Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.9.1-preview
0.9.1-preview
Fixed
- Some wrong information for shader path in docs.
- Errors caused by mishandling for analytics.
0.9.0-preview
0.9.0-preview Release
- Minimum Unity version is 2020.3.45, 2021.3.19,2022.2.11.
- Compatiblity with Universal RP Forward+.
0.8.5-preview
- fixed wrong information in docs.
0.8.4-preview
0.8.4-preview
- Shaders are compatible with some console platforms.
0.8.3-preview
Fixed:
- URP Shader doesn't work with Unity 2022.2.2f1.
- Warrnings in HDRP shaders.
0.8.2-preview
Updated:
- Updated some documents.
Fixed:
- Deleted some warnings.
- The converter ignores custom render queue in Unitychan Toon Shader ver 2 materials.
- The converter sometimes misidentified materials older than 0.7.x in Built-in UTS3 as older materials in Unitychan Toon Shader Ver 2.0.7.
- URP shader was not working for WebGL/GLES 3.0.
0.8.1-preview
Updated documentation.
0.7.6-preview
0.7.6-preview Release
- Updated docs.
0.8.0-preview
0.8.0-preview
- From 0.8.0-preview on, The Unity Toon Shader handles all the render pipelines such as Built-in, URP, and HDRP, with two shaders, Toon and Toon(Tessellation). The Unity Toon Shader doesn't include shaders solely for single render pipeline anymore.
- 0.8.0-preview is compatible with 2020.3, 2021.3, 2022.1 and 2022.2. This version doesn't support 2019.4 anymore as it utilizes Shader Package Requirement feature.
- All the materials created with older than 0.7.x-preview must be converted. Please refer to the document describing Material Converter.
- The converter is capable of converting from Unity-chan Toon Shader 2.0.7 and Universal Toon Shader materials.
0.7.5-preview
- improved the logic for blending outlines into a scene when there are no directional lights in the scene.