diff --git a/collection/Palaeo Games; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/Palaeo Games; Dr Dhrolins Dictionary of Dinosaurs.json new file mode 100644 index 0000000000..cfaec1af60 --- /dev/null +++ b/collection/Palaeo Games; Dr Dhrolins Dictionary of Dinosaurs.json @@ -0,0 +1,21007 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "DrDhrolinsDictionaryofDinosaurs", + "abbreviation": "DDDD", + "full": "Dr Dhrolin's Dictionary of Dinosaurs", + "version": "1.2", + "authors": [ + "Nathan Barling", + "Michael O'Sullivan" + ], + "convertedBy": [ + "Moose" + ], + "targetSchema": "1.7.0", + "url": "https://palaeogames.com/products/dr-dhrolins-dictionary-of-dinosaurs-physical-digital-bundle", + "color": "8B6914", + "dateReleased": "2023-12-01" + } + ], + "edition": "classic", + "dateAdded": 1768290109, + "dateLastModified": 1770749055 + }, + "monster": [ + { + "name": "Beipiaosaurus", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Fuzz and Scales" + ] + } + ], + "hp": { + "formula": "8d6 + 12", + "average": 36 + }, + "speed": { + "walk": 15, + "climb": 10 + }, + "str": 13, + "dex": 8, + "con": 14, + "int": 3, + "wis": 12, + "cha": 10, + "passive": 12, + "cr": "2", + "page": "46-47", + "save": { + "str": "+3", + "wis": "+3" + }, + "skill": { + "athletics": "+3", + "perception": "+2", + "survival": "+2" + }, + "trait": [ + { + "name": "Peaceful Aura, Fearsome Presence", + "entries": [ + "Beipiaosaurus is a docile creature, calmly feeding on vegetation in the chilly mountains of Yixian. However, if attacked, Beipiaosaurus will erupt into a frenzy of slashing claws. The first time Beipiaosaurus is attacked, the attacking creature must succeed a {@dc 12} Charisma saving throw or be {@condition frightened} of Beipiaosaurus until the end of their next turn." + ] + }, + { + "name": "Slow Metabolism", + "entries": [ + "Beipiaosaurus has advantage on saving throws to prevent the {@condition poisoned} condition. However, if it does become {@condition poisoned}, the duration of that condition is doubled." + ] + } + ], + "conditionInflict": [ + "frightened" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Beipiaosaurus chooses the attack action, it may make two Sabre-Clawed Slash attacks." + ] + }, + { + "name": "Sabre-Clawed Slash", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) damage.", + "A creature hit by this attack must succeed a {@dc 10} Constitution saving throw or take {@dice 1d6} additional slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "environment": [ + "arctic", + "forest", + "mountain" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ] + }, + { + "name": "Bolong", + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(Ornithopod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Heavy Hide" + ] + } + ], + "hp": { + "formula": "12d8 + 54", + "average": 102 + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 10, + "con": 16, + "int": 3, + "wis": 14, + "cha": 4, + "passive": 16, + "cr": "4", + "page": 48, + "save": { + "str": "+4", + "con": "+4", + "wis": "+4" + }, + "skill": { + "survival": "+4" + }, + "trait": [ + { + "name": "Altruistic Behaviour", + "entries": [ + "When attacked, a herd of Bolong will tend to flee. However, one will always stay behind to buy time for the others to escape. That Bolong will attack and fight to the death. The other individuals will only fight if they are cornered or cannot escape." + ] + }, + { + "name": "Thundering Charge", + "entries": [ + "If Bolong moves at least 20 ft. in a straight line before using its Crushing Bulk attack, that attack deals an additional {@damage 2d6} bludgeoning damage this turn, but also deals {@damage 1d6} bludgeoning damage to Bolong on a successful hit." + ] + }, + { + "name": "Defensive Gouge", + "entries": [ + "If Bolong is hit by a melee attack, it may use its reaction to make a single Thumb Gouge attack at the creature that hit it." + ] + } + ], + "fluff": { + "entries": [ + "Hadrosauroids are frequently portrayed as relatively", + "harmless animals that could only flee from danger.", + "However, any modern large herbivore can be extremely", + "dangerous, either because it is naturally aggressive or", + "because it will use its bulk to defend itself. Hadrosauroids", + "had thick, powerful tails which could strike attackers and", + "Bolong possessed a thumb spike which could be used to", + "fight predators (or other Bolong). Most hadrosauroids are", + "also thought to have been communal animals, who were", + "likely involved and protective parents, similar to", + "modern cows.", + "We suggest Bolong be played as an apparently peaceful", + "grazing animal, but with both the capacity for extreme", + "aggression (especially if protecting young) and sudden", + "panic, fleeing en-mass" + ] + }, + "action": [ + { + "name": "Crushing Bulk", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + }, + { + "name": "Thumb Gouge", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "P" + ], + "hasFluff": true + }, + { + "name": "Microraptor", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "1d4", + "average": 2 + }, + "speed": { + "walk": 10, + "fly": 25, + "climb": 15 + }, + "str": 3, + "dex": 12, + "con": 4, + "int": 5, + "wis": 10, + "cha": 11, + "passive": 14, + "cr": "0", + "page": 50, + "save": { + "dex": "+3", + "int": "+0" + }, + "skill": { + "acrobatics": "+4", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "resist": [ + "cold" + ], + "action": [ + { + "name": "Scratch", + "entries": [ + "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2({@damage 1d2 +1 }) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "trait": [ + { + "name": "Arboreal", + "entries": [ + "If Microraptor uses the Dash action, do not increase its flight speed, but instead triple its climb speed. Microraptor also has advantage on Stealth checks while in a wooded or forested environment." + ] + }, + { + "name": "Feathered and Evasive.", + "entries": [ + "When making a Dexterity saving throw to take half damage from an attack, spell, or effect, Microraptor instead takes no damage if the saving throw is succeeded." + ] + } + ] + }, + { + "name": "Beipiaosaurus (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Fuzz and Scales" + ] + } + ], + "hp": { + "formula": "8d6 + 12", + "average": 36 + }, + "speed": { + "walk": 15, + "climb": 10 + }, + "str": 13, + "dex": 8, + "con": 14, + "int": 3, + "wis": 12, + "cha": 10, + "passive": 12, + "cr": "3", + "page": "46-47", + "save": { + "str": "+3", + "wis": "+3" + }, + "skill": { + "athletics": "+3", + "perception": "+2", + "survival": "+2" + }, + "senses": [ + "darkvision 60 ft." + ], + "trait": [ + { + "name": "Predatory Ancestors", + "entries": [ + "Beipiaosaurus retains the nocturnal hunter-killer instincts of its predatory theropod ancestors. At night, Beipiaosaurus gains the following temporary changes:", + { + "type": "list", + "items": [ + "It has darkvision 60 ft.", + "Its movement speed is 35 ft. and its climb speed is 20 ft.", + "It has advantage on Perception checks.", + "It has resistance to non-magical bludgeoning, piercing, and slashing damage.", + "It has vulnerability to radiant damage.", + "It has an aversion to bright light.", + "It loses its \"Peaceful Aura, Fearsome Presence\" ability." + ] + } + ] + }, + { + "name": "Peaceful Aura, Fearsome Presence", + "entries": [ + "Beipiaosaurus is a docile creature, calmly feeding on vegetation in the chilly mountains of Yixian. However, if attacked, Beipiaosaurus will erupt into a frenzy of slashing claws. The first time Beipiaosaurus is attacked, the attacking creature must succeed a {@dc 12} Charisma saving throw or be {@condition frightened} of Beipiaosaurus until the end of their next turn." + ] + }, + { + "name": "Slow Metabolism", + "entries": [ + "Beipiaosaurus has advantage on saving throws to prevent the {@condition poisoned} condition. However, if it does become {@condition poisoned}, the duration of that condition is doubled." + ] + } + ], + "conditionInflict": [ + "frightened" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks (at night only)", + "cond": true + } + ], + "vulnerable": [ + { + "vulnerable": [ + "radiant" + ], + "note": "at night only", + "cond": true + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Beipiaosaurus chooses the attack action, it may make two Sabre-Clawed Slash attacks." + ] + }, + { + "name": "Sabre-Clawed Slash", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) damage.", + "A creature hit by this attack must succeed a {@dc 10} Constitution saving throw or take {@dice 1d6} additional slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "environment": [ + "arctic", + "forest", + "mountain" + ], + "savingThrowForced": [ + "charisma", + "constitution" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Bolong (Magical Variant)", + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(Ornithopod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Heavy Hide" + ] + } + ], + "hp": { + "formula": "12d8 + 54", + "average": 102 + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 10, + "con": 16, + "int": 3, + "wis": 14, + "cha": 4, + "passive": 16, + "cr": "4", + "page": 48, + "save": { + "str": "+4", + "con": "+4", + "wis": "+4" + }, + "skill": { + "survival": "+4" + }, + "resist": [ + "fire" + ], + "trait": [ + { + "name": "Altruistic Behaviour", + "entries": [ + "When attacked, a herd of Bolong will tend to flee. However, one will always stay behind to buy time for the others to escape. That Bolong will attack and fight to the death. The other individuals will only fight if they are cornered or cannot escape." + ] + }, + { + "name": "Thundering Charge", + "entries": [ + "If Bolong moves at least 20 ft. in a straight line before using its Crushing Bulk attack, that attack deals an additional {@damage 2d6} bludgeoning damage this turn, but also deals {@damage 1d6} bludgeoning damage to Bolong on a successful hit." + ] + }, + { + "name": "Defensive Gouge", + "entries": [ + "If Bolong is hit by a melee attack, it may use its reaction to make a single Thumb Gouge attack at the creature that hit it." + ] + }, + { + "name": "Dragon's Legacy", + "entries": [ + "Bolong has resistance to fire damage." + ] + } + ], + "fluff": { + "entries": [ + "Hadrosauroids are frequently portrayed as relatively", + "harmless animals that could only flee from danger.", + "However, any modern large herbivore can be extremely", + "dangerous, either because it is naturally aggressive or", + "because it will use its bulk to defend itself. Hadrosauroids", + "had thick, powerful tails which could strike attackers and", + "Bolong possessed a thumb spike which could be used to", + "fight predators (or other Bolong). Most hadrosauroids are", + "also thought to have been communal animals, who were", + "likely involved and protective parents, similar to", + "modern cows.", + "We suggest Bolong be played as an apparently peaceful", + "grazing animal, but with both the capacity for extreme", + "aggression (especially if protecting young) and sudden", + "panic, fleeing en-mass" + ] + }, + "action": [ + { + "name": "Crushing Bulk", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + }, + { + "name": "Thumb Gouge", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Bo's Dragon {@recharge 4}", + "entries": [ + "As an action, Bolong may spit a ball of burning ash at a point within 20 ft. of it. The ground within a 10 ft. radius from that point is engulfed in burning embers and flame.", + "For the next minute, any creature that starts its turn within or moves into this area must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6 + 3} fire damage. On a success they take half as much damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "P", + "F" + ], + "savingThrowForced": [ + "constitution" + ], + "hasFluff": true + }, + { + "name": "Microraptor (Magical Variant)", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "1d4", + "average": 2 + }, + "speed": { + "walk": 10, + "fly": 25, + "climb": 15 + }, + "str": 3, + "dex": 12, + "con": 4, + "int": 5, + "wis": 10, + "cha": 11, + "passive": 14, + "cr": "0", + "page": 50, + "save": { + "dex": "+3", + "int": "+0" + }, + "skill": { + "acrobatics": "+4", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "resist": [ + "cold" + ], + "trait": [ + { + "name": "Arboreal", + "entries": [ + "If Microraptor uses the Dash action, do not increase its flight speed, but instead triple its climb speed. Microraptor also has advantage on Stealth checks while in a wooded or forested environment." + ] + }, + { + "name": "Feathered and Evasive", + "entries": [ + "When making a Dexterity saving throw to take half damage from an attack, spell, or effect, Microraptor instead takes no damage if the saving throw is succeeded." + ] + }, + { + "name": "Familiar", + "entries": [ + "Microraptor may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." + ] + }, + { + "name": "Shimmering Feathers (2/day)", + "entries": [ + "Microraptor is protected by a layer of iridescent feathers that can be used to misdirect and confuse attackers. When hit by an attack, Microraptor can use its reaction to increase its AC by 2 until the end of the turn." + ] + } + ], + "action": [ + { + "name": "Scratch", + "entries": [ + "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2({@damage 1d2 +1 }) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Psittacosaurus", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Marginocephalian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Quilled Skin" + ] + } + ], + "hp": { + "formula": "4d6 + 2", + "average": 14 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 10, + "int": 3, + "wis": 10, + "cha": 5, + "passive": 13, + "cr": "1/4", + "page": 53, + "save": { + "con": "+1", + "wis": "+1" + }, + "skill": { + "perception": "+3", + "survival": "+1" + }, + "senses": [ + "darkvision 30 ft." + ], + "trait": [ + { + "name": "Quilled Back", + "entries": [ + "The quills on Psittacosaurus' back make it dangerous to hit. If Psittacosaurus is hit by a melee attack, it may use its reaction to make a Quill Stab attack at the attacking creature." + ] + }, + { + "name": "Vast Herd", + "entries": [ + "Psittacosaurus swarm in vast herds of dozens to hundreds of individuals, roaming the mountainsides, rivers, and hills. When fleeing from a threat, it is difficult to make out individual Psittacosaurus among the crowd. So long as there are three or more Psittacosaurus fleeing within 20 ft. of each other, ranged attacks against them are at disadvantage." + ] + }, + { + "name": "Group Sentinel", + "entries": [ + "If three or more Psittacosaurus are together, select one of them to be the Group Sentinel. That Psittacosaurus has advantage on Perception checks." + ] + } + ], + "action": [ + { + "name": "Beak Snap", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Quill Stab", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "grassland", + "hill", + "mountain" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Psittacosaurus (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Marginocephalian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Quilled Skin" + ] + } + ], + "hp": { + "formula": "4d6 + 2", + "average": 14 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 10, + "int": 3, + "wis": 10, + "cha": 5, + "passive": 13, + "cr": "1/4", + "page": 53, + "save": { + "con": "+1", + "wis": "+1" + }, + "skill": { + "perception": "+3", + "survival": "+1" + }, + "senses": [ + "darkvision 30 ft." + ], + "trait": [ + { + "name": "Quilled Back", + "entries": [ + "The quills on Psittacosaurus' back make it dangerous to hit. If Psittacosaurus is hit by a melee attack, it may use its reaction to make a Quill Stab attack at the attacking creature." + ] + }, + { + "name": "Vast Herd", + "entries": [ + "Psittacosaurus swarm in vast herds of dozens to hundreds of individuals, roaming the mountainsides, rivers, and hills. When fleeing from a threat, it is difficult to make out individual Psittacosaurus among the crowd. So long as there are three or more Psittacosaurus fleeing within 20 ft. of each other, ranged attacks against them are at disadvantage." + ] + }, + { + "name": "Group Sentinel", + "entries": [ + "If three or more Psittacosaurus are together, select one of them to be the Group Sentinel. That Psittacosaurus has advantage on Perception checks." + ] + } + ], + "action": [ + { + "name": "Beak Snap", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Quill Stab", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Quill Spray", + "entries": [ + "As an action, Psittacosaurus can fire a spray of quills. Each creature in a 10 ft. cone in front of Psittacosaurus must succeed a {@dc 11} Dexterity saving throw or take {@damage 1d4 + 1} piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "dexterity" + ], + "environment": [ + "forest", + "grassland", + "hill", + "mountain" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Yutyrannus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Tough Skin and Thick Feathers" + ] + } + ], + "hp": { + "formula": "22d12 + 34", + "average": 166 + }, + "speed": { + "walk": 45 + }, + "str": 22, + "dex": 15, + "con": 19, + "int": 4, + "wis": 12, + "cha": 12, + "passive": 15, + "cr": "10", + "page": 56, + "save": { + "dex": "+4", + "int": "+0", + "wis": "+4" + }, + "skill": { + "athletics": "+7", + "intimidation": "+5", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "cold" + ], + "trait": [ + { + "name": "Thick Feathered Coat", + "entries": [ + "Yutyrannus has immunity to cold damage and resistance to non-magical bludgeoning and piercing damage.", + "If Yutyrannus falls below half health, it loses its resistance to piercing and bludgeoning damage and replaces its immunity to cold damage with resistance to cold damage." + ] + }, + { + "name": "Arch-Predator", + "entries": [ + "Yutyrannus cannot be easily swayed from the hunt. It has advantage on Charisma and Wisdom saving throws." + ] + }, + { + "name": "Call the Pack (1/day)", + "entries": [ + "As a bonus action, Yutyrannus can let out a gut-wrenching bellow alerting other members of its pack to the conflict.", + "At the start of the next round, up to two additional Yutyrannus join the combat as allies to this Yutyrannus. They approach from nearby cover and do not have the Call the Pack ability.", + "If this ability is used by a polymorphed or otherwise shapeshifted humanoid, their friends, family, or party members are considered to be their 'pack' instead, and are made aware of the conflict, regardless of where they are." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Yutyrannus chooses the attack action, it may make one Feathermaw Bite attack and two Feathered Claw attacks." + ] + }, + { + "name": "Feathermaw Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage.", + "If a creature hit by this attack is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the Yutyrannus cannot Feathermaw Bite another target." + ] + }, + { + "name": "Feathered Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." + ] + }, + { + "name": "Downy Shoulder Bash", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage.", + "If Yutyrannus moved at least 30 ft. before using this attack, a creature hit by this attack must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}. If Yutyrannus knocks a creature {@condition prone} with this attack, it may then make a single Feathered Claw attack against that creature." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Coordinate", + "entries": [ + "Yutyrannus signals its pack with grumbles and tail flicks. On its next turn, Yutyrannus has advantage on attack rolls against any creature that has at least one other Yutyrannus within 10 ft. of it that isn't incapacitated." + ] + }, + { + "name": "Hunt", + "entries": [ + "Yutyrannus searches for its prey. It may make a Perception check. If a hidden creature within 60 ft. has taken damage, Yutyrannus has advantage on this check, specifically for detecting that creature (disregard the additional d20 for all uninjured creatures)." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "grappled", + "restrained", + "prone" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "arctic", + "forest", + "mountain" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Yutyrannus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Tough Skin and Thick Feathers" + ] + } + ], + "hp": { + "formula": "22d12 + 34", + "average": 166 + }, + "speed": { + "walk": 45 + }, + "str": 22, + "dex": 15, + "con": 19, + "int": 4, + "wis": 12, + "cha": 12, + "passive": 15, + "cr": "14", + "page": 56, + "save": { + "dex": "+4", + "int": "+0", + "wis": "+4" + }, + "skill": { + "athletics": "+7", + "intimidation": "+5", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "darkvision 60 ft." + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "cold" + ], + "trait": [ + { + "name": "Thick Feathered Coat", + "entries": [ + "Yutyrannus has immunity to cold damage and resistance to non-magical bludgeoning and piercing damage.", + "If Yutyrannus falls below half health, it loses its resistance to piercing and bludgeoning damage and replaces its immunity to cold damage with resistance to cold damage." + ] + }, + { + "name": "Arch-Predator", + "entries": [ + "Yutyrannus cannot be easily swayed from the hunt. It has advantage on Charisma and Wisdom saving throws." + ] + }, + { + "name": "Call the Pack (1/day)", + "entries": [ + "As a bonus action, Yutyrannus can let out a gut-wrenching bellow alerting other members of its pack to the conflict.", + "At the start of the next round, up to two additional Yutyrannus join the combat as allies to this Yutyrannus. They approach from nearby cover and do not have the Call the Pack ability.", + "If this ability is used by a polymorphed or otherwise shapeshifted humanoid, their friends, family, or party members are considered to be their 'pack' instead, and are made aware of the conflict, regardless of where they are." + ] + }, + { + "name": "Legendary Might", + "entries": [ + "Yutyrannus may take an additional legendary action (increasing its total to 2)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Yutyrannus chooses the attack action, it may make one Feathermaw Bite attack and two Feathered Claw attacks." + ] + }, + { + "name": "Feathermaw Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}19 ({@damage 4d6 + 5}) piercing damage.", + "If a creature hit by this attack is Medium or smaller, it is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the Yutyrannus cannot Feathermaw Bite another target." + ] + }, + { + "name": "Feathered Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d12 + 4}) slashing damage." + ] + }, + { + "name": "Downy Shoulder Bash", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage.", + "If Yutyrannus moved at least 30 ft. before using this attack, a creature hit by this attack must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}. If Yutyrannus knocks a creature {@condition prone} with this attack, it may then make a single Feathered Claw attack against that creature." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Coordinate", + "entries": [ + "Yutyrannus signals its pack with grumbles and tail flicks. On its next turn, Yutyrannus has advantage on attack rolls against any creature that has at least one other Yutyrannus within 10 ft. of it that isn't incapacitated." + ] + }, + { + "name": "Hunt", + "entries": [ + "Yutyrannus searches for its prey. It may make a Perception check. If a hidden creature within 60 ft. has taken damage, Yutyrannus has advantage on this check, specifically for detecting that creature (disregard the additional d20 for all uninjured creatures)." + ] + }, + { + "name": "Frost Bellow {@recharge 5}", + "entries": [ + "Yutyrannus bellows an unnaturally cold roar. Each creature in a 20 ft. cone in front of it must succeed a {@dc 16} Constitution saving throw or take {@damage 10d8} cold damage and have their movement speed reduced by 10 ft. (to a minimum of 5 ft.). On a successful save they take half as much damage and are otherwise unaffected." + ] + }, + { + "name": "Frenzy", + "entries": [ + "Yutyrannus may move up to 5 ft. and make a Feathered Claw attack." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "grappled", + "restrained", + "prone" + ], + "damageTags": [ + "P", + "S", + "B", + "C" + ], + "savingThrowForced": [ + "strength", + "constitution" + ], + "environment": [ + "arctic", + "forest", + "mountain" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Bahariyan Polycotylid", + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(Plesiosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Dexterous Slick Skin" + ] + } + ], + "hp": { + "formula": "10d8 + 51", + "average": 95 + }, + "speed": { + "swim": 45 + }, + "str": 16, + "dex": 18, + "con": 13, + "int": 3, + "wis": 12, + "cha": 12, + "passive": 16, + "cr": "5", + "page": 66, + "save": { + "int": "-2", + "wis": "+3" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+4", + "stealth": "+4", + "survival": "+3" + }, + "trait": [ + { + "name": "Dexterous Aquatic Predator", + "entries": [ + "While submerged in water, the Bahariyan Polycotylid has advantage on Dexterity checks, advantage on Dexterity saving throws, advantage on saving throws to prevent it from being {@condition restrained}, and cannot be knocked {@condition prone}. The Bahariyan Polycotylid can also hold its breath for up to 10 minutes." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If the Bahariyan Polycotylid chooses the attack action, it may make one Swim-by Bite attack and one Paddle Slap attack." + ] + }, + { + "name": "Swim-by Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + }, + { + "name": "Paddle Slap", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d4 + 6}) bludgeoning damage." + ] + }, + { + "name": "Stir Mud", + "entries": [ + "If submerged in water, as an action, the Bahariyan Polycotylid can use its paddles to stir up sediment from the riverbed/seabed. For 30 seconds all connected water within 30 ft. becomes clouded with mud, rendering it opaque. A creature submerged in this water is considered {@condition blinded} and heavily obscured." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "B" + ], + "conditionInflict": [ + "blinded" + ], + "environment": [ + "coastal", + "underwater" + ] + }, + { + "name": "Bahariyan Polycotylid (Magical Variant)", + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(Plesiosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Dexterous Slick Skin" + ] + } + ], + "hp": { + "formula": "10d8 + 51", + "average": 95 + }, + "speed": { + "swim": 45 + }, + "str": 16, + "dex": 18, + "con": 13, + "int": 3, + "wis": 12, + "cha": 12, + "passive": 16, + "cr": "6", + "page": 66, + "save": { + "int": "-2", + "wis": "+3" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+4", + "stealth": "+4", + "survival": "+3" + }, + "senses": [ + "blindsight 40 ft." + ], + "trait": [ + { + "name": "Dexterous Aquatic Predator", + "entries": [ + "While submerged in water, the Bahariyan Polycotylid has advantage on Dexterity checks, advantage on Dexterity saving throws, advantage on saving throws to prevent it from being {@condition restrained}, and cannot be knocked {@condition prone}. The Bahariyan Polycotylid can also hold its breath for up to 10 minutes." + ] + }, + { + "name": "Echosnap", + "entries": [ + "The Bahariyan Polycotylid has a blindsight of 40 ft." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If the Bahariyan Polycotylid chooses the attack action, it may make one Swim-by Bite attack and one Paddle Slap attack." + ] + }, + { + "name": "Swim-by Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + }, + { + "name": "Paddle Slap", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d4 + 6}) bludgeoning damage." + ] + }, + { + "name": "Stir Mud", + "entries": [ + "If submerged in water, as an action, the Bahariyan Polycotylid can use its paddles to stir up sediment from the riverbed/seabed. For 30 seconds all connected water within 30 ft. becomes clouded with mud, rendering it opaque. A creature submerged in this water is considered {@condition blinded} and heavily obscured." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "B" + ], + "conditionInflict": [ + "blinded" + ], + "environment": [ + "coastal", + "underwater" + ], + "senseTags": [ + "B" + ] + }, + { + "name": "Carcharodontosaurus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Thick Hide and Scales" + ] + } + ], + "hp": { + "formula": "18d12 + 73", + "average": 181 + }, + "speed": { + "walk": 60 + }, + "str": 23, + "dex": 14, + "con": 20, + "int": 4, + "wis": 12, + "cha": 9, + "passive": 15, + "cr": "10", + "page": 69, + "save": { + "str": "+8", + "con": "+8", + "wis": "+4" + }, + "skill": { + "intimidation": "+5", + "survival": "+5" + }, + "resist": [ + "slashing" + ], + "trait": [ + { + "name": "Titanic Fighter", + "entries": [ + "Carcharodontosaurus has advantage on attacks against creatures with a size category of Large, Huge, or Gargantuan. Carcharodontosaurus also has resistance to slashing damage." + ] + }, + { + "name": "Legendary Resistance (1/day)", + "entries": [ + "If Carcharodontosaurus fails a saving throw, it may choose to succeed it instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Carcharodontosaurus chooses the attack action, it may make three Ripping Bite attacks." + ] + }, + { + "name": "Ripping Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage.", + "When a creature is hit by this attack, if it is not already affected by the 'Torn' condition, it gains the 'Torn' condition (see below)." + ] + }, + { + "name": "Condition: Torn", + "entries": [ + "A torn creature has had a large piece of flesh ripped away from its body and is bleeding heavily.", + "At the start of its turn in combat or every minute outside of combat, the creature must succeed a {@dc 18} Constitution saving throw or take {@damage 3d6} slashing damage. On a successful save they take half as much damage.", + "This effect persists until one of the following occurs:", + { + "type": "list", + "items": [ + "The creature is healed by at least 25 hit points.", + "The creature finishes a long rest (do not make saves while resting but begin again if the rest is interrupted).", + "A {@dc 18} Medicine check is passed on the creature.", + "A {@spell lesser restoration} spell is cast on the creature.", + "It dies." + ] + } + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ], + "environment": [ + "desert", + "coastal", + "grassland" + ] + }, + { + "name": "Carcharodontosaurus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Thick Hide and Scales" + ] + } + ], + "hp": { + "formula": "18d12 + 73", + "average": 181 + }, + "speed": { + "walk": 60 + }, + "str": 23, + "dex": 14, + "con": 20, + "int": 4, + "wis": 12, + "cha": 9, + "passive": 15, + "cr": "12", + "page": 69, + "save": { + "str": "+8", + "con": "+8", + "wis": "+4" + }, + "skill": { + "intimidation": "+5", + "survival": "+5" + }, + "resist": [ + "slashing" + ], + "legendaryActions": 1, + "trait": [ + { + "name": "Titanic Fighter", + "entries": [ + "Carcharodontosaurus has advantage on attacks against creatures with a size category of Large, Huge, or Gargantuan. Carcharodontosaurus also has resistance to slashing damage." + ] + }, + { + "name": "Legendary Resistance (1/day)", + "entries": [ + "If Carcharodontosaurus fails a saving throw, it may choose to succeed it instead." + ] + }, + { + "name": "Hyper Adaptations", + "entries": [ + "You may choose or roll for one major mutation (page 227) and two minor mutations (page 218). Carcharodontosaurus gains these mutations." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Carcharodontosaurus chooses the attack action, it may make three Ripping Bite attacks." + ] + }, + { + "name": "Ripping Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}24 ({@damage 4d8 + 6}) piercing damage.", + "When a creature is hit by this attack, if it is not already affected by the 'Torn' condition, it gains the 'Torn' condition (see below)." + ] + }, + { + "name": "Condition: Torn", + "entries": [ + "A torn creature has had a large piece of flesh ripped away from its body and is bleeding heavily.", + "At the start of its turn in combat or every minute outside of combat, the creature must succeed a {@dc 18} Constitution saving throw or take {@damage 3d6} slashing damage. On a successful save they take half as much damage.", + "This effect persists until one of the following occurs:", + { + "type": "list", + "items": [ + "The creature is healed by at least 25 hit points.", + "The creature finishes a long rest (do not make saves while resting but begin again if the rest is interrupted).", + "A {@dc 18} Medicine check is passed on the creature.", + "A {@spell lesser restoration} spell is cast on the creature.", + "It dies." + ] + } + ] + } + ], + "legendary": [ + { + "name": "Adapt", + "entries": [ + "Roll a {@dice d20}, on a 10 to 20, you may replace one of Carcharodontosaurus' mutations with another of your choice from the same table. On the roll of a 1 to 9 you must replace one of Carcharodontosaurus' mutations with another randomly determined mutation from the same table." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ], + "environment": [ + "desert", + "coastal", + "grassland" + ] + }, + { + "name": "Paralititan", + "size": [ + "G" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scales and Skin" + ] + } + ], + "hp": { + "formula": "16d20 + 126", + "average": 286 + }, + "speed": { + "walk": 15 + }, + "str": 28, + "dex": 3, + "con": 25, + "int": 3, + "wis": 10, + "cha": 8, + "passive": 12, + "cr": "10", + "page": 71, + "save": { + "str": "+10", + "con": "+8" + }, + "skill": { + "intimidation": "+5", + "survival": "+4" + }, + "resist": [ + "lightning" + ], + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks from non-Huge/Gargantuan/Colossal sources", + "cond": true + } + ], + "conditionImmune": [ + "frightened", + "prone" + ], + "trait": [ + { + "name": "Immutable Stature", + "entries": [ + "Paralititan is immune to being {@condition frightened} or knocked {@condition prone}. It has advantage on Strength saving throws, and any saving throw to resist being {@condition paralyzed} or {@condition poisoned}. However, it automatically fails any Dexterity saving throw.", + "Non-magical bludgeoning, piercing, and slashing attacks have no effect on it as its hide is far too thick. Attacks from Huge, Gargantuan, and Colossal creatures bypass this immunity." + ] + }, + { + "name": "Bellowing Call", + "entries": [ + "As a bonus action, Paralititan may let out a bellowing call. This is a deep guttural rumble that shakes the very core of other creatures. Each other non-Paralititan creature within 60 ft. must succeed a {@dc 16} Wisdom saving throw or be {@condition frightened} of Paralititan for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." + ] + } + ], + "action": [ + { + "name": "Rear Up", + "entries": [ + "As an action, Paralititan can rear up onto its hind limbs. If it does, its speed is reduced to 0 ft. and it is able to use its Almighty Stomp attack until it is no longer rearing up.", + "If Paralititan takes the attack action, or makes an attack of opportunity as a reaction, it lands on all fours and it ceases rearing up." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Paralititan chooses the attack action, it may make two Huge Stomp attacks. Alternatively, it may make a single Almighty Stomp attack if it is rearing up." + ] + }, + { + "name": "Huge Stomp", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Almighty Stomp", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., up to two targets. {@h}75 ({@damage 10d10 + 20}) bludgeoning damage. Paralititan must be rearing up to use this attack.", + "Any creature hit by this attack is knocked {@condition prone}. All other non-sauropod creatures within 30 ft. of Paralititan must succeed a {@dc 16} Strength saving throw or also be knocked {@condition prone}. Any non-magical metal, stone, or wooden object not being carried or worn hit by this attack is shattered and destroyed." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "wisdom", + "strength" + ], + "environment": [ + "coastal", + "desert", + "grassland" + ] + }, + { + "name": "Paralititan (Magical Variant)", + "size": [ + "G" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scales and Skin" + ] + } + ], + "hp": { + "formula": "16d20 + 126", + "average": 286 + }, + "speed": { + "walk": 15 + }, + "str": 28, + "dex": 3, + "con": 25, + "int": 3, + "wis": 10, + "cha": 8, + "passive": 12, + "cr": "11", + "page": 71, + "save": { + "str": "+10", + "con": "+8" + }, + "skill": { + "intimidation": "+5", + "survival": "+4" + }, + "resist": [ + "lightning" + ], + "immune": [ + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks from non-Huge/Gargantuan/Colossal sources", + "cond": true + } + ], + "conditionImmune": [ + "frightened", + "prone" + ], + "trait": [ + { + "name": "Immutable Stature", + "entries": [ + "Paralititan is immune to being {@condition frightened} or knocked {@condition prone}. It has advantage on Strength saving throws, and any saving throw to resist being {@condition paralyzed} or {@condition poisoned}. However, it automatically fails any Dexterity saving throw.", + "Non-magical bludgeoning, piercing, and slashing attacks have no effect on it as its hide is far too thick. Attacks from Huge, Gargantuan, and Colossal creatures bypass this immunity." + ] + }, + { + "name": "Bellowing Call", + "entries": [ + "As a bonus action, Paralititan may let out a bellowing call. This is a deep guttural rumble that shakes the very core of other creatures. Each other non-Paralititan creature within 60 ft. must succeed a {@dc 16} Wisdom saving throw or be {@condition frightened} of Paralititan for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours." + ] + }, + { + "name": "Lightning Rod", + "entries": [ + "The first time Paralititan uses its Bellowing Call ability each day, the sky darkens and storm clouds form directly above it. For the next hour, each time Paralititan uses its Bellowing Call, any creature within 20 ft. of it (including itself) must succeed a {@dc 18} Dexterity saving throw or take {@damage 3d10} lightning damage. They take half as much damage on a successful save.", + "After an hour passes, the storm clears." + ] + } + ], + "action": [ + { + "name": "Rear Up", + "entries": [ + "As an action, Paralititan can rear up onto its hind limbs. If it does, its speed is reduced to 0 ft. and it is able to use its Almighty Stomp attack until it is no longer rearing up.", + "If Paralititan takes the attack action, or makes an attack of opportunity as a reaction, it lands on all fours and it ceases rearing up." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Paralititan chooses the attack action, it may make two Huge Stomp attacks. Alternatively, it may make a single Almighty Stomp attack if it is rearing up." + ] + }, + { + "name": "Huge Stomp", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Almighty Stomp", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., up to two targets. {@h}75 ({@damage 10d10 + 20}) bludgeoning damage. Paralititan must be rearing up to use this attack.", + "Any creature hit by this attack is knocked {@condition prone}. All other non-sauropod creatures within 30 ft. of Paralititan must succeed a {@dc 16} Strength saving throw or also be knocked {@condition prone}. Any non-magical metal, stone, or wooden object not being carried or worn hit by this attack is shattered and destroyed." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "damageTags": [ + "B", + "L" + ], + "savingThrowForced": [ + "wisdom", + "strength", + "dexterity" + ], + "environment": [ + "coastal", + "desert", + "grassland" + ] + }, + { + "name": "Spinosaurus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "15d12 + 38", + "average": 128 + }, + "speed": { + "walk": 30, + "swim": 30 + }, + "str": 21, + "dex": 13, + "con": 18, + "int": 4, + "wis": 15, + "cha": 16, + "passive": 15, + "cr": "7", + "page": 75, + "save": { + "str": "+9", + "con": "+7", + "int": "-2", + "wis": "+5" + }, + "skill": { + "intimidation": "+10", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "blindsight 10 ft. (in water)" + ], + "trait": [ + { + "name": "Reactionary Thermoregulation", + "entries": [ + "When hit by an attack or when making a saving throw, Spinosaurus may use its reaction to gain immunity to fire or cold damage until the end of the turn." + ] + }, + { + "name": "Crocodile Mimic", + "entries": [ + "Spinosaurus can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While submerged in water, Spinosaurus has a blindsight of 10 ft." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Spinosaurus chooses the attack action, it may make one Snapping Jaw attack and one Hooked Claw attack." + ] + }, + { + "name": "Snapping Jaw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}27 ({@damage 5d6 + 10}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 16}) and pulled 5 ft. closer to Spinosaurus. While a creature is grappled by this attack, Spinosaurus cannot attack another target with its Snapping Jaw." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Spinosaurus (no save allowed)." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "grappled" + ], + "damageTags": [ + "P", + "S" + ], + "environment": [ + "coastal", + "swamp", + "underwater" + ], + "senseTags": [ + "B" + ] + }, + { + "name": "Spinosaurus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "15d12 + 38", + "average": 128 + }, + "speed": { + "walk": 30, + "swim": 30 + }, + "str": 21, + "dex": 13, + "con": 18, + "int": 4, + "wis": 15, + "cha": 16, + "passive": 15, + "cr": "8", + "page": 75, + "save": { + "str": "+9", + "con": "+7", + "int": "-2", + "wis": "+5" + }, + "skill": { + "intimidation": "+10", + "perception": "+7", + "survival": "+7" + }, + "senses": [ + "blindsight 10 ft. (in water)" + ], + "trait": [ + { + "name": "Reactionary Thermoregulation", + "entries": [ + "When hit by an attack or when making a saving throw, Spinosaurus may use its reaction to gain immunity to fire or cold damage until the end of the turn." + ] + }, + { + "name": "Crocodile Mimic", + "entries": [ + "Spinosaurus can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While submerged in water, Spinosaurus has a blindsight of 10 ft." + ] + }, + { + "name": "Dramatic Reinterpretation", + "entries": [ + "Select one option listed below and apply it to Spinosaurus. The next time the party encounter a Spinosaurus, select a different option, which overrides the previously selected option.", + { + "type": "list", + "items": [ + "Increase Spinosaurus' strength to 28, but decrease its dexterity to 10. Its attacks deal {@damage 1d8} additional damage (of the same damage type), but subtract 2 from any rolls to hit.", + "Change Spinosaurus' speed to 60 ft., but it may no longer swim.", + "Increase Spinosaurus' AC to 20.", + "Spinosaurus gains a fly speed of 40 ft. (This may not be selected the first time a party encounter Spinosaurus)." + ] + } + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Spinosaurus chooses the attack action, it may make one Snapping Jaw attack and one Hooked Claw attack." + ] + }, + { + "name": "Snapping Jaw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}27 ({@damage 5d6 + 10}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 16}) and pulled 5 ft. closer to Spinosaurus. While a creature is grappled by this attack, Spinosaurus cannot attack another target with its Snapping Jaw." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}21 ({@damage 3d8 + 8}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Spinosaurus (no save allowed)." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "grappled" + ], + "damageTags": [ + "P", + "S" + ], + "environment": [ + "coastal", + "swamp", + "underwater" + ], + "senseTags": [ + "B" + ] + }, + { + "name": "Stomatosuchus", + "size": [ + "L", + "H" + ], + "type": { + "type": "beast", + "note": "(Crocodylomorph)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scales" + ] + } + ], + "hp": { + "formula": "12d8 + 34", + "average": 82 + }, + "speed": { + "walk": 20, + "swim": 30 + }, + "str": 20, + "dex": 10, + "con": 16, + "int": 3, + "wis": 12, + "cha": 8, + "passive": 12, + "cr": "4", + "page": 77, + "save": { + "con": "+5", + "wis": "+3" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "resist": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "trait": [ + { + "name": "Aquatic", + "entries": [ + "Stomatosuchus has advantage on Stealth checks while submerged in water. It can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Size Matters", + "entries": [ + "Stomatosuchus will not attack a creature of Medium size or larger, unless to defend itself or its feeding grounds." + ] + }, + { + "name": "Throat Pouch", + "entries": [ + "A creature within Stomatosuchus' throat pouch is {@condition restrained} and takes {@damage 2d4} bludgeoning damage at the start of each of their turns. At the end of its turn, the restrained creature may attempt to escape by succeeding on a {@dc 14} Strength check.", + "If Stomatosuchus falls below half hit points, it will regurgitate any creature in its throat pouch. If a creature dies while in the throat pouch, Stomatosuchus swallows it." + ] + }, + { + "name": "Crocodilian Immune System", + "entries": [ + "Stomatosuchus is resistant to poison damage and immune to the {@condition poisoned} condition." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Stomatosuchus chooses the attack action, it may make one Needle Maw attack and one Tail Swipe attack." + ] + }, + { + "name": "Needle Maw", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage.", + "If Stomatosuchus' throat pouch is empty, it may attempt to swallow a Small or Tiny creature hit by this attack. The target must succeed a {@dc 14} Strength saving throw or be swallowed into Stomatosuchus' throat pouch." + ] + }, + { + "name": "Tail Swipe", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "restrained" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "coastal", + "swamp", + "underwater" + ] + }, + { + "name": "Stomatosuchus (Magical Variant)", + "size": [ + "L", + "H" + ], + "type": { + "type": "beast", + "note": "(Crocodylomorph)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scales" + ] + } + ], + "hp": { + "formula": "12d8 + 34", + "average": 82 + }, + "speed": { + "walk": 20, + "swim": 30 + }, + "str": 20, + "dex": 10, + "con": 16, + "int": 3, + "wis": 12, + "cha": 8, + "passive": 12, + "cr": "4", + "page": 77, + "save": { + "con": "+5", + "wis": "+3" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "resist": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "trait": [ + { + "name": "Aquatic", + "entries": [ + "Stomatosuchus has advantage on Stealth checks while submerged in water. It can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Size Matters", + "entries": [ + "Stomatosuchus will not attack a creature of Medium size or larger, unless to defend itself or its feeding grounds." + ] + }, + { + "name": "Throat Pouch", + "entries": [ + "A creature within Stomatosuchus' throat pouch is {@condition restrained} and takes {@damage 2d4} bludgeoning damage at the start of each of their turns. At the end of its turn, the restrained creature may attempt to escape by succeeding on a {@dc 14} Strength check.", + "If Stomatosuchus falls below half hit points, it will regurgitate any creature in its throat pouch. If a creature dies while in the throat pouch, Stomatosuchus swallows it." + ] + }, + { + "name": "Crocodilian Immune System", + "entries": [ + "Stomatosuchus is resistant to poison damage and immune to the {@condition poisoned} condition." + ] + }, + { + "name": "Careless Swallow", + "entries": [ + "Stomatosuchus gulps huge volumes of water daily as it filters out tiny fish to devour. In doing so, it occasionally swallows small gemstones or trinkets that wash into the water. Roll a {@dice d6} and consult the list below, Stomatosuchus gains the corresponding effect.", + { + "type": "list", + "items": [ + "1 - Gemstone. Select a damage type from lightning, cold, fire, or poison. Stomatosuchus' Needle Maw attack deals an additional {@damage 1d4} damage of that type and also change the damage of its Throat Pouch to that type.", + "2 - Ring of Protection. Increase Stomatosuchus' AC by 1.", + "3 - Holy Symbol. Stomatosuchus gains immunity to radiant damage.", + "4 - Gold Coins. Stomatosuchus' throat pouch deals an additional {@damage 1d6} bludgeoning damage and it regurgitates 100 gp when slain.", + "5 - Wand Shard. Stomatosuchus knows the {@spell Firebolt}, {@spell Ray of Frost}, or {@spell Thunderclap} cantrip. It can cast them as though it were level 5, its spell attack modifier is +4 and any saving throw from its cantrips has a DC of 14.", + "6 - Ticking Clock. Stomatosuchus loses its Size Matters ability and becomes exceptionally aggressive. It also constantly makes a faint ticking sound." + ] + } + ] + }, + { + "name": "Treasure Trove", + "entries": [ + "When Stomatosuchus is slain, its throat pouch contains {@dice 1d4} trinkets, small items, or gemstones (DM's choice, typically including whatever is described above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Stomatosuchus chooses the attack action, it may make one Needle Maw attack and one Tail Swipe attack." + ] + }, + { + "name": "Needle Maw", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage.", + "If Stomatosuchus' throat pouch is empty, it may attempt to swallow a Small or Tiny creature hit by this attack. The target must succeed a {@dc 14} Strength saving throw or be swallowed into Stomatosuchus' throat pouch." + ] + }, + { + "name": "Tail Swipe", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d8 + 6}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "restrained" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "coastal", + "swamp", + "underwater" + ] + }, + { + "name": "Balaur", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "3d6 + 9", + "average": 18 + }, + "speed": { + "walk": 40 + }, + "str": 10, + "dex": 16, + "con": 9, + "int": 5, + "wis": 12, + "cha": 8, + "passive": 14, + "cr": "1/2", + "page": 84, + "save": { + "dex": "+7", + "int": "+0", + "wis": "+3" + }, + "skill": { + "acrobatics": "+4", + "perception": "+4", + "stealth": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "trait": [ + { + "name": "Ambush Predator", + "entries": [ + "Balaur has advantage on Stealth checks." + ] + }, + { + "name": "Flutter-Leap", + "entries": [ + "Balaur can jump up to 30 ft. and is immune to falling damage." + ] + } + ], + "action": [ + { + "name": "Pair Bonding", + "entries": [ + "As an action, Balaur may give another allied Balaur within 60 ft. advantage on that Balaur's attacks and saving throws until the start of this Balaur's next turn." + ] + }, + { + "name": "Twin Claw Grapple", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 10} Strength saving throw or be {@condition grappled} by Balaur." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "forest", + "grassland" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Balaur (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "3d6 + 9", + "average": 18 + }, + "speed": { + "walk": 40 + }, + "str": 10, + "dex": 16, + "con": 9, + "int": 5, + "wis": 12, + "cha": 8, + "passive": 14, + "cr": "1", + "page": 84, + "save": { + "dex": "+7", + "int": "+0", + "wis": "+3" + }, + "skill": { + "acrobatics": "+4", + "perception": "+4", + "stealth": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "trait": [ + { + "name": "Ambush Predator", + "entries": [ + "Balaur has advantage on Stealth checks." + ] + }, + { + "name": "Flutter-Leap", + "entries": [ + "Balaur can jump up to 30 ft. and is immune to falling damage." + ] + }, + { + "name": "Twin Spirited", + "entries": [ + "The first time Balaur is reduced to 0 hit points, so long as it used Pair Bonding at least once, or was the target of another Balaur's Pair Bonding, it is revived with full hit points although it has an ethereal ghost-like appearance. Its Twin Claw Grapple attack now deals necrotic damage instead of piercing." + ] + } + ], + "action": [ + { + "name": "Pair Bonding", + "entries": [ + "As an action, Balaur may give another allied Balaur within 60 ft. advantage on that Balaur's attacks and saving throws until the start of this Balaur's next turn." + ] + }, + { + "name": "Twin Claw Grapple", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 10} Strength saving throw or be {@condition grappled} by Balaur." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled" + ], + "damageTags": [ + "P", + "N" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "forest", + "grassland" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Hatzegopteryx", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Leathery and Downy Skin" + ] + } + ], + "hp": { + "formula": "22d12 + 154", + "average": 286 + }, + "speed": { + "walk": 25, + "fly": 100 + }, + "str": 20, + "dex": 18, + "con": 16, + "int": 3, + "wis": 10, + "cha": 9, + "passive": 18, + "cr": "14", + "page": 89, + "save": { + "dex": "+9", + "con": "+4", + "int": "-3", + "wis": "+5" + }, + "skill": { + "athletics": "+8", + "intimidation": "+6", + "perception": "+8", + "stealth": "+3", + "survival": "+5" + }, + "immune": [ + "thunder" + ], + "trait": [ + { + "name": "Crop", + "entries": [ + "Hatzegopteryx has a large throat pouch called a crop that is able to hold a Medium or smaller sized creature. Creatures inside this crop are {@condition restrained} and suffer {@damage 4d4} bludgeoning damage at the start of their turn. There is only enough air within the crop to breathe for 1 minute.", + "While a creature is inside its crop, Hatzegopteryx's fly speed is reduced by half, it cannot dash, and it will generally attempt to flee a fight to keep its meal.", + "A swallowed creature may attempt to escape by making a {@dc 17} Strength check. On a success, they are regurgitated. Alternatively, if Hatzegopteryx falls below 100 hit points, they are regurgitated." + ] + }, + { + "name": "Evasive Flying", + "entries": [ + "If Hatzegopteryx makes a Dexterity saving throw while flying to take only half damage from an attack, spell, or effect, it instead takes no damage if the saving throw is succeeded.", + "Hatzegopteryx cannot make Dexterity saving throws against attacks, spells, or effects that originated from within its crop." + ] + }, + { + "name": "Legendary Resistance (1/day)", + "entries": [ + "If Hatzegopteryx fails a saving throw, it may instead choose to succeed." + ] + }, + { + "name": "Swallow", + "entries": [ + "So long as Hatzegopteryx has at least 100 hit points, as a bonus action it may attempt to swallow a creature that is lying {@condition prone}. The creature must succeed a {@dc 16} Strength or Dexterity saving throw (their choice) or be swallowed into Hatzegopteryx's crop." + ] + }, + { + "name": "Heavy Flier", + "entries": [ + "Hatzegopteryx can only begin flying by using its Quad Launch Legendary Action, or if it is falling. Hatzegopteryx is also immune to thunder damage." + ] + } + ], + "action": [ + { + "name": "Grounded Multiattack", + "entries": [ + "If Hatzegopteryx chooses the attack action while standing on the ground, it may make one Beak Spear attack and two Beak Flurry attacks." + ] + }, + { + "name": "Beak Spear", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}30 ({@damage 5d8 + 8}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 12} Constitution saving throw or be knocked {@condition prone} and {@condition stunned} until the end of their next turn." + ] + }, + { + "name": "Beak Flurry", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage.", + "A target hit by this attack must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Quad Launch", + "entries": [ + "Hatzegopteryx launches itself into the air. Every other creature within 10 ft. of Hatzegopteryx must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}. Hatzegopteryx then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Hatzegopteryx cannot use this Legendary Action next battle round." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "restrained", + "prone", + "stunned" + ], + "damageTags": [ + "P", + "B" + ], + "savingThrowForced": [ + "strength", + "dexterity", + "constitution" + ], + "environment": [ + "forest", + "grassland", + "hill", + "mountain" + ] + }, + { + "name": "Hatzegopteryx (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Leathery and Downy Skin" + ] + } + ], + "hp": { + "formula": "22d12 + 154", + "average": 286 + }, + "speed": { + "walk": 25, + "fly": 100 + }, + "str": 20, + "dex": 18, + "con": 16, + "int": 3, + "wis": 10, + "cha": 9, + "passive": 18, + "cr": "18", + "page": 89, + "save": { + "dex": "+9", + "con": "+4", + "int": "-3", + "wis": "+5" + }, + "skill": { + "athletics": "+8", + "intimidation": "+6", + "perception": "+8", + "stealth": "+3", + "survival": "+5" + }, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "both magical and nonmagical" + }, + "cold", + "fire", + "lightning" + ], + "immune": [ + "thunder" + ], + "trait": [ + { + "name": "Crop", + "entries": [ + "Hatzegopteryx has a large throat pouch called a crop that is able to hold a Medium or smaller sized creature. Creatures inside this crop are {@condition restrained} and suffer {@damage 4d4} bludgeoning damage at the start of their turn. There is only enough air within the crop to breathe for 1 minute.", + "While a creature is inside its crop, Hatzegopteryx's fly speed is reduced by half, it cannot dash, and it will generally attempt to flee a fight to keep its meal.", + "A swallowed creature may attempt to escape by making a {@dc 17} Strength check. On a success, they are regurgitated. Alternatively, if Hatzegopteryx falls below 100 hit points, they are regurgitated." + ] + }, + { + "name": "Evasive Flying", + "entries": [ + "If Hatzegopteryx makes a Dexterity saving throw while flying to take only half damage from an attack, spell, or effect, it instead takes no damage if the saving throw is succeeded.", + "Hatzegopteryx cannot make Dexterity saving throws against attacks, spells, or effects that originated from within its crop." + ] + }, + { + "name": "Legendary Resistance (1/day)", + "entries": [ + "If Hatzegopteryx fails a saving throw, it may instead choose to succeed." + ] + }, + { + "name": "Swallow", + "entries": [ + "So long as Hatzegopteryx has at least 100 hit points, as a bonus action it may attempt to swallow a creature that is lying {@condition prone}. The creature must succeed a {@dc 16} Strength or Dexterity saving throw (their choice) or be swallowed into Hatzegopteryx's crop." + ] + }, + { + "name": "Heavy Flier", + "entries": [ + "Hatzegopteryx can only begin flying by using its Quad Launch Legendary Action, or if it is falling. Hatzegopteryx is also immune to thunder damage." + ] + }, + { + "name": "Unnatural Resistance", + "entries": [ + "Hatzegopteryx is resistant to both magical and non-magical bludgeoning, piercing, and slashing damage as well as cold, fire, and lightning damage." + ] + }, + { + "name": "Sonic Shockwave (1/day)", + "entries": [ + "Hatzegopteryx may choose to forgo its action and bonus action this round. If it does so, its fly speed is increased to 600 ft. and, if it moves its maximum fly distance in a straight line, it may emit a Sonic Shockwave at any point along that route.", + "When it does, each other creature within 120 ft. of Hatzegopteryx must succeed a {@dc 19} Constitution saving throw or take {@damage 12d8} thunder damage. On a success they take half as much damage.", + "Hatzegopteryx may only perform a Sonic Shockwave if there are no creatures in its crop." + ] + } + ], + "action": [ + { + "name": "Grounded Multiattack", + "entries": [ + "If Hatzegopteryx chooses the attack action while standing on the ground, it may make one Beak Spear attack and two Beak Flurry attacks." + ] + }, + { + "name": "Beak Spear", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}30 ({@damage 5d8 + 8}) piercing damage.", + "A creature hit by this attack must succeed a {@dc 12} Constitution saving throw or be knocked {@condition prone} and {@condition stunned} until the end of their next turn." + ] + }, + { + "name": "Beak Flurry", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage.", + "A target hit by this attack must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Quad Launch", + "entries": [ + "Hatzegopteryx launches itself into the air. Every other creature within 10 ft. of Hatzegopteryx must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}. Hatzegopteryx then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Hatzegopteryx cannot use this Legendary Action next battle round." + ] + }, + { + "name": "Screech", + "entries": [ + "Hatzegopteryx lets out a harrowing screech. Each other creature within 60 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 2d6} thunder damage and be {@condition frightened} of Hatzegopteryx for 1 minute. A creature can make a {@dc 16} Wisdom saving throw at the end of each of its turns, and on a success they are no longer {@condition frightened} of Hatzegopteryx and cannot be frightened of it again for the next 24 hours." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "restrained", + "prone", + "stunned", + "frightened" + ], + "damageTags": [ + "P", + "B", + "T" + ], + "savingThrowForced": [ + "strength", + "dexterity", + "constitution", + "wisdom" + ], + "environment": [ + "forest", + "grassland", + "hill", + "mountain" + ] + }, + { + "name": "Magyarosaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Separated Osteoderms" + ] + } + ], + "hp": { + "formula": "14d10 + 36", + "average": 106 + }, + "speed": { + "walk": 20 + }, + "str": 18, + "dex": 7, + "con": 18, + "int": 3, + "wis": 10, + "cha": 8, + "passive": 12, + "cr": "4", + "page": 91, + "save": { + "dex": "-4", + "con": "+6" + }, + "skill": { + "perception": "+2", + "stealth": "+1" + }, + "trait": [ + { + "name": "Sweeping Defence", + "entries": [ + "When hit by a melee attack, Magyarosaurus may use its reaction to make a Neck Bludgeon attack against the creature that attacked it." + ] + }, + { + "name": "Pint-Sized Powerhouse", + "entries": [ + "Magyarosaurus has advantage on Strength saving throws." + ] + } + ], + "action": [ + { + "name": "Rear Up", + "entries": [ + "As an action, Magyarosaurus can rear up onto its hind limbs. If it does, its speed is reduced to 10 ft. and it is able to use its Mighty Stomp attack until it is no longer rearing up.", + "If Magyarosaurus takes the attack action, or makes an attack of opportunity as a reaction, it lands on all fours and it ceases rearing up." + ] + }, + { + "name": "Neck Bludgeon", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage." + ] + }, + { + "name": "Mighty Stomp", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}33 ({@damage 6d6 + 12}) bludgeoning damage. Magyarosaurus must be rearing up to use this attack.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "forest", + "grassland" + ] + }, + { + "name": "Magyarosaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Separated Osteoderms" + ] + } + ], + "hp": { + "formula": "14d10 + 36", + "average": 106 + }, + "speed": { + "walk": 20 + }, + "str": 18, + "dex": 7, + "con": 18, + "int": 3, + "wis": 10, + "cha": 8, + "passive": 12, + "cr": "5", + "page": 91, + "save": { + "dex": "-4", + "con": "+6" + }, + "skill": { + "perception": "+2", + "stealth": "+1" + }, + "trait": [ + { + "name": "Sweeping Defence", + "entries": [ + "When hit by a melee attack, Magyarosaurus may use its reaction to make a Neck Bludgeon attack against the creature that attacked it." + ] + }, + { + "name": "Pint-Sized Powerhouse", + "entries": [ + "Magyarosaurus has advantage on Strength saving throws." + ] + }, + { + "name": "Dynamic Camouflage (2/day)", + "entries": [ + "As an action, Magyarosaurus can cast {@spell Invisibility} at 2nd level on itself without requiring components or a spell slot." + ] + } + ], + "action": [ + { + "name": "Rear Up", + "entries": [ + "As an action, Magyarosaurus can rear up onto its hind limbs. If it does, its speed is reduced to 10 ft. and it is able to use its Mighty Stomp attack until it is no longer rearing up.", + "If Magyarosaurus takes the attack action, or makes an attack of opportunity as a reaction, it lands on all fours and it ceases rearing up." + ] + }, + { + "name": "Neck Bludgeon", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage." + ] + }, + { + "name": "Mighty Stomp", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}33 ({@damage 6d6 + 12}) bludgeoning damage. Magyarosaurus must be rearing up to use this attack.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "forest", + "grassland" + ] + }, + { + "name": "Struthiosaurus", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Small Osteoderms" + ] + } + ], + "hp": { + "formula": "5d6 + 7", + "average": 22 + }, + "speed": { + "walk": 20 + }, + "str": 12, + "dex": 8, + "con": 13, + "int": 2, + "wis": 10, + "cha": 9, + "passive": 10, + "cr": "1/2", + "page": 93, + "save": { + "str": "+2", + "con": "+2", + "wis": "+1" + }, + "skill": { + "survival": "+2" + }, + "trait": [ + { + "name": "Bladed Osteoderms", + "entries": [ + "Any creature that hits Struthiosaurus with a melee attack suffers {@damage 1d4} slashing damage." + ] + } + ], + "action": [ + { + "name": "Defensive Stance", + "entries": [ + "As an action, Struthiosaurus may take up a defensive stance, lowering its head and limbs, only allowing its armoured back to be attacked. This stance lasts until it attacks. Struthiosaurus gains resistance to non-magical bludgeoning, piercing, and slashing damage while in a defensive stance." + ] + }, + { + "name": "Armoured Tackle", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) slashing damage plus 2 ({@damage 1d4}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "B" + ], + "environment": [ + "forest", + "grassland" + ] + }, + { + "name": "Struthiosaurus (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Small Osteoderms" + ] + } + ], + "hp": { + "formula": "5d6 + 7", + "average": 22 + }, + "speed": { + "walk": 20 + }, + "str": 12, + "dex": 8, + "con": 13, + "int": 2, + "wis": 10, + "cha": 9, + "passive": 10, + "cr": "1/2", + "page": 93, + "save": { + "str": "+2", + "con": "+2", + "wis": "+1" + }, + "skill": { + "survival": "+2" + }, + "trait": [ + { + "name": "Bladed Osteoderms", + "entries": [ + "Any creature that hits Struthiosaurus with a melee attack suffers {@damage 1d4} slashing damage." + ] + }, + { + "name": "Rainbow Osteoderms", + "entries": [ + "When hit by an attack or failing a saving throw, as a reaction and while in a Defensive Stance, Struthiosaurus may swap one of its resistances from bludgeoning, piercing, or slashing to any other one resistance type. While it has that resistance, its Bladed Osteoderms deal an additional {@damage 1d2} damage of that damage type. This resistance is lost if it attacks." + ] + } + ], + "action": [ + { + "name": "Defensive Stance", + "entries": [ + "As an action, Struthiosaurus may take up a defensive stance, lowering its head and limbs, only allowing its armoured back to be attacked. This stance lasts until it attacks. Struthiosaurus gains resistance to non-magical bludgeoning, piercing, and slashing damage while in a defensive stance." + ] + }, + { + "name": "Armoured Tackle", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) slashing damage plus 2 ({@damage 1d4}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "B" + ], + "environment": [ + "forest", + "grassland" + ] + }, + { + "name": "Zalmoxes", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Ornithopod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Tough Hide" + ] + } + ], + "hp": { + "formula": "5d6 + 27", + "average": 42 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 12, + "int": 4, + "wis": 7, + "cha": 9, + "passive": 12, + "cr": "1/4", + "page": 94, + "save": { + "dex": "+2" + }, + "skill": { + "perception": "+3", + "stealth": "+2", + "survival": "+0" + }, + "senses": [ + "darkvision 30 ft." + ], + "resist": [ + { + "resist": [ + "bludgeoning" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "trait": [ + { + "name": "Stout Body", + "entries": [ + "Zalmoxes' unusually stout body makes it remarkably tough for its size. It has resistance to non-magical bludgeoning damage." + ] + }, + { + "name": "Docile and Cowardly", + "entries": [ + "Zalmoxes will not attack unless provoked. It will flee from creatures it perceives as predators." + ] + } + ], + "action": [ + { + "name": "Beaked Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "grassland" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Zalmoxes (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Ornithopod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Tough Hide" + ] + } + ], + "hp": { + "formula": "5d6 + 27", + "average": 42 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 12, + "int": 4, + "wis": 7, + "cha": 9, + "passive": 12, + "cr": "1/4", + "page": 94, + "save": { + "dex": "+2" + }, + "skill": { + "perception": "+3", + "stealth": "+2", + "survival": "+0" + }, + "senses": [ + "darkvision 30 ft." + ], + "resist": [ + { + "resist": [ + "bludgeoning" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "trait": [ + { + "name": "Stout Body", + "entries": [ + "Zalmoxes' unusually stout body makes it remarkably tough for its size. It has resistance to non-magical bludgeoning damage." + ] + }, + { + "name": "Docile and Cowardly", + "entries": [ + "Zalmoxes will not attack unless provoked. It will flee from creatures it perceives as predators." + ] + }, + { + "name": "Shrieking Demise", + "entries": [ + "When Zalmoxes is reduced to 0 hit points it lets out a cowardly shriek. This shriek afflicts the creature that inflicted lethal damage to Zalmoxes. That creature is cursed by Reverberation of Cowardice." + ] + }, + { + "name": "Curse: Reverberation of Cowardice", + "entries": [ + "A creature cursed by Reverberation of Cowardice must succeed a {@dc 10} Wisdom saving throw each time it enters combat or be {@condition frightened} of all enemies for 1 minute. The creature can repeat this saving throw at the end of each of its turns to end the {@condition frightened} condition (until it re-enters combat).", + "This curse can be removed by a {@spell Lesser Restoration} spell or similar effect, or ends after 24 hours." + ] + } + ], + "action": [ + { + "name": "Beaked Bite", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "wisdom" + ], + "environment": [ + "forest", + "grassland" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Cratoavis", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod, Enantiornithian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "1d4 + 1", + "average": 3 + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 3, + "dex": 16, + "con": 3, + "int": 4, + "wis": 10, + "cha": 20, + "passive": 18, + "cr": "1/8", + "page": 102, + "save": { + "dex": "+5", + "cha": "+7" + }, + "skill": { + "perception": "+6", + "survival": "+2" + }, + "trait": [ + { + "name": "Charming Display (2/day)", + "entries": [ + "Cratoavis can cast the spell {@spell Charm Person} with a spell save DC of 15. A charmed humanoid must attempt to provide food to Cratoavis." + ] + }, + { + "name": "Swooping Flight", + "entries": [ + "So long as Cratoavis is flying and it moved last turn, its AC is increased by 3 and it does not provoke attacks of opportunity when it moves out of reach from an enemy." + ] + } + ], + "action": [ + { + "name": "Toothed Peck", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d2 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "desert", + "forest", + "grassland" + ] + }, + { + "name": "Cratoavis (Magical Variant)", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod, Enantiornithian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "1d4 + 1", + "average": 3 + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 3, + "dex": 16, + "con": 3, + "int": 4, + "wis": 10, + "cha": 20, + "passive": 18, + "cr": "1/8", + "page": 102, + "save": { + "dex": "+5", + "cha": "+7" + }, + "skill": { + "perception": "+6", + "survival": "+2" + }, + "trait": [ + { + "name": "Charming Display (2/day)", + "entries": [ + "Cratoavis can cast the spell {@spell Charm Person} with a spell save DC of 15. A charmed humanoid must attempt to provide food to Cratoavis." + ] + }, + { + "name": "Swooping Flight", + "entries": [ + "So long as Cratoavis is flying and it moved last turn, its AC is increased by 3 and it does not provoke attacks of opportunity when it moves out of reach from an enemy." + ] + }, + { + "name": "Global Adventurer", + "entries": [ + "If Cratoavis successfully charms a member of the party, it will then begin to follow the party if able, keeping a reasonable distance from them (>50 ft.) for most of the time.", + "Unless it is regularly fed, once per day it will attempt to perform a Charming Display to either a party member or another humanoid it encounters." + ] + }, + { + "name": "Perfect Preservation", + "entries": [ + "If Cratoavis is slain, its body does not decay or deteriorate in any way, and it instead enters a state of preservational stasis. While in this state, it is unconscious and can be revived by receiving any healing from a magical source." + ] + } + ], + "action": [ + { + "name": "Toothed Peck", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d2 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "desert", + "forest", + "grassland" + ] + }, + { + "name": "Ludodactylus", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Downy Leathery Skin" + ] + } + ], + "hp": { + "formula": "8d8 + 10", + "average": 42 + }, + "speed": { + "walk": 20, + "fly": 45 + }, + "str": 11, + "dex": 17, + "con": 11, + "int": 4, + "wis": 12, + "cha": 10, + "passive": 15, + "cr": "3", + "page": 105, + "save": { + "dex": "+6" + }, + "skill": { + "acrobatics": "+8", + "athletics": "+3", + "intimidation": "+2", + "perception": "+5", + "stealth": "+4", + "survival": "+4" + }, + "trait": [ + { + "name": "Death by Yucca", + "entries": [ + "Any creatures composed of or based on plants have advantage on attacks against Ludodactylus." + ] + }, + { + "name": "Piscivorous Snatch Feeder", + "entries": [ + "Ludodactylus has advantage on attacks against creatures fully or partially submerged in water. If Ludodactylus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Quad Launch (Ludodactylus)", + "entries": [ + "If not already flying, as a bonus action, Ludodactylus can launch itself into the air. Every other creature within 5 ft. of Ludodactylus must succeed a {@dc 13} Strength saving throw or be knocked {@condition prone}. Ludodactylus then begins to fly and must fly 15 ft. in a straight line (either horizontally, or vertically up).", + "Ludodactylus can only begin flying by using this ability, or if it is falling." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Ludodactylus selects the attack action, it may make two attacks with its Toothed-Beak Bite and one Projectile Vomit attack." + ] + }, + { + "name": "Toothed-Beak Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 4d4}) piercing damage." + ] + }, + { + "name": "Projectile Vomit", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 15 ft., one target. {@h}6 ({@damage 1d6 + 3}) acid damage." + ] + }, + { + "name": "Snatch", + "entries": [ + "As an action, so long as it is flying, Ludodactylus may attempt to snatch an item being held by a creature or it may attempt to snatch a small item attached to a player's belt (i.e. a potion or small bag). The target creature must succeed a {@dc 11} Strength saving throw or Ludodactylus plucks the item from them and holds it in its beak." + ] + } + ], + "miscTags": [ + "MW", + "RW" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "P", + "A" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "coastal", + "desert", + "grassland" + ] + }, + { + "name": "Ludodactylus (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Heavy Armour (Bred for War)" + ] + } + ], + "hp": { + "formula": "8d8 + 10", + "average": 42 + }, + "speed": { + "walk": 20, + "fly": 35 + }, + "str": 11, + "dex": 17, + "con": 11, + "int": 4, + "wis": 12, + "cha": 10, + "passive": 15, + "cr": "4", + "page": 105, + "save": { + "dex": "+6" + }, + "skill": { + "acrobatics": "+8", + "athletics": "+3", + "intimidation": "+2", + "perception": "+5", + "stealth": "+4", + "survival": "+4" + }, + "trait": [ + { + "name": "Death by Yucca", + "entries": [ + "Any creatures composed of or based on plants have advantage on attacks against Ludodactylus." + ] + }, + { + "name": "Piscivorous Snatch Feeder", + "entries": [ + "Ludodactylus has advantage on attacks against creatures fully or partially submerged in water. If Ludodactylus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Quad Launch (Ludodactylus)", + "entries": [ + "If not already flying, as a bonus action, Ludodactylus can launch itself into the air. Every other creature within 5 ft. of Ludodactylus must succeed a {@dc 13} Strength saving throw or be knocked {@condition prone}. Ludodactylus then begins to fly and must fly 15 ft. in a straight line (either horizontally, or vertically up).", + "Ludodactylus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Bred for War", + "entries": [ + "Ludodactylus has been specially bred for combat. It is equipped with heavy armour (AC 18), but its fly speed is reduced to 35 ft. Ludodactylus takes on a heavily armoured appearance.", + "Ludodactylus can also be mounted by any small humanoid. If it is mounted by an NPC, they are armed with a lance and Ludodactylus can use its bonus action to make a Mounted Lance or Lancing Projectile attack." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Ludodactylus selects the attack action, it may make two attacks with its Toothed-Beak Bite and one Projectile Vomit attack." + ] + }, + { + "name": "Toothed-Beak Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 4d4}) piercing damage." + ] + }, + { + "name": "Projectile Vomit", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 15 ft., one target. {@h}6 ({@damage 1d6 + 3}) acid damage." + ] + }, + { + "name": "Snatch", + "entries": [ + "As an action, so long as it is flying, Ludodactylus may attempt to snatch an item being held by a creature or it may attempt to snatch a small item attached to a player's belt (i.e. a potion or small bag). The target creature must succeed a {@dc 11} Strength saving throw or Ludodactylus plucks the item from them and holds it in its beak." + ] + }, + { + "name": "Mounted Lance", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage." + ] + }, + { + "name": "Lancing Projectile", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 30 ft., one target. {@h}10 ({@damage 3d4 + 3}) force damage." + ] + } + ], + "miscTags": [ + "MW", + "RW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "P", + "A", + "O" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "coastal", + "desert", + "grassland" + ] + }, + { + "name": "Tetrapodophis", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Dolichosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Wriggling Body" + ] + } + ], + "hp": { + "formula": "1d2", + "average": 1 + }, + "speed": { + "walk": 5, + "swim": 10 + }, + "str": 2, + "dex": 18, + "con": 2, + "int": 3, + "wis": 12, + "cha": 8, + "passive": 8, + "cr": "0", + "page": 106, + "save": { + "cha": "+0" + }, + "skill": { + "perception": "+2", + "stealth": "+5", + "survival": "+3" + }, + "trait": [ + { + "name": "Tiny Squiggly Wriggly", + "entries": [ + "So long as Tetrapodophis is in water, attacks against it are made at disadvantage, it has advantage on Dexterity saving throws, and if it would take half damage after succeeding a Dexterity saving throw it instead takes none." + ] + }, + { + "name": "Re-interpretation", + "entries": [ + "You may opt for Tetrapodophis to have a burrowing speed of 10 ft. instead of a swim speed." + ] + } + ], + "action": [ + { + "name": "Vicious Tiny Nip", + "entries": [ + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 (1) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "coastal", + "desert", + "swamp" + ] + }, + { + "name": "Tetrapodophis (Magical Variant)", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Dolichosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Wriggling Body" + ] + } + ], + "hp": { + "formula": "1d2", + "average": 1 + }, + "speed": { + "walk": 5, + "swim": 10 + }, + "str": 2, + "dex": 18, + "con": 2, + "int": 3, + "wis": 12, + "cha": 8, + "passive": 8, + "cr": "1/2", + "page": 106, + "save": { + "cha": "+0" + }, + "skill": { + "perception": "+2", + "stealth": "+5", + "survival": "+3" + }, + "trait": [ + { + "name": "Tiny Squiggly Wriggly", + "entries": [ + "So long as Tetrapodophis is in water, attacks against it are made at disadvantage, it has advantage on Dexterity saving throws, and if it would take half damage after succeeding a Dexterity saving throw it instead takes none." + ] + }, + { + "name": "Re-interpretation", + "entries": [ + "You may opt for Tetrapodophis to have a burrowing speed of 10 ft. instead of a swim speed." + ] + }, + { + "name": "Deadly Snake-like Venom", + "entries": [ + "Tetrapodophis is brightly coloured with stripes or other patterns warning of its venomous nature. Any creature hit by Tetrapodophis' Vicious Tiny Nip attack must succeed a {@dc 14} Constitution saving throw or take an additional {@damage 1d6 + 1} poison damage, gain one level of {@condition exhaustion}, and become {@condition poisoned} for 24 hours. On a successful save, they take no additional poison damage, but still gain a level of {@condition exhaustion} and become {@condition poisoned}.", + "A creature cannot exceed more than four levels of {@condition exhaustion} from this ability." + ] + } + ], + "action": [ + { + "name": "Vicious Tiny Nip", + "entries": [ + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}1 (1) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned", + "exhaustion" + ], + "damageTags": [ + "P", + "I" + ], + "savingThrowForced": [ + "constitution" + ], + "environment": [ + "coastal", + "desert", + "swamp" + ] + }, + { + "name": "Tupandactylus", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Downy Leathery Skin" + ] + } + ], + "hp": { + "formula": "5d8 + 13", + "average": 33 + }, + "speed": { + "walk": 15, + "fly": 50 + }, + "str": 12, + "dex": 16, + "con": 12, + "int": 4, + "wis": 14, + "cha": 16, + "passive": 15, + "cr": "2", + "page": 109, + "save": { + "dex": "+6" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+3", + "intimidation": "+5", + "perception": "+6", + "survival": "+3" + }, + "resist": [ + "lightning", + "thunder" + ], + "trait": [ + { + "name": "Storm Flyer", + "entries": [ + "Tupandactylus has resistance to lightning and thunder damage." + ] + }, + { + "name": "Focused on Flirting", + "entries": [ + "If Tupandactylus performed a Dazzling Display or Thundering Display, it has disadvantage on Perception checks for the next 1 minute." + ] + }, + { + "name": "Quad Launch (Tupandactylus)", + "entries": [ + "If not already flying, as a bonus action, Tupandactylus can launch itself into the air. Every other creature within 5 ft. of it must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. Tupandactylus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Tupandactylus can only begin flying by using this ability, or if it is falling." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Tupandactylus chooses the attack action, it may make two attacks with its Beak-Slash attack." + ] + }, + { + "name": "Beak-Slash", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." + ] + }, + { + "name": "Dazzling Display", + "entries": [ + "As an action, Tupandactylus can perform a Dazzling Display. Performing the display gives Tupandactylus advantage on all Charisma saving throws and checks for the next 1 minute.", + "Additionally, any creature within 20 ft. and line of sight of Tupandactylus must try and avert their gaze. They must succeed a {@dc 12} Dexterity saving throw or have disadvantage on all Charisma saving throws and checks for the next 1 minute." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "S" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "environment": [ + "coastal", + "desert", + "grassland" + ] + }, + { + "name": "Tupandactylus (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Downy Leathery Skin" + ] + } + ], + "hp": { + "formula": "5d8 + 13", + "average": 33 + }, + "speed": { + "walk": 15, + "fly": 50 + }, + "str": 12, + "dex": 16, + "con": 12, + "int": 4, + "wis": 14, + "cha": 16, + "passive": 15, + "cr": "3", + "page": 109, + "save": { + "dex": "+6" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+3", + "intimidation": "+5", + "perception": "+6", + "survival": "+3" + }, + "resist": [ + "lightning" + ], + "immune": [ + "thunder" + ], + "trait": [ + { + "name": "Storm Flyer", + "entries": [ + "Tupandactylus has resistance to lightning damage." + ] + }, + { + "name": "Tupi Thunder God", + "entries": [ + "Tupandactylus is immune to thunder damage and its Beak-Slash attack deals an additional {@damage 1d6} thunder damage." + ] + }, + { + "name": "Focused on Flirting", + "entries": [ + "If Tupandactylus performed a Dazzling Display or Thundering Display, it has disadvantage on Perception checks for the next 1 minute." + ] + }, + { + "name": "Quad Launch (Tupandactylus)", + "entries": [ + "If not already flying, as a bonus action, Tupandactylus can launch itself into the air. Every other creature within 5 ft. of it must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. Tupandactylus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Tupandactylus can only begin flying by using this ability, or if it is falling." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Tupandactylus chooses the attack action, it may make two attacks with its Beak-Slash attack." + ] + }, + { + "name": "Beak-Slash", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage plus {@damage 1d6} thunder damage." + ] + }, + { + "name": "Dazzling Display", + "entries": [ + "As an action, Tupandactylus can perform a Dazzling Display. Performing the display gives Tupandactylus advantage on all Charisma saving throws and checks for the next 1 minute.", + "Additionally, any creature within 20 ft. and line of sight of Tupandactylus must try and avert their gaze. They must succeed a {@dc 12} Dexterity saving throw or have disadvantage on all Charisma saving throws and checks for the next 1 minute." + ] + }, + { + "name": "Thundering Display {@recharge 3}", + "entries": [ + "As an action, Tupandactylus can channel the power of thunder, generating a shockwave by suddenly vibrating its wings.", + "All other creatures within 15 ft. must succeed a {@dc 12} Constitution saving throw or take {@damage 3d6} thunder damage and attack with disadvantage until the end of their next turn. On a successful save they take half as much damage and are otherwise unaffected." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "S", + "T" + ], + "savingThrowForced": [ + "strength", + "dexterity", + "constitution" + ], + "environment": [ + "coastal", + "desert", + "grassland" + ] + }, + { + "name": "Ubirajara", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Filamentous Mane" + ] + } + ], + "hp": { + "formula": "4d6 + 3", + "average": 15 + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 14, + "con": 7, + "int": 4, + "wis": 15, + "cha": 16, + "passive": 15, + "cr": "1/2", + "page": 110, + "save": { + "dex": "+3", + "wis": "+4", + "cha": "+4" + }, + "skill": { + "intimidation": "+5", + "stealth": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 30 ft." + ], + "trait": [ + { + "name": "Filamentous Integument Mane", + "entries": [ + "Ubirajara has advantage on Stealth checks while in foliage and, when hit by an attack, can use its reaction to reduce any bludgeoning or piercing damage it would take from that attack by half. Ubirajara also gains a +5 bonus to Intimidation checks." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ubirajara chooses the attack action, it may make three Gnashing Nip attacks." + ] + }, + { + "name": "Gnashing Nip", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "environment": [ + "desert", + "forest", + "grassland" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Ubirajara (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Filamentous Mane" + ] + } + ], + "hp": { + "formula": "4d6 + 3", + "average": 15 + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 14, + "con": 7, + "int": 4, + "wis": 15, + "cha": 16, + "passive": 15, + "cr": "1/2", + "page": 110, + "save": { + "dex": "+3", + "wis": "+4", + "cha": "+4" + }, + "skill": { + "intimidation": "+5", + "stealth": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 30 ft." + ], + "trait": [ + { + "name": "Filamentous Integument Mane", + "entries": [ + "Ubirajara has advantage on Stealth checks while in foliage and, when hit by an attack, can use its reaction to reduce any bludgeoning or piercing damage it would take from that attack by half. Ubirajara also gains a +5 bonus to Intimidation checks." + ] + }, + { + "name": "Return Home (1/day)", + "entries": [ + "As an action, Ubirajara can attempt to return back to its home. It opens an interplanar portal 10 ft. in front of itself. The portal leads to a destination that it considers to be home anywhere in the multiverse and remains open for 1 minute or until Ubirajara falls unconscious. The portal is big enough to allow creatures up to a size of Large through it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ubirajara chooses the attack action, it may make three Gnashing Nip attacks. Alternatively, it may make a single Filamentous Spear attack." + ] + }, + { + "name": "Gnashing Nip", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + }, + { + "name": "Filamentous Spear", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + } + ], + "miscTags": [ + "MW", + "RW" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ], + "environment": [ + "desert", + "forest", + "grassland" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Arizonasaurus", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pseudosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scales" + ] + } + ], + "hp": { + "formula": "5d8 + 9", + "average": 29 + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 3, + "wis": 8, + "cha": 8, + "save": { + "str": "+3", + "con": "+3" + }, + "skill": { + "intimidation": "+3", + "perception": "+2", + "survival": "+0" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 11, + "resist": [ + { + "resist": [ + "cold" + ], + "cond": true, + "note": "during the day (see Sail Reliant Reptilian Metabolism)" + }, + { + "resist": [ + "fire" + ], + "cond": true, + "note": "during the night (see Sail Reliant Reptilian Metabolism)" + } + ], + "cr": "1", + "page": 114, + "trait": [ + { + "name": "Dorsal Sail", + "entries": [ + "As a bonus action, Arizonasaurus can flush its sail with blood, giving it advantage on Intimidation checks for 1 minute." + ] + }, + { + "name": "Sail Reliant Reptilian Metabolism", + "entries": [ + "During the day, Arizonasaurus is resistant to cold damage. During the night, Arizonasaurus is resistant to fire damage." + ] + } + ], + "action": [ + { + "name": "Bite and Shake", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage. A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d6} slashing damage and, if they are Medium or smaller, are {@condition grappled} until the start of Arizonasaurus's next turn." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "Occasionally, the doldrum of the scrub'n'dry rock was broken by large, fanned sails dottin' the horizon. We learnt pretty quickly to give these a wide berth, as the beasties that they was attached to were vicious predators. Although sluggish at first, these thin's could dash right up and deliver some really nasty bites. If you gotta pass em, do it in the early mornin' when they're baskin' to warm 'emselves." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Arizonasaurus (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pseudosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scales" + ] + } + ], + "hp": { + "formula": "5d8 + 9", + "average": 29 + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 14, + "con": 14, + "int": 3, + "wis": 8, + "cha": 8, + "save": { + "str": "+3", + "con": "+3" + }, + "skill": { + "intimidation": "+3", + "perception": "+2", + "survival": "+0" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 11, + "resist": [ + { + "resist": [ + "cold" + ], + "cond": true, + "note": "during the day (see Sail Reliant Reptilian Metabolism)" + }, + { + "resist": [ + "fire" + ], + "cond": true, + "note": "during the night (see Sail Reliant Reptilian Metabolism)" + } + ], + "immune": [ + { + "immune": [ + "fire" + ], + "note": "(see Arizona Heat)" + } + ], + "cr": "2", + "page": 114, + "trait": [ + { + "name": "Dorsal Sail", + "entries": [ + "As a bonus action, Arizonasaurus can flush its sail with blood, giving it advantage on Intimidation checks for 1 minute." + ] + }, + { + "name": "Sail Reliant Reptilian Metabolism", + "entries": [ + "During the day, Arizonasaurus is resistant to cold damage. During the night, Arizonasaurus is resistant to fire damage." + ] + }, + { + "name": "Arizona Heat", + "entries": [ + "Arizonasaurus radiates incredible heat. Any creature that starts its turn within or comes within 20 ft. of Arizonasaurus immediately suffers {@damage 1d6} fire damage. This is increased to {@damage 2d6} if they are within 5 ft. of Arizonasaurus. Additionally, Arizonasaurus is immune to fire damage.", + "If there are multiple Arizonasaurus persisting in a region with this ability, that region will experience a prolonged drought." + ] + } + ], + "action": [ + { + "name": "Bite and Shake", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage. A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d6} slashing damage and, if they are Medium or smaller, are {@condition grappled} until the start of Arizonasaurus's next turn." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "F" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "Occasionally, the doldrum of the scrub'n'dry rock was broken by large, fanned sails dottin' the horizon. We learnt pretty quickly to give these a wide berth, as the beasties that they was attached to were vicious predators. Although sluggish at first, these thin's could dash right up and deliver some really nasty bites. If you gotta pass em, do it in the early mornin' when they're baskin' to warm 'emselves." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Centrosaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Marginocephalian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Tough Scales" + ] + } + ], + "hp": { + "formula": "8d10 + 32", + "average": 72 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 9, + "con": 15, + "int": 3, + "wis": 12, + "cha": 9, + "save": { + "str": "+6", + "con": "+5", + "wis": "+2", + "cha": "+1" + }, + "skill": { + "intimidation": "+2", + "survival": "+3" + }, + "passive": 12, + "cr": "3", + "page": 116, + "trait": [ + { + "name": "Frill Shield", + "entries": [ + "If Centrosaurus is facing the direction that an attack originated from, increase Centrosaurus' AC by 2 against that attack." + ] + }, + { + "name": "Dazzling Display", + "entries": [ + "As a bonus action, Centrosaurus may flood its frill with blood, creating a bright colourful display. All enemy creatures within 30 ft. of Centrosaurus that can see it must succeed a {@dc 10} Charisma saving throw or have disadvantage on saving throws for the next 1 minute." + ] + }, + { + "name": "Tenacious Herbivore", + "entries": [ + "Centrosaurus has advantage on Wisdom saving throws." + ] + } + ], + "action": [ + { + "name": "Horn Swipe", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., up to two targets. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Horn Charge", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage. Centrosaurus may only use this attack if it moved at least 20 ft. in a straight line before reaching the target on this turn." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "P" + ], + "savingThrowForced": [ + "charisma" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "Some herbivores are much more aggressive than others. We had setup a small, fixed camp on the edges of a large forest, hoping to eventually establish a permanent settlement later. The area was perfect – clear flat shrubland with a small stream for fresh water. After a week of work, one afternoon we were alerted to an approachin' herd of ceratops. They were bearin' down on us at speed, hootin' and honkin'. Within moments, a bull had charged through our camp, trampling four tents and injurin' two labourers. Evidently, this was their clearin' and they weren't happy to share." + ] + }, + "hasFluff": true + }, + { + "name": "Centrosaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Marginocephalian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Tough Scales" + ] + } + ], + "hp": { + "formula": "8d10 + 32", + "average": 72 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 9, + "con": 15, + "int": 3, + "wis": 12, + "cha": 9, + "save": { + "str": "+6", + "con": "+5", + "wis": "+2", + "cha": "+1" + }, + "skill": { + "intimidation": "+2", + "survival": "+3" + }, + "passive": 12, + "cr": "4", + "page": 116, + "trait": [ + { + "name": "Frill Shield", + "entries": [ + "If Centrosaurus is facing the direction that an attack originated from, increase Centrosaurus' AC by 2 against that attack." + ] + }, + { + "name": "Dazzling Display", + "entries": [ + "As a bonus action, Centrosaurus may flood its frill with blood, creating a bright colourful display. All enemy creatures within 30 ft. of Centrosaurus that can see it must succeed a {@dc 10} Charisma saving throw or have disadvantage on saving throws for the next 1 minute." + ] + }, + { + "name": "Tenacious Herbivore", + "entries": [ + "Centrosaurus has advantage on Wisdom saving throws." + ] + }, + { + "name": "Mirror Image: Monoclonius (1/day)", + "entries": [ + "As a bonus action, Centrosaurus can cast {@spell Mirror Image} at 2nd level without requiring components or a spell slot. Each of the illusions is of an extremely similar, perhaps identical, dinosaur called Monoclonius and persist for 24 hours (rather than 1 minute).", + "When approaching a herd of Centrosaurus, at least one will already have this spell active." + ] + } + ], + "action": [ + { + "name": "Horn Swipe", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., up to two targets. {@h}8 ({@damage 1d6 + 5}) slashing damage." + ] + }, + { + "name": "Horn Charge", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}18 ({@damage 3d6 + 8}) piercing damage. Centrosaurus may only use this attack if it moved at least 20 ft. in a straight line before reaching the target on this turn." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "P" + ], + "savingThrowForced": [ + "charisma" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "Some herbivores are much more aggressive than others. We had setup a small, fixed camp on the edges of a large forest, hoping to eventually establish a permanent settlement later. The area was perfect – clear flat shrubland with a small stream for fresh water. After a week of work, one afternoon we were alerted to an approachin' herd of ceratops. They were bearin' down on us at speed, hootin' and honkin'. Within moments, a bull had charged through our camp, trampling four tents and injurin' two labourers. Evidently, this was their clearin' and they weren't happy to share." + ] + }, + "hasFluff": true + }, + { + "name": "Concavenator", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "formula": "6d10 + 26", + "average": 56 + }, + "speed": { + "walk": 40 + }, + "str": 16, + "dex": 14, + "con": 14, + "int": 4, + "wis": 11, + "cha": 14, + "save": { + "int": "-2", + "cha": "+3" + }, + "skill": { + "athletics": "+3", + "intimidation": "+3", + "stealth": "+3" + }, + "passive": 12, + "cr": "3", + "page": 118, + "trait": [ + { + "name": "Mysterious Hump: Micro-thermoregulation", + "entries": [ + "When hit by an attack or when failing a saving throw, Concavenator can use its reaction to gain resistance to fire or cold damage until the end of the turn." + ] + }, + { + "name": "Mysterious Hump: Display", + "entries": [ + "Concavenator has advantage on Charisma checks." + ] + }, + { + "name": "Mysterious Hump: Fatty Storage", + "entries": [ + "Concavenator only needs to drink once per month." + ] + }, + { + "name": "Muscular Forearms", + "entries": [ + "Concavenator has advantage on any Strength checks to avoid being grappled." + ] + } + ], + "action": [ + { + "name": "Combined Claw and Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 9 ({@damage 2d6 + 2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "P" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "It took us forty minutes to realise that we were bein' hunted. By that point, an encounter was inevitable. We setup a defensive position to stand our ground and braced ourselves for battle. Before long, we were bein' circled by three meat-eatin' dinosaurs. Although your typical theropods with wicked claws and sharp teeth, these ones also had a strange lil' hump over their hips. Didn't have the time to ponder what those might be for though, as moments after I spotted 'em, they charged to attack all at once." + ] + }, + "hasFluff": true + }, + { + "name": "Concavenator (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "formula": "6d10 + 26", + "average": 56 + }, + "speed": { + "walk": 40, + "burrow": 30 + }, + "str": 16, + "dex": 14, + "con": 14, + "int": 4, + "wis": 11, + "cha": 14, + "save": { + "int": "-2", + "cha": "+3" + }, + "skill": { + "athletics": "+3", + "intimidation": "+3", + "stealth": "+3" + }, + "senses": [ + "tremorsense 30 ft." + ], + "passive": 12, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks (while burrowing)", + "cond": true + } + ], + "cr": "4", + "page": 118, + "trait": [ + { + "name": "Mysterious Hump: Micro-thermoregulation", + "entries": [ + "When hit by an attack or when failing a saving throw, Concavenator can use its reaction to gain resistance to fire or cold damage until the end of the turn." + ] + }, + { + "name": "Mysterious Hump: Display", + "entries": [ + "Concavenator has advantage on Charisma checks." + ] + }, + { + "name": "Mysterious Hump: Fatty Storage", + "entries": [ + "Concavenator only needs to drink once per month." + ] + }, + { + "name": "Muscular Forearms", + "entries": [ + "Concavenator has advantage on any Strength checks to avoid being grappled." + ] + }, + { + "name": "Landshark", + "entries": [ + "Concavenator gains a tremorsense of 30 ft. and a burrowing speed of 30 ft., but cannot burrow through solid stone. While burrowing, it gains resistance to non-magical bludgeoning, piercing, and slashing damage, and is heavily obscured (although its general location is revealed by its protruding hump, which glides along the ground)." + ] + } + ], + "action": [ + { + "name": "Combined Claw and Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d6 + 2}) slashing damage plus 9 ({@damage 2d6 + 2}) piercing damage." + ] + }, + { + "name": "Burrowing Dive", + "entries": [ + "As an action, Concavenator may burrow downwards to go deeper underground, preparing to strike its next target. While burrowing deeper underground, it is entirely obscured and cannot attack or be attacked, except when attacking/attacked by another burrowing creature.", + "On its next turn, Concavenator can burst upwards, unearthing itself and ending its burrowing. If it does so, it has advantage on attack rolls until the end of its turn, but cannot use the Burrowing Dive ability again until the start of its next turn." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "P" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "It took us forty minutes to realise that we were bein' hunted. By that point, an encounter was inevitable. We setup a defensive position to stand our ground and braced ourselves for battle. Before long, we were bein' circled by three meat-eatin' dinosaurs. Although your typical theropods with wicked claws and sharp teeth, these ones also had a strange lil' hump over their hips. Didn't have the time to ponder what those might be for though, as moments after I spotted 'em, they charged to attack all at once." + ] + }, + "senseTags": [ + "T" + ], + "hasFluff": true + }, + { + "name": "Deinocheirus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Feathers" + ] + } + ], + "hp": { + "formula": "10d12 + 68", + "average": 128 + }, + "speed": { + "walk": 30, + "swim": 20 + }, + "str": 22, + "dex": 8, + "con": 16, + "int": 3, + "wis": 14, + "cha": 12, + "save": { + "dex": "+0", + "con": "+5", + "wis": "+4" + }, + "skill": { + "intimidation": "+3", + "stealth": "+2", + "survival": "+4" + }, + "passive": 10, + "cr": "6", + "page": 120, + "trait": [ + { + "name": "Wader", + "entries": [ + "Deinocheirus can move through water up to 6 ft. deep without being slowed or having to swim." + ] + }, + { + "name": "Pennaceous Display Feathers", + "entries": [ + "Deinocheirus has advantage on Intimidation and Persuasion checks." + ] + }, + { + "name": "Mud Raker", + "entries": [ + "If a single creature is hit by both of Deinocheirus' Terrible Claw attacks in a single turn, they suffer an additional {@damage 1d6} poison damage, as the dregged mud from its claws coats their wounds." + ] + }, + { + "name": "Grasping Tongue", + "entries": [ + "As a bonus action, Deinocheirus may pick up and wield an item (up to 20 lb.) with its tongue. If that item is a weapon and does not require ammunition, it may make an attack with it as a bonus action on its subsequent turns, although it is not proficient with it." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When selecting the attack action, Deinocheirus may make two Terrible Claw attacks." + ] + }, + { + "name": "Terrible Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d12 + 3}) slashing damage. A creature hit by this attack must succeed a {@dc 16} Strength saving throw or drop an item they are wielding." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "I" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "swamp", + "forest" + ], + "fluff": { + "entries": [ + "In the fetid swamp, we had the misfortune of havin' to wade through some pretty foul water. This was made all the more unpleasant by a huge oily, fuzzy, hump-backed theropod dinosaur that waded through the water. Thankfully, it was a herbivore, so there didn't appear to be any immediate danger of becomin' lunch. That said, it had some very mighty lookin' claws and could no doubt rend a person in two fairly easily. For that reason, and the smell, we kept our distance." + ] + }, + "hasFluff": true + }, + { + "name": "Deinocheirus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Feathers" + ] + } + ], + "hp": { + "formula": "10d12 + 68", + "average": 128 + }, + "speed": { + "walk": 30, + "swim": 20 + }, + "str": 22, + "dex": 8, + "con": 16, + "int": 3, + "wis": 14, + "cha": 12, + "save": { + "dex": "+0", + "con": "+5", + "wis": "+4" + }, + "skill": { + "intimidation": "+3", + "stealth": "+2", + "survival": "+4" + }, + "passive": 10, + "resist": [ + "cold", + "poison" + ], + "cr": "8", + "page": 120, + "trait": [ + { + "name": "Wader", + "entries": [ + "Deinocheirus can move through water up to 6 ft. deep without being slowed or having to swim." + ] + }, + { + "name": "Pennaceous Display Feathers", + "entries": [ + "Deinocheirus has advantage on Intimidation and Persuasion checks." + ] + }, + { + "name": "Mud Raker", + "entries": [ + "If a single creature is hit by both of Deinocheirus' Terrible Claw attacks in a single turn, they suffer an additional {@damage 1d6} poison damage, as the dregged mud from its claws coats their wounds." + ] + }, + { + "name": "Grasping Tongue", + "entries": [ + "As a bonus action, Deinocheirus may pick up and wield an item (up to 20 lb.) with its tongue. If that item is a weapon and does not require ammunition, it may make an attack with it as a bonus action on its subsequent turns, although it is not proficient with it." + ] + }, + { + "name": "Swamp Lord", + "entries": [ + "Deinocheirus gains resistance to cold and poison damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When selecting the attack action, Deinocheirus may make two Terrible Claw attacks." + ] + }, + { + "name": "Terrible Claw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}22 ({@damage 3d12 + 3}) slashing damage. A creature hit by this attack must succeed a {@dc 16} Strength saving throw or drop an item they are wielding." + ] + }, + { + "name": "Swampy Vomit {@recharge 5}", + "entries": [ + "As an action, Deinocheirus vomits swampy water in a 40 ft. line that is 5 ft. wide. Each creature in that line must succeed a {@dc 15} Dexterity saving throw or take {@damage 4d8} poison damage and {@damage 4d8} bludgeoning damage. On a success they take half as much damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S", + "I", + "B" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "environment": [ + "swamp", + "forest" + ], + "fluff": { + "entries": [ + "In the fetid swamp, we had the misfortune of havin' to wade through some pretty foul water. This was made all the more unpleasant by a huge oily, fuzzy, hump-backed theropod dinosaur that waded through the water. Thankfully, it was a herbivore, so there didn't appear to be any immediate danger of becomin' lunch. That said, it had some very mighty lookin' claws and could no doubt rend a person in two fairly easily. For that reason, and the smell, we kept our distance." + ] + }, + "hasFluff": true + }, + { + "name": "Deinosuchus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Crocodylomorph)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Colossal Scutes" + ] + } + ], + "hp": { + "formula": "11d12 + 89", + "average": 155 + }, + "speed": { + "walk": 20, + "swim": 40 + }, + "str": 28, + "dex": 8, + "con": 26, + "int": 3, + "wis": 14, + "cha": 8, + "save": { + "con": "+10", + "wis": "+5" + }, + "skill": { + "intimidation": "+5", + "survival": "+4" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "psychic", + "radiant", + "slashing", + "thunder" + ], + "note": "(see Hyper Resilience)" + } + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "11", + "page": 122, + "trait": [ + { + "name": "Hyper Resilience", + "entries": [ + "Deinosuchus' remarkable immune system and colossal bulk render it resistant to all damage and it is immune to the {@condition poisoned} condition (included above)." + ] + }, + { + "name": "Devourer of Giants", + "entries": [ + "Any creature with a size of Large or larger makes saving throws at disadvantage against Deinosuchus' Bone-Crushing Bite." + ] + }, + { + "name": "Aquatic Ambush Predator", + "entries": [ + "Deinosuchus can hold its breath for up to 1 hour and has advantage on Stealth checks while submerged in water." + ] + } + ], + "action": [ + { + "name": "Bone-Crushing Bite", + "entries": [ + "Deinosuchus may attempt a Bone-Crushing Bite against one creature within 10 ft. of it. This bite is so powerful that armour is essentially useless. The target creature must succeed a {@dc 14} Dexterity saving throw or take 56 ({@damage 8d10 + 12}) piercing damage, be {@condition grappled}, and {@condition restrained} (escape DC 20). Deinosuchus then cannot select a different target for Bone-Crushing Bite until the grapple ends." + ] + } + ], + "legendary": [ + { + "name": "Thrash", + "entries": [ + "Deinosuchus may thrash around wildly. All creatures within 10 ft. of it must succeed a {@dc 12} Dexterity saving throw or take 21 ({@damage 2d20}) bludgeoning damage. A creature {@condition grappled} by Deinosuchus may not attempt to save against this damage." + ] + }, + { + "name": "Deathroll", + "entries": [ + "If Deinosuchus is grappling another creature that is Large or larger, it may perform a Deathroll. The grappled creature must succeed a {@dc 21} Strength saving throw or take 39 ({@damage 6d12}) force damage. On a success, they take half as much damage. Deinosuchus cannot use Deathroll next round." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "RCH" + ], + "damageTags": [ + "P", + "B", + "O" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "environment": [ + "swamp", + "coastal" + ], + "fluff": { + "entries": [ + "Most of us who adventure are familiar with crocs, big'uns too. But this… this one was somethin' else. A gargantuan croc, far bigger than any other I've ever seen. Thankfully, we came upon it while it was baskin', rather than huntin'. It was so big that it was barely interested in us. I reckon it could take down even the biggest of dinosaurs with ease. Certainly wouldn't want to be on the receiving end of a bite from it. The heaviest plate armour wouldn't even make a difference." + ] + }, + "hasFluff": true + }, + { + "name": "Deinosuchus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Crocodylomorph)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Colossal Scutes" + ] + } + ], + "hp": { + "formula": "11d12 + 89", + "average": 155 + }, + "speed": { + "walk": 20, + "swim": 40 + }, + "str": 28, + "dex": 8, + "con": 26, + "int": 3, + "wis": 14, + "cha": 8, + "save": { + "con": "+10", + "wis": "+5" + }, + "skill": { + "intimidation": "+5", + "survival": "+4" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "acid", + "bludgeoning", + "cold", + "fire", + "force", + "lightning", + "necrotic", + "piercing", + "poison", + "psychic", + "radiant", + "slashing", + "thunder" + ], + "note": "(see Hyper Resilience)" + } + ], + "conditionImmune": [ + "poisoned" + ], + "cr": "11", + "page": 122, + "trait": [ + { + "name": "Hyper Resilience", + "entries": [ + "Deinosuchus' remarkable immune system and colossal bulk render it resistant to all damage and it is immune to the {@condition poisoned} condition (included above)." + ] + }, + { + "name": "Devourer of Giants", + "entries": [ + "Any creature with a size of Large or larger makes saving throws at disadvantage against Deinosuchus' Bone-Crushing Bite." + ] + }, + { + "name": "Aquatic Ambush Predator", + "entries": [ + "Deinosuchus can hold its breath for up to 1 hour and has advantage on Stealth checks while submerged in water." + ] + }, + { + "name": "Regional Demigod", + "entries": [ + "Deinosuchus is worshiped by local humanoids as the embodiment of primal power and is accompanied by an entourage of humanoids that adorn it with giant flower rings, vividly coloured paints, and fine silks, and ritualistically clean its teeth as it basks in the sun.", + "Deinosuchus will not attack humanoids unless in self-defence and it is considered an extreme offence to these people to disrespect or attack Deinosuchus. Typically, these humanoids will demand an offering of food for Deinosuchus to safely pass through its territory." + ] + } + ], + "action": [ + { + "name": "Bone-Crushing Bite", + "entries": [ + "Deinosuchus may attempt a Bone-Crushing Bite against one creature within 10 ft. of it. This bite is so powerful that armour is essentially useless. The target creature must succeed a {@dc 14} Dexterity saving throw or take 56 ({@damage 8d10 + 12}) piercing damage, be {@condition grappled}, and {@condition restrained} (escape DC 20). Deinosuchus then cannot select a different target for Bone-Crushing Bite until the grapple ends." + ] + } + ], + "legendary": [ + { + "name": "Thrash", + "entries": [ + "Deinosuchus may thrash around wildly. All creatures within 10 ft. of it must succeed a {@dc 12} Dexterity saving throw or take 21 ({@damage 2d20}) bludgeoning damage. A creature {@condition grappled} by Deinosuchus may not attempt to save against this damage." + ] + }, + { + "name": "Deathroll", + "entries": [ + "If Deinosuchus is grappling another creature that is Large or larger, it may perform a Deathroll. The grappled creature must succeed a {@dc 21} Strength saving throw or take 39 ({@damage 6d12}) force damage. On a success, they take half as much damage. Deinosuchus cannot use Deathroll next round." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "RCH" + ], + "damageTags": [ + "P", + "B", + "O" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "environment": [ + "swamp", + "coastal" + ], + "fluff": { + "entries": [ + "Most of us who adventure are familiar with crocs, big'uns too. But this… this one was somethin' else. A gargantuan croc, far bigger than any other I've ever seen. Thankfully, we came upon it while it was baskin', rather than huntin'. It was so big that it was barely interested in us. I reckon it could take down even the biggest of dinosaurs with ease. Certainly wouldn't want to be on the receiving end of a bite from it. The heaviest plate armour wouldn't even make a difference." + ] + }, + "hasFluff": true + }, + { + "name": "Erythrosuchus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Erythrosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Tough Scaly Hide" + ] + } + ], + "hp": { + "formula": "14d10 + 66", + "average": 136 + }, + "speed": { + "walk": 25 + }, + "str": 19, + "dex": 12, + "con": 14, + "int": 3, + "wis": 8, + "cha": 6, + "save": { + "con": "+5", + "wis": "+2" + }, + "skill": { + "perception": "+3", + "stealth": "+2", + "survival": "+3" + }, + "senses": [ + "darkvision 20 ft." + ], + "passive": 14, + "cr": "8", + "page": 124, + "trait": [ + { + "name": "Top Triassic Predator", + "entries": [ + "Erythrosuchus was the top predator of its time, but only predated upon animals a similar size or smaller than itself. Erythrosuchus has advantage on attacks against Medium and Large creatures, but disadvantage on attacks against creatures of any other size category." + ] + }, + { + "name": "Semi-arid Inhabitant", + "entries": [ + "Erythrosuchus only needs to drink water once every few weeks." + ] + }, + { + "name": "Unknown Predatory Style", + "entries": [ + "If Erythrosuchus chooses the dash action, it may still make a single attack with its Monstrous Jaw as a bonus action." + ] + }, + { + "name": "Legendary Resistance (1/day)", + "entries": [ + "If Erythrosuchus fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Erythrosuchus chooses the attack action, it may make two Monstrous Jaw attacks." + ] + }, + { + "name": "Monstrous Jaw", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. A creature hit by this attack is {@condition grappled} (escape {@dc 16}). While Erythrosuchus is grappling a creature, it can only target that creature with its attacks." + ] + } + ], + "legendary": [ + { + "name": "Ripping Thrash", + "entries": [ + "Erythrosuchus thrashes from side to side. If it is currently grappling a creature in its jaws, that creature must succeed a {@dc 16} Strength saving throw or take {@damage 4d6} slashing damage. On a success, they take half as much damage." + ] + }, + { + "name": "Drag Away", + "entries": [ + "Erythrosuchus may move up to 20 ft., dragging a grappled creature along with it. Any creature grappled by Erythrosuchus is moved with it." + ] + } + ], + "legendaryActions": 1, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "Travelin' through the desert, we had had three nights of restless campin'. The sounds of huge bellowin' creatures filled every night, making sleep difficult and worrisome. On the dawn of the fourth day, we had the misfortune to bein' awoken by one of the beasts tryin' to drag away our paladin. She, weirdly, sleeps in her armour and we had mocked her for it before. That night it likely saved her though. The thin' was huge and bizarre lookin'. It had a gigantic head with a fearsome bite, but smaller body – almost comical. As we struck at it, it thrashed from side to side, and opened its maw to bare its teeth – thankfully droppin' our friend." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Erythrosuchus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Erythrosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Tough Scaly Hide" + ] + } + ], + "hp": { + "formula": "14d10 + 66", + "average": 136 + }, + "speed": { + "walk": 25 + }, + "str": 19, + "dex": 12, + "con": 14, + "int": 3, + "wis": 8, + "cha": 6, + "save": { + "con": "+5", + "wis": "+2" + }, + "skill": { + "perception": "+3", + "stealth": "+2", + "survival": "+3" + }, + "senses": [ + "darkvision 20 ft." + ], + "passive": 14, + "cr": "9", + "page": 124, + "trait": [ + { + "name": "Top Triassic Predator", + "entries": [ + "Erythrosuchus was the top predator of its time, but only predated upon animals a similar size or smaller than itself. Erythrosuchus has advantage on attacks against Medium and Large creatures, but disadvantage on attacks against creatures of any other size category." + ] + }, + { + "name": "Semi-arid Inhabitant", + "entries": [ + "Erythrosuchus only needs to drink water once every few weeks." + ] + }, + { + "name": "Unknown Predatory Style", + "entries": [ + "If Erythrosuchus chooses the dash action, it may still make a single attack with its Monstrous Jaw as a bonus action." + ] + }, + { + "name": "Legendary Resistance (1/day)", + "entries": [ + "If Erythrosuchus fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Maw of Madness", + "entries": [ + "Any creature hit by Erythrosuchus' Monstrous Jaw attack must succeed a {@dc 12} Wisdom saving throw or have their Intelligence score temporarily reduced to 3 for 1 minute. During this time, they may only act on instincts, their proficiency bonus is 0, and they cannot speak, read, write, or understand language." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Erythrosuchus chooses the attack action, it may make two Monstrous Jaw attacks." + ] + }, + { + "name": "Monstrous Jaw", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage. A creature hit by this attack is {@condition grappled} (escape {@dc 16}). While Erythrosuchus is grappling a creature, it can only target that creature with its attacks." + ] + } + ], + "legendary": [ + { + "name": "Ripping Thrash", + "entries": [ + "Erythrosuchus thrashes from side to side. If it is currently grappling a creature in its jaws, that creature must succeed a {@dc 16} Strength saving throw or take {@damage 4d6} slashing damage. On a success, they take half as much damage." + ] + }, + { + "name": "Drag Away", + "entries": [ + "Erythrosuchus may move up to 20 ft., dragging a grappled creature along with it. Any creature grappled by Erythrosuchus is moved with it." + ] + } + ], + "legendaryActions": 1, + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "strength", + "wisdom" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "Travelin' through the desert, we had had three nights of restless campin'. The sounds of huge bellowin' creatures filled every night, making sleep difficult and worrisome. On the dawn of the fourth day, we had the misfortune to bein' awoken by one of the beasts tryin' to drag away our paladin. She, weirdly, sleeps in her armour and we had mocked her for it before. That night it likely saved her though. The thin' was huge and bizarre lookin'. It had a gigantic head with a fearsome bite, but smaller body – almost comical. As we struck at it, it thrashed from side to side, and opened its maw to bare its teeth – thankfully droppin' our friend." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Falcatakely", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod, Avialan)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "1d4", + "average": 2 + }, + "speed": { + "walk": 5, + "fly": 40 + }, + "str": 2, + "dex": 14, + "con": 2, + "int": 5, + "wis": 14, + "cha": 16, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+5", + "perception": "+6", + "stealth": "+3", + "survival": "+4" + }, + "passive": 16, + "cr": "0", + "page": 126, + "trait": [ + { + "name": "Fruitbringer", + "entries": [ + "When Falcatakely is first encountered, it will always carry a berry or fruit in its mouth. If players approach it, it will fly to a nearby tree or bush, revealing an abundance of delicious fruits/berries that can provide rations for four people for up to two days." + ] + }, + { + "name": "Morning Chorus", + "entries": [ + "As dawn breaks, Falcatakely makes loud chirping noises that can be heard for up to 300 ft." + ] + }, + { + "name": "Island Isolation", + "entries": [ + "Falcatakely found on an island will be different colours from, and produce a different chorus to, those found on the mainland." + ] + } + ], + "action": [ + { + "name": "Recurved Peck", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "coastal" + ], + "fluff": { + "entries": [ + "The mornin' chorus in this region was much more vibrant than most areas. It didn't take long for us to find out why, since the culprit was such a beautiful beastie. A stunnin', vividly-patterned bird with a long curved beak. Friendly thin' – seemed to have a fondness of fruits if I recall." + ] + }, + "hasFluff": true + }, + { + "name": "Falcatakely (Magical Variant)", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod, Avialan)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "1d4", + "average": 2 + }, + "speed": { + "walk": 5, + "fly": 40 + }, + "str": 2, + "dex": 14, + "con": 2, + "int": 5, + "wis": 14, + "cha": 16, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+5", + "perception": "+6", + "stealth": "+3", + "survival": "+4" + }, + "passive": 16, + "cr": "0", + "page": 126, + "trait": [ + { + "name": "Fruitbringer", + "entries": [ + "When Falcatakely is first encountered, it will always carry a berry or fruit in its mouth. If players approach it, it will fly to a nearby tree or bush, revealing an abundance of delicious fruits/berries that can provide rations for four people for up to two days." + ] + }, + { + "name": "Morning Chorus", + "entries": [ + "As dawn breaks, Falcatakely makes loud chirping noises that can be heard for up to 300 ft." + ] + }, + { + "name": "Island Isolation", + "entries": [ + "Falcatakely found on an island will be different colours from, and produce a different chorus to, those found on the mainland." + ] + }, + { + "name": "Bountiful Harvest", + "entries": [ + "Falcatakely radiate druidic energies and their presence increases the yield of all surrounding plants. If Falcatakely is present in an environment for more than a week, all plants in the local region double the amount of fruit, berries, and flowers they produce. This effect diminishes and productivity returns to normal over the course of a week if Falcatakely leaves the area.", + "Islands inhabited by colonies of many Falcatakely are usually tropical paradises." + ] + }, + { + "name": "Familiar", + "entries": [ + "Falcatakely may be used as a familiar via the {@spell Find Familiar} spell or any similar effect. If you do so, we recommend that its Fruitbringer ability only activates each time it is summoned in a new area." + ] + } + ], + "action": [ + { + "name": "Recurved Peck", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "coastal" + ], + "fluff": { + "entries": [ + "The mornin' chorus in this region was much more vibrant than most areas. It didn't take long for us to find out why, since the culprit was such a beautiful beastie. A stunnin', vividly-patterned bird with a long curved beak. Friendly thin' – seemed to have a fondness of fruits if I recall." + ] + }, + "hasFluff": true + }, + { + "name": "Garjainia", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Erythrosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "7d6 + 17", + "average": 38 + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "cr": "1", + "page": 129, + "trait": [ + { + "name": "Lock Jaw", + "entries": [ + "If Garjainia hits a creature with its Over-Sized Bite attack, it can opt to grasp onto it. While grasping, if either Garjainia or the hit creature attempts to move, they must make contested Strength checks. Whichever creature loses the contested Strength check has its speed reduced to 0 until its next turn. If Garjainia or the grasped creature moves, the other moves with it (without using any of its own movement) and is considered to be occupying the same space as it.", + "As an action, the hit creature may make a {@dc 14} Strength saving throw to remove Garjainia, ending this effect and pushing Garjainia 5 ft. directly away from it on a success. Alternatively, Garjainia may choose to end this effect at any time." