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Copy path__init__.py
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1093 lines (840 loc) · 34.5 KB
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import bpy
import bmesh
import os
import math
bl_info = {
"name" : "BlurImportExport",
"author" : "TimberStalker",
"description" : "",
"blender" : (3, 0, 0),
"version" : (0, 0, 1),
"category" : "Import-Export"
}
from bpy_extras.io_utils import ImportHelper
from bpy.props import StringProperty, BoolProperty, EnumProperty
from bpy.types import MeshVertex, Operator
import numpy as np
class Reader:
def __init__(self, filepath):
with open(filepath, 'rb') as file:
self.data = file.read()
self.pointer = 0
def position(self):
return hex(self.pointer)
def pos(self) -> int:
return self.pointer
def read(self, amount) -> bytes:
end = self.pointer+amount
temp = self.data[self.pointer:end]
self.pointer = end
return temp
def read_byte(self) -> int:
#"""Read an integer from the file and advance the pointer 4 bytes"""
return int.from_bytes(self.read(1), "little")
def read_int(self, sign="True") -> int:
#"""Read an integer from the file and advance the pointer 4 bytes"""
return int.from_bytes(self.read(4), "little", signed=sign)
def read_short(self) -> int:
#"""Read a short from the file and advance the pointer 2 bytes"""
return int(np.frombuffer(self.read(2), np.short))
def read_float(self) -> float:
#"""Read a float from the file and advance the pointer 4 bytes"""
return float(np.frombuffer(self.read(4), np.float32))
def read_half(self) -> float:
#"""Read a half from the file and advance the pointer 2 bytes"""
return float(np.frombuffer(self.read(2), np.float16))
def read_string(self, len = 0, clip = 0) -> str:
#"""Read a string from the file and advance the pointer [stringLength] bytes.
#If no string length is given, the function will first read an integer describing the length and then read the string"""
if len == 0:
len = self.read_int()
bytes = self.read(len-clip)
if clip > 0:
self.advance(clip)
return bytes.decode('utf-8')
def read_cstring(self) -> str:
bytes = bytearray()
byte = self.read_byte()
while(byte != 0):
bytes.append(byte)
byte = self.read_byte()
return bytes.decode('utf-8')
def read_matrix(self):
scalex = self.read_float() #1
shear1 = self.read_float() #1
shear2 = self.read_float() #1
shear3 = self.read_float() #1
scaley = self.read_float() #1
shear4 = self.read_float() #1
shear5 = self.read_float() #1
shear6 = self.read_float() #1
scalez = self.read_float() #1
rotationx = math.atan2(shear6, scaley)
rotationy = math.atan2(-shear5, math.sqrt(shear6**2 + scaley**2))
rotationz = math.atan2(shear3, scalex)
positionx = self.read_float()
positiony = self.read_float()
positionz = self.read_float()
return {'position':[positionx, positionz, positiony], 'scale':[scalex, scalez, scaley], 'rotation':[rotationx, rotationz, rotationy]}
def advance(self,amount = 4):
#"""Advance the pointer [amount] of bytes or 4 if no amount is given"""
self.pointer += amount
def advance_to(self,findVal):
#"""Advance the pointer untill the next readable value matches [findVal]"""
while self.read_int() != findVal:
self.advance(-3)
self.advance(-4)
def to_hex(inString) -> str:
