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Support for GMS2 & RC Alpha 0.1 #20

@TheStolenBattenberg

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@TheStolenBattenberg

The release of GMS2 requires that a few things change with MAEngine.

  • Independent Renderers (DX9, DX11 cores)
  • Renderer Choice (GMS1 compatibility must be maintained, and this opens the door for crossplatform development, This could be done by passing arguments in with the initilization of MA within GM:S)

Development for this should start after the audio API development.

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