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia can dash as a bonus action." + ] + } + ], + "action": [ + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", + "When a creature is hit by this attack, roll a {@dice 1d3} and consult the list below, applying the effect to the hit creature so long as Garjainia is grasping it (see Lock Jaw):", + "1. Bitten body. The creature suffers an additional 4 ({@damage 1d4 + 2}) piercing damage at the start of its turn.", + "2. Bitten arm. Melee, ranged, and spell attacks made by the creature are at disadvantage.", + "3. Bitten leg. Halve the current speed of the creature.", + "Garjainia can only cause one of these effects at a time." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "One of the thin's I love most about our journeys is when we catch a glimpse of an animal and it doesn't know we're watchin' it." + ] + }, + "hasFluff": true + }, + { + "name": "Garjainia (Swarm)", + "size": [ + "M" + ], + "type": { + "type": "swarm of Small beasts", + "swarmSize": "S", + "note": "(Erythrosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "38d6 + 76", + "average": 190 + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "6", + "page": 130, + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia (Swarm) can dash as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + ] + }, + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage. A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "A group of Garjainia that aggregates to attack large prey, essentially forming a swarm capable of mobbing and disabling party members." + ] + }, + "hasFluff": true + }, + { + "name": "Garjainia (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Erythrosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "7d6 + 17", + "average": 38 + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "cr": "1", + "page": 129, + "trait": [ + { + "name": "Lock Jaw", + "entries": [ + "If Garjainia hits a creature with its Over-Sized Bite attack, it can opt to grasp onto it. While grasping, if either Garjainia or the hit creature attempts to move, they must make contested Strength checks. Whichever creature loses the contested Strength check has its speed reduced to 0 until its next turn. If Garjainia or the grasped creature moves, the other moves with it (without using any of its own movement) and is considered to be occupying the same space as it.", + "As an action, the hit creature may make a {@dc 14} Strength saving throw to remove Garjainia, ending this effect and pushing Garjainia 5 ft. directly away from it on a success. Alternatively, Garjainia may choose to end this effect at any time." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia can dash as a bonus action." + ] + }, + { + "name": "Piranha-like Swarm", + "entries": [ + "If you wish, you may treat a group of 4-5 Garjainia as a CR 6 swarm (see the Garjainia (Swarm) stat block)." + ] + }, + { + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a {@dice 1d20}. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } + ], + "action": [ + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage.", + "When a creature is hit by this attack, roll a {@dice 1d3} and consult the list below, applying the effect to the hit creature so long as Garjainia is grasping it (see Lock Jaw):", + "1. Bitten body. The creature suffers an additional 4 ({@damage 1d4 + 2}) piercing damage at the start of its turn.", + "2. Bitten arm. Melee, ranged, and spell attacks made by the creature are at disadvantage.", + "3. Bitten leg. Halve the current speed of the creature.", + "Garjainia can only cause one of these effects at a time." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "One of the thin's I love most about our journeys is when we catch a glimpse of an animal and it doesn't know we're watchin' it." + ] + }, + "hasFluff": true + }, + { + "name": "Garjainia (Swarm) (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "swarm of Small beasts", + "swarmSize": "S", + "note": "(Erythrosuchid)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "38d6 + 76", + "average": 190 + }, + "speed": { + "walk": 20 + }, + "str": 14, + "dex": 11, + "con": 10, + "int": 3, + "wis": 10, + "cha": 8, + "save": { + "str": "+3", + "dex": "+2", + "con": "+1" + }, + "skill": { + "stealth": "+2", + "survival": "+2" + }, + "passive": 11, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "6", + "page": 130, + "trait": [ + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "High-Gait Scramble {@recharge 4}", + "entries": [ + "Garjainia (Swarm) can dash as a bonus action." + ] + }, + { + "name": "Power Syphon", + "entries": [ + "Each time a creature is hit by Over-Sized Bite attack, roll a {@dice 1d20}. On a roll of 1-10, nothing happens. On a roll of 11-20, the hit creature expends one unused spell slot (determined at random)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Garjainia (Swarm) chooses the attack action, it may make four Over-Sized Bite attacks." + ] + }, + { + "name": "Over-Sized Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage. A creature hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 1d4 + 2} piercing damage and be {@condition grappled} (escape {@dc 14})." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "A group of Garjainia that aggregates to attack large prey, essentially forming a swarm capable of mobbing and disabling party members." + ] + }, + "hasFluff": true + }, + { + "name": "Giraffatitan", + "size": [ + "G" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scales and Skin" + ] + } + ], + "hp": { + "formula": "11d20 + 136", + "average": 246 + }, + "speed": { + "walk": 15 + }, + "str": 25, + "dex": 3, + "con": 23, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "str": "+8", + "con": "+8", + "wis": "+3" + }, + "skill": { + "intimidation": "+4", + "perception": "+2", + "survival": "+2" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "cr": "9", + "page": 131, + "trait": [ + { + "name": "Overview", + "entries": [ + "Giraffatitan has advantage on Perception checks that involve sight." + ] + }, + { + "name": "Enormous", + "entries": [ + "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage. A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "B", + "P" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "grassland", + "forest", + "coastal" + ], + "fluff": { + "entries": [ + "The heat had been gettin' to us pretty bad and we'd start'd to run low on water. Headin' down to the coast seemed like a good idea at the time. There, we could boil some of the salt water and condense out somethin' fresh to drink. At first, we couldn't make out the gigantic forms on the horizon. The blarin' sun hazin' our view. When we got a bit closer, we saw em—towerin' sauropods traipsin' through the waves to keep cool and scavengin' what few plants grew on the coast. Aproachin' was a bad decision. They was pretty defensive of their feedin' patch and boy, those things can't half give ya a whack when they wanna." + ] + }, + "hasFluff": true + }, + { + "name": "Giraffatitan (Magical Variant)", + "size": [ + "G" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scales and Skin" + ] + } + ], + "hp": { + "formula": "11d20 + 136", + "average": 246 + }, + "speed": { + "walk": 15 + }, + "str": 25, + "dex": 3, + "con": 23, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "str": "+8", + "con": "+8", + "wis": "+3" + }, + "skill": { + "intimidation": "+4", + "perception": "+2", + "survival": "+2" + }, + "passive": 14, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "cr": "11", + "page": 131, + "trait": [ + { + "name": "Overview", + "entries": [ + "Giraffatitan has advantage on Perception checks that involve sight." + ] + }, + { + "name": "Enormous", + "entries": [ + "Giraffatitan has resistance to non-magical bludgeoning, piercing, and slashing damage (included above). Giraffatitan has advantage on saving throws to resist being knocked {@condition prone} and {@condition paralyzed}, but automatically fails any Dexterity saving throw." + ] + }, + { + "name": "Evolutionary Arms Race", + "entries": [ + "Each time Giraffatitan is hit by an attack or fails a saving throw, roll on the Minor Mutation Table (page 218) and apply the result to Giraffatitan, rerolling if Giraffatitan already has the effect that the mutation would confer.", + "Alternatively, instead of using the Minor Mutation Table you may increase the range of both of Giraffatitan's attacks by 5 ft.", + "Giraffatitan gains the mutation or increased attack range for 1 hour." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Giraffatitan chooses the attack action, it may make one Neck Sweep attack and one Chomp attack." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., up to three targets. {@h}21 ({@damage 2d10 + 10}) bludgeoning damage. A creature hit by this attack must succeed a {@dc 18} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Chomp", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d6 + 6}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "B", + "P" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "grassland", + "forest", + "coastal" + ], + "fluff": { + "entries": [ + "The heat had been gettin' to us pretty bad and we'd start'd to run low on water. Headin' down to the coast seemed like a good idea at the time. There, we could boil some of the salt water and condense out somethin' fresh to drink. At first, we couldn't make out the gigantic forms on the horizon. The blarin' sun hazin' our view. When we got a bit closer, we saw em—towerin' sauropods traipsin' through the waves to keep cool and scavengin' what few plants grew on the coast. Aproachin' was a bad decision. They was pretty defensive of their feedin' patch and boy, those things can't half give ya a whack when they wanna." + ] + }, + "hasFluff": true + }, + { + "name": "Iguanodon", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Ornithopod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "formula": "11d12 + 20", + "average": 86 + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 9, + "con": 14, + "int": 3, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "con": "+4", + "wis": "+6" + }, + "skill": { + "athletics": "+6", + "perception": "+6", + "survival": "+4" + }, + "passive": 16, + "cr": "4", + "page": 134, + "trait": [ + { + "name": "Bipedal Shift", + "entries": [ + "If Iguanodon chooses the Dash action, its base speed is increased to 40 ft. until the start of its next turn (dashing up to 80 ft.)." + ] + }, + { + "name": "Bellow Cheeks", + "entries": [ + "As a bonus action, Iguanodon may inflate its cheeks and create a loud bellowing sound. If it does, all other Iguanodon within 500 ft. become aware that it is in danger and will either flock to help, or flee the area." + ] + }, + { + "name": "Ossified Tendons", + "entries": [ + "Iguanodon has advantage on Strength saving throws." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Iguanodon chooses the attack action, it may make two Thumb Gore attacks and one Bulk Throw attack." + ] + }, + { + "name": "Thumb Gore", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Bulk Throw", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. Iguanodon throws its weight around. A creature hit by this attack must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. If Iguanodon misses with this attack, it must succeed a {@dc 10} Dexterity saving throw or be knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "One of the more common dinosaurs we encountered was those large ornithopods, Iguanodon. Easily recognisable by their large thumb spikes and grumpy attitude, they were a staple prey for all of the big predators in this area but rarely moved alone. If you wanted to pick a fight with one, you'd usually end up outnumbered. Fine if you're a big predatory dinosaur, less fine if you're a lil' adventurer. Despite their moderate size compared to other dinosaurs, these thin's were still pretty dangerous when they heft their weight around." + ] + }, + "hasFluff": true + }, + { + "name": "Iguanodon (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Ornithopod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "formula": "11d12 + 20", + "average": 86 + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 9, + "con": 14, + "int": 3, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "con": "+4", + "wis": "+6" + }, + "skill": { + "athletics": "+6", + "perception": "+6", + "survival": "+4" + }, + "passive": 16, + "cr": "4", + "page": 134, + "trait": [ + { + "name": "Bipedal Shift", + "entries": [ + "If Iguanodon chooses the Dash action, its base speed is increased to 40 ft. until the start of its next turn (dashing up to 80 ft.)." + ] + }, + { + "name": "Bellow Cheeks", + "entries": [ + "As a bonus action, Iguanodon may inflate its cheeks and create a loud bellowing sound. If it does, all other Iguanodon within 500 ft. become aware that it is in danger and will either flock to help, or flee the area." + ] + }, + { + "name": "Ossified Tendons", + "entries": [ + "Iguanodon has advantage on Strength saving throws." + ] + }, + { + "name": "Crystal Palace Horned History", + "entries": [ + "You may choose for Iguanodon to have a much more lizard-like appearance and a large, pointed horn on its snout instead of clawed thumbs. If you do, replace all instances of \"Thumb Gore\" in its stat block with \"Horn Gore\"." + ] + }, + { + "name": "The Bone Wars", + "entries": [ + "One of two greedy palaeontologists (Marsh or Cope) refuse to allow anyone to study Iguanodon's remains and have hidden explosives on every member of this species. If Iguanodon is slain, do not end combat. A loud ticking sound can be heard emanating from its remains and, after 2 rounds, they detonate with a large explosion.", + "Each creature within a 15 ft. radius of Iguanodon's remains must succeed a {@dc 12} Dexterity saving throw or take {@damage 3d6} fire damage and {@damage 3d6} bludgeoning damage. On a success they take half as much damage. Iguanodon's remains are then completely destroyed and irrecoverable." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Iguanodon chooses the attack action, it may make two Thumb Gore attacks and one Bulk Throw attack." + ] + }, + { + "name": "Thumb Gore", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Bulk Throw", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) bludgeoning damage. Iguanodon throws its weight around. A creature hit by this attack must succeed a {@dc 12} Strength saving throw or be knocked {@condition prone}. If Iguanodon misses with this attack, it must succeed a {@dc 10} Dexterity saving throw or be knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B", + "F" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "One of the more common dinosaurs we encountered was those large ornithopods, Iguanodon. Easily recognisable by their large thumb spikes and grumpy attitude, they were a staple prey for all of the big predators in this area but rarely moved alone. If you wanted to pick a fight with one, you'd usually end up outnumbered. Fine if you're a big predatory dinosaur, less fine if you're a lil' adventurer. Despite their moderate size compared to other dinosaurs, these thin's were still pretty dangerous when they heft their weight around." + ] + }, + "hasFluff": true + }, + { + "name": "Juravenator", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Fat and Fuzzy Feathers" + ] + } + ], + "hp": { + "formula": "1d6 + 1", + "average": 4 + }, + "speed": { + "walk": 20 + }, + "str": 4, + "dex": 13, + "con": 4, + "int": 4, + "wis": 10, + "cha": 8, + "save": { + "dex": "+3", + "con": "-1", + "wis": "+1" + }, + "skill": { + "perception": "+4", + "stealth": "+4", + "survival": "+2" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold" + ], + "cr": "0", + "page": 136, + "trait": [ + { + "name": "Nocturnal", + "entries": [ + "Juravenator has darkvision 120 ft. (included above) and can see as if in bright light up to 60 ft. It is generally only active at night." + ] + }, + { + "name": "Fatty Water-Wader", + "entries": [ + "Juravenator has resistance to cold damage (included above) and advantage on attacks against creatures submerged in water that are smaller than itself." + ] + }, + { + "name": "Quick Reflexes", + "entries": [ + "Juravenator can dash as a bonus action and has advantage on Dexterity saving throws and checks." + ] + } + ], + "action": [ + { + "name": "Quick Snap", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "coastal" + ], + "fluff": { + "entries": [ + "The third night that we camped along the riverbank, I was on first watch. After a few hours, I could feel myself noddin' off, so wandered down to the river's edge to splash myself with some water. It were deathly quiet, bar the chirpin' of crickets. As I crouched down into the water, I saw the shine of a tiny pair of eyes off in the reeds a few feet ahead. It was some kind of small theropod pluckin' minnows out of the water. I took a step forward to try and get a closer look, but the slosh of me foot spooked it, and it darted off into the night." + ] + }, + "senseTags": [ + "SD" + ], + "hasFluff": true + }, + { + "name": "Juravenator (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Fat and Fuzzy Feathers" + ] + } + ], + "hp": { + "formula": "2d6 + 2", + "average": 8 + }, + "speed": { + "walk": 40 + }, + "str": 4, + "dex": 13, + "con": 4, + "int": 4, + "wis": 10, + "cha": 8, + "save": { + "dex": "+3", + "con": "-1", + "wis": "+1" + }, + "skill": { + "perception": "+4", + "stealth": "+4", + "survival": "+2" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 15, + "resist": [ + "cold", + "bludgeoning" + ], + "cr": "1/8", + "page": 136, + "trait": [ + { + "name": "Nocturnal", + "entries": [ + "Juravenator has darkvision 120 ft. (included above) and can see as if in bright light up to 60 ft. It is generally only active at night." + ] + }, + { + "name": "Fatty Water-Wader", + "entries": [ + "Juravenator has resistance to cold damage (included above) and advantage on attacks against creatures submerged in water that are smaller than itself." + ] + }, + { + "name": "Quick Reflexes", + "entries": [ + "Juravenator can dash as a bonus action and has advantage on Dexterity saving throws and checks." + ] + }, + { + "name": "Adult Form: Borb", + "entries": [ + "Juravenator has a chubby and puffed-up feathered appearance. Its hit points are doubled, movement speed is doubled, to-hit bonus is doubled, and its damage becomes {@dice 1d4}. Juravenator gains resistance to bludgeoning damage and its size category is Small." + ] + }, + { + "name": "Familiar", + "entries": [ + "Alternatively, you can choose to not increase Juravenator's CR and remove the Adult Form: Borb optional rule. Juravenator may then be used as a familiar via the {@spell Find Familiar} spell or any similar effect. If you wish, it may still maintain the appearance described in Adult Form: Borb." + ] + } + ], + "action": [ + { + "name": "Quick Snap", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "coastal" + ], + "fluff": { + "entries": [ + "The third night that we camped along the riverbank, I was on first watch. After a few hours, I could feel myself noddin' off, so wandered down to the river's edge to splash myself with some water. It were deathly quiet, bar the chirpin' of crickets. As I crouched down into the water, I saw the shine of a tiny pair of eyes off in the reeds a few feet ahead. It was some kind of small theropod pluckin' minnows out of the water. I took a step forward to try and get a closer look, but the slosh of me foot spooked it, and it darted off into the night." + ] + }, + "senseTags": [ + "SD" + ], + "hasFluff": true + }, + { + "name": "Kentrosaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Spiked & Plated Osteoderms" + ] + } + ], + "hp": { + "formula": "7d10 + 25", + "average": 60 + }, + "speed": { + "walk": 25 + }, + "str": 16, + "dex": 8, + "con": 12, + "int": 3, + "wis": 14, + "cha": 8, + "save": { + "con": "+4", + "wis": "+5" + }, + "skill": { + "intimidation": "+2", + "perception": "+4", + "survival": "+3" + }, + "passive": 13, + "cr": "3", + "page": 138, + "trait": [ + { + "name": "Reactionary Strike", + "entries": [ + "When Kentrosaurus is hit by a melee attack, it can use its reaction to make a single Thagomise attack at the creature that attacked it." + ] + }, + { + "name": "Sexually Dimorphic", + "entries": [ + "Male and female Kentrosaurus differ in appearance. In a herd of 3 or more Kentrosaurus, select 1-2 animals to be male. They are a different colour than the females." + ] + }, + { + "name": "Vicious Defences", + "entries": [ + "A creature damaged by an attack made by Kentrosaurus using its Reactionary Strike must succeed a {@dc 14} Charisma saving throw or become {@condition frightened} of Kentrosaurus for 1 minute. At the end of that creature's turn, it may repeat the saving throw. On a successful save it is no longer {@condition frightened} of Kentrosaurus and is immune to Vicious Defences for 24 hours." + ] + }, + { + "name": "Anterior-Facing Spikes", + "entries": [ + "A creature attacking Kentrosaurus does not gain advantage for any ability or effect that would grant them advantage on attacks for outnumbering or flanking Kentrosaurus." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Kentrosaurus chooses the attack action, it can make two Thagomise attacks, or a single Tailsweep attack." + ] + }, + { + "name": "Thagomise", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." + ] + }, + { + "name": "Tailsweep", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., up to three targets. {@h}8 ({@damage 1d10 + 3}) piercing damage. A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "charisma", + "strength" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "We suggest Kentrosaurus be portrayed as a gregarious (grouping) animal, moving in small herds between feeding spots. When encountered by a party, they should be alert but not necessarily aggressive, with the dominant animal making its presence clear and visible." + ] + }, + "hasFluff": true + }, + { + "name": "Kentrosaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Spiked & Plated Osteoderms" + ] + } + ], + "hp": { + "formula": "7d10 + 25", + "average": 60 + }, + "speed": { + "walk": 25 + }, + "str": 16, + "dex": 8, + "con": 12, + "int": 3, + "wis": 14, + "cha": 8, + "save": { + "con": "+4", + "wis": "+5" + }, + "skill": { + "intimidation": "+2", + "perception": "+4", + "survival": "+3" + }, + "passive": 13, + "cr": "3", + "page": 138, + "trait": [ + { + "name": "Reactionary Strike", + "entries": [ + "When Kentrosaurus is hit by a melee attack, it can use its reaction to make a single Thagomise attack at the creature that attacked it." + ] + }, + { + "name": "Sexually Dimorphic", + "entries": [ + "Male and female Kentrosaurus differ in appearance. In a herd of 3 or more Kentrosaurus, select 1-2 animals to be male. They are a different colour than the females." + ] + }, + { + "name": "Vicious Defences", + "entries": [ + "A creature damaged by an attack made by Kentrosaurus using its Reactionary Strike must succeed a {@dc 14} Charisma saving throw or become {@condition frightened} of Kentrosaurus for 1 minute. At the end of that creature's turn, it may repeat the saving throw. On a successful save it is no longer {@condition frightened} of Kentrosaurus and is immune to Vicious Defences for 24 hours." + ] + }, + { + "name": "Anterior-Facing Spikes", + "entries": [ + "A creature attacking Kentrosaurus does not gain advantage for any ability or effect that would grant them advantage on attacks for outnumbering or flanking Kentrosaurus." + ] + }, + { + "name": "The Hoodening", + "entries": [ + "Channelling Kentish folklore, Kentrosaurus is able to magically disguise itself as a horse. It will appear to be a wild horse to any observer. The disguise can be discerned by a DC 15 Investigation check, or is revealed when Kentrosaurus attacks.", + "While Kentrosaurus is disguised as a horse, any creature that attempts to mount or ride it suffers {@damage 2d10} piercing damage and the disguise is revealed. If a creature otherwise attempts to touch Kentrosaurus, they take {@damage 1d4} piercing damage and are made aware that something is amiss." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Kentrosaurus chooses the attack action, it can make two Thagomise attacks, or a single Tailsweep attack." + ] + }, + { + "name": "Thagomise", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d12 + 3}) piercing damage." + ] + }, + { + "name": "Tailsweep", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., up to three targets. {@h}8 ({@damage 1d10 + 3}) piercing damage. A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "charisma", + "strength" + ], + "conditionInflict": [ + "frightened", + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "We suggest Kentrosaurus be portrayed as a gregarious (grouping) animal, moving in small herds between feeding spots. When encountered by a party, they should be alert but not necessarily aggressive, with the dominant animal making its presence clear and visible." + ] + }, + "hasFluff": true + }, + { + "name": "Klobiodon", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Skin" + ] + } + ], + "hp": { + "formula": "1d6 + 3", + "average": 6 + }, + "speed": { + "walk": 5, + "fly": 30 + }, + "str": 3, + "dex": 13, + "con": 3, + "int": 4, + "wis": 8, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+0" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+0", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "passive": 13, + "cr": "1/8", + "page": 140, + "trait": [ + { + "name": "Snatch Feeder", + "entries": [ + "If Klobiodon is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Tooth Cage", + "entries": [ + "If Klobiodon hits a creature with its Toothed Gnaw attack, Klobiodon can opt to grasp onto it. Whenever that creature moves, Klobiodon moves with it (without using any of its own movement) and is considered to be occupying the same space as it. While grasping onto a creature, Klobiodon's AC is 10.", + "As an action, the hit creature may make a {@dc 8} Strength saving throw to remove Klobiodon, ending this effect and pushing Klobiodon 5 ft. directly away from it on a success. Alternatively, Klobiodon may choose to end this effect at any time.", + "A creature with Klobiodon grasping onto it has its movement speed reduced by 5 ft. and takes {@damage 1d2} piercing damage at the start of its turn. These effects are cumulative if more than one Klobiodon is grasping a single creature." + ] + } + ], + "action": [ + { + "name": "Toothed Gnaw", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "This whole area was filled with lil' fish-snatching pterosaurs. They kept their distance from us – I guess they're used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyin' and fascinatin' to observe perchin' on rocks. They fed by flyin' low over the water and quickly dippin' their heads in, nabbin' unaware fish. Nifty stuff." + ] + }, + "hasFluff": true + }, + { + "name": "Klobiodon (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Skin" + ] + } + ], + "hp": { + "formula": "1d6 + 3", + "average": 6 + }, + "speed": { + "walk": 5, + "fly": 30 + }, + "str": 3, + "dex": 13, + "con": 3, + "int": 4, + "wis": 8, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+0" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+0", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "passive": 13, + "cr": "1/8", + "page": 140, + "trait": [ + { + "name": "Snatch Feeder", + "entries": [ + "If Klobiodon is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Tooth Cage", + "entries": [ + "If Klobiodon hits a creature with its Toothed Gnaw attack, Klobiodon can opt to grasp onto it. Whenever that creature moves, Klobiodon moves with it (without using any of its own movement) and is considered to be occupying the same space as it. While grasping onto a creature, Klobiodon's AC is 10.", + "As an action, the hit creature may make a {@dc 8} Strength saving throw to remove Klobiodon, ending this effect and pushing Klobiodon 5 ft. directly away from it on a success. Alternatively, Klobiodon may choose to end this effect at any time.", + "A creature with Klobiodon grasping onto it has its movement speed reduced by 5 ft. and takes {@damage 1d2} piercing damage at the start of its turn. These effects are cumulative if more than one Klobiodon is grasping a single creature." + ] + }, + { + "name": "Hiding in Plain Sight", + "entries": [ + "Klobiodon's fossils sat unassigned to a new species for decades in a museum drawer. As long as Klobiodon is motionless, it is invisible. In the first round of combat, if Klobiodon was invisible at the start of the round, its Toothed Gnaw deals an additional {@damage 1d4} piercing damage this round." + ] + } + ], + "action": [ + { + "name": "Toothed Gnaw", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}2 ({@damage 1d4}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "This whole area was filled with lil' fish-snatching pterosaurs. They kept their distance from us – I guess they're used to being plucked off of the ground by small predators. Still, beautiful creatures to see flyin' and fascinatin' to observe perchin' on rocks. They fed by flyin' low over the water and quickly dippin' their heads in, nabbin' unaware fish. Nifty stuff." + ] + }, + "hasFluff": true + }, + { + "name": "Kulindadromeus", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Neornithischian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scales and Protofeathers" + ] + } + ], + "hp": { + "formula": "1d6 + 4", + "average": 7 + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 12, + "con": 6, + "int": 4, + "wis": 7, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+0" + }, + "skill": { + "perception": "+6", + "stealth": "+3", + "survival": "+6" + }, + "senses": [ + "darkvision 40 ft." + ], + "passive": 16, + "cr": "1/4", + "page": 142, + "trait": [ + { + "name": "River Skulker", + "entries": [ + "Kulindadromeus has advantage on Stealth checks while in thick foliage and can attempt to hide in sparse foliage or shallow water that would normally be too exposed to hide in. It also has darkvision 40 ft. and a passive Perception of 16 (both included above)." + ] + }, + { + "name": "Protofeathered Wader", + "entries": [ + "Reduce any cold damage Kulindadromeus takes by {@dice 1d4} and it is not slowed by muddy difficult terrain." + ] + } + ], + "action": [ + { + "name": "Beaked Chomp", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "swamp" + ], + "fluff": { + "entries": [ + "One of the thin's I love most about our journeys is when we catch a glimpse of an animal and it doesn't know we're watchin' it. We get to see thin's that no one else has ever seen. We spotted one lil' group of ornithopod dinosaurs in a small forest clearin', preparin' to make nests. They were kickin' back the leaf litter and usin' their lil' beaks to pick up the remainin' leaves. Covered in soft downy fuzz, they were the cutest lil' critters you could imagine, peepin' away at each other as they squabbled for space." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Kulindadromeus (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Neornithischian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Scales and Protofeathers" + ] + } + ], + "hp": { + "formula": "1d6 + 4", + "average": 7 + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 12, + "con": 6, + "int": 4, + "wis": 7, + "cha": 8, + "save": { + "dex": "+3", + "wis": "+0" + }, + "skill": { + "perception": "+6", + "stealth": "+3", + "survival": "+6" + }, + "senses": [ + "darkvision 40 ft." + ], + "passive": 16, + "cr": "1/4", + "page": 142, + "trait": [ + { + "name": "River Skulker", + "entries": [ + "Kulindadromeus has advantage on Stealth checks while in thick foliage and can attempt to hide in sparse foliage or shallow water that would normally be too exposed to hide in. It also has darkvision 40 ft. and a passive Perception of 16 (both included above)." + ] + }, + { + "name": "Protofeathered Wader", + "entries": [ + "Reduce any cold damage Kulindadromeus takes by {@dice 1d4} and it is not slowed by muddy difficult terrain." + ] + }, + { + "name": "Progenitor of Giants", + "entries": [ + "Kulindadromeus is among the first of the major herbivore lineage Ornithischia. All other herbivores within this lineage (Heterodontosaurs, Stegosaurs, Ankylosaurs, Iguanodontids, Hadrosaurs, etc. (e.g. Bolong (48), Iguanodon (135), Kentrosaurus (139), Scelidosaurus (172), Struthiosaurus (93), and Zuul (188) in this book)) treat Kulindadromeus as a close relative and will protect it with their lives. They will ward off any threats to Kulindadromeus and ensure that it can feed safely." + ] + } + ], + "action": [ + { + "name": "Beaked Chomp", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest", + "swamp" + ], + "fluff": { + "entries": [ + "One of the thin's I love most about our journeys is when we catch a glimpse of an animal and it doesn't know we're watchin' it. We get to see thin's that no one else has ever seen. We spotted one lil' group of ornithopod dinosaurs in a small forest clearin', preparin' to make nests. They were kickin' back the leaf litter and usin' their lil' beaks to pick up the remainin' leaves. Covered in soft downy fuzz, they were the cutest lil' critters you could imagine, peepin' away at each other as they squabbled for space." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Leptonectes", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Ichthyosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Slick Skin" + ] + } + ], + "hp": { + "formula": "12d10 + 16", + "average": 76 + }, + "speed": { + "walk": 0, + "swim": 60 + }, + "str": 13, + "dex": 15, + "con": 13, + "int": 3, + "wis": 10, + "cha": 7, + "save": { + "dex": "+6", + "con": "+3" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+4", + "perception": "+4", + "stealth": "+3", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "resist": [ + "cold", + "thunder" + ], + "cr": "4", + "page": 145, + "trait": [ + { + "name": "Deep Diver", + "entries": [ + "Leptonectes can hold its breath for 2 hours and has resistance to cold and thunder damage (included above)." + ] + }, + { + "name": "Large Fusiform", + "entries": [ + "While in water, Leptonectes cannot be {@condition grappled} by creatures smaller than itself and is immune to the spell {@spell Tidal Wave} (or similar effects)." + ] + } + ], + "action": [ + { + "name": "Snout Skewer", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage.", + "If Leptonectes swam at least 40 ft. in a straight line before using this attack this turn, it deals an additional {@damage 2d6} piercing damage." + ] + }, + { + "name": "Giant Paddle Slap", + "entries": [ + "Each other creature within 5 ft. of Leptonectes must succeed a {@dc 11} Constitution saving throw or take {@damage 1d8} bludgeoning damage and {@damage 1d8} thunder damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B", + "T" + ], + "savingThrowForced": [ + "constitution" + ], + "environment": [ + "underwater" + ], + "fluff": { + "entries": [ + "After a couple days at sea, I'd become restless in the night and decided to sit up on deck for a few hours. The calm breeze blowin' and rockin' boat was pretty soothin'. I noticed the sound of rollin' splashes starboard and decided to take a peek. The waters were dully lit by bioluminescent jellies and in the murk, I could see several large dolphin-like shapes dartin' between the shadows and occasionally snappin' up a jelly or two. They were ichthyosaurs, feedin' in the moonlight and unbothered by our presence." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Leptonectes (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Ichthyosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Slick Skin" + ] + } + ], + "hp": { + "formula": "12d10 + 16", + "average": 76 + }, + "speed": { + "walk": 0, + "swim": 60 + }, + "str": 13, + "dex": 15, + "con": 13, + "int": 3, + "wis": 10, + "cha": 7, + "save": { + "dex": "+6", + "con": "+3" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+4", + "perception": "+4", + "stealth": "+3", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "resist": [ + "cold", + "thunder" + ], + "cr": "5", + "page": 145, + "trait": [ + { + "name": "Deep Diver", + "entries": [ + "Leptonectes can hold its breath for 2 hours and has resistance to cold and thunder damage (included above)." + ] + }, + { + "name": "Large Fusiform", + "entries": [ + "While in water, Leptonectes cannot be {@condition grappled} by creatures smaller than itself and is immune to the spell {@spell Tidal Wave} (or similar effects)." + ] + }, + { + "name": "Grimace", + "entries": [ + "Leptonectes has a downturned jaw, giving it the appearance of having a permanent grimace or sneer.", + "As an action, Leptonectes can draw upon this feature, radiating displeasure in a magical aura. Each other creature within 20 ft. that can see Leptonectes must succeed a {@dc 11} Charisma saving throw or be {@condition incapacitated} until the end of their next turn." + ] + } + ], + "action": [ + { + "name": "Snout Skewer", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage.", + "If Leptonectes swam at least 40 ft. in a straight line before using this attack this turn, it deals an additional {@damage 2d6} piercing damage." + ] + }, + { + "name": "Giant Paddle Slap", + "entries": [ + "Each other creature within 5 ft. of Leptonectes must succeed a {@dc 11} Constitution saving throw or take {@damage 1d8} bludgeoning damage and {@damage 1d8} thunder damage." + ] + } + ], + "legendaryActions": 1, + "legendary": [ + { + "name": "Sneering Swipe", + "entries": [ + "Leptonectes may swim up to 5 ft. then make a Snout Skewer attack (this attack cannot benefit from the additional damage)." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B", + "T" + ], + "savingThrowForced": [ + "constitution", + "charisma" + ], + "conditionInflict": [ + "incapacitated" + ], + "environment": [ + "underwater" + ], + "fluff": { + "entries": [ + "After a couple days at sea, I'd become restless in the night and decided to sit up on deck for a few hours. The calm breeze blowin' and rockin' boat was pretty soothin'. I noticed the sound of rollin' splashes starboard and decided to take a peek. The waters were dully lit by bioluminescent jellies and in the murk, I could see several large dolphin-like shapes dartin' between the shadows and occasionally snappin' up a jelly or two. They were ichthyosaurs, feedin' in the moonlight and unbothered by our presence." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Mastodonsaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Amphibian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Moist Skin" + ] + } + ], + "hp": { + "formula": "11d10 + 35", + "average": 90 + }, + "speed": { + "walk": 10, + "swim": 30 + }, + "str": 18, + "dex": 8, + "con": 18, + "int": 2, + "wis": 12, + "cha": 7, + "save": { + "wis": "+3" + }, + "skill": { + "stealth": "+6", + "survival": "+3" + }, + "senses": [ + "blindsight 5 ft.", + "blindsight 30 ft. (in water)" + ], + "passive": 12, + "cr": "4", + "page": 146, + "trait": [ + { + "name": "Amphibious", + "entries": [ + "Mastodonsaurus can breathe in both air and water. When in water, it gains a +3 bonus to Dexterity saving throws." + ] + }, + { + "name": "Dermal Pressure Sensors", + "entries": [ + "While in water, Mastodonsaurus has a blindsight of 30 ft. (included above)." + ] + }, + { + "name": "Perfect Ambusher", + "entries": [ + "While motionless at the bottom of a body of water, Mastodonsaurus is indistinguishable from the sediment. If it attacks from this position, it is always considered to be first in the initiative order (regardless of all other abilities, like the Alert feat), has advantage on its first attack, and that attack deals an additional {@damage 1d10} piercing damage." + ] + } + ], + "action": [ + { + "name": "Tusked Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 14})." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "swamp", + "underwater" + ], + "fluff": { + "entries": [ + "The swamps are a particularly dangerous place to venture. Not only are they slow to wade through, but many nasty predators hide in the murky waters. One of the scarier ones is a giant amphibian that lies in wait, fully submerged and totally indistinguishable from the mud its squalorin' in. Those who have the misfortune to step too close are met with an explosion of tusked fury – water flyin' everywhere. Ambushes like this were painfully common and we lost a few good adventurers over the course of the weeks spent there." + ] + }, + "senseTags": [ + "B" + ], + "hasFluff": true + }, + { + "name": "Mastodonsaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Amphibian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Moist Skin" + ] + } + ], + "hp": { + "formula": "11d10 + 35", + "average": 90 + }, + "speed": { + "walk": 10, + "swim": 30 + }, + "str": 18, + "dex": 8, + "con": 18, + "int": 2, + "wis": 12, + "cha": 7, + "save": { + "wis": "+3" + }, + "skill": { + "stealth": "+6", + "survival": "+3" + }, + "senses": [ + "blindsight 5 ft.", + "blindsight 30 ft. (in water)" + ], + "passive": 12, + "cr": "5", + "page": 146, + "trait": [ + { + "name": "Amphibious", + "entries": [ + "Mastodonsaurus can breathe in both air and water. When in water, it gains a +3 bonus to Dexterity saving throws." + ] + }, + { + "name": "Dermal Pressure Sensors", + "entries": [ + "While in water, Mastodonsaurus has a blindsight of 30 ft. (included above)." + ] + }, + { + "name": "Perfect Ambusher", + "entries": [ + "While motionless at the bottom of a body of water, Mastodonsaurus is indistinguishable from the sediment. If it attacks from this position, it is always considered to be first in the initiative order (regardless of all other abilities, like the Alert feat), has advantage on its first attack, and that attack deals an additional {@damage 1d10} piercing damage." + ] + }, + { + "name": "Gurgling Energies", + "entries": [ + "When a creature is hit by Tusked Bite, it must succeed a {@dc 14} Constitution saving throw or take {@damage 1d8} damage. Roll a {@dice 1d4} and consult the list below to determine the type of damage this ability deals. Additionally, Mastodonsaurus gains immunity to that damage type until its next turn.", + "{@dice 1d4} | Type", + "1 | Fire", + "2 | Cold", + "3 | Lightning", + "4 | Force" + ] + } + ], + "action": [ + { + "name": "Tusked Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 14})." