Skip to content

Todo List #3

@UberWaffe

Description

@UberWaffe
  • Mechanic and medic don't auto-heal while guarding OpenRA/OpenRA#5028 is probably caused by the use of TickIdle rather than Tick in AutoHeal. Investigate.
  • Attribute Modifier traits
    • Per actor
    • Per player
    • Remove AI tie-in to AdjustPlayerProductionMultiplierTrait.
    • Allow attribute modifiers to be set from game lobby, per player.
  • Implement LineImpactProjectile Line damage projectile OpenRA/OpenRA#4458
  • AutoTarget priorities.
    • Allow AutoTarget to define Decisions/Considerations.
  • Investigate fixing Cargo.cs by delaying Sellable sell activity by 1 tick, and unloading on Selling, not Sold.
  • AI Updates.
    • Allow AIs to use squads, and give tasks to squads.
    • Allow AIs to dynamically define and use POI (Points of interest)
    • Allow AI to use engineers (capture tech, repair bridges)
    • Make AttackOrFleeFuzzy.cs take versus into account.
  • CaptureRateMultiplier
    • Neutral tech building leave rebuildable husks
  • Implement some ideas from ( Generic Conditional Effects (DamageActor, ModifyActor, CreateObject, CreateSFX, etc.) OpenRA/OpenRA#4363 )
    • Spawn actors warhead (allows randomness. Allows multiple.)
    • Fire weapon at location from LUA
    • Periodically fires weapon trait (with specific or random target, delay, etc.)
    • Fire weapon warhead. (allows retarget chance and criteria. Has projectile spawn direction & offset.)
  • Build in place production.
    • Like Generals dozers, or RA3 soviet style building.
  • World environmental conditions
    • Map-wide environmental effects (Ion storm, night, etc.)
      • Applies palette
      • Fires weapon at location (random position, random target of type, etc.)

Metadata

Metadata

Assignees

Labels

No labels
No labels

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions