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Fix reference in item hit callback (#993)
1 parent 1df01f8 commit d83c6db

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Lines changed: 1 addition & 1 deletion

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‎common/physics/dynamicworld.cpp‎

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -619,7 +619,7 @@ DynamicWorld::DynamicWorld(World* owner, const zenkit::Mesh& worldMesh) {
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bboxList .reset(new BBoxList (*this));
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if(owner!=nullptr) {
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world->setItemHitCallback([&](::Item& itm, zenkit::MaterialGroup mat, float impulse, float mass) {
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world->setItemHitCallback([owner](::Item& itm, zenkit::MaterialGroup mat, float impulse, float mass) {
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auto snd = owner->addLandHitEffect(ItemMaterial(itm.handle().material),mat,itm.transform());
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float v = impulse/mass;
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float vol = snd.volume()*std::min(v/10.f,1.f);

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