return format(inString, 'x')
#---------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------------------------
def import_cpmodel(self, context, filepath, swap_faces):
model = read_cpmodel_data(self, filepath)
create_model_from_data(model, swap_faces)
for object in bpy.data.objects:
if not object.parent == None:
object.matrix_parent_inverse = object.parent.matrix_world.inverted()
return {'FINISHED'}
def read_cpmodel_data(self, filepath):
reader = Reader(filepath)
model = {}
r_pos = reader.pos
r_int = reader.read_int
r_string = reader.read_string
r_cstring = reader.read_cstring
r_float = reader.read_float
r_short = reader.read_short
r_byte = reader.read_byte
r_half = reader.read_half
r_matrix = reader.read_matrix
r_ad = reader.advance
def r_bb():
return ({'x':r_float(), 'z':r_float(), 'y':r_float()}, {'x':r_float(), 'z':r_float(), 'y':r_float()})
def r_sec(len, clip):
sections.append({'title':r_string(len, clip), 'start':r_pos()-len, 'length':r_int(), 'end':r_int()})
def print_sec(sec):
print('{0}: 0x{1} [0x{2}]'.format(sec['title'], to_hex(sec['start']), to_hex(sec['length'])))
def bb_toString(bbox):
return '({:.2f}, {:.2f}, {:.2f}), ({:.2f}, {:.2f}, {:.2f})'.format(bbox[0]['x'], bbox[0]['y'], bbox[0]['z'], bbox[1]['x'], bbox[1]['y'], bbox[1]['z'])
def readSubModel(names):
matrix = r_matrix()
bbox = r_bb()
name_index = r_int()
name = names[name_index]
model_index = r_int()
child_element_count = r_int()
hierarchy_index = r_int()
ued4 = r_int()
ued5 = r_int()
ued6 = r_int()
submodel = {}
submodel['matrix'] = matrix
submodel['name'] = name
submodel['bounding_box'] = bbox
submodel['model_index'] = model_index
submodel['element_count'] = child_element_count
submodel['hierarchy_index'] = hierarchy_index
print('|{0} ({1})'.format(name, i))
print('|\tPosition :' + str(matrix['position']))
print('|\tRotation :' + str(matrix['rotation']))
print('|\tScale :' + str(matrix['scale']))
print('|\tBounding Box :' + bb_toString(bbox))
print('|\tChild Count :' + str(child_element_count))
print('|\tUnknown :' + str((ued4, ued5, ued6)))
print('|')
return submodel
def readElement(names, elements):
model_index = r_int()
matrix = r_matrix()
bbox = r_bb()
name_index = r_int()
name = names[name_index]
element_index = r_int()
parent_index = r_int()
ued3 = r_int()
ued4 = r_int()
ued5 = r_int()
ued6_0 = r_short()
ued6_1 = r_short()
element = {}
element['matrix'] = matrix
element['bounding_box'] = bbox
element['name'] = name
if parent_index >= 0:
element['parent'] = parent_index
models[model_index][element_index] = element
print('|{0} ({1})'.format(name, i))
print('|\tPosition :' + str(matrix['position']))
print('|\tRotation :' + str(matrix['rotation']))
print('|\tScale :' + str(matrix['scale']))
print('|\tBounding Box :' + bb_toString(bbox))
sayParent = ""
if 'parent' in element and not elements[parent_index] == 0:
sayParent = elements[parent_index]['name']
print('|\tParent :({0}) {1}'.format(parent_index, sayParent))
print('|\tModel Parent :{0}-{1}'.format(model_index, element_index))
print('|\tUnknown :' + str((ued3, ued4, ued5)))
print('|\tUnknown2 :' + str((ued6_0, ued6_1)))
print('|')
return element
def readTexture():
name = r_string()
tu1 = r_int()
r_ad() #52410000
