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Fog of war on a world map for non player units? #1

@Taranchuk

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@Taranchuk

Hello. This is a very interesting project and I can’t wait for the release. I have only a request. Is it possible to make a feature, possibly an optional one, so that non-player units on the world map are visible only when they are near the player’s settlement or caravans?

It just looks strange to me when I see caravans and scouting parties at a distance of hundreds of cells from the player's settlement and I even know their types and faction and I can not logically explain how the player's settlement or caravan can receive such information and even plan to attack them or interact with them.

Also, as an option, you can consider the possibility of a player patrols and outposts to expand visibility on the world map and interact with units passing by (for example, charging for passing or attacking enemy units).

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