diff --git a/Assets/AnimationRiggingWorkshop/Constraints/ConstraintsUtils.cs b/Assets/AnimationRiggingWorkshop/Constraints/ConstraintsUtils.cs index edd14c2..7d8e68c 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/ConstraintsUtils.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/ConstraintsUtils.cs @@ -1,64 +1,62 @@ using System; using System.Collections.Generic; +using UnityEngine; -namespace UnityEngine.Animations.Rigging +static class ConstraintsUtils { - static class ConstraintsUtils + public static Transform[] ExtractChain(Transform root, Transform tip) { - public static Transform[] ExtractChain(Transform root, Transform tip) - { - if (!tip.IsChildOf(root)) - return new Transform[0]{}; - - var chain = new List(); + if (!tip.IsChildOf(root)) + return new Transform[0]{}; - Transform tmp = tip; - while (tmp != root) - { - chain.Add(tmp); - tmp = tmp.parent; - } - chain.Add(root); - chain.Reverse(); + var chain = new List(); - return chain.ToArray(); + Transform tmp = tip; + while (tmp != root) + { + chain.Add(tmp); + tmp = tmp.parent; } + chain.Add(root); + chain.Reverse(); - public static float[] ExtractLengths(Transform[] chain) - { - float[] lengths = new float[chain.Length]; - lengths[0] = 0f; + return chain.ToArray(); + } - // Evaluate lengths as distance between each transform in the chain. - for (int i = 1; i < chain.Length; ++i) - { - lengths[i] = chain[i].localPosition.magnitude; - } + public static float[] ExtractLengths(Transform[] chain) + { + float[] lengths = new float[chain.Length]; + lengths[0] = 0f; - return lengths; + // Evaluate lengths as distance between each transform in the chain. + for (int i = 1; i < chain.Length; ++i) + { + lengths[i] = chain[i].localPosition.magnitude; } - public static float[] ExtractSteps(Transform[] chain) - { - float[] lengths = ExtractLengths(chain); + return lengths; + } - float totalLength = 0f; - Array.ForEach(lengths, (length) => totalLength += length); + public static float[] ExtractSteps(Transform[] chain) + { + float[] lengths = ExtractLengths(chain); - float[] steps = new float[lengths.Length]; + float totalLength = 0f; + Array.ForEach(lengths, (length) => totalLength += length); - // Evaluate weights and steps based on curve. - float cumulativeLength = 0.0f; - for (int i = 0; i < lengths.Length; ++i) - { - cumulativeLength += lengths[i]; + float[] steps = new float[lengths.Length]; - float t = cumulativeLength / totalLength; + // Evaluate weights and steps based on curve. + float cumulativeLength = 0.0f; + for (int i = 0; i < lengths.Length; ++i) + { + cumulativeLength += lengths[i]; - steps[i] = t; - } + float t = cumulativeLength / totalLength; - return steps; + steps[i] = t; } + + return steps; } } diff --git a/Assets/AnimationRiggingWorkshop/Constraints/CopyLocation.cs b/Assets/AnimationRiggingWorkshop/Constraints/CopyLocation.cs index be8be71..b402e25 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/CopyLocation.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/CopyLocation.cs @@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.Animations.Rigging; -using UnityEngine.Experimental.Animations; +using UnityEngine.Animations; using Unity.Burst; using Unity.Mathematics; @@ -72,7 +72,7 @@ public override CopyLocationJob Create(Animator animator, ref CopyLocationData d source = ReadOnlyTransformHandle.Bind(animator, data.sourceObject), // Bind data.invert to job.invert so values can be resolved from the AnimationStream - invert = Vector3BoolProperty.Bind(animator, component, PropertyUtils.ConstructConstraintDataPropertyName(nameof(data.invert))) + invert = Vector3BoolProperty.Bind(animator, component, UnityEngine.Animations.Rigging.ConstraintsUtils.ConstructConstraintDataPropertyName(nameof(data.invert))) }; } diff --git a/Assets/AnimationRiggingWorkshop/Constraints/CopyLocationStep0.cs b/Assets/AnimationRiggingWorkshop/Constraints/CopyLocationStep0.cs index 94c60e8..efe91ad 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/CopyLocationStep0.