r_ad() #52410000
r_ad() #02000000
name2 = r_string()
r_ad()
tu2 = r_int()
tu3 = r_int()
tu4 = r_int()
tu5 = r_int()
tu6 = r_int()
tu7 = r_int()
tu8 = r_int()
tu9 = r_int()
tu10 = r_int()
tu11 = r_int()
tu12 = r_int()
length = r_int()
height = r_int()
width = r_int()
tu13 = r_int()
mipmaps = r_int()
dxt = r_int()
tu14 = r_int()
tu15 = r_int()
pitch = int((width * 1024 + 7)/8)
print('|({0}) {1}'.format(i, name))
print('|\t'+to_hex(dxt))
print('|\tData {0}x{1} M:{2} P:{3} [0x{4}]'.format(width, height, mipmaps, pitch, length))
print('|\tUnknown1 :0x{0}'.format(to_hex(tu1)))
print('|\tUnknown2.1 :{0} {1} {2} {3} {4}'.format(tu2, tu3, tu4, tu5, tu6))
print('|\tUnknown2.2 :{0} {1} {2} {3} {4}'.format(tu7, tu8, tu9, tu10, tu11))
print('|\tUnknown3 :0x{0}'.format(to_hex(tu12)))
print('|\tUnknown4 :{0}'.format(tu13))
print('|\tUnknown4 :{0} {1}'.format(tu14, tu15))
print('|')
tex_data = reader.read(length - 0x1c)
texture = {}
texture['name'] = name
texture['name2'] = name2
texture['dxt'] = dxt
texture['width'] = width
texture['height'] = height
texture['length'] = length
texture['mipmaps'] = mipmaps
texture['pitch'] = pitch
texture['data'] = tex_data
return texture
def readVertex(t):
if t == 6:
x = r_float()
y = r_float()
z = r_float()
return (x, z, y, 0)
elif t == 8:
x = r_half()
y = r_half()
return (x, y, 0, 0)
elif t == 9:
x = r_half()
y = r_half()
z = r_half()
w = r_half()
return (x, z, y, w)
elif t == 0xA:
x = r_byte()
y = r_byte()
z = r_byte()
w = r_byte()
return (x, y, z, w)
elif t == 0xB:
x = r_byte()/255.0
y = r_byte()/255.0
z = r_byte()/255.0
w = r_byte()/255.0
return (x, y, z, w)
def renderListNode_Cull():
pass
def renderListNode_Common():
pass
sections = []
sections.append((r_string(4), 0, 0)) #..CP
r_sec(8, 3) #Model
r_sec(8, 2) #Header
r_ad()
r_sec(8, 2) #MdlDat
r_sec(8, 2) #Header
r_ad()
models = [0] * r_int()
elements = [0] * r_int()
r_ad()
model_bb = r_bb()
r_sec(8, 2) #5
nameOffsets = []
for i in range(r_int() + 1):
nameOffsets.append(r_int())
print_sec(sections[-1])
names = [r_cstring() for i in range(1, len(nameOffsets))]
[print('|({1}) {0}'.format(name, i)) for (i,name) in enumerate(names)]
model['names'] = names
r_sec(8, 2) #Models
print_sec(sections[-1])
for i in range(len(models)):
models[i] = readSubModel(names)
model['models'] = models
r_sec(8, 1) #Elements
print()
print_sec(sections[-1])
for i in range(len(elements)):
elements[i] = readElement(names, elements)
model['elements'] = elements
r_sec(8, 2) #8 Constr
print_sec(sections[-1])
r_sec(8, 2) #9 Render
print_sec(sections[-1])
r_sec(8, 2) #10 Render
print_sec(sections[-1])
r_sec(8, 2) #11 Header
print_sec(sections[-1])
r_ad()
r_sec(8, 3) #12 Scene
print_sec(sections[-1])
r_ad() #ARCH
r_ad(8) #01000000 00000000
r_ad() #ARCH
r_ad(8) #00000000 01000000
r_ad(12) # 52410100 52410000 02000000
r_ad(8) #52410000 00000000
r_ad(8) #52410000 #52410200
r_ad(8) #52410000 #00000000
r_ad() #52410000
print('\nARCH Data 0x' + to_hex(r_pos()))
arch_dats = [0] * r_int()
for i in range(len(arch_dats)):
ad1 = r_int()
ad2 = r_int()
arch_dats[i] = (ad1, ad2)
print('|\t ' + str(arch_dats[i]))
r_ad(0xc) #FFFFFFFFFFFF
r_ad(8) #00000000 52410000
r_ad(0x20) #Unknown
r_ad(8) #52410000 Unknown
r_ad() #52410000
