diff --git a/UnityClient/Assets/MAIN.meta b/UnityClient/Assets/MAIN.meta deleted file mode 100644 index fe7c363..0000000 --- a/UnityClient/Assets/MAIN.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2cba3d3b072170149b51fede48050892 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/UnityClient/Assets/Persistance.cs b/UnityClient/Assets/Persistance.cs new file mode 100644 index 0000000..e8a60ec --- /dev/null +++ b/UnityClient/Assets/Persistance.cs @@ -0,0 +1,58 @@ +using System; +using System.Collections.Generic; +using System.IO; + +using UnityEngine; + +public class Persistance +{ + private static string savefile = "/savefile.ini"; + + public static void Save(string key, string value) + { + if (key.IndexOf(":") != -1) return; + + string filename = Application.persistentDataPath + savefile; + string line = $"{key}:{value}"; + bool found = false; + + List lines; + try { + using (StreamReader sr = new StreamReader(filename)) + { + lines = new List( + sr.ReadToEnd().Split( + new string[] { "\r\n", "\n" }, + StringSplitOptions.None + ) + ); + + for (int i = 0; i < lines.Count; ++i) { + if (!lines[i].StartsWith(key)) continue; + + lines[i] = line; + found = true; + break; + } + + if (!found) + lines.Add(line); + } + } catch (FileNotFoundException) { + lines = new List { line }; + } + + using (StreamWriter sw = new StreamWriter(filename)) + sw.Write(string.Join("\n", lines)); + } + public static string Load(string key) + { + if (key.IndexOf(":") != -1) return null; + + foreach (string line in File.ReadLines(Application.persistentDataPath + savefile)) + if (line.StartsWith(key)) + return line.Substring(key.Length + 1); + + return null; + } +} diff --git a/UnityClient/Assets/Persistance.cs.meta b/UnityClient/Assets/Persistance.cs.meta new file mode 100644 index 0000000..6e3353a --- /dev/null +++ b/UnityClient/Assets/Persistance.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9cf1d046fffb32f9869ec592740195f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityClient/Assets/PlayerController.cs b/UnityClient/Assets/PlayerController.cs new file mode 100644 index 0000000..893ee17 --- /dev/null +++ b/UnityClient/Assets/PlayerController.cs @@ -0,0 +1,101 @@ +using UnityEngine; + +/// VERY basic player controller/logic +public class PlayerController : MonoBehaviour +{ + private PlayerProperties properties = new PlayerProperties(); + + private CharacterController controller; + private Vector3 playerVelocity; + private bool groundedPlayer; + + public bool twoPointFiveD = true; /// 2 & 2.5D + + private const float playerSpeed = 10.0f; + private const float jumpHeight = 3.0f; + private const float gravityValue = -9.81f * 3; + private const float offScreenY = -10.0f; + + private void CheckLoadSave() + { + /// prevent load/save if not grounded + if (!groundedPlayer) return; + + if (Input.GetButtonDown("Save")) + properties.Save(this); + + else if (Input.GetButtonDown("Load")) + properties.Load(this); + } + + private void UseEnergy() + { + if (properties.decreaseEnergy()) + if (properties.decreaseLifePoints()) + Lose(); + } + private void Lose() + { +#if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; +#else + Application.Quit(); +#endif + } + private bool IsOffScreen() + { + if (gameObject.transform.position.y < offScreenY) + return true; + + // todo? add check on X axis + + return false; + } + + void Update() + { + groundedPlayer = controller.isGrounded; + + if (groundedPlayer && playerVelocity.y < 0) + playerVelocity.y = 0f; + + float z = 0.0f; + if (!twoPointFiveD) /// 3D + z = Input.GetAxis("Vertical"); + + Vector3 move = new Vector3( + Input.GetAxis("Horizontal"), 0, z + ); + + controller.Move(move * Time.deltaTime * playerSpeed); + + if (move != Vector3.zero) + gameObject.transform.forward = move; + + if (Input.GetButtonDown("Jump") && groundedPlayer) + { + playerVelocity.y += Mathf.Sqrt( + jumpHeight * -3.0f * gravityValue + ); + + UseEnergy(); + } + + playerVelocity.y += gravityValue * Time.deltaTime; + controller.Move(playerVelocity * Time.deltaTime); + + /// VERY basic loss condition + if (IsOffScreen()) + Lose(); + + CheckLoadSave(); + } + + private void Start() + { + controller = + gameObject.GetComponent() ?? + gameObject.AddComponent() + ; + } +} diff --git a/UnityClient/Assets/PlayerController.cs.meta b/UnityClient/Assets/PlayerController.cs.meta new file mode 100644 index 0000000..60d9997 --- /dev/null +++ b/UnityClient/Assets/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce40830bef91c88e385f69cbc249f3aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityClient/Assets/PlayerProperties.cs b/UnityClient/Assets/PlayerProperties.cs new file mode 100644 index 0000000..ce0e19a --- /dev/null +++ b/UnityClient/Assets/PlayerProperties.cs @@ -0,0 +1,66 @@ +using System; + +using UnityEngine; + +[Serializable] +public class PlayerProperties : ISerializationCallbackReceiver +{ +#region gameplay + private const int energyFull = 2; // 10; + + [SerializeField] + private int energy = energyFull; + // public int Energy() => energy; + + [SerializeField] + private int lifePoints = 2; // 10 + // public int LifePoints() => lifePoints; + + public bool decreaseEnergy() => (--energy) <= 0; + public bool decreaseLifePoints() + { + energy = energyFull; + return (--lifePoints) <= 0; + } +#endregion + +#region serialization_version + private Transform transform; + + [SerializeField] + private Vector3 position; + [SerializeField] + private Quaternion rotation; + + public void Save(PlayerController p) + { + transform = p.transform; + + Persistance.Save( + "PlayerController", + JsonUtility.ToJson(this) + ); + } + public void Load(PlayerController c) + { + string json = Persistance.Load("PlayerController"); + if (json == null) return; + + PlayerProperties p = JsonUtility.FromJson(json); + + c.transform.position = p.position; + c.transform.rotation = p.rotation; + this.energy = p.energy; + this.lifePoints = p.lifePoints; + } + + public void OnAfterDeserialize() {} + public void OnBeforeSerialize() + { + if (transform == null) return; + + position = transform.position; + rotation = transform.rotation; + } +#endregion +} diff --git a/UnityClient/Assets/PlayerProperties.cs.meta b/UnityClient/Assets/PlayerProperties.cs.meta new file mode 100644 index 0000000..92da12c --- /dev/null +++ b/UnityClient/Assets/PlayerProperties.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 518aeff6d98ee6778a1efa13de92992e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + 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