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/CopyLocationStep0.cs @@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.Animations.Rigging; -using UnityEngine.Experimental.Animations; +using UnityEngine.Animations; using Unity.Burst; using Unity.Mathematics; diff --git a/Assets/AnimationRiggingWorkshop/Constraints/HelloWorld.cs b/Assets/AnimationRiggingWorkshop/Constraints/HelloWorld.cs index eff38b1..3d7a90b 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/HelloWorld.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/HelloWorld.cs @@ -1,6 +1,6 @@ using UnityEngine; using UnityEngine.Animations.Rigging; -using UnityEngine.Experimental.Animations; +using UnityEngine.Animations; using Unity.Burst; using Unity.Mathematics; @@ -9,7 +9,7 @@ public struct HelloWorldJob : IWeightedAnimationJob { public ReadWriteTransformHandle constrained; public ReadOnlyTransformHandle source; - + public FloatProperty jobWeight { get; set; } public void ProcessRootMotion(AnimationStream stream) { } diff --git a/Assets/AnimationRiggingWorkshop/Constraints/TwistChain.cs b/Assets/AnimationRiggingWorkshop/Constraints/TwistChain.cs index 1236615..d7f5f6d 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/TwistChain.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/TwistChain.cs @@ -1,118 +1,115 @@ -using System.Collections.Generic; using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Animations.Rigging; -namespace UnityEngine.Animations.Rigging +[Unity.Burst.BurstCompile] +public struct TwistChainJob : IWeightedAnimationJob { - using Experimental.Animations; + public ReadWriteTransformHandle rootTarget; + public ReadWriteTransformHandle tipTarget; - [Unity.Burst.BurstCompile] - public struct TwistChainJob : IWeightedAnimationJob - { - public ReadWriteTransformHandle rootTarget; - public ReadWriteTransformHandle tipTarget; - - public NativeArray chain; + public NativeArray chain; - public NativeArray steps; - public NativeArray weights; + public NativeArray steps; + public NativeArray weights; - public FloatProperty jobWeight { get; set; } + public FloatProperty jobWeight { get; set; } - public void ProcessRootMotion(AnimationStream stream) { } - - public void ProcessAnimation(AnimationStream stream) - { - // Retrieve root and tip rotation. - Quaternion rootRotation = rootTarget.GetRotation(stream); - Quaternion tipRotation = tipTarget.GetRotation(stream); + public void ProcessRootMotion(AnimationStream stream) { } - float mainWeight = jobWeight.Get(stream); + public void ProcessAnimation(AnimationStream stream) + { + // Retrieve root and tip rotation. + Quaternion rootRotation = rootTarget.GetRotation(stream); + Quaternion tipRotation = tipTarget.GetRotation(stream); - // Interpolate rotation on chain. - for (int i = 0; i < chain.Length; ++i) - { - chain[i].SetRotation(stream, Quaternion.Lerp(chain[i].GetRotation(stream), Quaternion.Lerp(rootRotation, tipRotation, weights[i]), mainWeight)); - } + float mainWeight = jobWeight.Get(stream); - // Update position of tip handle for easier visualization. - rootTarget.SetPosition(stream, chain[0].GetPosition(stream)); - tipTarget.SetPosition(stream, chain[chain.Length - 1].GetPosition(stream)); + // Interpolate rotation on chain. + for (int i = 0; i < chain.Length; ++i) + { + chain[i].SetRotation(stream, Quaternion.Lerp(chain[i].GetRotation(stream), Quaternion.Lerp(rootRotation, tipRotation, weights[i]), mainWeight)); } + + // Update position of tip handle for easier visualization. + rootTarget.SetPosition(stream, chain[0].GetPosition(stream)); + tipTarget.SetPosition(stream, chain[chain.Length - 1].GetPosition(stream)); } +} - [System.Serializable] - public struct TwistChainData : IAnimationJobData - { - public Transform root; - public Transform tip; +[System.Serializable] +public struct TwistChainData : IAnimationJobData +{ + public Transform root; + public Transform tip; - [SyncSceneToStream] public Transform rootTarget; - [SyncSceneToStream] public Transform tipTarget; + [SyncSceneToStream] public Transform rootTarget; + [SyncSceneToStream] public Transform tipTarget; - public AnimationCurve curve; + public AnimationCurve curve; - bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null || curve == null); + bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null || curve == null); - void IAnimationJobData.SetDefaultValues() - { - root = tip = rootTarget = tipTarget = null; - curve = AnimationCurve.Linear(0f, 0f, 1f, 1f); - } + void IAnimationJobData.SetDefaultValues() + { + root = tip = rootTarget = tipTarget = null; + curve = AnimationCurve.Linear(0f, 0f, 1f, 1f); } +} - public class TwistChainJobBinder : AnimationJobBinder +public class TwistChainJobBinder : AnimationJobBinder +{ + public override TwistChainJob Create(Animator animator, ref TwistChainData data, Component component) { - public override TwistChainJob Create(Animator animator, ref TwistChainData data, Component component) + // Retrieve chain in-between root and tip transforms. + Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip); + + // Extract steps from chain. + float[] steps = ConstraintsUtils.ExtractSteps(chain); + + // Build Job. + var job = new TwistChainJob(); + job.chain = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.steps = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.weights = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget); + job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget); + + // Set values in NativeArray. + for (int i = 0; i < chain.Length; ++i) { - // Retrieve chain in-between root and tip transforms. - Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip); - - // Extract steps from chain. - float[] steps = ConstraintsUtils.ExtractSteps(chain); - - // Build Job. - var job = new TwistChainJob(); - job.chain = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.steps = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.weights = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget); - job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget); - - // Set values in NativeArray. - for (int i = 0; i < chain.Length; ++i) - { - job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]); - job.steps[i] = steps[i]; - job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(steps[i])); - } - - return job; + job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]); + job.steps[i] = steps[i]; + job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(steps[i])); } - public override void Destroy(TwistChainJob job) - { - job.chain.Dispose(); - job.weights.Dispose(); - job.steps.Dispose(); - } + return job; + } - public override void Update(TwistChainJob job, ref TwistChainData data) - { - // Update weights based on curve. - for (int i = 0; i < job.steps.Length; ++i) - { - job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(job.steps[i])); - } - } + public override void Destroy(TwistChainJob job) + { + job.chain.Dispose(); + job.weights.Dispose(); + job.steps.Dispose(); } - [DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Final")] - public class TwistChain : RigConstraint< - TwistChainJob, - TwistChainData, - TwistChainJobBinder - > + public override void Update(TwistChainJob job, ref TwistChainData data) { + // Update weights based on curve. + for (int i = 0; i < job.steps.Length; ++i) + { + job.weights[i] = Mathf.Clamp01(data.curve.Evaluate(job.steps[i])); + } } } + +[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Final")] +public class TwistChain : RigConstraint< + TwistChainJob, + TwistChainData, + TwistChainJobBinder + > +{ +} diff --git a/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep0.cs b/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep0.cs index 7755711..5cd68ca 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep0.