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37 lines (30 loc) · 947 Bytes
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Copy pathAIAssessment.Build.cs
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37 lines (30 loc) · 947 Bytes
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AIAssessment : ModuleRules
{
public AIAssessment(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"GameplayTags",
"GameplayAbilities",
"GameplayTasks",
"UMG",
"AIModule",
"DeveloperSettings",
"NavigationSystem",
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}