ff_Count = r_int()
r_ad(ff_Count+4)
r_ad(8) #52410000 00000000
r_ad(8) #52410000 00000000
r_ad() #52410000
print('\nVertex Definitions 0x'+to_hex(r_pos()))
vert_definitions = [0] * r_int()
for i in range(len(vert_definitions)):
r_ad()
data = [0] * r_int()
print('|Definition ({0})'.format(i))
for j in range(len(data)):
r_ad()
type_prefix = r_short()
offset = r_short()
data_type = r_int()
r_ad()
channel = r_int()
sub_channel = r_byte()
print('|\t{0}\t{1}-{2}\t{3}-{4}'.format(to_hex(data_type), type_prefix, offset, channel, sub_channel))
definition = {}
definition['prefix'] = type_prefix
definition['offset'] = offset
definition['type'] = data_type
definition['channel'] = channel
definition['sub_channel'] = sub_channel
data[j] = definition
vert_definitions[i] = data
model['vert_definitions'] = vert_definitions
r_ad()
print('\nFX Files 0x'+to_hex(r_pos()))
fx_files = [0] * r_int()
for i in range(len(fx_files)):
r_ad()
r_ad()
file_name = r_string()
print('|({0}) {1}'.format(i, file_name))
fx_files[i] = file_name
model['fx_files'] = fx_files
r_ad()
r_ad() #52410000
r_ad() #52410000
r_ad() #02000000
print('\nTextures 0x' + to_hex(r_pos()))
textures = [0] * r_int()
for i in range(len(textures)):
textures[i] = readTexture()
model['textures'] = textures
r_ad(8) #52410000 52410300
r_ad(8) #52410000 00000000
r_ad(8) #52410000 00000000
r_ad(8) #52410000 00000000
r_ad(8) #52410000 00000000
r_ad(8) #52410000 00000000
r_ad() #01000000
r_ad() #52410000
r_ad(7) #03000000 000002
r_ad() #52410000
r_ad() #52410000
r_ad(8) #52410000 00000000
r_ad(8) #00000000 00000000
uvsd1 = r_int()
r_ad() #52410000
r_ad() #52410000
r_ad(8) #02000000 0A000000
r_ad() #52410000
r_ad() #52410000
r_ad(8) #02000000 00000000
r_ad() #52410000
print('\nVert Streams 0x'+to_hex(r_pos()))
vertex_streams = [0] * r_int()
for i in range(len(vertex_streams)):
r_ad(1) #02
r_ad() #52410100
r_ad() #52410000
byte_length = r_int()
r_ad()
print('|Vert Stream ({0})'.format(i))
print('|\tDefinitions:')
vert_stream_definitions = [0] * r_int()
for j in range(len(vert_stream_definitions)):
r_ad()
data_type = r_int()
unknown_vert_stream_data = r_int()
channel = r_int()
sub_channel = r_int()
definition = {}
definition['type'] = data_type
definition['unknown'] = unknown_vert_stream_data
definition['channel'] = channel
definition['sub_channel'] = sub_channel
vert_stream_definitions[j] = definition
print('|\t\t{0}\t{1}\t{2}-{3}'.format(to_hex(data_type), unknown_vert_stream_data, channel, sub_channel))
r_ad()
vert_data_offsets = [r_short() for j in range(r_int())]
vertex_count = r_int()
r_ad()
vertex_stream_length = r_int()
r_ad()
r_ad(vertex_stream_length)
if i == len(vertex_streams) - 1:
reader.advance_to(0x4152)
else:
reader.advance_to(0x1415202)
r_ad(-vertex_stream_length)
start = r_pos()
verticies = []
for j in range(vertex_count):
vertex = []
for definition in vert_stream_definitions:
t = definition['type']
vertex.append(readVertex(t))
verticies.append(vertex)
print('|\tData :0x{0} [0x{1}]'.format(to_hex(start), to_hex(vertex_stream_length)))
print('|\tCount :{0}'.format(vertex_count))
print('|\tBytes :{0}'.format(byte_length))
print('|')
stream = {}
stream['verticies'] = verticies
stream['bytes'] = byte_length
