-
The extension I developed is named Creation Engine, and its primary function is to import and execute JavaScript. However, I encountered an issue during the detection phase. The |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Hahaha, finally pinpointed the issue! Here's what happened: While writing the code, I modified the arguments for the The real headache was that this argument mismatch — where the If you encounter any issues elsewhere in the extension, please report them through our issue tracker. Thanks in advance! |
Beta Was this translation helpful? Give feedback.
Hahaha, finally pinpointed the issue! Here's what happened: While writing the code, I modified the arguments for the
CE_run
method (fromJAVASCRIPT
toKEY
). The changes were applied consistently across the codebase, except for one instance inScratch.translate.setup()
(not sure why the global replace operation missed this particular occurrence).The real headache was that this argument mismatch — where the
text
argument remained undefined due to various reasons — generated zero console warnings, making it completely invisible during routine debugging.If you encounter any issues elsewhere in the extension, please report them through our issue tracker. Thanks in advance!