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RELEASE: 1.6.0 (#1682)
* Update CHANGELOG * RELEASE: 1.6.0
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Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -8,9 +8,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [Unreleased]
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## [1.6.0] - 2023-05-25
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### Added
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- Added internal `InputSystemProvider` class for the new `InputForUI` internal module. `InputForUI` allows the UIToolkit to have a single dependency for input events, regardless of using the new input system or the legacy input system.
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- Added `InputSystem.customBindingPathValidators` interface to allow showing warnings in the `InputAsset` Editor for specific InputBindings and draw custom UI in the properties panel.
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- Added `InputSystem.runInBackground` to be used internally by specific platforms packages. Allows telling the input system that a specific platform runs in background. It allows fixing of [case UUM-6744](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-6744).
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- Added new UIToolkit version of the `InputActionsAsset` editor. Currently this is incomplete (view-only) and the existing editor is still used by default.

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