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep0.cs @@ -1,92 +1,89 @@ -using System.Collections.Generic; using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Animations.Rigging; -namespace UnityEngine.Animations.Rigging +[Unity.Burst.BurstCompile] +public struct TwistChainStep0Job : IWeightedAnimationJob { - using Experimental.Animations; + public ReadWriteTransformHandle rootTarget; + public ReadWriteTransformHandle tipTarget; - [Unity.Burst.BurstCompile] - public struct TwistChainStep0Job : IWeightedAnimationJob - { - public ReadWriteTransformHandle rootTarget; - public ReadWriteTransformHandle tipTarget; - - public NativeArray chain; + public NativeArray chain; - public NativeArray steps; + public NativeArray steps; - public FloatProperty jobWeight { get; set; } + public FloatProperty jobWeight { get; set; } - public void ProcessRootMotion(AnimationStream stream) {} + public void ProcessRootMotion(AnimationStream stream) {} - public void ProcessAnimation(AnimationStream stream) - { - // 1. Retrieve root and tip rotation. - // q1 <- ROOT_TARGET_ROTATION - // q2 <- TIP_TARGET_ROTATION + public void ProcessAnimation(AnimationStream stream) + { + // 1. Retrieve root and tip rotation. + // q1 <- ROOT_TARGET_ROTATION + // q2 <- TIP_TARGET_ROTATION - // 2. Interpolate rotation on chain. - // FOREACH(transform in chain) - // transform.rotation <- LERP(transform.rotation, LERP(q1, q2, w), jobWeight) + // 2. Interpolate rotation on chain. + // FOREACH(transform in chain) + // transform.rotation <- LERP(transform.rotation, LERP(q1, q2, w), jobWeight) - // 3. Update position of tip handle for easier visualization. - // ROOT_TARGET_POSITION <- ROOT_CHAIN_POSITION - // TIP_TARGET_POSITION <- TIP_CHAIN_POSITION - } + // 3. Update position of tip handle for easier visualization. + // ROOT_TARGET_POSITION <- ROOT_CHAIN_POSITION + // TIP_TARGET_POSITION <- TIP_CHAIN_POSITION } +} - [System.Serializable] - public struct TwistChainStep0Data : IAnimationJobData - { - public Transform root; - public Transform tip; +[System.Serializable] +public struct TwistChainStep0Data : IAnimationJobData +{ + public Transform root; + public Transform tip; - [SyncSceneToStream] public Transform rootTarget; - [SyncSceneToStream] public Transform tipTarget; + [SyncSceneToStream] public Transform rootTarget; + [SyncSceneToStream] public Transform tipTarget; - bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null); + bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null); - void IAnimationJobData.SetDefaultValues() - { - root = tip = rootTarget = tipTarget = null; - } + void IAnimationJobData.SetDefaultValues() + { + root = tip = rootTarget = tipTarget = null; } +} - public class TwistChainStep0JobBinder : AnimationJobBinder +public class TwistChainStep0JobBinder : AnimationJobBinder +{ + public override TwistChainStep0Job Create(Animator animator, ref TwistChainStep0Data data, Component component) { - public override TwistChainStep0Job Create(Animator animator, ref TwistChainStep0Data data, Component component) - { - // 1. Retrieve chain in-between root and tip transforms. - // ... - - // 2. Extract steps from chain. - // ... + // 1. Retrieve chain in-between root and tip transforms. + // ... - // 3. Build Job. - var job = new TwistChainStep0Job(); - // ... + // 2. Extract steps from chain. + // ... - // 4. Set values in NativeArray. - // ... + // 3. Build Job. + var job = new TwistChainStep0Job(); + // ... - return job; - } + // 4. Set values in NativeArray. + // ... - public override void Destroy(TwistChainStep0Job job) - { - } + return job; + } - public override void Update(TwistChainStep0Job job, ref TwistChainStep0Data data) - { - } + public override void Destroy(TwistChainStep0Job job) + { } - [DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Step 0")] - public class TwistChainStep0 : RigConstraint< - TwistChainStep0Job, - TwistChainStep0Data, - TwistChainStep0JobBinder - > + public override void Update(TwistChainStep0Job job, ref TwistChainStep0Data data) { } } + +[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Step 0")] +public class TwistChainStep0 : RigConstraint< + TwistChainStep0Job, + TwistChainStep0Data, + TwistChainStep0JobBinder + > +{ +} diff --git a/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep1.cs b/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep1.cs index d380115..7afdfd4 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep1.