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267 lines (234 loc) · 7.33 KB
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var GAME_START = "game start";
var GAME_CARDS_DRAWN = "cards are drawn";
var GAME_RESULTS_SHOWN = "results are shown";
var GAME_HIT_OR_STAND = "hit or stand";
var currentGameMode = GAME_START;
var playerHand = [];
var dealerHand = [];
var gameDeck = [];
var createDeck = function () {
var cardDeck = [];
var suits = ["Spades ♠️", "Clubs ♣️", "Diamonds ♦️", "Hearts ♥️"];
for (var suitIndex = 0; suitIndex < suits.length; suitIndex += 1) {
for (var rankIndex = 1; rankIndex <= 13; rankIndex += 1) {
var cardObject = {
suit: suits[suitIndex],
rank: rankIndex,
};
if (rankIndex == 1) {
cardObject.name = "Ace";
} else if (rankIndex == 11) {
cardObject.name = "Jack";
} else if (rankIndex == 12) {
cardObject.name = "Queen";
} else if (rankIndex == 13) {
cardObject.name = "King";
} else {
cardObject.name = rankIndex;
}
cardDeck.push(cardObject);
}
}
return cardDeck;
};
var shuffleDeck = function (deck) {
var copyDeck = [...deck];
for (var i = 0; i < copyDeck.length; i += 1) {
var randomIndex = Math.floor(Math.random() * copyDeck.length);
var temporaryCard = copyDeck[i];
copyDeck[i] = copyDeck[randomIndex];
copyDeck[randomIndex] = temporaryCard;
}
return copyDeck;
};
var createNewDeck = function () {
var deck = createDeck();
var shuffledDeck = shuffleDeck(deck);
return shuffledDeck;
};
var checkForBlackJack = function (handArray) {
var playerCardOne = handArray[0];
var playerCardTwo = handArray[1];
var isBlackJack = false;
if (
(playerCardOne.name == "Ace" && playerCardTwo.rank >= 10) ||
(playerCardOne.rank >= 10 && playerCardTwo.name == "Ace")
) {
isBlackJack = true;
}
return isBlackJack;
};
var calculateTotalHandValue = function (handArray) {
var totalHandValue = 0;
var index = 0;
while (index < handArray.length) {
var currentCard = handArray[index];
if (
currentCard.name == "Jack" ||
currentCard.name == "Queen" ||
currentCard.name == "King"
) {
totalHandValue += 10;
} else {
totalHandValue += currentCard.rank;
}
index += 1;
}
return totalHandValue;
};
var displayPlayerAndDealerHands = function (playerHandArray, dealerHandArray) {
var playerMessage = `🙆♂️ Player Hand:<br>`;
var index = 0;
while (index < playerHandArray.length) {
playerMessage = `${playerMessage} - ${playerHandArray[index].name} of ${playerHandArray[index].suit} <br>`;
index += 1;
}
var dealerMessage = "🤵 Dealer Hand:<br>";
var index = 0;
while (index < dealerHandArray.length) {
dealerMessage = `${dealerMessage} - ${dealerHandArray[index].name} of ${dealerHandArray[index].suit} <br>`;
index += 1;
}
return `${playerMessage} <br> ${dealerMessage}`;
};
var displayHandTotalValues = function (playerHandValue, dealerHandValue) {
var totalHandValueMessage =
"<br>Player total hand value: " +
playerHandValue +
"<br>Dealer total hand value: " +
dealerHandValue;
return totalHandValueMessage;
};
var dealCards = function () {
playerHand.push(gameDeck.pop());
playerHand.push(gameDeck.pop());
dealerHand.push(gameDeck.pop());
dealerHand.push(gameDeck.pop());
};
var checkBlackJack = function () {
var playerHasBlackJack = checkForBlackJack(playerHand);
var dealerHasBlackJack = checkForBlackJack(dealerHand);
var outputMessage = "";
if (playerHasBlackJack && dealerHasBlackJack) {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>It's a Black Jack Tie!<br><br>Enter "reset" to start a new game`;
} else if (playerHasBlackJack) {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>Player wins by Black Jack!`;
} else if (dealerHasBlackJack) {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>Dealer wins by Black Jack!`;
} else {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>There are no Black Jacks.<br>Please enter "hit" or "stand".`;
currentGameMode = GAME_HIT_OR_STAND;
}
return outputMessage;
};
var hitOrStand = function (input) {
var outputMessage = "";
if (input == "hit") {
playerHand.push(gameDeck.pop());
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br> You drew another card. <br>Please enter 'hit' or 'stand'.`;
} else if (input == "stand") {
outputMessage = stand();
} else {
outputMessage = `Invalid input. Please enter either "hit" or "stand" <br><br> ${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}`;
}
return outputMessage;
};
var stand = function () {
var playerHandTotalValue = calculateTotalHandValue(playerHand);
var dealerHandTotalValue = calculateTotalHandValue(dealerHand);
var outputMessage = "";
while (dealerHandTotalValue < 17) {
dealerHand.push(gameDeck.pop());
dealerHandTotalValue = calculateTotalHandValue(dealerHand);
}
outputMessage = evaluateResults(playerHandTotalValue, dealerHandTotalValue);
currentGameMode = GAME_RESULTS_SHOWN;
return outputMessage;
};
var evaluateResults = function (playerHandTotalValue, dealerHandTotalValue) {
var outputMessage = "";
if (playerHandTotalValue > 21) {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>Player busts! Dealer wins!. ${displayHandTotalValues(
playerHandTotalValue,
dealerHandTotalValue
)}<br><br>Enter "reset" to start a new game`;
} else if (
playerHandTotalValue == dealerHandTotalValue ||
(playerHandTotalValue > 21 && dealerHandTotalValue > 21)
) {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>It's a Tie! ${displayHandTotalValues(
playerHandTotalValue,
dealerHandTotalValue
)}<br><br>Enter "reset" to start a new game`;
} else if (
(playerHandTotalValue > dealerHandTotalValue &&
playerHandTotalValue <= 21) ||
(playerHandTotalValue <= 21 && dealerHandTotalValue > 21)
) {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>Player wins! ${displayHandTotalValues(
playerHandTotalValue,
dealerHandTotalValue
)}<br><br>Enter "reset" to start a new game`;
} else {
outputMessage = `${displayPlayerAndDealerHands(
playerHand,
dealerHand
)}<br>Dealer wins! ${displayHandTotalValues(
playerHandTotalValue,
dealerHandTotalValue
)}<br><br>Enter "reset" to start a new game`;
}
return outputMessage;
};
var resetGame = function () {
currentGameMode = GAME_START;
playerHand = [];
dealerHand = [];
};
var main = function (input) {
var outputMessage = "";
gameDeck = createNewDeck();
if (input == "reset") {
resetGame();
outputMessage =
"The game has been reset. Click button to start a new game!";
return outputMessage;
}
if (currentGameMode == GAME_START) {
dealCards();
currentGameMode = GAME_CARDS_DRAWN;
outputMessage = `Everyone has been dealt a card. Click button to calculate cards!`;
} else if (currentGameMode == GAME_CARDS_DRAWN) {
outputMessage = checkBlackJack();
} else if (currentGameMode == GAME_HIT_OR_STAND) {
outputMessage = hitOrStand(input);
}
return outputMessage;
};