stream['count'] = vertex_count
stream['length'] = vertex_stream_length
stream['start'] = start
stream['definition'] = vert_stream_definitions
vertex_streams[i] = stream
model['vertex_streams'] = vertex_streams
r_ad()
print('\nFace Streams 0x' + to_hex(r_pos()))
face_streams = [0] * r_int()
for i in range(len(face_streams)):
r_ad(1) #02
r_ad() #52410100
face_count = r_int()
r_ad() #00000000
r_ad() #52410000
face_stream_length = r_int()
r_ad() #10000000
r_ad(face_stream_length)
if i == len(face_streams) - 1:
reader.advance_to(0x4152)
else:
reader.advance_to(0x1415202)
r_ad(-face_stream_length)
start = r_pos()
faces = [r_short() for j in range(face_count)]
print('|\tFace Stream ({0})'.format(i))
print('|\tStart :0x{0}'.format(to_hex(start)))
print('|\tLength :0x{0}'.format(to_hex(face_stream_length)))
print('|\tCount :{0}'.format(face_count))
print('|')
stream = {}
stream['faces'] = faces
stream['start'] = start
stream['length'] = face_stream_length
stream['count'] = face_count
face_streams[i] = stream
r_ad() #52410000
model['face_streams'] = face_streams
print('\nRendering Data 0x' + to_hex(r_pos()))
rendering_data = [0] * r_int()
print('\nLen ' + str(len(rendering_data)))
for i in range(len(rendering_data)):
r_ad(1) #03
node_name = r_string()
if(node_name == "RenderingData::CullNode"):
pass
elif(node_name == "RenderingData::RenderListNode_Common"):
pass
common = r_int() #52410200
if common == 0x4152:
r_ad(0x58)
ff_count = r_int()
r_ad(ff_count + 4)
break
r_ad() #52410000
modelName = r_string()
r_ad() #52410000
udat = [(r_int(), r_int()) for j in range(r_int())]
urd1 = r_int()
urd2 = r_int()
urd3 = r_int()
urd4 = r_int()
r_ad()
bbox = r_bb()
urdf1 = r_float()
urdf2 = r_float()
r_ad()
urd5 = r_int()
r_ad()
print('|Rendering Data ({0}) {1}'.format(i, node_name))
print('|\tCommon :0x{0}'.format(common))
print('|\tModel :{0}'.format(modelName))
print('|\tUnknown1 :{0}'.format(udat))
print('|\tUnknown2 :{0} {1} {2} {3}'.format(urd1, urd2, urd3, urd4))
print('|\tBounding Box :' + bb_toString(bbox))
print('|\tUnknown3 :{0} {1}'.format(urdf1, urdf2))
print('|\tUnknown4 :{0}'.format(urd5))
print('|')
ff_count = r_int()
r_ad(ff_count+4)
r_ad() #52410000
r_ad() #00000000
r_ad() #52410000
r_ad() #00000000
model['rendering_data'] = rendering_data
r_ad() #52410000
r_ad() #00000000
r_ad() #52410000
r_ad() #00000000
r_ad() #52410000
r_ad() #52410000
print('\nShaders 0x' + to_hex(r_pos()))
shaders = [0] * r_int()
print(len(shaders))
for i in range(len(shaders)):
r_ad()
name_length = r_int()
if name_length == 0:
r_ad()
urdv1 = (r_int(), r_int(), r_int())
r_ad()
urdv2 = (r_int(), r_int(), r_int())
continue
fx_name = r_string(name_length)
r_ad()
print('|Shader ({0}) {1}'.format(i, fx_name))
parameters = [{}] * r_int()
print('|\tParams:')
for param in parameters:
r_ad()
param_name = r_string()
param_values = [r_int(), r_int()]
print('|\t\t {0}:{1}'.format(param_name, param_values))
param['name'] = param_name
param['values'] = param_values
extra_params = [r_int() for j in range(2)]
r_ad()
other_params = [r_short() for j in range(r_int() + 1)]
print('|\tExtra Params :{0}'.format(extra_params))
print('|\tOther Params :{0}'.format(other_params))
print('|')
r_ad(6)
model['shaders'] = shaders