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep1.cs @@ -1,101 +1,98 @@ -using System.Collections.Generic; using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Animations.Rigging; -namespace UnityEngine.Animations.Rigging +[Unity.Burst.BurstCompile] +public struct TwistChainStep1Job : IWeightedAnimationJob { - using Experimental.Animations; + public ReadWriteTransformHandle rootTarget; + public ReadWriteTransformHandle tipTarget; - [Unity.Burst.BurstCompile] - public struct TwistChainStep1Job : IWeightedAnimationJob - { - public ReadWriteTransformHandle rootTarget; - public ReadWriteTransformHandle tipTarget; - - public NativeArray chain; + public NativeArray chain; - public NativeArray steps; + public NativeArray steps; - public FloatProperty jobWeight { get; set; } + public FloatProperty jobWeight { get; set; } - public void ProcessRootMotion(AnimationStream stream) {} + public void ProcessRootMotion(AnimationStream stream) {} - public void ProcessAnimation(AnimationStream stream) - { - // 1. Retrieve root and tip rotation. - // q1 <- ROOT_TARGET_ROTATION - // q2 <- TIP_TARGET_ROTATION + public void ProcessAnimation(AnimationStream stream) + { + // 1. Retrieve root and tip rotation. + // q1 <- ROOT_TARGET_ROTATION + // q2 <- TIP_TARGET_ROTATION - // 2. Interpolate rotation on chain. - // FOREACH(transform in chain) - // transform.rotation <- LERP(transform.rotation, LERP(q1, q2, w), jobWeight) + // 2. Interpolate rotation on chain. + // FOREACH(transform in chain) + // transform.rotation <- LERP(transform.rotation, LERP(q1, q2, w), jobWeight) - // 3. Update position of tip handle for easier visualization. - // ROOT_TARGET_POSITION <- ROOT_CHAIN_POSITION - // TIP_TARGET_POSITION <- TIP_CHAIN_POSITION - } + // 3. Update position of tip handle for easier visualization. + // ROOT_TARGET_POSITION <- ROOT_CHAIN_POSITION + // TIP_TARGET_POSITION <- TIP_CHAIN_POSITION } +} - [System.Serializable] - public struct TwistChainStep1Data : IAnimationJobData - { - public Transform root; - public Transform tip; +[System.Serializable] +public struct TwistChainStep1Data : IAnimationJobData +{ + public Transform root; + public Transform tip; - [SyncSceneToStream] public Transform rootTarget; - [SyncSceneToStream] public Transform tipTarget; + [SyncSceneToStream] public Transform rootTarget; + [SyncSceneToStream] public Transform tipTarget; - bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null); + bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null); - void IAnimationJobData.SetDefaultValues() - { - root = tip = rootTarget = tipTarget = null; - } + void IAnimationJobData.SetDefaultValues() + { + root = tip = rootTarget = tipTarget = null; } +} - public class TwistChainStep1JobBinder : AnimationJobBinder +public class TwistChainStep1JobBinder : AnimationJobBinder +{ + public override TwistChainStep1Job Create(Animator animator, ref TwistChainStep1Data data, Component component) { - public override TwistChainStep1Job Create(Animator animator, ref TwistChainStep1Data data, Component component) - { - // Retrieve chain in-between root and tip transforms. - Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip); - - // Extract steps from chain. - float[] steps = ConstraintsUtils.ExtractSteps(chain); - - // Build Job. - var job = new TwistChainStep1Job(); - job.chain = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.steps = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget); - job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget); - - // Set values in NativeArray. - for (int i = 0; i < chain.Length; ++i) - { - job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]); - job.steps[i] = steps[i]; - } - - return job; - } + // Retrieve chain in-between root and tip transforms. + Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip); - public override void Destroy(TwistChainStep1Job job) - { - job.chain.Dispose(); - job.steps.Dispose(); - } + // Extract steps from chain. + float[] steps = ConstraintsUtils.ExtractSteps(chain); + + // Build Job. + var job = new TwistChainStep1Job(); + job.chain = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.steps = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget); + job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget); - public