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Fixed: rename randomly doesn't work
For some reason, some times selecting "rename" on the asset bundle name doesn't work. Removing the small delay seems to fix this issue.
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UnityEngine.AssetBundles/Editor/AssetBundleBrowser/AssetBundleTree.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -181,7 +181,7 @@ void RenameBundle(object context)
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var selectedNodes = context as List<AssetBundleModel.BundleTreeItem>;
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if (selectedNodes != null && selectedNodes.Count > 0)
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{
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BeginRename(FindItem(selectedNodes[0].bundle.nameHashCode, rootItem), 0.1f);
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BeginRename(FindItem(selectedNodes[0].bundle.nameHashCode, rootItem));
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}
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}
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