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Merge branch 'develop' into stable
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.yamato/config.metadata

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- version: 2020.3
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disable_tvos_run: true
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- version: 2021.3
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- version: 2022.1
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- version: 2022.2
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- version: 2023.1
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- version: trunk

Assets/Samples/CustomComposite/CustomComposite.cs

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target.scaleFactor = EditorGUILayout.Slider(m_ScaleFactorLabel, currentValue, 0, 2);
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}
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#if UNITY_2022_2_OR_NEWER
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#if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
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public override void OnDrawVisualElements(VisualElement root, Action onChangedCallback)
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{
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var slider = new Slider(m_ScaleFactorLabel.text, 0, 2)

Assets/Samples/InGameHints/InGameHintsActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.6.0
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// version 1.6.1
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Samples/SimpleDemo/SimpleControls.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.6.0
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// version 1.6.1
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Tests/InputSystem.Editor/ControlSchemeEditorTests.cs

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#if UNITY_2022_2_OR_NEWER
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#if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
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using NUnit.Framework;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Editor;

Assets/Tests/InputSystem.Editor/SelectorsTests.cs

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// UITK TreeView is not supported in earlier versions
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// Therefore the UITK version of the InputActionAsset Editor is not available on earlier Editor versions either.
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#if UNITY_EDITOR && UNITY_2022_2_OR_NEWER
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#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
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using System.Linq;
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using NUnit.Framework;
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using UnityEngine;

Assets/Tests/InputSystem.Editor/TestData.cs

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#if UNITY_2022_2_OR_NEWER
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#if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;

Assets/Tests/InputSystem.Editor/TestDataGenerators.cs

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#if UNITY_2022_2_OR_NEWER
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#if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.6.0
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// version 1.6.1
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// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/CHANGELOG.md

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