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The starting animation should be launched by an animation trigger while the spell itself is cast by an animation event. +The event calls a function that implements basic functionality such as instantianting and destroying the particle object and checking each enemy collider (from a given layer mask) with a BoxOverlap. + +The combat logic can be handled in the collider check loop. The spell origin, particle prefab or the spell box size can be easily changed in the editor. A small scene is setup for quick preview. You can also zoom in and rotate the camera with the A and D keys. 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1828176872806910, guid: 64891a0eb28db934898420d80ca07cb3, type: 3} + spellSize: {x: 4, y: 2, z: 2} diff --git a/UnityClient/Assets/_DEV/Feature-Sample/Feature-Sample.unity.meta b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scenes/Combat-Skill-Explosion-Demo.unity.meta similarity index 100% rename from UnityClient/Assets/_DEV/Feature-Sample/Feature-Sample.unity.meta rename to UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scenes/Combat-Skill-Explosion-Demo.unity.meta diff --git a/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts.meta b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts.meta new file mode 100644 index 00000000..5b8fd65c --- /dev/null +++ b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e7dbd964e82be2849bbfa4a6370086e2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/MagicAttack.cs b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/MagicAttack.cs new file mode 100644 index 00000000..1ab96d0f --- /dev/null +++ b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/MagicAttack.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +public class MagicAttack : MonoBehaviour +{ + public Transform attackOrigin; + public LayerMask enemyLayer; + public GameObject particles; + public Vector3 spellSize; + + public void StartAttack() + { + GameObject ps = Instantiate(particles, attackOrigin); + Destroy(ps, particles.GetComponent().main.duration); + + Collider[] colliders = Physics.OverlapBox(attackOrigin.position, spellSize / 2, attackOrigin.rotation, enemyLayer); + + foreach (var collider in colliders) + { + Debug.Log(collider); + // Logica de atac (aplica daune, efecte negative etc.) + } + + } +} diff --git a/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/MagicAttack.cs.meta b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/MagicAttack.cs.meta new file mode 100644 index 00000000..9eeaa697 --- /dev/null +++ b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/MagicAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 239b6ff76b64ae647af4f4ca1baff2f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/SimpleSceneController.cs b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/SimpleSceneController.cs new file mode 100644 index 00000000..3f66e942 --- /dev/null +++ b/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/SimpleSceneController.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SimpleSceneController : MonoBehaviour +{ + public Transform target; + public Animator animator; + + public Vector3 offset; + public float zoomSpeed = 4f; + public float minZoom = 5f; + public float maxZoom = 15f; + + public float height = 2f; + public float yawSpeed = 100f; + + private float zoomLevel = 1f; + private float currentYaw = 0f; + + void Update() + { + zoomLevel -= Input.GetAxis("Mouse ScrollWheel") * zoomSpeed; + zoomLevel = Mathf.Clamp(zoomLevel, minZoom, maxZoom); + + currentYaw -= Input.GetAxis("Horizontal") * yawSpeed * Time.deltaTime; + + if (Input.GetKeyDown(KeyCode.E)) + { + animator.SetTrigger("castSpell"); + } + } + + void LateUpdate() + { + transform.position = target.position - offset * zoomLevel; + transform.LookAt(target.position + Vector3.up * height); + + transform.RotateAround(target.position, Vector3.up, currentYaw); + } +} diff --git a/UnityClient/Assets/_DEV/Combat-Skill-Explosion/Scripts/SimpleSceneController.cs.meta 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a/UnityClient/Packages/manifest.json +++ b/UnityClient/Packages/manifest.json @@ -1,11 +1,12 @@ { "dependencies": { - "com.unity.collab-proxy": "1.2.16", - "com.unity.ide.rider": "1.1.4", - "com.unity.ide.vscode": "1.2.2", - "com.unity.test-framework": "1.1.18", - "com.unity.textmeshpro": "2.1.1", - "com.unity.timeline": "1.2.17", + "com.unity.collab-proxy": "1.13.5", + "com.unity.ide.rider": "2.0.7", + "com.unity.ide.visualstudio": "2.0.11", + "com.unity.ide.vscode": "1.2.4", + "com.unity.test-framework": "1.1.29", + "com.unity.textmeshpro": "3.0.6", + "com.unity.timeline": "1.4.8", "com.unity.ugui": "1.0.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/UnityClient/Packages/packages-lock.json b/UnityClient/Packages/packages-lock.json index 92686fda..5fe493f1 100644 --- a/UnityClient/Packages/packages-lock.json +++ b/UnityClient/Packages/packages-lock.json @@ -1,21 +1,24 @@ { "dependencies": { "com.unity.collab-proxy": { - "version": "1.2.16", + "version": "1.13.5", "depth": 0, "source": "registry", - "dependencies": {}, + "dependencies": { + "com.unity.nuget.newtonsoft-json": "2.0.0", + "com.unity.services.core": "1.0.1" + }, "url": "https://packages.unity.com" }, "com.unity.ext.nunit": { - "version": "1.0.0", + "version": "1.0.6", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "1.1.4", + "version": "2.0.7", "depth": 0, "source": "registry", "dependencies": { @@ -23,26 +26,51 @@ }, "url": "https://packages.unity.com" }, + "com.unity.ide.visualstudio": { + "version": "2.0.11", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.test-framework": "1.1.9" + }, + "url": "https://packages.unity.com" + }, "com.unity.ide.vscode": { - "version": "1.2.2", + "version": "1.2.4", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.nuget.newtonsoft-json": { + "version": "2.0.0", + 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