override void Update(TwistChainStep1Job job, ref TwistChainStep1Data data) + // Set values in NativeArray. + for (int i = 0; i < chain.Length; ++i) { + job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]); + job.steps[i] = steps[i]; } + + return job; } - [DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Step 1")] - public class TwistChainStep1 : RigConstraint< - TwistChainStep1Job, - TwistChainStep1Data, - TwistChainStep1JobBinder - > + public override void Destroy(TwistChainStep1Job job) { + job.chain.Dispose(); + job.steps.Dispose(); } + + public override void Update(TwistChainStep1Job job, ref TwistChainStep1Data data) + { + } +} + +[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Step 1")] +public class TwistChainStep1 : RigConstraint< + TwistChainStep1Job, + TwistChainStep1Data, + TwistChainStep1JobBinder + > +{ } diff --git a/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep2.cs b/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep2.cs index f001c24..36fde07 100644 --- a/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep2.cs +++ b/Assets/AnimationRiggingWorkshop/Constraints/TwistChainStep2.cs @@ -1,105 +1,102 @@ -using System.Collections.Generic; using Unity.Collections; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Animations.Rigging; -namespace UnityEngine.Animations.Rigging +[Unity.Burst.BurstCompile] +public struct TwistChainStep2Job : IWeightedAnimationJob { - using Experimental.Animations; + public ReadWriteTransformHandle rootTarget; + public ReadWriteTransformHandle tipTarget; - [Unity.Burst.BurstCompile] - public struct TwistChainStep2Job : IWeightedAnimationJob - { - public ReadWriteTransformHandle rootTarget; - public ReadWriteTransformHandle tipTarget; + public NativeArray chain; + + public NativeArray steps; - public NativeArray chain; + public FloatProperty jobWeight { get; set; } - public NativeArray steps; + public void ProcessRootMotion(AnimationStream stream) {} - public FloatProperty jobWeight { get; set; } + public void ProcessAnimation(AnimationStream stream) + { + // Retrieve root and tip rotation. + Quaternion rootRotation = rootTarget.GetRotation(stream); + Quaternion tipRotation = tipTarget.GetRotation(stream); - public void ProcessRootMotion(AnimationStream stream) {} + float mainWeight = jobWeight.Get(stream); - public void ProcessAnimation(AnimationStream stream) + // Interpolate rotation on chain. + for (int i = 0; i < chain.Length; ++i) { - // Retrieve root and tip rotation. - Quaternion rootRotation = rootTarget.GetRotation(stream); - Quaternion tipRotation = tipTarget.GetRotation(stream); + chain[i].SetRotation(stream, Quaternion.Lerp(chain[i].GetRotation(stream), Quaternion.Lerp(rootRotation, tipRotation, steps[i]), mainWeight)); + } - float mainWeight = jobWeight.Get(stream); + // Update position of tip handle for easier visualization. + rootTarget.SetPosition(stream, chain[0].GetPosition(stream)); + tipTarget.SetPosition(stream, chain[chain.Length - 1].GetPosition(stream)); + } +} - // Interpolate rotation on chain. - for (int i = 0; i < chain.Length; ++i) - { - chain[i].SetRotation(stream, Quaternion.Lerp(chain[i].GetRotation(stream), Quaternion.Lerp(rootRotation, tipRotation, steps[i]), mainWeight)); - } +[System.Serializable] +public struct TwistChainStep2Data : IAnimationJobData +{ + public Transform root; + public Transform tip; - // Update position of tip handle for easier visualization. - rootTarget.SetPosition(stream, chain[0].GetPosition(stream)); - tipTarget.SetPosition(stream, chain[chain.Length - 1].GetPosition(stream)); - } + [SyncSceneToStream] public Transform rootTarget; + [SyncSceneToStream] public Transform tipTarget; + + bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null); + + void IAnimationJobData.SetDefaultValues() + { + root = tip = rootTarget = tipTarget = null; } +} - [System.Serializable] - public struct TwistChainStep2Data : IAnimationJobData +public class TwistChainStep2JobBinder : AnimationJobBinder +{ + public override TwistChainStep2Job Create(Animator animator, ref TwistChainStep2Data data, Component component) { - public Transform root; - public Transform tip; + // Retrieve chain in-between root and tip transforms. + Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip); - [SyncSceneToStream] public Transform rootTarget; - [SyncSceneToStream] public Transform tipTarget; + // Extract steps from chain. + float[] steps = ConstraintsUtils.ExtractSteps(chain); - bool IAnimationJobData.IsValid() => !(root == null || tip == null || !tip.IsChildOf(root) || rootTarget == null || tipTarget == null); + // Build Job. + var job = new TwistChainStep2Job(); + job.chain = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.steps = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); + job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget); + job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget); - void IAnimationJobData.SetDefaultValues() + // Set values in NativeArray. + for (int i = 0; i < chain.Length; ++i) { - root = tip = rootTarget = tipTarget = null; + job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]); + job.steps[i] = steps[i]; } + + return job; } - public class TwistChainStep2JobBinder : AnimationJobBinder + public override void Destroy(TwistChainStep2Job job) { - public override TwistChainStep2Job Create(Animator animator, ref TwistChainStep2Data data, Component component) - { - // Retrieve chain in-between root and tip transforms. - Transform[] chain = ConstraintsUtils.ExtractChain(data.root, data.tip); - - // Extract steps from chain. - float[] steps = ConstraintsUtils.ExtractSteps(chain); - - // Build Job. - var job = new TwistChainStep2Job(); - job.chain = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.steps = new NativeArray(chain.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); - job.rootTarget = ReadWriteTransformHandle.Bind(animator, data.rootTarget); - job.tipTarget = ReadWriteTransformHandle.Bind(animator, data.tipTarget); - - // Set values in NativeArray. - for (int i = 0; i < chain.Length; ++i) - { - job.chain[i] = ReadWriteTransformHandle.Bind(animator, chain[i]); - job.steps[i] = steps[i]; - } - - return job; - } - - public override void Destroy(TwistChainStep2Job job) - { - job.chain.Dispose(); - job.steps.Dispose(); - } - - public override void Update(TwistChainStep2Job job, ref TwistChainStep2Data data) - { - } + job.chain.Dispose(); + job.steps.Dispose(); } - [DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Step 2")] - public class TwistChainStep2 : RigConstraint< - TwistChainStep2Job, - TwistChainStep2Data, - TwistChainStep2JobBinder - > + public override void Update(TwistChainStep2Job job, ref TwistChainStep2Data data) { } } + +[DisallowMultipleComponent, AddComponentMenu("SIGGRAPH 2019/Twist Chain Step 2")] +public class TwistChainStep2 : RigConstraint< + TwistChainStep2Job, + TwistChainStep2Data, + TwistChainStep2JobBinder + > +{ +} diff --git a/Assets/DefaultVolumeProfile.asset b/Assets/DefaultVolumeProfile.asset new file mode 100644 index 0000000..36c3781 --- /dev/null +++ b/Assets/DefaultVolumeProfile.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} + m_Name: DefaultVolumeProfile + m_EditorClassIdentifier: + components: [] diff --git a/Assets/DefaultVolumeProfile.asset.meta b/Assets/DefaultVolumeProfile.asset.meta new file mode 100644 index 0000000..3fa9dd3 --- /dev/null +++ b/Assets/DefaultVolumeProfile.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3ef586960adb4c029e7bcc97a6f2979 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MegaCity/Building/Materials/Environment/Aircondition_Units_A/Aircondition_Units_A.mat b/Assets/MegaCity/Building/Materials/Environment/Aircondition_Units_A/Aircondition_Units_A.mat index 8e9d313..1885a69 100644 --- a/Assets/MegaCity/Building/Materials/Environment/Aircondition_Units_A/Aircondition_Units_A.mat +++ b/Assets/MegaCity/Building/Materials/Environment/Aircondition_Units_A/Aircondition_Units_A.mat @@ -1,8 +1,21 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-8611864164189687068 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 9 --- !u!21 &2100000 Material: - 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