diff --git a/com.unity.toonshader/CHANGELOG.md b/com.unity.toonshader/CHANGELOG.md index 518a22037..461ab61e9 100644 --- a/com.unity.toonshader/CHANGELOG.md +++ b/com.unity.toonshader/CHANGELOG.md @@ -1,4 +1,9 @@ # Changelog +## [0.10.2-preview] - 2024-08-20 +### Fixed: +* Plane objects can not be chosen from their front face in SceneViews. +* Wrong include path for Linux systems. + ## [0.10.1-preview] - 2024-07-08 ### Fixed: * URP Shader Eroors on newer then Unity 6000.0.9. diff --git a/com.unity.toonshader/Documentation~/FeatureModel_en.md b/com.unity.toonshader/Documentation~/FeatureModel_en.md index 19983bb72..c14cf25f2 100644 --- a/com.unity.toonshader/Documentation~/FeatureModel_en.md +++ b/com.unity.toonshader/Documentation~/FeatureModel_en.md @@ -2,7 +2,7 @@ | Function | Legacy | URP | HDRP | Note | |- |- |- |- |- | -| | | | | as of 0.10.1-preview | +| | | | | as of 0.10.2-preview | | ***1. Modes*** | | | | | | Standard | OK | OK | OK | | | With Advanced Control Map | OK | OK | OK | | diff --git a/com.unity.toonshader/Editor/UTS3GUI.cs b/com.unity.toonshader/Editor/UTS3GUI.cs index bab971b20..5821aaf00 100644 --- a/com.unity.toonshader/Editor/UTS3GUI.cs +++ b/com.unity.toonshader/Editor/UTS3GUI.cs @@ -13,9 +13,9 @@ internal partial class UTS3GUI : UnityEditor.ShaderGUI internal const float kVersionX = 0.0f; internal const float kVersionY = 10.0f; - internal const float kVersionZ = 1.0f; + internal const float kVersionZ = 2.0f; - internal static string versionString => "0.10.1-preview"; + internal static string versionString => "0.10.2-preview"; // Render Pipelines UTS supports are the followings internal enum RenderPipeline diff --git a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader index 695798baa..28be5cdcd 100644 --- a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader +++ b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader @@ -8,7 +8,7 @@ Shader "Toon" { [HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1 [HideInInspector] _utsVersionX("VersionX", Float) = 0 [HideInInspector] _utsVersionY("VersionY", Float) = 10 - [HideInInspector] _utsVersionZ("VersionZ", Float) = 1 + [HideInInspector] _utsVersionZ("VersionZ", Float) = 2 [HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF _AutoRenderQueue("Automatic Render Queue ", int) = 1 diff --git a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader index f9e4442fb..cfe92b27a 100644 --- a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader +++ b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader @@ -8,7 +8,7 @@ Shader "Toon(Tessellation)" { [HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1 [HideInInspector] _utsVersionX("VersionX", Float) = 0 [HideInInspector] _utsVersionY("VersionY", Float) = 10 - [HideInInspector] _utsVersionZ("VersionZ", Float) = 1 + [HideInInspector] _utsVersionZ("VersionZ", Float) = 2 [HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF _AutoRenderQueue("Automatic Render Queue ", int) = 1 diff --git a/com.unity.toonshader/package.json b/com.unity.toonshader/package.json index b7beb073d..90f4b6f9f 100644 --- a/com.unity.toonshader/package.json +++ b/com.unity.toonshader/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.toonshader", "displayName":"Unity Toon Shader", - "version": "0.10.1-preview", + "version": "0.10.2-preview", "unity": "2020.3", "description": "Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.", "dependencies":