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invalid texture reference when cudaBindTextureToArray gTexDensity #11

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GoogleCodeExporter opened this issue May 12, 2015 · 4 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Compile
2. Choose Volume
3.

What is the expected output? What do you see instead?

in Core.cu:BindDensityBuffer
{...
HandleCudaError(cudaBindTextureToArray(gTexDensity, gpDensityArray, 
ChannelDesc));
}
invalid Texture error when binding to array

What version of the product are you using? On what operating system?
https://code.google.com/p/exposure-render.release110/

win7 prof32
gt8600m

Please provide any additional information below.

Binary installer works fine, I can manipulate the volume.



Original issue reported on code.google.com by [email protected] on 11 Apr 2012 at 6:05

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