r_ad()
r_ad()
r_ad()
print('\nMeshes 0x' + to_hex(r_pos()))
meshes = [0] * r_int()
for i in range(len(meshes)):
r_ad()
material_index = r_int()
definition_index = r_int()
face_type = r_int()
face_stream_index = r_int()
object_index = r_short()
mud2 = r_short()
r_ad()
mud3 = r_int()
mud4 = r_int()
r_ad()
mud5 = r_int()
mud6 = r_int()
r_ad() #52410000
r_ad() #01000000
r_ad() #05000000
r_ad() #00000000
r_ad() #00000000
r_ad() #01000000
r_ad() #00000000
r_ad() #52410000
mesh_data_1 = [0] * r_int()
for j in range(len(mesh_data_1)):
r_ad() #52410000
data = {}
data['face_offset'] = r_int()
data['face_count'] = r_int()
data['vert_offset'] = r_int()
data['vert_count'] = r_int()
mesh_data_1[j] = data
r_ad() #52410000
mesh_data_2 = [0] * r_int()
for j in range(len(mesh_data_2)):
r_ad() #52410000
data = {}
data['u1'] = r_int()
data['u2'] = r_int()
data['vOffset'] = r_int()
data['u4'] = r_int()
r_ad()
data['u5'] = r_int()
data['u6'] = r_int()
mesh_data_2[j] = data
mesh = {}
mesh['definition'] = definition_index
mesh['face_type'] = face_type
mesh['face_stream_index'] = face_stream_index
mesh['object_index'] = object_index
mesh['data1'] = mesh_data_1
mesh['data2'] = mesh_data_2
mesh['material_index'] = material_index
mesh['index'] = i
meshes[i] = mesh
print('|Mesh {0}'.format(i))
print('|\tMaterial :({0}) {1}'.format(material_index, fx_files[material_index]))
print('|\tDefinition :({0}) {1}'.format(definition_index, ''.join([to_hex(definition['type']) for definition in vert_definitions[definition_index]])))
print('|\tFace Type :{0} (Triangle|TStrip)'.format(face_type))
print('|\tFace Stream :{0}'.format(face_stream_index))
print('|\tObject :({0}) {1}'.format(object_index, elements[object_index]['name']))
print('|\tUnknown2 :{0}'.format(mud2))
print('|\tUnknown3 :{0} {1}'.format(mud3, mud4))
print('|\tUnknown4 :{0} {1}'.format(mud5, mud6))
print('|\tData1 :')
[print('|\t\tFaces :({0})-({1}) Verts :({2})-({3})'.format(dats['face_offset'], dats['face_count'], dats['vert_offset'], dats['vert_count'])) for dats in mesh_data_1]
print('|\tData2 :')
[print('|\t\tUnknown1 :({0})-({1}) Verts :({2})-({3}) Unknown :({4})-({5})'.format(dats['u1'], dats['u2'], dats['vOffset'], dats['u4'], dats['u5'], dats['u6'])) for dats in mesh_data_2]
print('|')
model['meshes'] = meshes
#bpy.context.scene['last_model'] = model
return model
def create_model_from_data(model, swap_faces):
directory = bpy.path.abspath("//")
saved = directory != ''
if not saved:
pass#self.report({'WARNING'}, "The blend file is not saved. Textures will not be downloaded.")
elif not os.path.exists(directory+"textures"):
os.makedirs(directory+"textures")
textures = []
for tx in model['textures']:
if saved:
with open(directory+"textures\\"+tx['name']+".dds", 'wb') as textureFile:
def write(value, len = 4):
textureFile.write(value.to_bytes(len, byteorder='little'))
textureFile.write(b'DDS ') #Magic Header
write(0x7c) #Header Size
write(0xa1007) #dw Flags 0xa1007
write(tx['width']) #Height
write(tx['height']) #Width
write(tx['pitch']) #Pitch
write(0x0) #Depth
write(tx['mipmaps']) #MipMapCount
write(0x0, 44) #dwReserved1[11]
#pixel format
write(0x20) #Pixel Format Size
write(0x4) #Pixel Format Flags
write(tx['dxt']) #DXT[1?]
