-
Notifications
You must be signed in to change notification settings - Fork 66
Description
I get a null reference deep in the bowels of the code sporadically when I try to use this in a stress test. Error is below. I tested with both BackendType.CPU and BackendType.GPUCompute for the Workers. Seems to be an issue with:
./Library/PackageCache/com.unity.ai.inference@89644c5bfb09/Runtime/Core/TensorGeneric.cs:157
Sample that tests a sequence of images, videos and webcam by cycling through these is here: Dr. Crawfis' BlazePose Refactor for Unity
----------------Null Reference--------------
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Awaitable1[T].SetResultAndRaiseContinuation (T result) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable+AwaitableAsyncMethodBuilder1[T].SetResult (T value) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0)
Unity.InferenceEngine.Tensor1[T].ReadbackAndCloneAsync () (at ./Library/PackageCache/com.unity.ai.inference@89644c5bfb09/Runtime/Core/TensorGeneric.cs:157) UnityEngine.Awaitable+AwaitableAsyncMethodBuilder1+StateMachineBox1[T,TStateMachine].DoMoveNext () (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable.RunOrScheduleContinuation (UnityEngine.Awaitable+AwaiterCompletionThreadAffinity awaiterCompletionThreadAffinity, System.Action continuation) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable.RaiseManagedCompletion () (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable1[T].SetResultAndRaiseContinuation (T result) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0)
UnityEngine.Awaitable+AwaitableAsyncMethodBuilder1[T].SetResult (T value) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) Unity.InferenceEngine.Tensor.ReadbackAndCloneAsync () (at ./Library/PackageCache/com.unity.ai.inference@89644c5bfb09/Runtime/Core/Tensor.cs:187) UnityEngine.Awaitable+AwaitableAsyncMethodBuilder1+StateMachineBox1[T,TStateMachine].DoMoveNext () (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable.RunOrScheduleContinuation (UnityEngine.Awaitable+AwaiterCompletionThreadAffinity awaiterCompletionThreadAffinity, System.Action continuation) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable.RaiseManagedCompletion () (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable1[T].SetResultAndRaiseContinuation (T result) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0)
UnityEngine.Awaitable+AwaitableAsyncMethodBuilder1[T].SetResult (T value) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) Unity.InferenceEngine.ComputeTensorData.DownloadAsync[T] (System.Int32 dstCount) (at ./Library/PackageCache/com.unity.ai.inference@89644c5bfb09/Runtime/Core/Backends/GPUCompute/ComputeTensorData.cs:144) UnityEngine.Awaitable+AwaitableAsyncMethodBuilder1+StateMachineBox1[T,TStateMachine].DoMoveNext () (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable.RunOrScheduleContinuation (UnityEngine.Awaitable+AwaiterCompletionThreadAffinity awaiterCompletionThreadAffinity, System.Action continuation) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable.RaiseManagedCompletion () (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0) UnityEngine.Awaitable1[T].SetResultAndRaiseContinuation (T result) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0)
UnityEngine.Rendering.AsyncGPUReadbackRequest.InvokeCallback (System.Action`1[T] callback, UnityEngine.Rendering.AsyncGPUReadbackRequest obj) (at <7fa9e22a6c4a40e5abbae8599fd0bce3>:0)