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Merge branch 'develop' into stable
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12 files changed

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Assets/Samples/InGameHints/InGameHintsActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.8.0
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// version 1.8.1
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// from Assets/Samples/InGameHints/InGameHintsActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Samples/SimpleDemo/SimpleControls.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.8.0
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// version 1.8.1
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// from Assets/Samples/SimpleDemo/SimpleControls.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Assets/Tests/InputSystem/InputActionCodeGeneratorActions.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.8.0
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// version 1.8.1
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// from Assets/Tests/InputSystem/InputActionCodeGeneratorActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/CHANGELOG.md

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@@ -8,6 +8,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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Due to package verification, the latest version below is the unpublished version and the date is meaningless.
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however, it has to be formatted properly to pass verification tests.
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## [1.8.1] - 2024-03-14
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### Fixed
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- NullReferenceException thrown when editing a binding path in InputActionAsset windows.
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## [1.8.0] - 2024-03-12
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### Changed

Packages/com.unity.inputsystem/InputSystem/AssemblyInfo.cs

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// Keep this in sync with "Packages/com.unity.inputsystem/package.json".
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// NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
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// "-preview" suffixes here.
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internal const string kAssemblyVersion = "1.8.0";
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internal const string kAssemblyVersion = "1.8.1";
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internal const string kDocUrl = "https://docs.unity3d.com/Packages/[email protected]";
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}
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}

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastKeyboard.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.8.0
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// version 1.8.1
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// from "Keyboard" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastMouse.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.8.0
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// version 1.8.1
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// from "Mouse" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Devices/Precompiled/FastTouchscreen.cs

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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputLayoutCodeGenerator
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// version 1.8.0
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// version 1.8.1
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// from "Touchscreen" layout
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//
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// Changes to this file may cause incorrect behavior and will be lost if

Packages/com.unity.inputsystem/InputSystem/Editor/UITKAssetEditor/InputActionsEditorSettingsProvider.cs

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public static void SetIMGUIDropdownVisible(bool visible, bool optionWasSelected)
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{
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if (m_ActiveSettingsProvider == null)
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return;
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// If we selected an item from the dropdown, we *should* still be focused on this settings window - but
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// since the IMGUI dropdown is technically a separate window, we have to refocus manually.
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//

Packages/com.unity.inputsystem/LICENSE.md

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Input System © 2023 Unity Technologies
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Input System © 2024 Unity Technologies
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Licensed under the Unity Companion License for Unity-dependent projects (see [https://unity3d.com/legal/licenses/unity_companion_license](https://unity3d.com/legal/licenses/unity_companion_license)).
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