write(0x0) #Red Bit Mask
write(0x0) #Blue Bit Mask
write(0x0) #Green Bit Mask
write(0x0) #Alpha Bit Mask
#Back to regular Header
write(0x0) #Caps
write(0x401008) #Caps2
write(0x0) #Unused Caps3
write(0x0) #Unused Caps4
write(0x0) #Unused Reserved2
write(0x0) #I have no idea
textureFile.write(tx['data']) #textureData
tex = bpy.ops.image.open(filepath=directory+"textures\\"+tx['name']+".dds")
textures.append(tex)
materials = []
for fx_name in model['fx_files']:
fx = fx_name.split('.')[0]
mat = bpy.data.materials.get(fx)
if(mat is None):
mat = bpy.data.materials.new(fx)
materials.append(mat)
defined_vertex_streams = {}
for vs in model['vertex_streams']:
vs_vert_definition = ''.join([to_hex(definition['type']) for definition in vs['definition']])
defined_vertex_streams[vs_vert_definition] = vs
objects = [None] * len(model['elements'])
for mesh in model['meshes']:
definition = [item for item in model['vert_definitions'][mesh['definition']] if item['prefix'] == 0]
string_definition = ''.join([to_hex(item['type']) for item in definition])
vert_stream = defined_vertex_streams[string_definition]
if swap_faces == True:
face_stream = model['face_streams'][1-mesh['face_stream_index']]
else:
face_stream = model['face_streams'][mesh['face_stream_index']]
if objects[mesh['object_index']] == None:
objects[mesh['object_index']] = {'bm':bmesh.new(), 'materials':[]}
object = objects[mesh['object_index']]
bm = object['bm']
vertex_colors = []
if len(definition) > 2:
for i in range(len(definition) - 2):
fc = bm.verts.layers.float_color.get('Vert_Data_' + str(i), None)
if fc == None:
fc = bm.verts.layers.float_color.new('Vert_Data_' + str(i))
vertex_colors.append(fc)
fc = bm.verts.layers.float_color.verify()
verts = []
vert_offset = mesh['data1'][0]['vert_offset']
vert_start = int(mesh['data2'][0]['vOffset']/vert_stream['bytes']) + vert_offset
vert_count = mesh['data1'][0]['vert_count']
vert_end = vert_start + vert_count
for vertex_data in vert_stream['verticies'][vert_start:vert_end]:
vert = bm.verts.new(vertex_data[0][0:3])
if(len(vertex_data) > 1):
vert.normal = vertex_data[1][0:3]
for i,fc in enumerate(vertex_colors):
vert[fc] = vertex_data[i+2]
verts.append(vert)
faces = []
face_start = mesh['data1'][0]['face_offset']
face_count = mesh['data1'][0]['face_count']
face_end = face_start + face_count
stream_faces = face_stream['faces']
desired_material = materials[mesh["material_index"]]
if not desired_material in object['materials']:
object['materials'].append(desired_material)
material_index = len(object['materials']) - 1
else:
material_index = object['materials'].index(desired_material)
uv_1 = bm.loops.layers.uv.get('UV1', None)
if uv_1 == None:
uv_1 = bm.loops.layers.uv.new('UV1')
uv_2 = bm.loops.layers.uv.get('UV2', None)
if uv_2 == None:
uv_2 = bm.loops.layers.uv.new('UV2')
def create_face(v1, v2, v3):
try:
new_face = bm.faces.new([v1, v2, v3])
new_face.material_index = material_index
if len(vertex_colors) > 0:
for loop in new_face.loops:
uv = loop.vert[vertex_colors[0]]
loop[uv_1].uv[0] = uv[0]
loop[uv_1].uv[1] = 1-uv[2]
loop[uv_2].uv[0] = uv[1]
loop[uv_2].uv[1] = 1-uv[3]
faces.append(new_face)
except:
print("Duplicate face:")
#print("|\tMeshDefinition: {0}".format(string_definition))
#print("|\tMeshIndex: {0}".format(meshes.index(mesh)))
#print("|\tVertStream: {0}".format(vertex_streams.index(vert_stream)))
#print("|\tFaceStream: {0}".format(face_streams.index(face_stream)))
#print("|\tV1: {0}".format(v1.co))
#print("|\tV2: {0}".format(v2.co))
#print("|\tV3: {0}".format(v3.co))
if mesh['face_type'] == 0:
for i in range(face_start, face_end, 3):