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "F", + "C", + "L", + "O" + ], + "savingThrowForced": [ + "constitution" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "swamp", + "underwater" + ], + "fluff": { + "entries": [ + "The swamps are a particularly dangerous place to venture. Not only are they slow to wade through, but many nasty predators hide in the murky waters. One of the scarier ones is a giant amphibian that lies in wait, fully submerged and totally indistinguishable from the mud its squalorin' in. Those who have the misfortune to step too close are met with an explosion of tusked fury – water flyin' everywhere. Ambushes like this were painfully common and we lost a few good adventurers over the course of the weeks spent there." + ] + }, + "senseTags": [ + "B" + ], + "hasFluff": true + }, + { + "name": "Megalosaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scales" + ] + } + ], + "hp": { + "formula": "11d10 + 46", + "average": 106 + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 14, + "con": 17, + "int": 4, + "wis": 14, + "cha": 12, + "save": { + "dex": "+3", + "wis": "+4" + }, + "skill": { + "intimidation": "+4", + "perception": "+3", + "stealth": "+3", + "survival": "+5" + }, + "passive": 14, + "cr": "4", + "page": 149, + "trait": [ + { + "name": "King of its Time", + "entries": [ + "Megalosaurus was the arch-predator of the British Bathonian. It has advantage on attacks against creatures that are the same size category as itself." + ] + }, + { + "name": "Scrotum humanum", + "entries": [ + "Megalosaurus takes triple damage from the cantrip {@spell Vicious Mockery}." + ] + } + ], + "action": [ + { + "name": "Combination Multiattack", + "entries": [ + "If Megalosaurus chooses the attack action, it may make two Predatory Strike attacks. However, each of those Predatory Strike attacks must choose a different damage type." + ] + }, + { + "name": "Predatory Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) damage (see below).", + "Megalosaurus lashes out with one of its myriad attacks - headbutting, clawing, biting, or lashing with its tail. When making a Predatory Strike, you can select either bludgeoning, piercing, or slashing as the damage type." + ] + } + ], + "legendary": [ + { + "name": "Rampant Thrashing", + "entries": [ + "Megalosaurus disengages and may move up to 10 ft." + ] + }, + { + "name": "Predatory Gile", + "entries": [ + "Megalosaurus positions itself to take down a target. Choose a creature it can see. If its next attack hits that creature, that creature is also knocked {@condition prone}." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "This is a beast that I'd read lots about in the ancient libraries of my university – the first dinosaur fossil ever described by scientists. When we first sighted it, I was all giddy with excitement. But, nothin' prepared me for how magnificent and deadly it was. It attacked without warnin' and unleashed a flurry of claws, teeth, kicks, and tail swipes. We were able to fend it off with some cold steel, but our cleric had a hearty job of healin' us up afterwards." + ] + }, + "hasFluff": true + }, + { + "name": "Megalosaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scales" + ] + } + ], + "hp": { + "formula": "11d10 + 46", + "average": 106 + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 14, + "con": 17, + "int": 4, + "wis": 14, + "cha": 12, + "save": { + "dex": "+3", + "wis": "+4" + }, + "skill": { + "intimidation": "+4", + "perception": "+3", + "stealth": "+3", + "survival": "+5" + }, + "passive": 14, + "cr": "5", + "page": 149, + "trait": [ + { + "name": "King of its Time", + "entries": [ + "Megalosaurus was the arch-predator of the British Bathonian. It has advantage on attacks against creatures that are the same size category as itself." + ] + }, + { + "name": "Scrotum humanum", + "entries": [ + "Megalosaurus takes triple damage from the cantrip {@spell Vicious Mockery}." + ] + }, + { + "name": "First of its Kind", + "entries": [ + "The first time a humanoid (including player characters) sees Megalosaurus while within 60 ft. of it, they are affected by a curse that causes them to momentarily lose all understanding of dinosaurs and other Mesozoic creatures (no save allowed). The curse persists for two rounds or until they take damage. For each creature afflicted, roll a {@dice 1d4} and consult the table below to determine how they behave:", + "1. Curious - The humanoid becomes unaware of any threat Megalosaurus poses. They cannot attack it or cast detrimental spells/cantrips against it and must move directly towards it if possible.", + "2. Threatened - On the humanoid's next turn, they must make a ranged or melee attack against Megalosaurus or cast a cantrip that targets it. If the humanoid has Multiattack, they instead only make a single attack.", + "3. Adoring - The humanoid must attempt to feed or heal Megalosaurus on their next turn. Megalosaurus can accept food as a reaction and will then prioritise killing other creatures over any that have fed it or healed it.", + "4. Terrified - The humanoid becomes {@condition frightened} of Megalosaurus." + ] + } + ], + "action": [ + { + "name": "Combination Multiattack", + "entries": [ + "If Megalosaurus chooses the attack action, it may make two Predatory Strike attacks. However, each of those Predatory Strike attacks must choose a different damage type." + ] + }, + { + "name": "Predatory Strike", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) damage (see below).", + "Megalosaurus lashes out with one of its myriad attacks - headbutting, clawing, biting, or lashing with its tail. When making a Predatory Strike, you can select either bludgeoning, piercing, or slashing as the damage type." + ] + } + ], + "legendary": [ + { + "name": "Rampant Thrashing", + "entries": [ + "Megalosaurus disengages and may move up to 10 ft." + ] + }, + { + "name": "Predatory Gile", + "entries": [ + "Megalosaurus positions itself to take down a target. Choose a creature it can see. If its next attack hits that creature, that creature is also knocked {@condition prone}." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "conditionInflict": [ + "prone", + "frightened" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "This is a beast that I'd read lots about in the ancient libraries of my university – the first dinosaur fossil ever described by scientists. When we first sighted it, I was all giddy with excitement. But, nothin' prepared me for how magnificent and deadly it was. It attacked without warnin' and unleashed a flurry of claws, teeth, kicks, and tail swipes. We were able to fend it off with some cold steel, but our cleric had a hearty job of healin' us up afterwards." + ] + }, + "hasFluff": true + }, + { + "name": "Mnyamawamtuka", + "size": [ + "H", + "G" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Scales and Sparse Osteoderms" + ] + } + ], + "hp": { + "formula": "5d20 + 86", + "average": 136 + }, + "speed": { + "walk": 20 + }, + "str": 24, + "dex": 6, + "con": 22, + "int": 3, + "wis": 10, + "cha": 12, + "save": { + "dex": "-5" + }, + "skill": { + "intimidation": "+2", + "survival": "+2" + }, + "passive": 12, + "cr": "5", + "page": 153, + "trait": [ + { + "name": "Speciose", + "entries": [ + "Early Titanosaurs diversified rapidly. Each time the party encounters a new Mnyamawamtuka (including this one), select or roll for an adaptation on the Minor Mutation Table (page 218). Apply that mutation to that Mnyamawamtuka. You do not need to increase Mnyamawamtuka's CR for the mutation gained." + ] + }, + { + "name": "Columnar Limbs", + "entries": [ + "Mnyamawamtuka's strong legs make it exceedingly difficult to topple. It has an additional +5 modifier and advantage on saving throws to avoid being knocked {@condition prone}. However, Mnyamawamtuka has a further -3 modifier (total -5, included above) and disadvantage on Dexterity saving throws." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Mnyamawamtuka chooses the attack action, it may make one Shovelling Bite attack and two Whipping Tail attacks." + ] + }, + { + "name": "Shovelling Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 15 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage.", + "Mnyamawamtuka's semi-spatulate shaped teeth pull at any target they bite. A creature hit by this attack must succeed a {@dc 15} Strength saving throw or drop an item it is wielding." + ] + }, + { + "name": "Whipping Tail", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "strength" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "Among our travels we had seen myriad behaviours of various dinosaurs, includin' complex matin' rituals. None were so excitin' as these huge sauropods. They pranced around each other with uncharacteristic grace in a wonderful' ballet that had no doubt been practiced hundreds of times. When we encounter such a thin', we stay to watch but ensure never to interfere. That policy gifted us their complete matin' ritual and it was well worth our patience." + ] + }, + "hasFluff": true + }, + { + "name": "Mnyamawamtuka (Magical Variant)", + "size": [ + "H", + "G" + ], + "type": { + "type": "beast", + "note": "(Sauropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Scales and Sparse Osteoderms" + ] + } + ], + "hp": { + "formula": "5d20 + 86", + "average": 136 + }, + "speed": { + "walk": 20 + }, + "str": 24, + "dex": 6, + "con": 22, + "int": 3, + "wis": 10, + "cha": 12, + "save": { + "dex": "-5" + }, + "skill": { + "intimidation": "+2", + "survival": "+2" + }, + "passive": 12, + "cr": "6", + "page": 153, + "trait": [ + { + "name": "Speciose", + "entries": [ + "Early Titanosaurs diversified rapidly. Each time the party encounters a new Mnyamawamtuka (including this one), select or roll for an adaptation on the Minor Mutation Table (page 218). Apply that mutation to that Mnyamawamtuka. You do not need to increase Mnyamawamtuka's CR for the mutation gained." + ] + }, + { + "name": "Columnar Limbs", + "entries": [ + "Mnyamawamtuka's strong legs make it exceedingly difficult to topple. It has an additional +5 modifier and advantage on saving throws to avoid being knocked {@condition prone}. However, Mnyamawamtuka has a further -3 modifier (total -5, included above) and disadvantage on Dexterity saving throws." + ] + }, + { + "name": "Heart-Shaped Soul", + "entries": [ + "Any creature hit by an attack from Mnyamawamtuka must succeed a {@dc 10} Charisma saving throw or be {@condition charmed} by Mnyamawamtuka for 1 minute, fetching food for it. If the charmed creature takes any damage, the effect ends. Once this charm wears off or is removed, the creature cannot be affected by this ability again for 24 hours. Mnyamawamtuka prioritises attacking non-charmed creatures." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Mnyamawamtuka chooses the attack action, it may make one Shovelling Bite attack and two Whipping Tail attacks." + ] + }, + { + "name": "Shovelling Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 15 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage.", + "Mnyamawamtuka's semi-spatulate shaped teeth pull at any target they bite. A creature hit by this attack must succeed a {@dc 15} Strength saving throw or drop an item it is wielding." + ] + }, + { + "name": "Whipping Tail", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 10 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "strength", + "charisma" + ], + "conditionInflict": [ + "charmed" + ], + "environment": [ + "grassland", + "forest" + ], + "fluff": { + "entries": [ + "Among our travels we had seen myriad behaviours of various dinosaurs, includin' complex matin' rituals. None were so excitin' as these huge sauropods. They pranced around each other with uncharacteristic grace in a wonderful' ballet that had no doubt been practiced hundreds of times. When we encounter such a thin', we stay to watch but ensure never to interfere. That policy gifted us their complete matin' ritual and it was well worth our patience." + ] + }, + "hasFluff": true + }, + { + "name": "Mosasaurus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Mosasaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Tough Hide" + ] + } + ], + "hp": { + "formula": "15d12 + 108", + "average": 198 + }, + "speed": { + "walk": 0, + "swim": 40 + }, + "str": 24, + "dex": 10, + "con": 18, + "int": 3, + "wis": 14, + "cha": 12, + "save": { + "dex": "+4", + "con": "+6" + }, + "skill": { + "perception": "+4", + "stealth": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "lightning", + "thunder" + ], + "cr": "11", + "page": 154, + "trait": [ + { + "name": "Diver", + "entries": [ + "Mosasaurus can hold its breath for up to 2 hours." + ] + }, + { + "name": "Ocean Tyrant", + "entries": [ + "Mosasaurus has advantage on Mighty Jaw attacks against other creatures native to an ocean setting." + ] + }, + { + "name": "Stormrider", + "entries": [ + "Mosasaurus has resistance to cold, lightning, and thunder damage (included above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Mosasaurus chooses the attack action, it may make one Mighty Jaw attack and one Concussive Splash attack." + ] + }, + { + "name": "Mighty Jaw", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) piercing damage.", + "Any target hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 2d8} piercing damage from Mosasaurus' palatal teeth." + ] + }, + { + "name": "Concussive Splash", + "entries": [ + "Each creature in a 20 ft. cone in front of Mosasaurus must succeed a {@dc 16} Constitution saving throw or take 16 ({@damage 3d6 + 6}) thunder damage. On a success they take half as much damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "T" + ], + "savingThrowForced": [ + "strength", + "constitution" + ], + "environment": [ + "underwater" + ], + "fluff": { + "entries": [ + "Sailin' on the ancient sea ain't without its dangers. All the usual monsters still haunt the deep oceans, but there's also some pretty mean reptiles that swim the surfaces too. Durin' one stormy night, we sighted a huge one breach – its slick body glistening in the moonlight. It seemed completely unphased by the bad weather and was probably scoutin' us out – figurin' out what our ship was and whether it could eat us. If someone had fallen in, I'm sure they wouldn't have stood a chance." + ] + }, + "senseTags": [ + "SD" + ], + "hasFluff": true + }, + { + "name": "Mosasaurus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Mosasaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Tough Hide" + ] + } + ], + "hp": { + "formula": "15d12 + 108", + "average": 198 + }, + "speed": { + "walk": 0, + "swim": 40 + }, + "str": 24, + "dex": 10, + "con": 18, + "int": 3, + "wis": 14, + "cha": 12, + "save": { + "dex": "+4", + "con": "+6" + }, + "skill": { + "perception": "+4", + "stealth": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 16, + "resist": [ + "cold", + "lightning", + "thunder" + ], + "cr": "12", + "page": 154, + "trait": [ + { + "name": "Diver", + "entries": [ + "Mosasaurus can hold its breath for up to 2 hours." + ] + }, + { + "name": "Ocean Tyrant", + "entries": [ + "Mosasaurus has advantage on Mighty Jaw attacks against other creatures native to an ocean setting." + ] + }, + { + "name": "Stormrider", + "entries": [ + "Mosasaurus has resistance to cold, lightning, and thunder damage (included above)." + ] + }, + { + "name": "Stormbringer", + "entries": [ + "As a bonus action, Mosasaurus may summon a storm. This storm persists for 1 hour." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Mosasaurus chooses the attack action, it may make one Mighty Jaw attack and one Concussive Splash attack." + ] + }, + { + "name": "Mighty Jaw", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}28 ({@damage 4d8 + 10}) piercing damage.", + "Any target hit by this attack must succeed a {@dc 14} Strength saving throw or take an additional {@damage 2d8} piercing damage from Mosasaurus' palatal teeth." + ] + }, + { + "name": "Concussive Splash", + "entries": [ + "Each creature in a 20 ft. cone in front of Mosasaurus must succeed a {@dc 16} Constitution saving throw or take 16 ({@damage 3d6 + 6}) thunder damage. On a success they take half as much damage." + ] + }, + { + "name": "Rogue Wave {@recharge 4}", + "entries": [ + "Once a storm has been summoned, as an action, Mosasaurus can cast {@spell Tidal Wave} without requiring a spell slot or components. Additionally, Mosasaurus itself is immune to the effects of {@spell Tidal Wave}. Mosasaurus can only use Rogue Wave up to four times per day." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "T" + ], + "savingThrowForced": [ + "strength", + "constitution", + "dexterity" + ], + "environment": [ + "underwater" + ], + "fluff": { + "entries": [ + "Sailin' on the ancient sea ain't without its dangers. All the usual monsters still haunt the deep oceans, but there's also some pretty mean reptiles that swim the surfaces too. Durin' one stormy night, we sighted a huge one breach – its slick body glistening in the moonlight. It seemed completely unphased by the bad weather and was probably scoutin' us out – figurin' out what our ship was and whether it could eat us. If someone had fallen in, I'm sure they wouldn't have stood a chance." + ] + }, + "senseTags": [ + "SD" + ], + "hasFluff": true + }, + { + "name": "Nothosaurus", + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(Nothosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Slick Skin" + ] + } + ], + "hp": { + "formula": "5d10 + 30", + "average": 55 + }, + "speed": { + "walk": 10, + "swim": 35 + }, + "str": 12, + "dex": 12, + "con": 12, + "int": 3, + "wis": 12, + "cha": 8, + "save": { + "str": "+3", + "dex": "+5", + "con": "+3", + "wis": "+3" + }, + "skill": { + "acrobatics": "+3", + "perception": "+3", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "cold", + "thunder" + ], + "cr": "3", + "page": 157, + "trait": [ + { + "name": "Ocean Farer", + "entries": [ + "Nothosaurus has resistance to cold and thunder damage (included above)." + ] + }, + { + "name": "Diverse", + "entries": [ + "Nothosaurus come in a variety of colours with different skin patterns." + ] + }, + { + "name": "Aquatic Reptile", + "entries": [ + "Nothosaurus can hold its breath for up to 10 minutes and has advantage on Dexterity saving throws while submerged in water." + ] + }, + { + "name": "Basking", + "entries": [ + "If Nothosaurus spends at least 10 minutes basking in the sun on land, it gains immunity to cold damage for 1 hour." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Nothosaurus chooses the attack action, it may make two Piercing Bite attacks and one Neck Whack attack." + ] + }, + { + "name": "Piercing Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Neck Whack", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + ] + } + ], + "legendary": [ + { + "name": "Dive", + "entries": [ + "Nothosaurus swims up to 15 ft." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B" + ], + "environment": [ + "coastal", + "underwater" + ], + "fluff": { + "entries": [ + "The beach was a raucous place. Along the rocks and shingle there were dozens of large four-flippered reptiles baskin'. They were makin' loud low grumbles that echoed off the cliffs. I reckon they were complain' to each other about the lack of space on the best rocks and some were pushin' and shovin'. They were cumbersome on land, but the ones out at sea were rollin' with the waves with ease, usin' their protrudin' teeth to snatch fish." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Nothosaurus (Magical Variant)", + "size": [ + "M", + "L" + ], + "type": { + "type": "beast", + "note": "(Nothosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Slick Skin" + ] + } + ], + "hp": { + "formula": "5d10 + 30", + "average": 55 + }, + "speed": { + "walk": 10, + "swim": 35 + }, + "str": 12, + "dex": 12, + "con": 12, + "int": 3, + "wis": 12, + "cha": 8, + "save": { + "str": "+3", + "dex": "+5", + "con": "+3", + "wis": "+3" + }, + "skill": { + "acrobatics": "+3", + "perception": "+3", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "cold", + "thunder" + ], + "immune": [ + "lightning" + ], + "cr": "4", + "page": 157, + "trait": [ + { + "name": "Ocean Farer", + "entries": [ + "Nothosaurus has resistance to cold and thunder damage (included above)." + ] + }, + { + "name": "Diverse", + "entries": [ + "Nothosaurus come in a variety of colours with different skin patterns." + ] + }, + { + "name": "Aquatic Reptile", + "entries": [ + "Nothosaurus can hold its breath for up to 10 minutes and has advantage on Dexterity saving throws while submerged in water." + ] + }, + { + "name": "Basking", + "entries": [ + "If Nothosaurus spends at least 10 minutes basking in the sun on land, it gains immunity to cold damage for 1 hour." + ] + }, + { + "name": "Charged Skin", + "entries": [ + "Nothosaurus is immune to lightning damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Nothosaurus chooses the attack action, it may make two Piercing Bite attacks and one Neck Whack attack." + ] + }, + { + "name": "Piercing Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Neck Whack", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) bludgeoning damage." + ] + }, + { + "name": "Spit Lightning", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 100 ft., one target. {@h}14 ({@damage 2d10 + 3}) lightning damage." + ] + } + ], + "legendary": [ + { + "name": "Dive", + "entries": [ + "Nothosaurus swims up to 15 ft." + ] + }, + { + "name": "Lightning Overload {@recharge 4}", + "entries": [ + "Each other creature within 15 ft. of Nothosaurus must succeed a {@dc 11} Constitution saving throw or take 13 ({@damage 3d6 + 3}) lightning damage. On a success they take half as much damage." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "MW", + "RW" + ], + "damageTags": [ + "P", + "B", + "L" + ], + "savingThrowForced": [ + "constitution" + ], + "environment": [ + "coastal", + "underwater" + ], + "fluff": { + "entries": [ + "The beach was a raucous place. Along the rocks and shingle there were dozens of large four-flippered reptiles baskin'. They were makin' loud low grumbles that echoed off the cliffs. I reckon they were complain' to each other about the lack of space on the best rocks and some were pushin' and shovin'. They were cumbersome on land, but the ones out at sea were rollin' with the waves with ease, usin' their protrudin' teeth to snatch fish." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Nyctosaurus", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Fluffy Skin" + ] + } + ], + "hp": { + "formula": "2d6 + 4", + "average": 10 + }, + "speed": { + "walk": 10, + "fly": 50 + }, + "str": 5, + "dex": 13, + "con": 5, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3", + "cha": "+2" + }, + "skill": { + "acrobatics": "+3", + "perception": "+4", + "stealth": "+2", + "survival": "+3" + }, + "passive": 14, + "cr": "1/8", + "page": 158, + "trait": [ + { + "name": "Handless", + "entries": [ + "Nyctosaurus has only one finger on each hand, which is utilised by its wing to support the membrane. It cannot climb any surface." + ] + }, + { + "name": "Inter-Continental Migrator", + "entries": [ + "Nyctosaurus can fly for up to a week without needing to stop. It can sleep while flying, although its fly speed is reduced to 30 ft., and it can only fly in a straight line while it does so." + ] + }, + { + "name": "Snatch Feeder", + "entries": [ + "If Nyctosaurus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + } + ], + "action": [ + { + "name": "Headcrest 'Antler' Crash", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage.", + "Nyctosaurus may only perform this attack if it flew at least 50 ft. this turn.", + "When Nyctosaurus makes this attack, it lands on the ground." + ] + }, + { + "name": "Beaked Peck", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "P" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "Sometimes you see somethin' that makes you double-take. While hikin' up a cliff, we spotted a small group of pterosaurs circling below. They were using the air currents to gain altitude. It took 'em a few minutes to rise, but as they passed us, we saw that they had the strangest huge Y-shaped crests protrudin' from the backs of their heads. How the hell they could fly with such unwieldly ornamentation is beyond me, but they were!" + ] + }, + "hasFluff": true + }, + { + "name": "Nyctosaurus (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Fluffy Skin" + ] + } + ], + "hp": { + "formula": "2d6 + 4", + "average": 10 + }, + "speed": { + "walk": 10, + "fly": 50 + }, + "str": 5, + "dex": 13, + "con": 5, + "int": 3, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3", + "cha": "+2" + }, + "skill": { + "acrobatics": "+3", + "perception": "+4", + "stealth": "+2", + "survival": "+3" + }, + "senses": [ + "blindsight 60 ft." + ], + "passive": 14, + "cr": "1/4", + "page": 158, + "trait": [ + { + "name": "Handless", + "entries": [ + "Nyctosaurus has only one finger on each hand, which is utilised by its wing to support the membrane. It cannot climb any surface." + ] + }, + { + "name": "Inter-Continental Migrator", + "entries": [ + "Nyctosaurus can fly for up to a week without needing to stop. It can sleep while flying, although its fly speed is reduced to 30 ft., and it can only fly in a straight line while it does so." + ] + }, + { + "name": "Snatch Feeder", + "entries": [ + "If Nyctosaurus is flying, it does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "\"Night Lizard\" (2/day)", + "entries": [ + "Nyctosaurus can cast {@spell Darkness} at will without requiring components or a spell slot. However, it automatically loses concentration if it takes any damage.", + "Nyctosaurus has a blindsight of 60 ft." + ] + }, + { + "name": "Aura of Blindsight", + "entries": [ + "Any other friendly Nyctosaurus that starts its turn within or moves within 100 ft. of this Nyctosaurus gains a blindsight of 10 ft. for 1 minute if it was not already using these optional magical rules." + ] + } + ], + "action": [ + { + "name": "Headcrest 'Antler' Crash", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d6}) bludgeoning damage plus 3 ({@damage 1d6}) piercing damage.", + "Nyctosaurus may only perform this attack if it flew at least 50 ft. this turn.", + "When Nyctosaurus makes this attack, it lands on the ground." + ] + }, + { + "name": "Beaked Peck", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "P" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "Sometimes you see somethin' that makes you double-take. While hikin' up a cliff, we spotted a small group of pterosaurs circling below. They were using the air currents to gain altitude. It took 'em a few minutes to rise, but as they passed us, we saw that they had the strangest huge Y-shaped crests protrudin' from the backs of their heads. How the hell they could fly with such unwieldly ornamentation is beyond me, but they were!" + ] + }, + "senseTags": [ + "B" + ], + "hasFluff": true + }, + { + "name": "Oviraptor", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "3d6 + 4", + "average": 13 + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 16, + "con": 6, + "int": 4, + "wis": 10, + "cha": 8, + "skill": { + "acrobatics": "+5", + "perception": "+4", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "cr": "1", + "page": 160, + "trait": [ + { + "name": "Brooder", + "entries": [ + "Oviraptor are excellent parents and fiercely territorial of their nests. If Oviraptor is defending its nest, it attacks recklessly, giving it advantage on all attacks, but all attacks against it also have advantage." + ] + }, + { + "name": "Crested Head Flush (1/day)", + "entries": [ + "As a bonus action, Oviraptor can flush its crest with blood, giving it a vivid appearance. It gains advantage on Charisma checks and Charisma saving throws for the next 1 minute." + ] + }, + { + "name": "Feathered", + "entries": [ + "When hit by an attack, Oviraptor can use its reaction to reduce any incoming bludgeoning damage by {@dice 1d4}. When taking falling damage, Oviraptor can use its reaction to reduce the falling damage it takes by {@dice 2d10}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When choosing the attack action, Oviraptor may make one Snapping Beak attack and one Clawed Scratch attack." + ] + }, + { + "name": "Snapping Beak", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Clawed Scratch", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "We had started to run low on rations while trekkin' through the badlands. We had made sure we had surplus water, but food was the problem. After a few more hours of walkin' with growlin' stomachs, we encountered a series of nests guarded by honkin' squawkin' beaked gangly theropods. There was a wealth of eggs, but I knew we'd be in for a fierce fight to get 'em. Still, hunger pushes a man to do dangerous thin's." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Oviraptor (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "3d6 + 4", + "average": 13 + }, + "speed": { + "walk": 25 + }, + "str": 6, + "dex": 16, + "con": 6, + "int": 4, + "wis": 10, + "cha": 8, + "skill": { + "acrobatics": "+5", + "perception": "+4", + "stealth": "+5", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "cr": "1", + "page": 160, + "trait": [ + { + "name": "Brooder", + "entries": [ + "Oviraptor are excellent parents and fiercely territorial of their nests. If Oviraptor is defending its nest, it attacks recklessly, giving it advantage on all attacks, but all attacks against it also have advantage." + ] + }, + { + "name": "Crested Head Flush (1/day)", + "entries": [ + "As a bonus action, Oviraptor can flush its crest with blood, giving it a vivid appearance. It gains advantage on Charisma checks and Charisma saving throws for the next 1 minute." + ] + }, + { + "name": "Feathered", + "entries": [ + "When hit by an attack, Oviraptor can use its reaction to reduce any incoming bludgeoning damage by {@dice 1d4}. When taking falling damage, Oviraptor can use its reaction to reduce the falling damage it takes by {@dice 2d10}." + ] + }, + { + "name": "Egg/Offspring Thief", + "entries": [ + "The original misinterpretation of Oviraptor as opportunistic egg thieves, when all evidence shows that they were actually attentive parents has left a bitter resentment within all Oviraptor.", + "These creatures will now steal eggs and/or young of other species (including humanoids), but rather than devouring them, will instead care for them diligently and raise them as their own. Oviraptor gains proficiency in Stealth checks while stealing offspring." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When choosing the attack action, Oviraptor may make one Snapping Beak attack and one Clawed Scratch attack." + ] + }, + { + "name": "Snapping Beak", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Clawed Scratch", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "We had started to run low on rations while trekkin' through the badlands. We had made sure we had surplus water, but food was the problem. After a few more hours of walkin' with growlin' stomachs, we encountered a series of nests guarded by honkin' squawkin' beaked gangly theropods. There was a wealth of eggs, but I knew we'd be in for a fierce fight to get 'em. Still, hunger pushes a man to do dangerous thin's." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Pterodaustro", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Fluffy Skin" + ] + } + ], + "hp": { + "formula": "3d8 + 4", + "average": 16 + }, + "speed": { + "walk": 15, + "fly": 40 + }, + "str": 6, + "dex": 12, + "con": 10, + "int": 4, + "wis": 12, + "cha": 12, + "save": { + "dex": "+3", + "cha": "+3" + }, + "skill": { + "acrobatics": "+3", + "athletics": "+2", + "perception": "+5", + "stealth": "+3", + "survival": "+4" + }, + "passive": 16, + "cr": "1/4", + "page": 162, + "trait": [ + { + "name": "Filter-Feeder", + "entries": [ + "Pterodaustro cannot be {@condition poisoned} or damaged by contaminated or laced food or water." + ] + }, + { + "name": "Quad-Launch (Pterodaustro)", + "entries": [ + "If not already flying, as a bonus action, Pterodaustro can launch itself into the air. Every other creature within 5 ft. of it must succeed a {@dc 8} Strength saving throw or be knocked {@condition prone}. Pterodaustro then begins to fly and must fly 10 ft. in a straight line (either horizontally, or vertically up).", + "Pterodaustro can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Group Sentinel", + "entries": [ + "If three or more Pterodaustro are together, select one of them to be the Group Sentinel. That Pterodaustro has advantage on Perception checks." + ] + } + ], + "action": [ + { + "name": "Wing-Buffet", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "coastal", + "swamp" + ], + "fluff": { + "entries": [ + "Not all of our adventures were bombastic fights of life'n'death. Some days we really were just able to enjoy the sights. One warm evenin', while the sun was settin', we were relaxin' on a lakeside. We watched a flock of a dozen pterosaurs wadin' just off the shore. They had heads like upturned hairbrushes and were filterin' the water through their bristle-like teeth. With each slosh, they pulled small invertebrates out of the silt and gobbled 'em down. The sound of the water lappin' as they fed was so soothin', it almost put me to sleep right then and there." + ] + }, + "hasFluff": true + }, + { + "name": "Pterodaustro (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Fluffy Skin" + ] + } + ], + "hp": { + "formula": "3d8 + 4", + "average": 16 + }, + "speed": { + "walk": 15, + "fly": 40 + }, + "str": 6, + "dex": 12, + "con": 10, + "int": 4, + "wis": 12, + "cha": 12, + "save": { + "dex": "+3", + "cha": "+3" + }, + "skill": { + "acrobatics": "+3", + "athletics": "+2", + "perception": "+5", + "stealth": "+3", + "survival": "+4" + }, + "passive": 16, + "cr": "1/4", + "page": 162, + "trait": [ + { + "name": "Filter-Feeder", + "entries": [ + "Pterodaustro cannot be {@condition poisoned} or damaged by contaminated or laced food or water." + ] + }, + { + "name": "Quad-Launch (Pterodaustro)", + "entries": [ + "If not already flying, as a bonus action, Pterodaustro can launch itself into the air. Every other creature within 5 ft. of it must succeed a {@dc 8} Strength saving throw or be knocked {@condition prone}. Pterodaustro then begins to fly and must fly 10 ft. in a straight line (either horizontally, or vertically up).", + "Pterodaustro can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Group Sentinel", + "entries": [ + "If three or more Pterodaustro are together, select one of them to be the Group Sentinel. That Pterodaustro has advantage on Perception checks." + ] + }, + { + "name": "Swallowed Gemstone", + "entries": [ + "When encountering a group of Pterodaustro, one or more of them may be enchanted with a magical element from a gemstone they have swallowed. That Pterodaustro will glow with a soft hue and the damage type of its attacks will change to the corresponding type for that gemstone. You may roll a {@dice 1d10} or select from the table below to determine the gemstone swallowed, colour hue, and damage type:", + "{@dice 1d10} | Gemstone, Colour, Type", + "1 | Ruby, Red, Fire", + "2 | Sapphire, Sky Blue, Cold", + "3 | Topaz, Yellow, Lightning", + "4 | Augite, Black, Poison", + "5 | Jade, Green, Acid", + "6 | Tanzanite, Cerulean, Thunder", + "7 | Citrine, Golden, Radiant", + "8 | Amethyst, Purple, Psychic", + "9 | Malachite, Viridian, Necrotic", + "10 | Labradorite, Iridescent Rainbow, Force", + "When Pterodaustro is slain, the gemstone it swallowed is regurgitated (worth 50 gp)." + ] + } + ], + "action": [ + { + "name": "Wing-Buffet", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "F", + "C", + "L", + "I", + "A", + "T", + "R", + "Y", + "N", + "O" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "coastal", + "swamp" + ], + "fluff": { + "entries": [ + "Not all of our adventures were bombastic fights of life'n'death. Some days we really were just able to enjoy the sights. One warm evenin', while the sun was settin', we were relaxin' on a lakeside. We watched a flock of a dozen pterosaurs wadin' just off the shore. They had heads like upturned hairbrushes and were filterin' the water through their bristle-like teeth. With each slosh, they pulled small invertebrates out of the silt and gobbled 'em down. The sound of the water lappin' as they fed was so soothin', it almost put me to sleep right then and there." + ] + }, + "hasFluff": true + }, + { + "name": "Quetzalcoatlus", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Leathery and Downy Hide" + ] + } + ], + "hp": { + "formula": "11d12 + 69", + "average": 135 + }, + "speed": { + "walk": 35, + "fly": 100 + }, + "str": 17, + "dex": 18, + "con": 16, + "int": 3, + "wis": 12, + "cha": 10, + "save": { + "dex": "+8", + "wis": "+5" + }, + "skill": { + "athletics": "+6", + "perception": "+9", + "stealth": "+5", + "survival": "+5" + }, + "passive": 18, + "cr": "9", + "page": 165, + "trait": [ + { + "name": "Quad Launch (Quetzalcoatlus)", + "entries": [ + "If not already flying, as a bonus action, Quetzalcoatlus can launch itself into the air. Every other creature within 10 ft. of it must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}. Quetzalcoatlus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Quetzalcoatlus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Stalking Stalk, Silent Glider", + "entries": [ + "If Quetzalcoatlus is walking within a forest or is flying, it has advantage on Stealth checks." + ] + }, + { + "name": "Vicious Descent", + "entries": [ + "If Quetzalcoatlus began the turn flying and subsequently lands before making an attack, increase the damage of its first Colossal Peck attack by {@damage 1d10} this turn." + ] + }, + { + "name": "Eye in the Sky", + "entries": [ + "While flying, Quetzalcoatlus has advantage on Perception checks that involve sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Quetzalcoatlus chooses the attack action, it may make three Colossal Peck attacks." + ] + }, + { + "name": "Colossal Peck", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage.", + "If a creature hit by this attack is Medium or Small in size, it must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Thunderous Flap {@recharge 5}", + "entries": [ + "Each creature within a 15 ft. radius in front of Quetzalcoatlus (a semi-circle with the centre of the flat edge positioned on Quetzalcoatlus) must succeed a {@dc 16} Constitution saving throw or take 17 ({@damage 5d6}) bludgeoning and 17 ({@damage 5d6}) thunder damage. On a success they take half as much damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "B", + "T" + ], + "savingThrowForced": [ + "strength", + "constitution" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "grassland", + "mountain", + "coastal" + ], + "fluff": { + "entries": [ + "Few thin's compare to the monumental sight of a full-grown Quetz soarin' above. While sailin' along the coast we had the opportunity to witness their annual migration, with several spotted each day. Their huge blade-like wings let 'em glide effortlessly over the waters, as they made their way to their inland nestin' grounds. Biggest flyin' thin' I ever saw. We caught the sight of a couple more many hundreds of feet up too – tiny shapes that lost all sense of scale in the endless sky." + ] + }, + "hasFluff": true + }, + { + "name": "Quetzalcoatlus (Magical Variant)", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Leathery and Downy Hide" + ] + } + ], + "hp": { + "formula": "11d12 + 69", + "average": 135 + }, + "speed": { + "walk": 35, + "fly": 100 + }, + "str": 17, + "dex": 18, + "con": 16, + "int": 3, + "wis": 12, + "cha": 10, + "save": { + "dex": "+8", + "wis": "+5" + }, + "skill": { + "athletics": "+6", + "perception": "+9", + "stealth": "+5", + "survival": "+5" + }, + "passive": 18, + "cr": "9", + "page": 165, + "trait": [ + { + "name": "Quad Launch (Quetzalcoatlus)", + "entries": [ + "If not already flying, as a bonus action, Quetzalcoatlus can launch itself into the air. Every other creature within 10 ft. of it must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}. Quetzalcoatlus then begins to fly and must fly 20 ft. in a straight line (either horizontally, or vertically up).", + "Quetzalcoatlus can only begin flying by using this ability, or if it is falling." + ] + }, + { + "name": "Stalking Stalk, Silent Glider", + "entries": [ + "If Quetzalcoatlus is walking within a forest or is flying, it has advantage on Stealth checks." + ] + }, + { + "name": "Vicious Descent", + "entries": [ + "If Quetzalcoatlus began the turn flying and subsequently lands before making an attack, increase the damage of its first Colossal Peck attack by {@damage 1d10} this turn." + ] + }, + { + "name": "Eye in the Sky", + "entries": [ + "While flying, Quetzalcoatlus has advantage on Perception checks that involve sight." + ] + }, + { + "name": "Low-Gravity Aura", + "entries": [ + "Quetzalcoatlus drastically reduces the weight of objects and creatures in contact with it (including itself). A real Quetzalcoatlus would usually be able to carry a maximum weight of about 80-100 lb. This ability increases its carry weight limit to 500 lb. and any howdah or saddle attached to it are considered weightless for the purposes of its carry weight. For each 100 lb. Quetzalcoatlus is carrying, reduce its fly speed by 10 ft." + ] + }, + { + "name": "Aircraft-Sized Animal", + "entries": [ + "Quetzalcoatlus can carry up to three Medium (or smaller) humanoids on its back, and two further Medium (or smaller) humanoids in its hind claws. For each creature carried in this way, Quetzalcoatlus' fly speed is reduced by 10 ft.", + "If Quetzalcoatlus is carrying two or more creatures using this rule, it cannot use its Lift Off action." + ] + }, + { + "name": "Feathered God", + "entries": [ + "You may choose for Quetzalcoatlus to be covered in vivid feathers." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "When Quetzalcoatlus chooses the attack action, it may make three Colossal Peck attacks." + ] + }, + { + "name": "Colossal Peck", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage.", + "If a creature hit by this attack is Medium or Small in size, it must succeed a {@dc 16} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Thunderous Flap {@recharge 5}", + "entries": [ + "Each creature within a 15 ft. radius in front of Quetzalcoatlus (a semi-circle with the centre of the flat edge positioned on Quetzalcoatlus) must succeed a {@dc 16} Constitution saving throw or take 17 ({@damage 5d6}) bludgeoning and 17 ({@damage 5d6}) thunder damage. On a success they take half as much damage." + ] + }, + { + "name": "Lift Off", + "entries": [ + "While flying, as an action, Quetzalcoatlus may pick up an object (usually) weighing up to 500 lb. and up to Large in size. While carrying this object, its fly speed is reduced by 10 ft. for each 100 lb. the object weighs.", + "Quetzalcoatlus may drop a carried object at any point during its turn. If this object is dropped on a creature, that creature must succeed a {@dc 16} Dexterity saving throw or take {@damage 2d10} bludgeoning damage for each 100 lb. the object weighs. If the object is dropped from 50 ft. or higher, the bludgeoning damage is doubled, but the Dexterity saving throw DC is reduced to 12." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "B", + "T" + ], + "savingThrowForced": [ + "strength", + "constitution", + "dexterity" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "grassland", + "mountain", + "coastal" + ], + "fluff": { + "entries": [ + "Few thin's compare to the monumental sight of a full-grown Quetz soarin' above. While sailin' along the coast we had the opportunity to witness their annual migration, with several spotted each day. Their huge blade-like wings let 'em glide effortlessly over the waters, as they made their way to their inland nestin' grounds. Biggest flyin' thin' I ever saw. We caught the sight of a couple more many hundreds of feet up too – tiny shapes that lost all sense of scale in the endless sky." + ] + }, + "hasFluff": true + }, + { + "name": "Rhamphorhynchus", + "size": [ + "T", + "S" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Skin" + ] + } + ], + "hp": { + "formula": "1d4 + 2", + "average": 4 + }, + "speed": { + "walk": 10, + "fly": 30, + "swim": 20 + }, + "str": 3, + "dex": 14, + "con": 3, + "int": 4, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+3", + "survival": "+1" + }, + "passive": 15, + "cr": "1/8", + "page": 168, + "trait": [ + { + "name": "Morbid Regurgitation", + "entries": [ + "Rhamphorhynchus vomits up its stomach contents upon death. When Rhamphorhynchus dies, one creature within 5 ft. must succeed a {@dc 8} Dexterity saving throw or take {@damage 1d4} acid damage." + ] + }, + { + "name": "Swooping Evasion", + "entries": [ + "If Rhamphorhynchus is flying, it can use its reaction to increase its AC by 3 when an enemy makes an attack of opportunity against it.", + "Rhamphorhynchus can use its reaction to give itself advantage on any Dexterity saving throw when forced to make one." + ] + }, + { + "name": "Growth Spurt", + "entries": [ + "Rhamphorhynchus can be found as either a juvenile (Tiny) or adult (Small) creature." + ] + } + ], + "action": [ + { + "name": "Spike-Toothed Snap", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "A" + ], + "savingThrowForced": [ + "dexterity" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "These tiny lil' pterosaurs are such a pain. They're highly inquisitive and have a nasty habit of snatchin' stuff right out of your hands. I guess they're used to grabbin' food, since they sometimes swallow the stuff without even thinkin'. Reminds me of herring gulls back in our time. Difference is, herring gulls ain't armed with dozens of protrudin' teeth! The hatchlin's of this species are gregarious – they find safety in numbers and bunch up into swarms. They get pretty hungry too and anyone carryin' food tends to get mobbed pretty quick. For somethin' so small, they can be quite fearsome in numbers. Almost like lil' angry flyin' piranhas." + ] + }, + "hasFluff": true + }, + { + "name": "Rhamphorhynchus (Magical Variant)", + "size": [ + "T", + "S" + ], + "type": { + "type": "beast", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Skin" + ] + } + ], + "hp": { + "formula": "1d4 + 2", + "average": 4 + }, + "speed": { + "walk": 10, + "fly": 30, + "swim": 20 + }, + "str": 3, + "dex": 14, + "con": 3, + "int": 4, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+3", + "survival": "+1" + }, + "passive": 15, + "cr": "1/8", + "page": 168, + "trait": [ + { + "name": "Morbid Regurgitation", + "entries": [ + "Rhamphorhynchus vomits up its stomach contents upon death. When Rhamphorhynchus dies, one creature within 5 ft. must succeed a {@dc 8} Dexterity saving throw or take {@damage 1d4} acid damage." + ] + }, + { + "name": "Swooping Evasion", + "entries": [ + "If Rhamphorhynchus is flying, it can use its reaction to increase its AC by 3 when an enemy makes an attack of opportunity against it.", + "Rhamphorhynchus can use its reaction to give itself advantage on any Dexterity saving throw when forced to make one." + ] + }, + { + "name": "Growth Spurt", + "entries": [ + "Rhamphorhynchus can be found as either a juvenile (Tiny) or adult (Small) creature." + ] + }, + { + "name": "Snatch & Swallow", + "entries": [ + "When hitting with its Spike-Toothed Snap attack, Rhamphorhynchus may opt to deal no damage and instead try to snatch and swallow a small item (trinket, potion, wand, dagger, etc.) that it can see on the hit creature. The hit creature must succeed a {@dc 14} Dexterity saving throw or have the item snatched and swallowed by Rhamphorhynchus.", + "If the item is magical, Spike-Toothed Snap becomes a magical attack and deals a damage type appropriate to the item (i.e., a swallowed Wand of Magic Missile changes it to force damage).", + "If the item provides healing (i.e., a healing potion), Rhamphorhynchus gains {@dice 1d4 + 2} temporary hit points.", + "Any swallowed non-food or non-potion item is regurgitated upon Rhamphorhynchus' death, and potions are regurgitated as empty vials." + ] + } + ], + "action": [ + { + "name": "Spike-Toothed Snap", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "A" + ], + "savingThrowForced": [ + "dexterity" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "These tiny lil' pterosaurs are such a pain. They're highly inquisitive and have a nasty habit of snatchin' stuff right out of your hands. I guess they're used to grabbin' food, since they sometimes swallow the stuff without even thinkin'. Reminds me of herring gulls back in our time. Difference is, herring gulls ain't armed with dozens of protrudin' teeth! The hatchlin's of this species are gregarious – they find safety in numbers and bunch up into swarms. They get pretty hungry too and anyone carryin' food tends to get mobbed pretty quick. For somethin' so small, they can be quite fearsome in numbers. Almost like lil' angry flyin' piranhas." + ] + }, + "hasFluff": true + }, + { + "name": "Rhamphorhynchus (Swarm)", + "size": [ + "M" + ], + "type": { + "type": "swarm of Tiny beasts", + "swarmSize": "T", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Skin" + ] + } + ], + "hp": { + "formula": "20d4 + 4", + "average": 44 + }, + "speed": { + "walk": 10, + "fly": 30 + }, + "str": 3, + "dex": 14, + "con": 3, + "int": 4, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+3", + "survival": "+1" + }, + "passive": 15, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "1", + "page": 170, + "trait": [ + { + "name": "Morbid Regurgitation (Swarm)", + "entries": [ + "Each time Rhamphorhynchus (Swarm) drops below the hit point thresholds of 34, 24, 14, and 4, one of its members vomits up its stomach contents. One creature within 5 ft. of Rhamphorhynchus (Swarm) must succeed a {@dc 12} Dexterity saving throw or take {@damage 1d4} acid damage." + ] + }, + { + "name": "Swarming Flurry", + "entries": [ + "Melee attacks against Rhamphorhynchus (Swarm) are made at disadvantage." + ] + }, + { + "name": "Naive Juveniles", + "entries": [ + "This swarm is composed entirely of inexperienced juvenile animals. It has disadvantage on Wisdom saving throws." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Whenever Rhamphorhynchus (Swarm) chooses the attack action, it can make up to five Spike-Toothed Snap attacks." + ] + }, + { + "name": "Spike-Toothed Snap", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "A" + ], + "savingThrowForced": [ + "dexterity" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "A swarm of juvenile Rhamphorhynchus that mob intruders in a frenzied mass of teeth and wings. Almost like lil' angry flyin' piranhas." + ] + }, + "hasFluff": true + }, + { + "name": "Rhamphorhynchus (Swarm) (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "swarm of Tiny beasts", + "swarmSize": "T", + "note": "(Pterosaur)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Downy Skin" + ] + } + ], + "hp": { + "formula": "20d4 + 4", + "average": 44 + }, + "speed": { + "walk": 10, + "fly": 30 + }, + "str": 3, + "dex": 14, + "con": 3, + "int": 4, + "wis": 10, + "cha": 10, + "save": { + "dex": "+3" + }, + "skill": { + "acrobatics": "+3", + "survival": "+1" + }, + "passive": 15, + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ], + "cr": "1", + "page": 170, + "trait": [ + { + "name": "Morbid Regurgitation (Swarm)", + "entries": [ + "Each time Rhamphorhynchus (Swarm) drops below the hit point thresholds of 34, 24, 14, and 4, one of its members vomits up its stomach contents. One creature within 5 ft. of Rhamphorhynchus (Swarm) must succeed a {@dc 12} Dexterity saving throw or take {@damage 1d4} acid damage." + ] + }, + { + "name": "Swarming Flurry", + "entries": [ + "Melee attacks against Rhamphorhynchus (Swarm) are made at disadvantage." + ] + }, + { + "name": "Naive Juveniles", + "entries": [ + "This swarm is composed entirely of inexperienced juvenile animals. It has disadvantage on Wisdom saving throws." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast. The swarm can't regain hit points or gain temporary hit points.", + "The swarm is immune to being {@condition charmed}, {@condition frightened}, {@condition grappled}, {@condition paralyzed}, {@condition petrified}, {@condition prone}, {@condition restrained}, and {@condition stunned} (included above)." + ] + }, + { + "name": "Enchanted Swarm", + "entries": [ + "Rhamphorhynchus (Swarm) has already snatched dozens of magical items and incorporated them into their attacks. Each time Rhamphorhynchus swarm makes a Spike-Toothed Snap attack, you may roll a {@dice 1d10} and change the damage type of the attack according to the list below:", + "{@dice 1d10} | Damage Type", + "1 | Fire", + "2 | Cold", + "3 | Lightning", + "4 | Poison", + "5 | Force", + "6 | Psychic", + "7 | Thunder", + "8 | Necrotic", + "9 | Acid", + "10 | Radiant" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Whenever Rhamphorhynchus (Swarm) chooses the attack action, it can make up to five Spike-Toothed Snap attacks." + ] + }, + { + "name": "Spike-Toothed Snap", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "A", + "F", + "C", + "L", + "I", + "O", + "Y", + "T", + "N", + "R" + ], + "savingThrowForced": [ + "dexterity" + ], + "environment": [ + "coastal" + ], + "fluff": { + "entries": [ + "A swarm of juvenile Rhamphorhynchus that mob intruders in a frenzied mass of teeth and wings. This enchanted swarm has incorporated dozens of stolen magical items into their attacks." + ] + }, + "hasFluff": true + }, + { + "name": "Scelidosaurus", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Dense Osteoderms" + ] + } + ], + "hp": { + "formula": "6d8 + 7", + "average": 31 + }, + "speed": { + "walk": 25 + }, + "str": 14, + "dex": 8, + "con": 14, + "int": 2, + "wis": 11, + "cha": 10, + "save": { + "str": "+3", + "dex": "-2", + "con": "+3" + }, + "skill": { + "stealth": "+1", + "survival": "+2" + }, + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "cr": "1", + "page": 172, + "trait": [ + { + "name": "Razor Osteoderms", + "entries": [ + "Any creature that hits Scelidosaurus with a melee attack suffers {@damage 1d6} slashing damage. Scelidosaurus may use its reaction to increase this to {@damage 2d4} slashing damage.", + "Scelidosaurus is resistant to non-magical bludgeoning, piercing, and slashing damage (included above)." + ] + }, + { + "name": "Oblivious", + "entries": [ + "Scelidosaurus automatically fails any Intelligence saving throws." + ] + } + ], + "action": [ + { + "name": "Serrated Tail", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S" + ], + "environment": [ + "forest", + "grassland", + "coastal" + ], + "fluff": { + "entries": [ + "We'd been travellin' through that accursed forest for days, barely able to see the sky through the thick canopy. When we reached the forest edge, the burstin' blindin' sky over the ocean was quite a sight to behold. I daren't let us rest though, as some mighty big beasties roam these shores. That's when I saw the first of 'em. A livin' mass-o-blades. But they was nothin' like I thought they'd be. Gentle to the touch — so long as you ain't touchin' the wrong spot! One took a likin' to me and, after I gave her a bit of bread, followed me for three days! Heh, never thought I'd befriend a dinosaur so easily." + ] + }, + "hasFluff": true + }, + { + "name": "Scelidosaurus (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Dense Osteoderms" + ] + } + ], + "hp": { + "formula": "6d8 + 7", + "average": 31 + }, + "speed": { + "walk": 25 + }, + "str": 14, + "dex": 8, + "con": 14, + "int": 2, + "wis": 11, + "cha": 10, + "save": { + "str": "+3", + "dex": "-2", + "con": "+3" + }, + "skill": { + "stealth": "+1", + "survival": "+2" + }, + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "cr": "1", + "page": 172, + "trait": [ + { + "name": "Razor Osteoderms", + "entries": [ + "Any creature that hits Scelidosaurus with a melee attack suffers {@damage 1d6} slashing damage. Scelidosaurus may use its reaction to increase this to {@damage 2d4} slashing damage.", + "Scelidosaurus is resistant to non-magical bludgeoning, piercing, and slashing damage (included above)." + ] + }, + { + "name": "Oblivious", + "entries": [ + "Scelidosaurus automatically fails any Intelligence saving throws." + ] + }, + { + "name": "Domesticatable", + "entries": [ + "Scelidosaurus is particularly trustful of Small or Medium-sized creatures, largely due to its formidable defences. It is relatively easy to domesticate, and players can befriend a Scelidosaurus by feeding it consistently for a {@dice 1d4 + 1} days. However, their Razor Osteoderms prevent Scelidosaurus from being ridden without a bespoke saddle. Nevertheless, they make for friendly travelling companions." + ] + } + ], + "action": [ + { + "name": "Serrated Tail", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "S" + ], + "environment": [ + "forest", + "grassland", + "coastal" + ], + "fluff": { + "entries": [ + "We'd been travellin' through that accursed forest for days, barely able to see the sky through the thick canopy. When we reached the forest edge, the burstin' blindin' sky over the ocean was quite a sight to behold. I daren't let us rest though, as some mighty big beasties roam these shores. That's when I saw the first of 'em. A livin' mass-o-blades. But they was nothin' like I thought they'd be. Gentle to the touch — so long as you ain't touchin' the wrong spot! One took a likin' to me and, after I gave her a bit of bread, followed me for three days! Heh, never thought I'd befriend a dinosaur so easily." + ] + }, + "hasFluff": true + }, + { + "name": "Sharovipteryx", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Protorosaurian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Membranous Skin" + ] + } + ], + "hp": { + "formula": "1d4 - 1", + "average": 1 + }, + "speed": { + "walk": 25, + "climb": 25 + }, + "str": 2, + "dex": 14, + "con": 7, + "int": 3, + "wis": 12, + "cha": 4, + "save": { + "dex": "+4" + }, + "skill": { + "intimidation": "-2", + "perception": "+4", + "stealth": "+4" + }, + "passive": 14, + "cr": "0", + "page": 175, + "trait": [ + { + "name": "Pelvic Membrane", + "entries": [ + "Sharovipteryx is immune to falling damage and can move up to 2 ft. horizontally for every 1 ft. it descends in the air, at no movement cost.", + "While descending in the air in this manner (or while flying if you are using the optional magical rules), Sharovipteryx does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + } + ], + "action": [ + { + "name": "Gliding Snap", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 (1) piercing damage.", + "Sharovipteryx may only use this attack while descending in the air (or while flying if you are using the optional magical rules)." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest" + ], + "fluff": { + "entries": [ + "The jungle was bustlin' with life. Lizards, pterosaurs, and small dinosaurs filled the canopy above. As we walked below, I spied one particularly unusual critter soarin' between branches. It was a lil' lizard-like thing that was gliding usin' only its hind legs! Never seen anythin' like that before, how bizarre. We tried to get a closer look, but it was quite skittish and leapt from the tree whenever we went to climb up." + ] + }, + "hasFluff": true + }, + { + "name": "Sharovipteryx (Magical Variant)", + "size": [ + "T" + ], + "type": { + "type": "beast", + "note": "(Protorosaurian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Membranous Skin" + ] + } + ], + "hp": { + "formula": "1d4 - 1", + "average": 1 + }, + "speed": { + "walk": 25, + "climb": 25 + }, + "str": 2, + "dex": 14, + "con": 7, + "int": 3, + "wis": 12, + "cha": 4, + "save": { + "dex": "+4" + }, + "skill": { + "intimidation": "-2", + "perception": "+4", + "stealth": "+4" + }, + "passive": 14, + "cr": "0", + "page": 175, + "trait": [ + { + "name": "Pelvic Membrane", + "entries": [ + "Sharovipteryx is immune to falling damage and can move up to 2 ft. horizontally for every 1 ft. it descends in the air, at no movement cost.", + "While descending in the air in this manner (or while flying if you are using the optional magical rules), Sharovipteryx does not provoke attacks of opportunity when it moves out of an enemy's reach." + ] + }, + { + "name": "Familiar", + "entries": [ + "Sharovipteryx may be used as a familiar via the {@spell Find Familiar} spell or any similar effect." + ] + }, + { + "name": "Podopteryx (1/day)", + "entries": [ + "As an action, Sharovipteryx can take on the appearance of its original namesake, the Damselfly Podopteryx, for one minute. During this time, it gains a 40 ft. fly speed, its size becomes Miniscule, and its AC becomes 17." + ] + } + ], + "action": [ + { + "name": "Gliding Snap", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}1 (1) piercing damage.", + "Sharovipteryx may only use this attack while descending in the air (or while flying if you are using the optional magical rules)." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "environment": [ + "forest" + ], + "fluff": { + "entries": [ + "The jungle was bustlin' with life. Lizards, pterosaurs, and small dinosaurs filled the canopy above. As we walked below, I spied one particularly unusual critter soarin' between branches. It was a lil' lizard-like thing that was gliding usin' only its hind legs! Never seen anythin' like that before, how bizarre. We tried to get a closer look, but it was quite skittish and leapt from the tree whenever we went to climb up." + ] + }, + "hasFluff": true + }, + { + "name": "Tanystropheus", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Protorosaurian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "formula": "3d8 + 6", + "average": 18 + }, + "speed": { + "walk": 25 + }, + "str": 11, + "dex": 13, + "con": 11, + "int": 3, + "wis": 8, + "cha": 8, + "save": { + "dex": "+2", + "wis": "+0" + }, + "skill": { + "stealth": "+3", + "survival": "+1" + }, + "passive": 11, + "cr": "1/2", + "page": 176, + "trait": [ + { + "name": "Dip Feeder", + "entries": [ + "Tanystropheus has advantage on attacks against creatures that are submerged in water, so long as Tanystropheus' body is not also submerged in water. Tanystropheus can hold its breath for 5 minutes." + ] + }, + { + "name": "Farstrike", + "entries": [ + "Tanystropheus often attacks from a concealed position, hiding its body while reaching out with its long neck to strike prey.", + "If Tanystropheus attacks while hidden, its first attack deals an additional {@damage 1d6} piercing damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Tanystropheus chooses the attack action, it may make one Neck Strike attack and one Nip attack." + ] + }, + { + "name": "Neck Strike", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage.", + "A Medium or Small creature hit by this attack must succeed a {@dc 12} Strength or Dexterity saving throw (their choice) or be knocked {@condition prone}." + ] + }, + { + "name": "Nip", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "B", + "P" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "coastal", + "swamp" + ], + "fluff": { + "entries": [ + "We were followin' a small river upstream, searchin' for a good place to camp for the evenin'. Out of nowhere, a long neck and lil' head whipped out of the reeds and nipped one of our party members on the leg. At first, we thought it was a snake, but then it reared up several feet into the air and burst from the reeds, scurryin' into the water. As it dived, we saw the rest of its body. It was a weird lookin' beastie, with a neck twice as long as its body!" + ] + }, + "hasFluff": true + }, + { + "name": "Tanystropheus (Magical Variant)", + "size": [ + "M" + ], + "type": { + "type": "beast", + "note": "(Protorosaurian)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Scaly Skin" + ] + } + ], + "hp": { + "formula": "10d8 + 10", + "average": 58 + }, + "speed": { + "walk": 25 + }, + "str": 11, + "dex": 13, + "con": 11, + "int": 3, + "wis": 8, + "cha": 8, + "save": { + "dex": "+2", + "wis": "+0" + }, + "skill": { + "stealth": "+3", + "survival": "+1" + }, + "passive": 11, + "cr": "2", + "page": 176, + "trait": [ + { + "name": "Dip Feeder", + "entries": [ + "Tanystropheus has advantage on attacks against creatures that are submerged in water, so long as Tanystropheus' body is not also submerged in water. Tanystropheus can hold its breath for 5 minutes." + ] + }, + { + "name": "Farstrike", + "entries": [ + "Tanystropheus often attacks from a concealed position, hiding its body while reaching out with its long neck to strike prey.", + "If Tanystropheus attacks while hidden, its first attack deals an additional {@damage 1d6} piercing damage." + ] + }, + { + "name": "Basal Hydra", + "entries": [ + "Increase Tanystropheus' Hit Points to 58. Each time Tanystropheus takes damage, it grows an additional head up to a maximum of six. When Tanystropheus uses Multiattack, it may make an additional Nip attack for each head beyond the first, up to a maximum of six Nip attacks.", + "Tanystropheus starts with two heads." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Tanystropheus chooses the attack action, it may make one Neck Strike attack and one Nip attack (plus additional Nip attacks from Basal Hydra)." + ] + }, + { + "name": "Neck Strike", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage.", + "A Medium or Small creature hit by this attack must succeed a {@dc 12} Strength or Dexterity saving throw (their choice) or be knocked {@condition prone}." + ] + }, + { + "name": "Nip", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "B", + "P" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "coastal", + "swamp" + ], + "fluff": { + "entries": [ + "We were followin' a small river upstream, searchin' for a good place to camp for the evenin'. Out of nowhere, a long neck and lil' head whipped out of the reeds and nipped one of our party members on the leg. At first, we thought it was a snake, but then it reared up several feet into the air and burst from the reeds, scurryin' into the water. As it dived, we saw the rest of its body. It was a weird lookin' beastie, with a neck twice as long as its body!" + ] + }, + "hasFluff": true + }, + { + "name": "Utahraptor", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Thick Feathery Coat" + ] + } + ], + "hp": { + "formula": "9d10 + 43", + "average": 88 + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 5, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "dex": "+5", + "int": "+0", + "wis": "+2" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+5", + "intimidation": "+4", + "perception": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "4", + "page": 181, + "trait": [ + { + "name": "Leaping Ambush", + "entries": [ + "If Utahraptor was hidden at the start of its turn, its Razor-Clawed Kick gains the following benefits this turn:", + "An additional +3 to hit.", + "An additional {@damage 1d8 + 3} slashing damage (as the weight of Utahraptor rends its claws down the target's body).", + "Any Medium or smaller creature hit by it is knocked {@condition prone}." + ] + }, + { + "name": "Athletic and Pneumatized", + "entries": [ + "Utahraptor can jump up to 30 ft. from standing and it takes half damage from falling." + ] + }, + { + "name": "Grappling Predator", + "entries": [ + "If a creature smaller than Utahraptor is hit by Utahraptor's Razor-Clawed Kick, that creature is {@condition grappled} (escape {@dc 17}).", + "If a creature the same size category as, or larger than, Utahraptor is hit by two Razor-Clawed Kick attacks in the same turn, it is {@condition grappled} (escape {@dc 20})." + ] + }, + { + "name": "Social Hunter", + "entries": [ + "If more than one Utahraptor is tracking a creature together, they all have advantage on Survival and Perception checks to track that creature." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Utahraptor chooses the attack action, it may make one Vicious Bite attack and one Razor-Clawed Kick attack." + ] + }, + { + "name": "Vicious Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Razor-Clawed Kick", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "conditionInflict": [ + "grappled", + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "Unlike their smaller cousins, these ones are truly somethin' to be feared. Boundin' out of the brush in a flurry of teeth, claws, and feathers, they'll rip all but the hardiest foes to shreds in a matter of moments. No qualms about takin' on something much bigger than themselves either. We spied five workin' their way through a clearin', takin' out a large hadrosaur in one go. Thankfully, we were way up a steep cliff, otherwise we might've been puddin'." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Utahraptor (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Thick Feathery Coat" + ] + } + ], + "hp": { + "formula": "9d10 + 43", + "average": 88 + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 5, + "wis": 14, + "cha": 10, + "save": { + "str": "+4", + "dex": "+5", + "int": "+0", + "wis": "+2" + }, + "skill": { + "acrobatics": "+5", + "athletics": "+5", + "intimidation": "+4", + "perception": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "4", + "page": 181, + "trait": [ + { + "name": "Leaping Ambush", + "entries": [ + "If Utahraptor was hidden at the start of its turn, its Razor-Clawed Kick gains the following benefits this turn:", + "An additional +3 to hit.", + "An additional {@damage 1d8 + 3} slashing damage (as the weight of Utahraptor rends its claws down the target's body).", + "Any Medium or smaller creature hit by it is knocked {@condition prone}." + ] + }, + { + "name": "Athletic and Pneumatized", + "entries": [ + "Utahraptor can jump up to 30 ft. from standing and it takes half damage from falling." + ] + }, + { + "name": "Grappling Predator", + "entries": [ + "If a creature smaller than Utahraptor is hit by Utahraptor's Razor-Clawed Kick, that creature is {@condition grappled} (escape {@dc 17}).", + "If a creature the same size category as, or larger than, Utahraptor is hit by two Razor-Clawed Kick attacks in the same turn, it is {@condition grappled} (escape {@dc 20})." + ] + }, + { + "name": "Social Hunter", + "entries": [ + "If more than one Utahraptor is tracking a creature together, they all have advantage on Survival and Perception checks to track that creature." + ] + }, + { + "name": "Mimicking Cry", + "entries": [ + "Utahraptor can imitate the sound of any creature or noise it has heard with accuracy, much like a parrot. It tends to use this ability while hiding to lure prey closer to it.", + "If a creature uses its action to examine the sound, it can determine that it is a mimicked effect with a successful {@dc 14} Investigation check." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Utahraptor chooses the attack action, it may make one Vicious Bite attack and one Razor-Clawed Kick attack." + ] + }, + { + "name": "Vicious Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) piercing damage." + ] + }, + { + "name": "Razor-Clawed Kick", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S" + ], + "conditionInflict": [ + "grappled", + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "Unlike their smaller cousins, these ones are truly somethin' to be feared. Boundin' out of the brush in a flurry of teeth, claws, and feathers, they'll rip all but the hardiest foes to shreds in a matter of moments. No qualms about takin' on something much bigger than themselves either. We spied five workin' their way through a clearin', takin' out a large hadrosaur in one go. Thankfully, we were way up a steep cliff, otherwise we might've been puddin'." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Velociraptor", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "4d6 + 3", + "average": 15 + }, + "speed": { + "walk": 30 + }, + "str": 6, + "dex": 17, + "con": 11, + "int": 5, + "wis": 10, + "cha": 12, + "save": { + "dex": "+6", + "int": "+0" + }, + "skill": { + "perception": "+6", + "stealth": "+6", + "survival": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "1/2", + "page": 183, + "trait": [ + { + "name": "Feathered and Pneumatized", + "entries": [ + "Velociraptor can leap up to 15 ft. from standing. It takes no damage from falling, unless {@condition incapacitated} in which case it takes half damage instead." + ] + }, + { + "name": "Grasping Predator", + "entries": [ + "If Velociraptor hits a creature the same size or larger than itself with its Clawed Kick, it can opt to grasp onto it. Whenever that creature moves, Velociraptor moves with it (without using any of its own movement) and is considered to be occupying the same space as it. A Small creature is {@condition grappled} while Velociraptor is grasping onto it.", + "As an action, the hit creature may make a {@dc 12} Strength saving throw to remove Velociraptor, ending this effect and pushing Velociraptor 5 ft. directly away from it on a success. Alternatively, Velociraptor may choose to end this effect at any time.", + "If two or more Velociraptor are grasping the same Medium or Large creature with this ability, halve its movement speed." + ] + }, + { + "name": "Silent Ambush", + "entries": [ + "Velociraptor can move without making a sound. It automatically passes any Stealth check to avoid being detected by sound while hidden. Other creature's Perception checks that would detect Velociraptor only by sound automatically fail." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Velociraptor chooses the attack action, it may make one Sharp Bite attack and one Clawed Kick attack." + ] + }, + { + "name": "Sharp Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + }, + { + "name": "Clawed Kick", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "These quick lil' things really lived up to their name. Vicious as anything – two of 'em jumped me while I was takin' a wizz. Lightnin' fast attack. Thankfully, as soon as the rest of the party came runnin' to me cries for help, they scattered. Not interested in takin' on lots of prey at once it seems. The party found me all scratched up in a heap though. What an embarrassin' encounter." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Velociraptor (Magical Variant)", + "size": [ + "S" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Feathers" + ] + } + ], + "hp": { + "formula": "4d6 + 3", + "average": 15 + }, + "speed": { + "walk": 30 + }, + "str": 6, + "dex": 17, + "con": 11, + "int": 5, + "wis": 10, + "cha": 12, + "save": { + "dex": "+6", + "int": "+0" + }, + "skill": { + "perception": "+6", + "stealth": "+6", + "survival": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "cr": "1/2", + "page": 183, + "trait": [ + { + "name": "Feathered and Pneumatized", + "entries": [ + "Velociraptor can leap up to 15 ft. from standing. It takes no damage from falling, unless {@condition incapacitated} in which case it takes half damage instead." + ] + }, + { + "name": "Grasping Predator", + "entries": [ + "If Velociraptor hits a creature the same size or larger than itself with its Clawed Kick, it can opt to grasp onto it. Whenever that creature moves, Velociraptor moves with it (without using any of its own movement) and is considered to be occupying the same space as it. A Small creature is {@condition grappled} while Velociraptor is grasping onto it.", + "As an action, the hit creature may make a {@dc 12} Strength saving throw to remove Velociraptor, ending this effect and pushing Velociraptor 5 ft. directly away from it on a success. Alternatively, Velociraptor may choose to end this effect at any time.", + "If two or more Velociraptor are grasping the same Medium or Large creature with this ability, halve its movement speed." + ] + }, + { + "name": "Silent Ambush", + "entries": [ + "Velociraptor can move without making a sound. It automatically passes any Stealth check to avoid being detected by sound while hidden. Other creature's Perception checks that would detect Velociraptor only by sound automatically fail." + ] + }, + { + "name": "Vivid Familial Groups", + "entries": [ + "Each time the party encounter Velociraptor, it may be present in groups of 3-6 animals, representing a family group. Some of these animals may be hidden nearby. This group consists of an adult male, adult female, and 1-4 subadult animals.", + "These animals all share a similar dazzling under-plumage that is hidden by overlying feathers (it does not hinder their ability to be stealthy) and is unique to their group." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Velociraptor chooses the attack action, it may make one Sharp Bite attack and one Clawed Kick attack." + ] + }, + { + "name": "Sharp Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage." + ] + }, + { + "name": "Clawed Kick", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Dazzling Reveal", + "entries": [ + "As an action, Velociraptor may unleash a dazzling array of magical display feathers. One enemy creature within 30 ft. of Velociraptor must succeed a {@dc 12} Dexterity saving throw or take {@damage 2d6} damage of a damage type that corresponds to their plumage colour, or psychic damage (DM's choice)." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "Y" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "desert", + "grassland" + ], + "fluff": { + "entries": [ + "These quick lil' things really lived up to their name. Vicious as anything – two of 'em jumped me while I was takin' a wizz. Lightnin' fast attack. Thankfully, as soon as the rest of the party came runnin' to me cries for help, they scattered. Not interested in takin' on lots of prey at once it seems. The party found me all scratched up in a heap though. What an embarrassin' encounter." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Young Tyrannosaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Tough Scales" + ] + } + ], + "hp": { + "formula": "9d10 + 62", + "average": 107 + }, + "speed": { + "walk": 50 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 4, + "wis": 12, + "cha": 9, + "save": { + "str": "+5", + "dex": "+4", + "wis": "-3" + }, + "skill": { + "athletics": "+5", + "perception": "+4", + "stealth": "+3" + }, + "passive": 16, + "cr": "5", + "page": 186, + "trait": [ + { + "name": "Burst of Speed", + "entries": [ + "Young Tyrannosaurus can dash as a bonus action." + ] + }, + { + "name": "Naive", + "entries": [ + "Young Tyrannosaurus has a -3 modifier to Wisdom saving throws (included above)." + ] + }, + { + "name": "Tailswipe", + "entries": [ + "As a bonus action, Young Tyrannosaurus may swipe at a single creature within 5 ft. with its tail. That creature must succeed a {@dc 15} Dexterity saving throw or take 17 ({@damage 3d6 + 7}) bludgeoning damage. Young Tyrannosaurus cannot target a creature with this ability that it is currently grappling." + ] + } + ], + "action": [ + { + "name": "Snapping Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage.", + "A Medium or smaller creature hit by this attack is {@condition grappled} (escape {@dc 14}). Young Tyrannosaurus cannot Snapping Bite another target while grappling a creature." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B" + ], + "savingThrowForced": [ + "dexterity" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "We pushed through thick undergrowth that reeked of rotting meat, the sickly smell fillin' me nostrils. The half-devoured carcasses of various herbivores lit'ered the area, decayin' slowly. \"This is rex territory\" I whispered to the rest of the party. \"But tis OK, we'll hear 'em comin' long befo-\". My words were split by the sudden crash of bushes and trees bein' crushed beneath the thunderin' charge of a dinosaur. Far smaller than expected, but also far faster, a young Tyrannosaurus rex was barin' down on us somethin' fierce." + ] + }, + "hasFluff": true + }, + { + "name": "Young Tyrannosaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Tough Scales" + ] + } + ], + "hp": { + "formula": "9d10 + 62", + "average": 107 + }, + "speed": { + "walk": 50 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 4, + "wis": 12, + "cha": 9, + "save": { + "str": "+5", + "dex": "+4", + "wis": "-3" + }, + "skill": { + "athletics": "+5", + "perception": "+4", + "stealth": "+3" + }, + "passive": 16, + "cr": "5", + "page": 186, + "trait": [ + { + "name": "Burst of Speed", + "entries": [ + "Young Tyrannosaurus can dash as a bonus action." + ] + }, + { + "name": "Naive", + "entries": [ + "Young Tyrannosaurus has a -3 modifier to Wisdom saving throws (included above)." + ] + }, + { + "name": "Tailswipe", + "entries": [ + "As a bonus action, Young Tyrannosaurus may swipe at a single creature within 5 ft. with its tail. That creature must succeed a {@dc 15} Dexterity saving throw or take 17 ({@damage 3d6 + 7}) bludgeoning damage. Young Tyrannosaurus cannot target a creature with this ability that it is currently grappling." + ] + }, + { + "name": "Cliff Scene", + "entries": [ + "When Young Tyrannosaurus is reduced to 0 hit points, it lets out a shrill cry. A few moments later, the roar of two adult Tyrannosaurus rex can be heard in the distance. After one minute, two Tyrannosaurus Rex (Basic Rules, pg. 157) appear and attack the party, focusing initially on whoever reduced the Young Tyrannosaurus to 0 hit points. If another adult Tyrannosaurus is already present, this effect does not occur." + ] + } + ], + "action": [ + { + "name": "Snapping Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) piercing damage.", + "A Medium or smaller creature hit by this attack is {@condition grappled} (escape {@dc 14}). Young Tyrannosaurus cannot Snapping Bite another target while grappling a creature." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "B" + ], + "savingThrowForced": [ + "dexterity" + ], + "conditionInflict": [ + "grappled" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "We pushed through thick undergrowth that reeked of rotting meat, the sickly smell fillin' me nostrils. The half-devoured carcasses of various herbivores lit'ered the area, decayin' slowly. \"This is rex territory\" I whispered to the rest of the party. \"But tis OK, we'll hear 'em comin' long befo-\". My words were split by the sudden crash of bushes and trees bein' crushed beneath the thunderin' charge of a dinosaur. Far smaller than expected, but also far faster, a young Tyrannosaurus rex was barin' down on us somethin' fierce." + ] + }, + "hasFluff": true + }, + { + "name": "Zuul", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 20, + "from": [ + "Extensive Osteoderms" + ] + } + ], + "hp": { + "formula": "10d10 + 22", + "average": 72 + }, + "speed": { + "walk": 20 + }, + "str": 18, + "dex": 4, + "con": 16, + "int": 2, + "wis": 14, + "cha": 8, + "save": { + "con": "+6", + "wis": "+4" + }, + "skill": { + "acrobatics": "-10", + "athletics": "-8", + "intimidation": "+4", + "perception": "+3" + }, + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "cr": "5", + "page": 188, + "trait": [ + { + "name": "Ankylosaur Osteoderms", + "entries": [ + "Zuul is resistant to non-magical bludgeoning, slashing, and piercing damage, has an AC of 20, a -10 modifier to Acrobatics, and a -8 modifier to Athletics (excluding for shove and grapple checks, all included above)." + ] + }, + { + "name": "Hulking Mass", + "entries": [ + "Zuul has disadvantage on all Dexterity saving throws, but advantage on all Constitution and Strength saving throws." + ] + } + ], + "action": [ + { + "name": "Clubbed Tail", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) bludgeoning damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}. Any creature knocked {@condition prone} by this attack (or was already {@condition prone}) must then succeed a {@dc 14} Constitution saving throw or suffer a \"shattering blow\" and have their movement speed reduced by 10 ft.", + "A {@spell lesser restoration} spell, equivalent effect, or long rest is required to remove \"shattering blow\". Multiple \"shattering blows\" are cumulative, reducing a creature's movement speed by 10 ft. for each blow (to a minimum of 5 ft.)." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength", + "constitution" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "As we moved over the rollin' scrub, we came across somethin' remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin' amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back, armoured limbs, even armoured eyelids. Unbelievable. It didn't even seem to mind us flittin' around it." + ] + }, + "hasFluff": true + }, + { + "name": "Zuul (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Thyreophoran)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 20, + "from": [ + "Extensive Osteoderms" + ] + } + ], + "hp": { + "formula": "10d10 + 22", + "average": 72 + }, + "speed": { + "walk": 20 + }, + "str": 18, + "dex": 4, + "con": 16, + "int": 2, + "wis": 14, + "cha": 8, + "save": { + "con": "+6", + "wis": "+4" + }, + "skill": { + "acrobatics": "-10", + "athletics": "-8", + "intimidation": "+4", + "perception": "+3" + }, + "passive": 11, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "cr": "7", + "page": 188, + "trait": [ + { + "name": "Ankylosaur Osteoderms", + "entries": [ + "Zuul is resistant to non-magical bludgeoning, slashing, and piercing damage, has an AC of 20, a -10 modifier to Acrobatics, and a -8 modifier to Athletics (excluding for shove and grapple checks, all included above)." + ] + }, + { + "name": "Hulking Mass", + "entries": [ + "Zuul has disadvantage on all Dexterity saving throws, but advantage on all Constitution and Strength saving throws." + ] + }, + { + "name": "Ectoplasmic Reach", + "entries": [ + "A ghoulish jelly like substance extends from Zuul's tail. Increase the reach of Zuul's Clubbed Tail attack to 15 ft. and change its damage type to necrotic." + ] + } + ], + "action": [ + { + "name": "Clubbed Tail", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d12 + 6}) necrotic damage.", + "A creature hit by this attack must succeed a {@dc 14} Strength saving throw or be knocked {@condition prone}. Any creature knocked {@condition prone} by this attack (or was already {@condition prone}) must then succeed a {@dc 14} Constitution saving throw or suffer a \"shattering blow\" and have their movement speed reduced by 10 ft.", + "A {@spell lesser restoration} spell, equivalent effect, or long rest is required to remove \"shattering blow\". Multiple \"shattering blows\" are cumulative, reducing a creature's movement speed by 10 ft. for each blow (to a minimum of 5 ft.)." + ] + }, + { + "name": "The Gatekeeper (1/day)", + "entries": [ + "As an action, Zuul can attempt to open an interdimensional portal directly in front of it that ejects malicious energies. Roll a {@dice 1d20}:", + "On a 1, Zuul detonates with malicious magical energies, dealing {@damage 8d8} necrotic damage to itself and {@damage 4d8} necrotic damage to each other creature within 25 ft.", + "On a 2-10, an unstable portal forms for 1 minute and pulses with malicious energy. Each creature (other than Zuul) within 25 ft. of it must succeed a {@dc 12} Constitution saving throw or take {@damage 1d8} necrotic damage. As a bonus action, Zuul can pulse the portal, forcing this save again.", + "On an 11-19, a metastable portal forms for 1 minute and crackles with malicious energy. Each creature (other than Zuul) within 25 ft. of it must succeed a {@dc 12} Constitution saving throw or take {@damage 1d8} necrotic damage and gain vulnerability to necrotic damage for 1 minute. As a bonus action, Zuul can pulse the portal, forcing this save again.", + "On a 20, a stable portal opens for 1 minute. Each creature (other than Zuul) that starts its turn within or moves within 25 ft. of the portal gains vulnerability to necrotic damage. At the start of their turn, any creature (other than Zuul) within 25 ft. of the portal suffers {@damage 1d8} necrotic damage.", + "If Zuul is slain, the portal it created either closes or stabilises to another plane of existence (DM's decision) for {@dice 1d20} minutes." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "N" + ], + "savingThrowForced": [ + "strength", + "constitution" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "As we moved over the rollin' scrub, we came across somethin' remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin' amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back, armoured limbs, even armoured eyelids. Unbelievable. It didn't even seem to mind us flittin' around it." + ] + }, + "hasFluff": true + }, + { + "name": "Ancient Tyrannosaurus Rex", + "size": [ + "H", + "G" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Scarred Thick Scales" + ] + } + ], + "hp": { + "formula": "22d12 + 66", + "average": 198 + }, + "speed": { + "walk": 35 + }, + "str": 28, + "dex": 9, + "con": 22, + "int": 4, + "wis": 16, + "cha": 10, + "save": { + "str": "+13", + "con": "+10", + "wis": "+8" + }, + "skill": { + "perception": "+8", + "stealth": "+3", + "survival": "+12" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "cr": "13", + "page": 195, + "trait": [ + { + "name": "Power Over Speed", + "entries": [ + "Ancient Tyrannosaurus Rex has advantage on all Strength checks and Strength saving throws, but disadvantage on all Dexterity checks and Dexterity saving throws." + ] + }, + { + "name": "Territorial Titan", + "entries": [ + "Ancient Tyrannosaurus Rex has advantage on attacks with its Strongest Bite against creatures with a size category of Huge or Gargantuan." + ] + }, + { + "name": "When Dinosaurs Ruled the Earth", + "entries": [ + "All non-Tyrannosaurus beasts are {@condition frightened} of Ancient Tyrannosaurus Rex.", + "Every minute while within line of sight of Ancient Tyrannosaurus Rex, or at the end of each of its turns in combat, a beast can make a {@dc 17} Wisdom saving throw to become immune to this ability for 24 hours. Succeeding this Wisdom saving throw does not make it immune to Ancient Tyrannosaurus Rex's Iconic Bellow." + ] + }, + { + "name": "Legendary Resistance (2/day)", + "entries": [ + "If Ancient Tyrannosaurus Rex fails a saving throw, it may choose to succeed it instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ancient Tyrannosaurus Rex chooses the attack action, it may make one Strongest Bite attack and one Crushing Tail Slam attack." + ] + }, + { + "name": "Strongest Bite", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d12 + 4}) piercing damage plus 23 ({@damage 3d12 + 4}) force damage.", + "A creature hit by this attack is {@condition grappled} and {@condition restrained} (escape {@dc 21}). Until this grapple ends, Ancient Tyrannosaurus Rex can't Strongest Bite another target and has an additional +5 to hit the grappled creature with any Strongest Bite attack." + ] + }, + { + "name": "Crushing Tail Slam", + "entries": [ + "Each creature within 10 ft. of Ancient Tyrannosaurus Rex must succeed a {@dc 21} Dexterity saving throw or take 28 ({@damage 3d12 + 9}) bludgeoning damage and be knocked {@condition prone}. On a success they take half as much damage and are not knocked {@condition prone}.", + "A creature grappled by Strongest Bite is not affected by this attack." + ] + }, + { + "name": "Iconic Bellow", + "entries": [ + "Every non-Tyrannosaur creature within 200 ft. of Ancient Tyrannosaurus Rex that can hear it must succeed a {@dc 20} Wisdom saving throw or take 13 ({@damage 1d12 + 7}) psychic damage and be {@condition frightened} of Ancient Tyrannosaurus Rex for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the {@condition frightened} condition from Ancient Tyrannosaurus Rex's Iconic Bellow for the next 24 hours." + ] + } + ], + "legendary": [ + { + "name": "Lunging Head Bash", + "entries": [ + "Ancient Tyrannosaurus Rex may move up to 10 ft., then make the following attack:", + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "O", + "B", + "Y" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "conditionInflict": [ + "grappled", + "restrained", + "prone", + "frightened" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "For a week we had been restin' at a small settlement in the Southeast of the continent, eager to explore further South. Our gracious hosts warned us not to go traipsin' through the southern forests, as it was guarded by a fearsome beast. They just kept callin' it the \"Blue Death\" and told hyperbolic stories of a maw so great that'd swallow a full party whole and limbs so powerful that they couldn't be stopped." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Ancient Tyrannosaurus Rex (Magical Variant)", + "size": [ + "H", + "G" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Scarred Thick Scales" + ] + } + ], + "hp": { + "formula": "22d12 + 66", + "average": 198 + }, + "speed": { + "walk": 35 + }, + "str": 28, + "dex": 9, + "con": 22, + "int": 8, + "wis": 16, + "cha": 10, + "save": { + "str": "+13", + "con": "+10", + "wis": "+8" + }, + "skill": { + "perception": "+8", + "stealth": "+3", + "survival": "+12" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "cr": "13", + "page": 195, + "languages": [ + "Archosauric", + "understands one other language (usually Common)" + ], + "trait": [ + { + "name": "Power Over Speed", + "entries": [ + "Ancient Tyrannosaurus Rex has advantage on all Strength checks and Strength saving throws, but disadvantage on all Dexterity checks and Dexterity saving throws." + ] + }, + { + "name": "Territorial Titan", + "entries": [ + "Ancient Tyrannosaurus Rex has advantage on attacks with its Strongest Bite against creatures with a size category of Huge or Gargantuan." + ] + }, + { + "name": "When Dinosaurs Ruled the Earth", + "entries": [ + "All non-Tyrannosaurus beasts are {@condition frightened} of Ancient Tyrannosaurus Rex.", + "Every minute while within line of sight of Ancient Tyrannosaurus Rex, or at the end of each of its turns in combat, a beast can make a {@dc 17} Wisdom saving throw to become immune to this ability for 24 hours. Succeeding this Wisdom saving throw does not make it immune to Ancient Tyrannosaurus Rex's Iconic Bellow." + ] + }, + { + "name": "Legendary Resistance (2/day)", + "entries": [ + "If Ancient Tyrannosaurus Rex fails a saving throw, it may choose to succeed it instead." + ] + }, + { + "name": "Imparted Speech", + "entries": [ + "Ancient Tyrannosaurus Rex can understand Archosauric and another language of your choosing (usually Common). It can speak Archosauric, albeit slowly. Its Intelligence score is increased to 8." + ] + }, + { + "name": "Wise Old Beast", + "entries": [ + "Ancient Tyrannosaurus Rex has advantage on Wisdom saving throws." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ancient Tyrannosaurus Rex chooses the attack action, it may make one Strongest Bite attack and one Crushing Tail Slam attack." + ] + }, + { + "name": "Strongest Bite", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}23 ({@damage 3d12 + 4}) piercing damage plus 23 ({@damage 3d12 + 4}) force damage.", + "A creature hit by this attack is {@condition grappled} and {@condition restrained} (escape {@dc 21}). Until this grapple ends, Ancient Tyrannosaurus Rex can't Strongest Bite another target and has an additional +5 to hit the grappled creature with any Strongest Bite attack." + ] + }, + { + "name": "Crushing Tail Slam", + "entries": [ + "Each creature within 10 ft. of Ancient Tyrannosaurus Rex must succeed a {@dc 21} Dexterity saving throw or take 28 ({@damage 3d12 + 9}) bludgeoning damage and be knocked {@condition prone}. On a success they take half as much damage and are not knocked {@condition prone}.", + "A creature grappled by Strongest Bite is not affected by this attack." + ] + }, + { + "name": "Iconic Bellow", + "entries": [ + "Every non-Tyrannosaur creature within 200 ft. of Ancient Tyrannosaurus Rex that can hear it must succeed a {@dc 20} Wisdom saving throw or take 13 ({@damage 1d12 + 7}) psychic damage and be {@condition frightened} of Ancient Tyrannosaurus Rex for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the {@condition frightened} condition from Ancient Tyrannosaurus Rex's Iconic Bellow for the next 24 hours." + ] + } + ], + "legendary": [ + { + "name": "Lunging Head Bash", + "entries": [ + "Ancient Tyrannosaurus Rex may move up to 10 ft., then make the following attack:", + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) bludgeoning damage." + ] + } + ], + "legendaryActions": 1, + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "O", + "B", + "Y" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "conditionInflict": [ + "grappled", + "restrained", + "prone", + "frightened" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "For a week we had been restin' at a small settlement in the Southeast of the continent, eager to explore further South. Our gracious hosts warned us not to go traipsin' through the southern forests, as it was guarded by a fearsome beast. They just kept callin' it the \"Blue Death\" and told hyperbolic stories of a maw so great that'd swallow a full party whole and limbs so powerful that they couldn't be stopped." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true, + "languageTags": [ + "C", + "CS", + "OTH" + ] + }, + { + "name": "Big Al", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Emaciated Scaly Hide" + ] + } + ], + "hp": { + "formula": "10d10 + 40", + "average": 90 + }, + "speed": { + "walk": 55 + }, + "str": 16, + "dex": 12, + "con": 13, + "int": 4, + "wis": 6, + "cha": 12, + "save": { + "str": "+5", + "dex": "+2", + "cha": "+3" + }, + "skill": { + "intimidation": "+3", + "perception": "+5", + "stealth": "+5", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "necrotic" + ], + "cr": "4", + "page": 197, + "trait": [ + { + "name": "Steady Healing", + "entries": [ + "At the end of Big Al's turn, she recovers 8 hit points. Big Al is resistant to necrotic damage (included above)." + ] + }, + { + "name": "Clumsy", + "entries": [ + "Whenever Big Al begins moving, roll a {@dice 1d20}. On the roll of a 1, Big Al instead stumbles and trips directly forward 10 ft., is knocked {@condition prone}, suffers {@damage 1d4} bludgeoning damage, and cannot move for the rest of her turn.", + "If Big Al is below 10 hit points, she stumbles on a roll of 1-10, rather than just 1." + ] + }, + { + "name": "Subadult", + "entries": [ + "Big Al's Wisdom stat is reduced to 6 (included above) and she cannot gain advantage on any Wisdom checks or Wisdom saving throws." + ] + }, + { + "name": "Stalker", + "entries": [ + "The first time each day that Big Al fails a Stealth check, she may instead choose to succeed it." + ] + }, + { + "name": "Starving", + "entries": [ + "The first time an Animal Handling check is made against Big Al each day, if that check utilises food suitable for a carnivore, it automatically succeeds.", + "If Big Al is fed, she'll periodically return to whoever fed her of her own accord for more food." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Big Al chooses the attack action, she may make one Big Al's Maw attack and one Big Al's Claws attack." + ] + }, + { + "name": "Big Al's Maw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." + ] + }, + { + "name": "Big Al's Claws", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "More than once we came across a young injured Allosaurus. The rest of the party kept callin' it \"Big Al\". No idea why the name stuck, but it did. It seemed to walk with a wobbly gait, like it had hurt its toe, but still pushed on. Poor thin' never had the stomach to really attack us… it kinda just followed our group for a while, fed on scraps, left, then returned every now 'n' again. I imagine it would have given it a go if our group had been fewer in number though." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Big Al (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Emaciated Scaly Hide" + ] + } + ], + "hp": { + "formula": "10d10 + 40", + "average": 90 + }, + "speed": { + "walk": 55 + }, + "str": 16, + "dex": 12, + "con": 13, + "int": 4, + "wis": 6, + "cha": 12, + "save": { + "str": "+5", + "dex": "+2", + "cha": "+3" + }, + "skill": { + "intimidation": "+3", + "perception": "+5", + "stealth": "+5", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + "necrotic" + ], + "cr": "4", + "page": 197, + "trait": [ + { + "name": "Steady Healing", + "entries": [ + "At the end of Big Al's turn, she recovers 8 hit points. Big Al is resistant to necrotic damage (included above)." + ] + }, + { + "name": "Clumsy", + "entries": [ + "Whenever Big Al begins moving, roll a {@dice 1d20}. On the roll of a 1, Big Al instead stumbles and trips directly forward 10 ft., is knocked {@condition prone}, suffers {@damage 1d4} bludgeoning damage, and cannot move for the rest of her turn.", + "If Big Al is below 10 hit points, she stumbles on a roll of 1-10, rather than just 1." + ] + }, + { + "name": "Subadult", + "entries": [ + "Big Al's Wisdom stat is reduced to 6 (included above) and she cannot gain advantage on any Wisdom checks or Wisdom saving throws." + ] + }, + { + "name": "Stalker", + "entries": [ + "The first time each day that Big Al fails a Stealth check, she may instead choose to succeed it." + ] + }, + { + "name": "Starving", + "entries": [ + "The first time an Animal Handling check is made against Big Al each day, if that check utilises food suitable for a carnivore, it automatically succeeds.", + "If Big Al is fed, she'll periodically return to whoever fed her of her own accord for more food." + ] + }, + { + "name": "Big Al's Ballad", + "entries": [ + "When Big Al awakens at dawn each day or is in combat, dramatic orchestral music plays loudly centred over her location and all of Big Al's choices, thoughts, and actions are also narrated by a disembodied, stoic British voice. This music and voice can only be heard by player characters." + ] + }, + { + "name": "Story Set in Stone", + "entries": [ + "Big Al cannot be killed by normal means. If Big Al is reduced to 0 hit points or suffers an effect that would kill her, she instead falls to 1 hit point, cannot attack, loses her Steady Healing ability, and will flee from combat.", + "She can only take lethal damage from her Clumsy ability. If she does not trip while fleeing, she will wander for 24 hours, then die emaciated on the nearest riverbank. However, if Big Al is healed during this 24 hour period (excluding from a short/long rest), she regains her Steady Healing ability, is able to attack again, and may behave normally." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Big Al chooses the attack action, she may make one Big Al's Maw attack and one Big Al's Claws attack." + ] + }, + { + "name": "Big Al's Maw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." + ] + }, + { + "name": "Big Al's Claws", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "More than once we came across a young injured Allosaurus. The rest of the party kept callin' it \"Big Al\". No idea why the name stuck, but it did. It seemed to walk with a wobbly gait, like it had hurt its toe, but still pushed on. Poor thin' never had the stomach to really attack us… it kinda just followed our group for a while, fed on scraps, left, then returned every now 'n' again. I imagine it would have given it a go if our group had been fewer in number though." + ] + }, + "senseTags": [ + "D" + ], + "hasFluff": true + }, + { + "name": "Carnotaurus", + "size": [ + "L", + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scaly Hide" + ] + } + ], + "hp": { + "formula": "9d10 + 65", + "average": 110 + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 4, + "wis": 12, + "cha": 10, + "save": { + "str": "+6", + "dex": "+2", + "wis": "+5" + }, + "skill": { + "athletics": "+6", + "intimidation": "+4", + "perception": "+2", + "stealth": "+5", + "survival": "+7" + }, + "passive": 16, + "cr": "4", + "page": 198, + "trait": [ + { + "name": "Olfactory Enlargement", + "entries": [ + "Carnotaurus has a +10 bonus to any Perception check that involves smell. If its sense of smell is hindered or lost, it instead has a -10 modifier and disadvantage on any Perception check that involves smell." + ] + }, + { + "name": "Explosive Ambush!", + "entries": [ + "In the first round of combat, Carnotaurus may dash as a bonus action." + ] + }, + { + "name": "Scent of Prey", + "entries": [ + "Carnotaurus has advantage on Survival checks to pursue prey." + ] + }, + { + "name": "Possible Pack Mentality", + "entries": [ + "All Carnotaurus treat other Carnotaurus as allies." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Carnotaurus chooses the attack action, it may make two Slashing Bite attacks and one Brow Horn Gore attack." + ] + }, + { + "name": "Slashing Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Brow Horn Gore", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage.", + "A creature hit by this attack must make a {@dc 11} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "Some predatory dinosaurs hunt largely by smell and carno was one such beastie. It pursued us for four days, followin' the scent trail we left. Thankfully, we were able to out manoeuvre it. More than once we crossed a river, and circled round to observe it. We watched it lose, then re-pick up our trail several times. Must have been very hungry to chase us for so long. I guess it picked up the trail of somethin' easier to track when it stopped followin' us though." + ] + }, + "hasFluff": true + }, + { + "name": "Carnotaurus (Magical Variant)", + "size": [ + "L", + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Thick Scaly Hide" + ] + } + ], + "hp": { + "formula": "9d10 + 65", + "average": 110 + }, + "speed": { + "walk": 50 + }, + "str": 16, + "dex": 10, + "con": 14, + "int": 4, + "wis": 12, + "cha": 10, + "save": { + "str": "+6", + "dex": "+2", + "wis": "+5" + }, + "skill": { + "athletics": "+6", + "intimidation": "+4", + "perception": "+2", + "stealth": "+5", + "survival": "+7" + }, + "passive": 16, + "cr": "4", + "page": 198, + "trait": [ + { + "name": "Olfactory Enlargement", + "entries": [ + "Carnotaurus has a +10 bonus to any Perception check that involves smell. If its sense of smell is hindered or lost, it instead has a -10 modifier and disadvantage on any Perception check that involves smell." + ] + }, + { + "name": "Explosive Ambush!", + "entries": [ + "In the first round of combat, Carnotaurus may dash as a bonus action." + ] + }, + { + "name": "Scent of Prey", + "entries": [ + "Carnotaurus has advantage on Survival checks to pursue prey." + ] + }, + { + "name": "Possible Pack Mentality", + "entries": [ + "All Carnotaurus treat other Carnotaurus as allies." + ] + }, + { + "name": "Venerated Headwear", + "entries": [ + "Local people venerate the Carnotaurus and worship them by adorning them with a variety of headdresses as they sleep. This is seen as a right-of-passage or coming-of-age ceremony by some cultures and is a test of an individual's stealth and sleight of hand. With Carnotaurus' short arms unable to reach its head, headwear may stay on one for several weeks or months. This headwear is often crafted from expensive silks or inlaid with precious gemstones and can be highly valuable (we recommend a value of {@dice 2d100 + 50} gp). This leads to Carnotaurus sometimes being targeted by bandits for raids which, more often than not, results in an easy meal for the Carnotaurus.", + "Stolen headdresses are seen as contraband by their respective cultures." + ] + }, + { + "name": "A Familiar Smell", + "entries": [ + "Carnotaurus becomes accustomed to the smell of its Venerated Headwear and will instinctively follow its scent if stolen. A player or NPC harbouring stolen Venerated Headwear will be hunted by its respective Carnotaurus. That Carnotaurus automatically passes any Perception check to detect its Venerated Headwear that involves smell.", + "If that Carnotaurus is alive and not {@condition incapacitated}, roll a {@dice 1d6} whenever the harbouring player/NPC takes a long rest. On a 5 or 6, the Carnotaurus interrupts and attacks them during that long rest." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Carnotaurus chooses the attack action, it may make two Slashing Bite attacks and one Brow Horn Gore attack." + ] + }, + { + "name": "Slashing Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Brow Horn Gore", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 6}) bludgeoning damage.", + "A creature hit by this attack must make a {@dc 11} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "savingThrowForced": [ + "strength" + ], + "conditionInflict": [ + "prone" + ], + "environment": [ + "forest", + "grassland" + ], + "fluff": { + "entries": [ + "Some predatory dinosaurs hunt largely by smell and carno was one such beastie. It pursued us for four days, followin' the scent trail we left. Thankfully, we were able to out manoeuvre it. More than once we crossed a river, and circled round to observe it. We watched it lose, then re-pick up our trail several times. Must have been very hungry to chase us for so long. I guess it picked up the trail of somethin' easier to track when it stopped followin' us though." + ] + }, + "hasFluff": true + }, + { + "name": "Dilophosaurus", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "8d10 + 38", + "average": 78 + }, + "speed": { + "walk": 60 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 4, + "wis": 10, + "cha": 12, + "save": { + "str": "+4", + "dex": "+5", + "cha": "+3" + }, + "skill": { + "acrobatics": "+4", + "perception": "+5", + "stealth": "+5" + }, + "passive": 15, + "cr": "3", + "page": 203, + "trait": [ + { + "name": "Grasping Forelimbs", + "entries": [ + "Dilophosaurus can grapple as a bonus action. However, while grappling a creature, Dilophosaurus cannot use its Dextrous Claws attack." + ] + }, + { + "name": "Dual Skull Crests", + "entries": [ + "As a bonus action, Dilophosaurus may flush its crests with blood, giving them a bold red colour. If it does so, it has advantage on Intimidation checks for 1 minute." + ] + }, + { + "name": "Apparent Fragility", + "entries": [ + "Dilophosaurus appears to be a fragile animal, but it is in fact much hardier than it looks. The first time Dilophosaurus is reduced to 0 hit points, it is reduced to 1 hit point instead. Once this feature has been used it cannot be used again until the next dawn." + ] + }, + { + "name": "Agile Hunter", + "entries": [ + "Dilophosaurus has advantage on Dexterity saving throws." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Dilophosaurus chooses the attack action, it may make one Recurved Bite attack and one Dextrous Claws attack. Alternatively, it may make a single Neck Sweep attack." + ] + }, + { + "name": "Recurved Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage.", + "A Medium or smaller creature hit by this attack must succeed a {@dc 12} Strength saving throw or drop an item they are wielding." + ] + }, + { + "name": "Dextrous Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "Each creature within a 10 ft. cone in front of Dilophosaurus must make a {@dc 12} Dexterity saving throw or take 6 ({@damage 1d8 + 2}) bludgeoning damage and be knocked {@condition prone}. On a success they take half as much damage and are not knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "conditionInflict": [ + "prone", + "grappled" + ], + "environment": [ + "forest", + "swamp" + ], + "fluff": { + "entries": [ + "We had been hackin' our way through the dense, hot swamp for several hours now. Everythin' we had encountered had been small enough to just spook away, but that was about to change. A horrible hissin' sound creeped out of the heavy foliage to me left, then a dual-crested gnarl-toothed head poked out at eye-level to me. I fell back, gaspin' in shock as the head began to rise. As it did, a large gangly theropod stepped out, towerin' over me." + ] + }, + "hasFluff": true + }, + { + "name": "Dilophosaurus (Magical Variant)", + "size": [ + "L" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Scaly Hide" + ] + } + ], + "hp": { + "formula": "8d10 + 38", + "average": 78 + }, + "speed": { + "walk": 60 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 4, + "wis": 10, + "cha": 12, + "save": { + "str": "+4", + "dex": "+5", + "cha": "+3" + }, + "skill": { + "acrobatics": "+4", + "perception": "+5", + "stealth": "+5" + }, + "passive": 15, + "immune": [ + "poison", + "acid" + ], + "cr": "4", + "page": 203, + "trait": [ + { + "name": "Grasping Forelimbs", + "entries": [ + "Dilophosaurus can grapple as a bonus action. However, while grappling a creature, Dilophosaurus cannot use its Dextrous Claws attack." + ] + }, + { + "name": "Dual Skull Crests", + "entries": [ + "As a bonus action, Dilophosaurus may flush its crests with blood, giving them a bold red colour. If it does so, it has advantage on Intimidation checks for 1 minute." + ] + }, + { + "name": "Apparent Fragility", + "entries": [ + "Dilophosaurus appears to be a fragile animal, but it is in fact much hardier than it looks. The first time Dilophosaurus is reduced to 0 hit points, it is reduced to 1 hit point instead. Once this feature has been used it cannot be used again until the next dawn." + ] + }, + { + "name": "Agile Hunter", + "entries": [ + "Dilophosaurus has advantage on Dexterity saving throws." + ] + }, + { + "name": "Anthesis to Spitting", + "entries": [ + "Dilophosaurus could never spit venom and it despises all suggestions that it should. This has given it an innate magical aura that protects it from similar attacks. All ranged attacks against Dilophosaurus are made at disadvantage. Additionally, Dilophosaurus is immune to poison and acid damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Dilophosaurus chooses the attack action, it may make one Recurved Bite attack and one Dextrous Claws attack. Alternatively, it may make a single Neck Sweep attack." + ] + }, + { + "name": "Recurved Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage.", + "A Medium or smaller creature hit by this attack must succeed a {@dc 12} Strength saving throw or drop an item they are wielding." + ] + }, + { + "name": "Dextrous Claws", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) slashing damage." + ] + }, + { + "name": "Neck Sweep", + "entries": [ + "Each creature within a 10 ft. cone in front of Dilophosaurus must make a {@dc 12} Dexterity saving throw or take 6 ({@damage 1d8 + 2}) bludgeoning damage and be knocked {@condition prone}. On a success they take half as much damage and are not knocked {@condition prone}." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "P", + "S", + "B" + ], + "savingThrowForced": [ + "strength", + "dexterity" + ], + "conditionInflict": [ + "prone", + "grappled" + ], + "environment": [ + "forest", + "swamp" + ], + "fluff": { + "entries": [ + "We had been hackin' our way through the dense, hot swamp for several hours now. Everythin' we had encountered had been small enough to just spook away, but that was about to change. A horrible hissin' sound creeped out of the heavy foliage to me left, then a dual-crested gnarl-toothed head poked out at eye-level to me. I fell back, gaspin' in shock as the head began to rise. As it did, a large gangly theropod stepped out, towerin' over me." + ] + }, + "hasFluff": true + }, + { + "name": "Wretchglow, the Last Light", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Slick Oily Scales" + ] + } + ], + "hp": { + "formula": "20d12 + 38", + "average": 158 + }, + "speed": { + "walk": 40, + "swim": 50 + }, + "str": 22, + "dex": 14, + "con": 18, + "int": 7, + "wis": 16, + "cha": 16, + "save": { + "str": "+11", + "con": "+9", + "wis": "+8" + }, + "skill": { + "intimidation": "+12", + "perception": "+8", + "stealth": "+7", + "survival": "+8" + }, + "senses": [ + "blindsight 10 ft. (in water)", + "darkvision 120 ft." + ], + "passive": 18, + "resist": [ + "cold", + "fire" + ], + "cr": "10", + "page": 205, + "trait": [ + { + "name": "Subsurface Monster", + "entries": [ + "Wretchglow, the Last Light can hold its breath for up to 10 hours and has advantage on Stealth checks while submerged in water.", + "If Wretchglow, the Last Light is hidden, as a bonus action it can create an illusionary lure, following the same rules as its Bioluminescent Lure legendary action." + ] + }, + { + "name": "Bioluminescence", + "entries": [ + "Wretchglow, the Last Light can opt to emit a dull glow of any colour, creating dim light for 40 ft. around it. It can activate/deactivate this light at will at any point but, while active, it cannot hide." + ] + }, + { + "name": "Oscillating Thermoregulation", + "entries": [ + "Wretchglow, the Last Light has resistance to fire and cold damage (included above)." + ] + }, + { + "name": "Intelligent", + "entries": [ + "Wretchglow, the Last Light is capable of planning in combat and is able to utilise its environment to help defeat foes (i.e., drowning foes or causing cave collapses)." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While in water, Wretchglow, the Last Light has a blindsight of 10 ft. (included above)." + ] + } + ], + "action": [ + { + "name": "Bioluminescent Flash {@recharge 5}", + "entries": [ + "As an action, Wretchglow, the Last Light can unleash a huge flash of light. Each other creature within 40 ft. that can see it must succeed a {@dc 16} Dexterity saving throw or be {@condition blinded} for two rounds." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Wretchglow, the Last Light chooses the attack action, it can make one Colossal Needle-Toothed Jaws attack and one Hooked Claw attack." + ] + }, + { + "name": "Colossal Needle-Toothed Jaws", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}32 ({@damage 6d6 + 11}) piercing damage.", + "A creature hit by this attack is {@condition grappled} (escape {@dc 19}). While a creature is grappled by this attack, Wretchglow, the Last Light cannot attack another target with its Colossal Needle-Toothed Jaws attack." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}24 ({@damage 3d8 + 11}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Wretchglow, the Last Light (no save allowed)." + ] + } + ], + "legendary": [ + { + "name": "Misdirecting Strobe", + "entries": [ + "Each creature within 40 ft. of Wretchglow, the Last Light that can see it must succeed a {@dc 13} Dexterity saving throw or have disadvantage on attack rolls until the end of their next turn. If they roll a natural 1 on the Dexterity saving throw, they are instead {@condition stunned} until the end of their next turn." + ] + }, + { + "name": "Direct Currents", + "entries": [ + "So long as Wretchglow, the Last Light is submerged in water, it may pick up to 4 creatures within 60 ft. who are also submerged in connected water and move them up to 10 ft. in any direction, so long as they remain submerged in water." + ] + }, + { + "name": "Bioluminescent Lure", + "entries": [ + "Wretchglow, the Last Light creates a visual illusion up to 10 ft. in size that must be within 30 ft. of itself. The illusion ends if Wretchglow, the Last Light moves more than 30 ft. away from it, if it uses this legendary action again, or if it chooses to dismiss the illusion. Any other creature that sees the illusion must succeed a {@dc 16} Wisdom saving throw, or perceive the illusion as real (and generally be drawn to it).", + "On its turn, a creature can determine that it is an illusion with a successful {@dc 16} Investigation check." + ] + } + ], + "legendaryActions": 2, + "miscTags": [ + "MW", + "RCH" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ], + "conditionInflict": [ + "grappled", + "blinded", + "stunned" + ], + "environment": [ + "underwater", + "underdark" + ], + "fluff": { + "entries": [ + "I've done me fair share of minin' while studyin' subterranean geology. When our rogue suggested some spelunkin' to explore further into the cave systems that the locals lived in, I thought it'd be a nice break from the dangers of the forest we'd been trekkin' through for the last month – a bit of peace 'n' quiet and no giant dinos tryin' to eat us. How wrong I was…" + ] + }, + "senseTags": [ + "B", + "SD" + ], + "hasFluff": true + }, + { + "name": "Xu'thul, the Prismatic Terror", + "size": [ + "H" + ], + "type": { + "type": "beast", + "note": "(Theropod)" + }, + "source": "DrDhrolinsDictionaryofDinosaurs", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Shard-Encrusted Hide" + ] + } + ], + "hp": { + "formula": "20d12 + 45", + "average": 165 + }, + "speed": { + "walk": 40, + "swim": 30 + }, + "str": 24, + "dex": 12, + "con": 20, + "int": 4, + "wis": 16, + "cha": 16, + "save": { + "con": "+10", + "wis": "+8", + "cha": "+8" + }, + "skill": { + "arcana": "+10", + "intimidation": "+10", + "perception": "+8", + "survival": "+8" + }, + "senses": [ + "blindsight 10 ft. (in water)" + ], + "passive": 16, + "conditionImmune": [ + "charmed", + "petrified" + ], + "cr": "12", + "page": 209, + "trait": [ + { + "name": "Reactionary Crystalline Regulation", + "entries": [ + "Xu'thul, the Prismatic Terror may use its reaction to gain immunity to fire, cold, lightning, thunder, acid, poison, radiant, necrotic, psychic, or force damage until its next turn. The crystals on its body visibly flicker/crackle/bubble with energies of the associated damage type.", + "This immunity is in addition to any gained by its Elemental Absorb legendary action." + ] + }, + { + "name": "Surging Power", + "entries": [ + "At the start of Xu'thul, the Prismatic Terror's turn, select one of the following effects:", + "1. It may make an additional Hooked Claw attack this turn.", + "2. It may dash as a bonus action this turn.", + "3. Each creature within 10 ft. of it must succeed a {@dc 16} Dexterity saving throw or take {@damage 2d10} lightning damage.", + "4. It has advantage on Strength checks and Strength saving throws until the start of its next turn." + ] + }, + { + "name": "Semi-Aquatic", + "entries": [ + "Xu'thul, the Prismatic Terror can hold its breath for up to 30 minutes." + ] + }, + { + "name": "Rostral Dermal Pressure Sensors", + "entries": [ + "While in water (or lava), Xu'thul, the Prismatic Terror has a blindsight of 10 ft. (included above)." + ] + }, + { + "name": "Crystalline Form", + "entries": [ + "Xu'thul, the Prismatic Terror is immune to any effect that would {@condition charmed||charm} or {@condition petrified||petrify} it (included above)." + ] + } + ], + "action": [ + { + "name": "Unleash Energies {@recharge 5}", + "entries": [ + "Crackling magical energies erupt from Xu'thul, the Prismatic Terror. Each other creature within 40 ft. must succeed a {@dc 16} Constitution saving throw or take {@damage 6d10} lightning damage and {@damage 6d6} force damage. On a success they take half as much damage." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Xu'thul, the Prismatic Terror chooses the attack action, it may make one Shardmaw Bite attack and one Hooked Claw attack." + ] + }, + { + "name": "Shardmaw Bite", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d6 + 12}) piercing damage plus 5 ({@damage 1d10}) force damage." + ] + }, + { + "name": "Hooked Claw", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}25 ({@damage 3d8 + 12}) slashing damage.", + "A creature hit by this attack can be moved up to 5 ft. in any direction by Xu'thul, the Prismatic Terror (no save allowed)." + ] + } + ], + "legendary": [ + { + "name": "Shard Breath {@recharge 3}", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 10 ft. cone, up to four targets. {@h}16 ({@damage 2d10 + 5}) slashing damage." + ] + }, + { + "name": "Elemental Absorb", + "entries": [ + "Until its next turn, Xu'thul, the Prismatic Terror gains immunity to one damage type from the list below, however if it has already gained an immunity from this ability, it instead replaces it. Its crystals change colour to the associated colour.", + "1. Fire (red)", + "2. Cold (blue)", + "3. Lightning (yellow)", + "4. Poison (green)", + "This immunity is in addition to any gained from its Reactionary Crystalline Regulation ability." + ] + }, + { + "name": "Prismatic Glow", + "entries": [ + "Xu'thul, the Prismatic Terror produces a bright light, illuminating an area of up to 60 ft. with bright white light and a further 60 ft. with dim light (total 120 ft.). Each other creature within 10 ft. of it takes {@damage 1d10} radiant damage (no save allowed).", + "If Xu'thul, the Prismatic Terror has used Elemental Absorb this turn, the light is that associated colour instead." + ] + } + ], + "legendaryActions": 2, + "miscTags": [ + "MW", + "RW", + "RCH" + ], + "damageTags": [ + "P", + "O", + "S", + "L", + "R" + ], + "savingThrowForced": [ + "dexterity", + "constitution" + ], + "environment": [ + "mountain", + "underdark" + ], + "fluff": { + "entries": [ + "It was well-known that throughout the highlands were a series of massive tarns, huge lake-like pools of water formed in the rugged glacially excavated expanse of the region's upper ranges. Flanked on all sides by sheer mountain cliffs, these formed lil' pockets of life among the otherwise sparsely vegetated rocky faces. In the western-most expanse, we came across a particularly large tarn that was surrounded by huge iridescent crystals." + ] + }, + "senseTags": [ + "B" + ], + "hasFluff": true + }, + { + "name": "Pluvenn Flowertender", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 258, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 12, + "from": [ + "Gardening Overalls" + ] + } + ], + "hp": { + "formula": "4d8 + 6", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 11, + "dex": 12, + "con": 11, + "int": 10, + "wis": 14, + "cha": 10, + "save": { + "str": "+2", + "con": "+2", + "wis": "+6" + }, + "skill": { + "acrobatics": "+3", + "nature": "+6", + "stealth": "+3", + "survival": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + { + "resist": [ + "piercing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "languages": [ + "any one language (usually Common or Archosauric)" + ], + "cr": "1/2", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Pluvenn Flowertender's spellcasting ability is Wisdom (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell druidcraft}", + "{@spell thorn whip}" + ], + "daily": { + "2e": [ + "{@spell goodberry}", + "{@spell entangle}" + ], + "1e": [ + "{@spell barkskin}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Rose Picker", + "entries": [ + "Pluvenn Flowertender has resistance to non-magical piercing damage (included above)." + ] + }, + { + "name": "Pinning Grapple", + "entries": [ + "Pluvenn Flowertender has an additional +3 bonus to Strength checks when attempting to grapple a creature. If a creature is {@condition grappled} by Pluvenn Flowertender, it takes {@damage 1d4} piercing damage." + ] + }, + { + "name": "Nocturnal/Diurnal", + "entries": [ + "Pluvenn Flowertender only requires 4 hours of sleep per day." + ] + } + ], + "action": [ + { + "name": "Weed-Pulling Razormaw", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 1} piercing damage." + ] + } + ], + "environment": [ + "forest", + "grassland" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "senseTags": [ + "D" + ], + "spellcastingTags": [ + "O" + ] + }, + { + "name": "Pluvenn Villager", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 258, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Simple Clothes" + ] + } + ], + "hp": { + "formula": "1d8 + 1", + "average": 5 + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 12, + "con": 10, + "int": 10, + "wis": 10, + "cha": 12, + "skill": { + "acrobatics": "+2", + "stealth": "+2", + "survival": "+2" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "languages": [ + "any one language (usually Common or Archosauric)" + ], + "cr": "1/8", + "trait": [ + { + "name": "Pinning Grapple", + "entries": [ + "Pluvenn Villager has an additional +3 bonus to Strength checks when attempting to grapple a creature. If a creature is {@condition grappled} by Pluvenn Villager, it takes {@damage 1d4 - 1} piercing damage (minimum of 1)." + ] + }, + { + "name": "Nocturnal/Diurnal", + "entries": [ + "Pluvenn Villager only requires 4 hours of sleep per day." + ] + }, + { + "name": "Community Member", + "entries": [ + "Select one skill from the list below, this Pluvenn Villager gains a +3 bonus to any checks for that skill. Alternatively, you can select any tool (excluding Forgery Kit, Poisoner's Kit, and Thieves' Tools) and this Pluvenn Villager instead gains proficiency with that tool and an additional +2 bonus to any checks with it.", + { + "type": "list", + "items": [ + "Animal Handling", + "History", + "Medicine", + "Nature", + "Performance", + "Persuasion", + "Religion" + ] + }, + "This Pluvenn Villager should be appropriately dressed to match their community contribution/role." + ] + } + ], + "action": [ + { + "name": "Razormaw Bite", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 1} piercing damage." + ] + } + ], + "environment": [ + "forest", + "grassland" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Pluvenn Huntleader", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 259, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "Studded Leather" + ] + } + ], + "hp": { + "formula": "10d8 + 25", + "average": 65 + }, + "speed": { + "walk": 40 + }, + "str": 17, + "dex": 20, + "con": 12, + "int": 14, + "wis": 17, + "cha": 8, + "save": { + "str": "+7", + "dex": "+9", + "con": "+5" + }, + "skill": { + "intimidation": "+3", + "nature": "+7", + "stealth": "+9", + "survival": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "languages": [ + "any three languages (usually Common, Archosauric, and one other)" + ], + "cr": "6", + "trait": [ + { + "name": "Pinning Grapple", + "entries": [ + "Pluvenn Huntleader has an additional +3 bonus to Strength checks when attempting to grapple a creature. If a creature is {@condition grappled} by Pluvenn Huntleader, it takes {@damage 1d4 + 3} piercing damage." + ] + }, + { + "name": "Master of the Hunt", + "entries": [ + "Pluvenn Huntleader only requires 4 hours of sleep per day, unless pursuing a marked target, in which case it only requires 2 hours of sleep per day. Pluvenn Huntleader also has advantage on Athletics checks for climbing." + ] + }, + { + "name": "Endure Pain", + "entries": [ + "When hit by an attack, Pluvenn Huntleader can use its reaction to give itself resistance to either non-magical bludgeoning, piercing, or slashing damage until the start of its next turn." + ] + } + ], + "action": [ + { + "name": "Mark Target", + "entries": [ + "As a bonus action, Pluvenn Huntleader can apply a magical mark to a target that it can see within 60 ft. The mark is a blood-red, dully-glowing symbol. The mark can only be removed via magical means (i.e. {@spell dispel magic} or a similar effect), if the marked creature dies, or if Pluvenn Huntleader dies. Alternatively, Pluvenn Huntleader may dismiss the mark at will.", + "Pluvenn Huntleader has advantage on Survival checks to pursue a marked target and its attacks deal an additional {@damage 1d6} damage (of the same damage type) to the target. Only one mark per Pluvenn Huntleader may be active at a time." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Pluvenn Huntleader chooses the attack action, it may make any combination of three attacks with any of the weapons listed below." + ] + }, + { + "name": "Exquisite Longsword (+1)", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 6} magical slashing damage." + ] + }, + { + "name": "Wrist Crossbow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 60 ft., one target. {@h}{@damage 1d6 + 5} piercing damage." + ] + }, + { + "name": "Grappling Hook", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 40 ft., one target. {@h}2 piercing damage. A creature hit by this attack is {@condition grappled} (escape {@dc 15}). Only one creature may be grappled by this attack at a time. Pluvenn Huntleader does not gain the benefits of Pinning Grapple when grappling with this attack. Pluvenn Huntleader can only end the grapple from this attack as a bonus action." + ] + } + ], + "environment": [ + "forest", + "grassland" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "S", + "P" + ], + "miscTags": [ + "MW", + "RW" + ], + "senseTags": [ + "SD" + ] + }, + { + "name": "Manyhorn Guild Broker", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 261, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Guild Studded Leather" + ] + } + ], + "hp": { + "formula": "9d8 + 9", + "average": 45 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 12, + "con": 14, + "int": 10, + "wis": 12, + "cha": 12, + "save": { + "int": "+2", + "cha": "+3" + }, + "skill": { + "deception": "+5", + "investigation": "+2", + "perception": "+3", + "persuasion": "+5" + }, + "passive": 13, + "conditionImmune": [ + "charmed" + ], + "languages": [ + "any three languages (usually Common, Archosauric, and one other)" + ], + "cr": "2", + "trait": [ + { + "name": "Flush Crest (2/Day)", + "entries": [ + "As a bonus action, Guild Broker can flush its head crest with blood, giving itself advantage on Charisma checks for the next 1 minute." + ] + }, + { + "name": "Horned Repose", + "entries": [ + "If a creature fails to hit Guild Broker with a melee attack while within 5 ft. of it, Guild Broker may use its reaction to make a Horn Skewer attack back at that creature." + ] + }, + { + "name": "Guild Knowledge", + "entries": [ + "Any party member known by a member of Guild Broker's guild for at least 24 hours is also known by Guild Broker. Additionally, Guild Broker knows any details that other members of its guild have learnt about them." + ] + }, + { + "name": "Shrewd Negotiator", + "entries": [ + "Guild Broker has advantage on Persuasion checks and is immune to the {@condition charmed} condition (included above)." + ] + }, + { + "name": "Hip-Shooter", + "entries": [ + "An enemy being within 5 ft. of Guild Broker does not cause it to have disadvantage when making a ranged attack with its Concealed Hand Crossbow. Guild Broker's Concealed Hand Crossbow is hidden until fired." + ] + } + ], + "action": [ + { + "name": "Broke Peace", + "entries": [ + "As an action, Guild Broker can call for a truce. Each enemy that can hear Guild Broker and understands at least one of the languages that Guild Broker speaks must succeed a {@dc 11} Charisma saving throw or consider Guild Broker to no longer be an enemy and may not attack Guild Broker (or any member of Guild Broker's guild), unless it or one of its guild members attacks first or otherwise breaks the peace. A creature that is particularly hostile to Guild Broker makes its Charisma saving throw at advantage." + ] + }, + { + "name": "Multiattack", + "entries": [ + "If Guild Broker chooses the attack action, it may make two Concealed Hand Crossbow attacks." + ] + }, + { + "name": "Concealed Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 30/120 ft., one target. {@h}{@damage 1d6 + 1} piercing damage. If the first attack made by Guild Broker in combat is with this weapon, the attack is made at advantage and deals an additional {@damage 1d6} piercing damage." + ] + }, + { + "name": "Horn Skewer", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2} piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW", + "RW" + ] + }, + { + "name": "Manyhorn Guild Elder", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 262, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Guild Sigil Plate" + ] + } + ], + "hp": { + "formula": "9d8 + 54", + "average": 90 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 8, + "con": 16, + "int": 14, + "wis": 18, + "cha": 16, + "save": { + "int": "+5", + "wis": "+7", + "cha": "+6" + }, + "skill": { + "deception": "+6", + "history": "+5", + "perception": "+7", + "religion": "+8" + }, + "passive": 14, + "languages": [ + "any three languages (usually Common, Archosauric, and one other)" + ], + "cr": "5", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Manyhorn Guild Elder's spellcasting ability is Charisma (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell vicious mockery}", + "{@spell message}", + "{@spell spare the dying}" + ], + "daily": { + "3e": [ + "{@spell alarm}", + "{@spell bless}", + "{@spell ceremony}", + "{@spell detect magic}" + ], + "2e": [ + "{@spell hold person}", + "{@spell lesser restoration}", + "{@spell command}" + ], + "1e": [ + "{@spell haste}", + "{@spell spirit guardians}", + "{@spell bestow curse}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Flush Crest (3/Day)", + "entries": [ + "As a bonus action, Guild Elder can flush its head crest with blood, giving itself advantage on Charisma checks for the next 1 minute." + ] + }, + { + "name": "Horned Repose", + "entries": [ + "If a creature fails to hit Guild Elder with a melee attack while within 5 ft. of it, Guild Elder may use its reaction to make a Horn Skewer attack back at that creature." + ] + }, + { + "name": "Guild Knowledge", + "entries": [ + "Any party member known by a member of Guild Elder's guild for at least 24 hours is also known by Guild Elder. Additionally, Guild Elder knows any details that other members of its guild have learnt about them." + ] + }, + { + "name": "Guild Master", + "entries": [ + "Any non-Guild Elder member of Guild Elder's guild will defend Guild Elder with their lives." + ] + } + ], + "action": [ + { + "name": "Guild Command", + "entries": [ + "As a bonus action, Guild Elder can command any other non-Guild Elder member of its guild who can hear it. That creature may immediately move up to its maximum walking speed and take an action." + ] + }, + { + "name": "Horn Skewer", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 3} piercing damage." + ] + }, + { + "name": "Ceremonial Guild Sword (+1)", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 4} magical piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "spellcastingTags": [ + "O" + ] + }, + { + "name": "Manyhorn Guild Initiate", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 262, + "size": [ + "S", + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 9, + "from": [ + "Guild Tabard" + ] + } + ], + "hp": { + "formula": "1d8 + 2", + "average": 6 + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 8, + "con": 14, + "int": 10, + "wis": 8, + "cha": 8, + "save": { + "con": "+3" + }, + "skill": { + "history": "+1", + "intimidation": "+0", + "perception": "+0" + }, + "passive": 10, + "languages": [ + "any two languages (usually Common and Archosauric)" + ], + "cr": "1/4", + "trait": [ + { + "name": "Flush Crest (1/Day)", + "entries": [ + "As a bonus action, Guild Initiate can flush its head crest with blood, giving itself advantage on Charisma checks for the next 1 minute." + ] + }, + { + "name": "Horned Repose", + "entries": [ + "If a creature fails to hit Guild Initiate with a melee attack while within 5 ft. of it, Guild Initiate may use its reaction to make a Horn Skewer attack back at that creature." + ] + }, + { + "name": "Guild Knowledge", + "entries": [ + "Any party member known by a member of Guild Initiate's guild for at least 24 hours is also known by Guild Initiate. Additionally, Guild Initiate knows any details that other members of its guild have learnt about them." + ] + } + ], + "action": [ + { + "name": "Guild Mace", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2} bludgeoning damage." + ] + }, + { + "name": "Horn Skewer", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2} piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "P" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Jeholrak Defender", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 264, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Ringed Dinosaur Scale Armour" + ] + } + ], + "hp": { + "formula": "6d6 + 8", + "average": 26 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 12, + "con": 14, + "int": 8, + "wis": 10, + "cha": 10, + "save": { + "str": "+4", + "dex": "+2", + "con": "+3" + }, + "skill": { + "intimidation": "+2", + "persuasion": "+2", + "stealth": "-1" + }, + "passive": 11, + "languages": [ + "any two languages (usually Common and Archosauric)" + ], + "cr": "1", + "trait": [ + { + "name": "Various Equipment", + "entries": [ + "Jeholrak Defender may be equipped with one of the three options below. They may only use the attack associated with each equipment set:", + { + "type": "list", + "items": [ + "Sleek Short Sword and Shield (also increase AC by 2).", + "Two-handed Glaive.", + "Medium Crossbow." + ] + } + ] + }, + { + "name": "Calming Pheromones (1/Day)", + "entries": [ + "Jeholrak Defender may cast {@spell animal friendship} with a spell save DC of 11." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Jeholrak Defender chooses the attack action, it may make two attacks with whichever weapon it is equipped with." + ] + }, + { + "name": "Sleek Short Sword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 3} piercing damage." + ] + }, + { + "name": "Two-handed Glaive", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 10 ft., one target. {@h}{@damage 1d10 + 3} slashing damage." + ] + }, + { + "name": "Medium Crossbow", + "entries": [ + "{@atk rw} {@hit 2} to hit, range 60/100 ft., one target. {@h}{@damage 1d8 + 1} piercing damage." + ] + }, + { + "name": "Conscript (1/Day)", + "entries": [ + "As an action, Jeholrak Defender may call a citizen to assist it. Choose another non-player character humanoid within 50 ft. of it that can see and hear Jeholrak Defender.", + "Jeholrak Defender makes a Persuasion check with a DC equal to the target humanoid's Charisma score. If that humanoid has a lawful alignment, then Jeholrak Defender makes this Persuasion check at advantage. If successful, the humanoid must assist Jeholrak Defender however they can for 1 minute, but will not harm an ally of theirs." + ] + } + ], + "environment": [ + "urban" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MW", + "RW", + "RCH" + ] + }, + { + "name": "Jeholrak Politician", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 264, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "NX", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Stab-Proof Underleathers" + ] + } + ], + "hp": { + "formula": "6d6 + 28", + "average": 46 + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 14, + "con": 11, + "int": 14, + "wis": 16, + "cha": 17, + "save": { + "int": "+4", + "cha": "+5" + }, + "skill": { + "deception": "+5", + "persuasion": "+6", + "sleight of hand": "+4" + }, + "passive": 14, + "languages": [ + "any four languages (usually Common, Archosauric, and two other languages)" + ], + "cr": "2", + "trait": [ + { + "name": "Demagogue", + "entries": [ + "In addition to other spells, once per day, the Jeholrak Politician may cast {@spell mass suggestion} (at 6th level, with a spell save DC of 13) without material components. Player characters are unaffected by this spell unless they are currently {@condition charmed} by Jeholrak Politician." + ] + }, + { + "name": "Pheromonal Influence", + "entries": [ + "Jeholrak Politician may cast the following spells using Charisma as its spellcasting ability (with a spell save DC of 13).", + "2/day: {@spell charm person}, {@spell animal friendship}.", + "1/day: {@spell suggestion} (also see Demagogue).", + "Jeholrak Politician may cast these spells without components. The only indication that anything is happening is a slightly sweet smell in the air." + ] + }, + { + "name": "Practiced Charismatic Speaker", + "entries": [ + "Jeholrak Politician has advantage on Charisma checks and Charisma saving throws." + ] + } + ], + "action": [ + { + "name": "Feeble Strike", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 2} bludgeoning damage." + ] + }, + { + "name": "Command Defend", + "entries": [ + "As an action, Jeholrak Politician may select a friendly non-Jeholrak Politician creature within 30 ft. of it. That creature may move up to its maximum walking speed and take an action." + ] + } + ], + "environment": [ + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Jeholrak Infiltrator", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 265, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "Dinosaur Scaled Leather" + ] + } + ], + "hp": { + "formula": "13d6 + 26", + "average": 65 + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 18, + "con": 12, + "int": 14, + "wis": 14, + "cha": 14, + "save": { + "dex": "+7" + }, + "skill": { + "deception": "+5", + "sleight of hand": "+7", + "stealth": "+10" + }, + "passive": 15, + "languages": [ + "any two languages (usually Common and Archosauric)", + "Thieves' cant" + ], + "cr": "6", + "trait": [ + { + "name": "Pheromonal Influence", + "entries": [ + "Jeholrak Infiltrator may cast the following spells using Charisma as its spellcasting ability (with a spell save DC of 13).", + "2/day each: {@spell charm person}, {@spell animal friendship}.", + "1/day: {@spell suggestion}.", + "Jeholrak Infiltrator may cast these spells without components (even while appearing as a Jeholrak Politician). The only indication that anything is happening is a slightly sweet smell in the air." + ] + }, + { + "name": "In Plain Sight", + "entries": [ + "When first encountered, the Jeholrak Infiltrator will be disguised as an unarmed Jeholrak Politician. A passive Perception of 18 will reveal that they are in fact an assassin. Alternatively, a Perception check of 15 or higher will reveal them if a player is actively looking.", + "The Jeholrak Infiltrator may choose to take on the disguise of a Jeholrak Politician instead of hiding when succeeding a Stealth check.", + "When Jeholrak Infiltrator attacks while disguised as a Jeholrak Politician, they attack with advantage and, if their first attack hits, it scores a critical hit. The disguise is then lost at the end of Jeholrak Infiltrator's turn." + ] + }, + { + "name": "Flee The Scene!", + "entries": [ + "Jeholrak Infiltrator may dash, disengage, or hide as a bonus action." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Jeholrak Infiltrator chooses the attack action, it may make any two combinations of Gnarled Kriss or Razor Shuriken attacks." + ] + }, + { + "name": "Gnarled Kriss", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}{@damage 2d4 + 4} piercing damage plus {@damage 2d6} poison damage. If this attack was made with advantage, it does an additional {@damage 2d6} piercing damage." + ] + }, + { + "name": "Razor Shuriken", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 50 ft., one target. {@h}{@damage 2d4 + 4} slashing damage plus {@damage 1d6} poison damage. If this attack was made with advantage, it does an additional {@damage 2d6} slashing damage." + ] + } + ], + "environment": [ + "urban" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X", + "TC" + ], + "damageTags": [ + "P", + "S", + "I" + ], + "miscTags": [ + "MW", + "RW" + ] + }, + { + "name": "Ankylier Forgemaster", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 267, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 21, + "from": [ + "Full Plate" + ] + } + ], + "hp": { + "formula": "10d8 + 56", + "average": 136 + }, + "speed": { + "walk": 25 + }, + "str": 20, + "dex": 8, + "con": 18, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "str": "+9", + "con": "+8", + "wis": "+7" + }, + "skill": { + "athletics": "+9", + "insight": "+7", + "intimidation": "+5", + "persuasion": "+5", + "survival": "+7" + }, + "passive": 13, + "resist": [ + "fire" + ], + "languages": [ + "any two languages (usually Common and Archosauric)" + ], + "cr": "9", + "trait": [ + { + "name": "Osteoderms", + "entries": [ + "Ankylier Forgemaster's AC is increased by 3 (included above), but it cannot benefit from its Dexterity modifier to improve its AC." + ] + }, + { + "name": "Rippling Muscles", + "entries": [ + "Ankylier Forgemaster has advantage on Strength checks, Strength saving throws, and Intimidation checks." + ] + }, + { + "name": "Forge Master", + "entries": [ + "Ankylier Forgemaster is an expert blacksmith, has expertise with Smith's Tools, and resistance to fire damage (included above)." + ] + }, + { + "name": "Forge Armament", + "entries": [ + "Ankylier Forgemaster can create a metal +1 weapon or armour during a long rest, so long as it has the raw materials and an anvil." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Ankylier Forgemaster chooses the attack action, it can make two Forge Greatmaul attacks." + ] + }, + { + "name": "Forge Greatmaul (+1)", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}{@damage 1d10 + 6} magical bludgeoning damage plus {@damage 3d6} fire damage." + ] + } + ], + "legendaryActions": 2, + "legendary": [ + { + "name": "Clubbed Tail", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 5} bludgeoning damage. A creature hit by this attack must succeed a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + }, + { + "name": "Give Order", + "entries": [ + "Ankylier Forgemaster can give a verbal command to an Ankylier Karl within 60 ft. that can hear it. That Ankylier Karl may then immediately move up to 25 ft. and perform an action." + ] + } + ], + "environment": [ + "mountain", + "urban" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "F" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Ankylier Karl", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 267, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Simple Leathers" + ] + } + ], + "hp": { + "formula": "1d8 + 4", + "average": 8 + }, + "speed": { + "walk": 25 + }, + "str": 13, + "dex": 6, + "con": 14, + "int": 10, + "wis": 10, + "cha": 7, + "save": { + "con": "+4" + }, + "skill": { + "intimidation": "+0", + "perception": "+1", + "religion": "+1" + }, + "passive": 12, + "languages": [ + "any one language (usually Common or Archosauric)" + ], + "cr": "1/4", + "trait": [ + { + "name": "Osteoderms", + "entries": [ + "Ankylier Karl's AC is increased by 3 (included above), but it cannot benefit from its Dexterity modifier to improve its AC." + ] + }, + { + "name": "Show of Strength (1/Day)", + "entries": [ + "As a bonus action, for the next 1 minute Ankylier Karl may give itself advantage on its next Strength check or Strength saving throw, but if it does, it has disadvantage on its next Dexterity check or Dexterity saving throw." + ] + }, + { + "name": "Impressive Physique", + "entries": [ + "Ankylier Karl has advantage on Intimidation checks." + ] + } + ], + "action": [ + { + "name": "Smith's Hammer", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 1} bludgeoning damage." + ] + }, + { + "name": "Clubbed Tail", + "entries": [ + "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 1} bludgeoning damage." + ] + } + ], + "environment": [ + "mountain", + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Ankylier Enchanter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 268, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "Ritual Leathers" + ] + } + ], + "hp": { + "formula": "7d8 + 24", + "average": 52 + }, + "speed": { + "walk": 25 + }, + "str": 16, + "dex": 8, + "con": 14, + "int": 12, + "wis": 18, + "cha": 10, + "save": { + "str": "+6", + "con": "+5", + "wis": "+7" + }, + "skill": { + "arcana": "+7", + "history": "+5", + "insight": "+7", + "persuasion": "+3", + "religion": "+7" + }, + "passive": 17, + "languages": [ + "any two languages (usually Common and Archosauric)" + ], + "cr": "3", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Ankylier Enchanter's spellcasting ability is Wisdom (spell save {@dc 15}, {@hit 7} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell mending}", + "{@spell guidance}" + ], + "daily": { + "2e": [ + "{@spell bless}", + "{@spell identify}", + "{@spell detect magic}" + ], + "1e": [ + "{@spell aid}", + "{@spell enhance ability}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Osteoderms", + "entries": [ + "Ankylier Enchanter's AC is increased by 3 (included above), but it cannot benefit from its Dexterity modifier to improve its AC." + ] + }, + { + "name": "Industrial Enchanter", + "entries": [ + "When performing the Enchant Weapon or Enchant Armour action, Ankylier Enchanter may choose to spend an hour doing this instead of a single action. If it does so, the enchantment becomes permanent until replaced by a similar effect and is not lost when another weapon/armour is enchanted." + ] + }, + { + "name": "Arcane Intuition", + "entries": [ + "Ankylier Enchanter has advantage on saving throws to prevent it from being {@condition charmed} or cursed." + ] + } + ], + "action": [ + { + "name": "Enchant Weapon", + "entries": [ + "Select a weapon that Ankylier Enchanter can see and is within 40 ft. of it. For the next 1 minute, that weapon deals an additional {@damage 1d6} damage of any type of your choosing. If that weapon already had this effect (or a similar effect) applied to it, the new effect temporarily overrides it. Only one weapon may be enchanted by this ability at a time and if a new weapon is enchanted, the effect ends on the previous one." + ] + }, + { + "name": "Enchant Armour", + "entries": [ + "Select a set of armour that Ankylier Enchanter can see and is within 40 ft. of it. For the next 1 minute, that armour provides the wearer with resistance to one damage type of your choosing. If that armour already had this effect (or a similar effect) applied to it, the new effect temporarily overrides it. Only one armour may be enchanted by this ability at a time and if a new armour is enchanted, the effect ends on the previous one." + ] + }, + { + "name": "Blessing Rod", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 3} bludgeoning damage plus {@damage 2d6} force damage." + ] + } + ], + "environment": [ + "mountain", + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "O" + ], + "miscTags": [ + "MW" + ], + "spellcastingTags": [ + "O" + ] + }, + { + "name": "Limukin Champion", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 270, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "Dinosaur Bone Armour" + ] + } + ], + "hp": { + "formula": "18d6 + 66", + "average": 120 + }, + "speed": { + "walk": 40, + "climb": 30 + }, + "str": 20, + "dex": 14, + "con": 18, + "int": 10, + "wis": 12, + "cha": 11, + "save": { + "str": "+9", + "con": "+8" + }, + "skill": { + "acrobatics": "+6", + "athletics": "+9", + "intimidation": "+9", + "survival": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 15, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks; while in combat", + "cond": true + } + ], + "immune": [ + "poison" + ], + "languages": [ + "any two languages (usually Common and Archosauric)" + ], + "cr": "10", + "trait": [ + { + "name": "Parrying Guard", + "entries": [ + "When hit by a melee or ranged attack, as a reaction, Limukin Champion may attempt to deflect that attack with its Dinosaur-bone Greatsword. The damage of that incoming attack is reduced by {@dice 1d10}." + ] + }, + { + "name": "Venomous Miasma", + "entries": [ + "A faint purple mist emanates from between Limukin Champion's armour plates. Each non-Limukin creature that starts its turn within or comes within 10 ft. of Limukin Champion must succeed a {@dc 16} Constitution saving throw or become {@condition poisoned} for 1 minute. Limukin Champion is also immune to poison damage (included above) and has disadvantage on Stealth checks." + ] + }, + { + "name": "Grapple Wire", + "entries": [ + "Limukin Champion can use a grappling rope to scale trees and traverse canopies with ease. It has a climbing speed of 30 ft. (included above) and can jump up to 25 ft. from standing still. This grapple can also be used to snare and pull at enemies." + ] + }, + { + "name": "Raging", + "entries": [ + "While in combat, Limukin Champion has resistance to non-magical bludgeoning, piercing, and slashing damage (included above)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "If Limukin Champion chooses the attack action, it may make three attacks with its Dinosaur-bone Greatsword." + ] + }, + { + "name": "Dinosaur-bone Greatsword", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}{@damage 2d6 + 5} slashing damage plus {@damage 1d10} poison damage." + ] + }, + { + "name": "Grapple Wire", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 60 ft., one target. {@h}{@damage 1d6 + 2} slashing damage. A Small or Medium creature hit by this attack is {@condition grappled} until the end of its next turn (escape {@dc 14}) and is pulled 10 ft. closer to Limukin Champion. If that creature was flying, it is pulled to the ground, but does not take falling damage." + ] + } + ], + "environment": [ + "forest", + "jungle" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "S", + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Limukin Worldshaper", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 271, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Ceremonial Leathers" + ] + } + ], + "hp": { + "formula": "14d6 + 24", + "average": 66 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 12, + "int": 16, + "wis": 16, + "cha": 11, + "save": { + "int": "+6", + "wis": "+6" + }, + "skill": { + "arcana": "+6", + "insight": "+6", + "medicine": "+6", + "nature": "+6" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 16, + "resist": [ + "poison" + ], + "languages": [ + "any two languages (usually Common and Archosauric)", + "Primordial" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Limukin Worldshaper's spellcasting ability is Wisdom (spell save {@dc 14}, {@hit 6} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell poison spray}", + "{@spell ray of frost}", + "{@spell light}", + "{@spell mold earth|xge}", + "{@spell shape water|xge}" + ], + "daily": { + "3e": [ + "{@spell earth tremor|xge}", + "{@spell thunderwave}" + ], + "2e": [ + "{@spell dust devil|xge}", + "{@spell gust of wind}", + "{@spell earthbind|xge}" + ], + "1e": [ + "{@spell daylight}", + "{@spell erupting earth|xge}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Venom Unbound", + "entries": [ + "When Limukin Worldshaper is reduced to 0 hit points, each non-Limukin creature within 20 ft. of it must succeed a {@dc 16} Constitution saving throw or take {@damage 6d6} poison damage and become {@condition poisoned} for 24 hours. On a success they take half as much damage and are not poisoned. Limukin Worldshaper is also resistant to poison damage (included above)." + ] + }, + { + "name": "Defender of the World", + "entries": [ + "Limukin Worldshaper has advantage on Wisdom saving throws and may attack with its Maelstrom Rod as a bonus action." + ] + } + ], + "action": [ + { + "name": "Maelstrom Rod", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 60 ft., one target. {@h}{@damage 2d6 + 3} damage. Roll a {@dice d6} and consult the list below to determine the damage type of this attack:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@bold 1.} Cold", + "{@bold 2.} Fire", + "{@bold 3.} Lightning", + "{@bold 4.} Thunder", + "{@bold 5.} Acid", + "{@bold 6.} Force" + ] + } + ] + } + ], + "environment": [ + "forest", + "jungle" + ], + "languageTags": [ + "C", + "X", + "P" + ], + "damageTags": [ + "I", + "C", + "F", + "L", + "T", + "A", + "O" + ], + "miscTags": [ + "RW" + ], + "senseTags": [ + "D" + ], + "spellcastingTags": [ + "O" + ] + }, + { + "name": "Limukin Young Hunter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 271, + "size": [ + "S" + ], + "type": { + "type": "humanoid", + "tags": [ + "Dinosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 13, + "from": [ + "Leather Bindings" + ] + } + ], + "hp": { + "formula": "4d6 + 8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 14, + "con": 11, + "int": 8, + "wis": 9, + "cha": 8, + "save": { + "dex": "+3", + "con": "+1" + }, + "skill": { + "nature": "+3", + "perception": "+3", + "stealth": "+3", + "survival": "+3" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "resist": [ + "poison" + ], + "languages": [ + "any one language (usually Common or Archosauric)" + ], + "cr": "1/2", + "trait": [ + { + "name": "Toxic Secretion", + "entries": [ + "Any creature that hits Limukin Young Hunter with a melee attack suffers {@damage 1d4} poison damage. Limukin Young Hunter also has resistance to poison damage (included above)." + ] + }, + { + "name": "Young and Naive", + "entries": [ + "Limukin Young Hunter has disadvantage on Intelligence and Wisdom saving throws." + ] + }, + { + "name": "Natural Hunter", + "entries": [ + "Limukin Young Hunter can use its Dexterity modifier for Nature, Perception, and Survival checks (included above)." + ] + } + ], + "action": [ + { + "name": "Toxin-Coated Slingshot", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 30 ft., one target. {@h}{@damage 1d6 + 2} bludgeoning damage plus {@damage 1d4} poison damage." + ] + }, + { + "name": "Skinning Knife", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 2} piercing damage." + ] + }, + { + "name": "Vinerope Net", + "entries": [ + "As an action, Limukin Young Hunter may throw a hooked and weighted net over a creature within 20 ft. That creature must succeed a {@dc 11} Dexterity saving throw or be {@condition restrained} (escape {@dc 11} Strength check)." + ] + } + ], + "environment": [ + "forest", + "jungle" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B", + "P", + "I" + ], + "miscTags": [ + "MW", + "RW" + ], + "senseTags": [ + "D" + ] + }, + { + "name": "Dromeus Trader (Children of Seth)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 273, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Pterosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 10, + "from": [ + "Robes" + ] + } + ], + "hp": { + "formula": "1d8 + 4", + "average": 8 + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 10, + "dex": 11, + "con": 8, + "int": 10, + "wis": 12, + "cha": 14, + "save": { + "dex": "+1", + "wis": "+2" + }, + "skill": { + "athletics": "+1", + "perception": "+2", + "persuasion": "+3" + }, + "passive": 11, + "languages": [ + "any four languages (usually Common, Archosauric, and two other languages)" + ], + "cr": "1/8", + "trait": [ + { + "name": "Haggle", + "entries": [ + "Dromeus Trader has advantage on Persuasion checks while negotiating prices." + ] + }, + { + "name": "Uncommon Wares", + "entries": [ + "You may select one common or uncommon magic item for Dromeus Trader to have (DM's choice). It may use that item and can be convinced to sell it." + ] + }, + { + "name": "Global Trader", + "entries": [ + "Dromeus Trader has proficiency in Athletics (included above) and may remove a level of {@condition exhaustion||exhaustion} after completing a short rest." + ] + } + ], + "action": [ + { + "name": "Bag'o'Coins", + "entries": [ + "{@atk mw} {@hit 1} to hit, reach 5 ft., one target. {@h}{@damage 1d4} bludgeoning damage. When a creature is hit by this attack {@dice 1d6} coins are scattered on the ground. Roll {@dice 1d4} and consult the list below to determine the type of coins:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@bold 1.} Copper", + "{@bold 2.} Silver", + "{@bold 3.} Gold", + "{@bold 4.} Mysterious" + ] + } + ] + } + ], + "environment": [ + "coastal", + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Dromeus Emissary (Children of Seth)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 273, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Pterosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 14, + "from": [ + "Exquisite Leathers" + ] + } + ], + "hp": { + "formula": "6d8 + 16", + "average": 40 + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 8, + "dex": 12, + "con": 8, + "int": 10, + "wis": 16, + "cha": 12, + "save": { + "int": "+3", + "cha": "+4" + }, + "skill": { + "athletics": "+2", + "deception": "+4", + "history": "+3", + "persuasion": "+4", + "religion": "+3" + }, + "passive": 12, + "conditionImmune": [ + "charmed" + ], + "languages": [ + "any five languages (usually Common, Archosauric, and three other languages)" + ], + "cr": "1/2", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Dromeus Emissary's spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell calm emotions}", + "{@spell sending}" + ], + "daily": { + "2e": [ + "{@spell aid}", + "{@spell detect evil and good}", + "{@spell suggestion}" + ], + "1e": [ + "{@spell silence}", + "{@spell zone of truth}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Diplomatic Immunity", + "entries": [ + "Dromeus Emissary is always considered to be friendly to law enforcement—guards of any kind will defend it if able. Dromeus Emissary is also immune to charm effects (included above)." + ] + }, + { + "name": "Global Migrator", + "entries": [ + "Dromeus Emissary has proficiency in Athletics (included above)." + ] + } + ], + "action": [ + { + "name": "Letter Opener", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 1} piercing damage." + ] + } + ], + "environment": [ + "coastal", + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "P" + ], + "miscTags": [ + "MW" + ], + "spellcastingTags": [ + "O" + ] + }, + { + "name": "Dromeus Memory-Keeper (Children of Seth)", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 274, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "Pterosaur" + ] + }, + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 11, + "from": [ + "Ceremonial Robes" + ] + } + ], + "hp": { + "formula": "16d8 + 14", + "average": 78 + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 8, + "dex": 12, + "con": 12, + "int": 14, + "wis": 18, + "cha": 18, + "save": { + "dex": "+5", + "int": "+6", + "wis": "+8" + }, + "skill": { + "arcana": "+6", + "athletics": "+3", + "insight": "+8", + "perception": "+8", + "persuasion": "+8" + }, + "passive": 18, + "languages": [ + "any four languages (usually Common, Archosauric, and two other languages)" + ], + "cr": "4", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "Dromeus Memory-Keeper's spellcasting ability is Wisdom (spell save {@dc 16}, {@hit 8} to hit with spell attacks). It may cast the following spells:" + ], + "will": [ + "{@spell minor illusion}", + "{@spell guidance}", + "{@spell comprehend languages}" + ], + "daily": { + "2e": [ + "{@spell fear}", + "{@spell hypnotic pattern}", + "{@spell see invisibility}", + "{@spell phantasmal force}", + "{@spell detect thoughts}" + ], + "1e": [ + "{@spell hallucinatory terrain}", + "{@spell greater invisibility}" + ] + }, + "ability": "wis" + } + ], + "trait": [ + { + "name": "Mind's Eye", + "entries": [ + "Dromeus Memory-Keeper is able to glimpse into the thoughts of nearby creatures, so long as they are focused on it. Melee attacks against Dromeus Memory-Keeper are made at disadvantage and Dromeus Memory-Keeper has advantage on Intelligence saving throws." + ] + }, + { + "name": "Split Focus", + "entries": [ + "Dromeus Memory-Keeper may make an attack with its Ceremonial Memory-Channelling Staff as a bonus action." + ] + }, + { + "name": "Global Migrator", + "entries": [ + "Dromeus Memory-Keeper has proficiency in Athletics (included above)." + ] + } + ], + "action": [ + { + "name": "Ceremonial Memory-Channelling Staff", + "entries": [ + "{@atk rw} {@hit 8} to hit, range 50 ft., one target. {@h}{@damage 1d10} psychic damage. A creature hit by this attack must succeed a {@dc 12} Intelligence saving throw or take an additional {@damage 1d10} psychic damage." + ] + } + ], + "environment": [ + "coastal", + "urban" + ], + "languageTags": [ + "C", + "X" + ], + "damageTags": [ + "Y" + ], + "miscTags": [ + "RW" + ], + "spellcastingTags": [ + "O" + ] + } + ], + "race": [ + { + "name": "Pluvenn", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 243, + "size": [ + "S", + "M" + ], + "speed": 30, + "ability": [ + { + "dex": 3 + }, + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 3, + "amount": 1 + } + } + ], + "age": { + "mature": 12, + "max": 50 + }, + "darkvision": 60, + "traitTags": [ + "Natural Weapon" + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "resist": [ + { + "resist": [ + "bludgeoning" + ], + "note": "falling damage only; while not incapacitated", + "cond": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Pluvenn live for 40–50 years and mature at the age of 11 or 12." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Small or Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "name": "Creature Type", + "type": "entries", + "entries": [ + "You are a humanoid. You are considered a dinosaur for any prerequisite or effect that requires you to be a dinosaur." + ] + }, + { + "name": "Razormaw", + "type": "entries", + "entries": [ + "Your teeth are natural weapons. You can use these to make unarmed strikes, dealing {@damage 1d4} + your Dexterity modifier piercing damage, instead of the bludgeoning damage that you would normally deal for an unarmed strike." + ] + }, + { + "name": "Grappleclaws", + "type": "entries", + "entries": [ + "Large recurved claws on each of your feet help you to climb, as well as grapple foes. You have advantage on ability checks to grapple a creature, as well as Athletics checks for climbing. While grappling a creature, you can use your bonus action to inflict {@damage 1d4} + PB piercing damage to that creature." + ] + }, + { + "name": "Nocturnal/Diurnal", + "type": "entries", + "entries": [ + "You have {@sense darkvision} out to 60 ft. and only require 4 hours to complete a long rest." + ] + }, + { + "name": "Pneumatised and Feathered", + "type": "entries", + "entries": [ + "As long as you are not {@condition incapacitated}, you are resistant to falling damage." + ] + }, + { + "name": "Custom Lineage", + "type": "entries", + "entries": [ + "Adventurers are, by their very nature, exceptional. When playing a Pluvenn character, you may replace the Racial Abilities Razormaw, Grappleclaws, and Pneumatised and Feathered with a single feat. We advise agreeing this with your dungeon master before doing so." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You know Archosauric and Common in addition to any other languages you know." + ] + }, + { + "name": "Ability Score Improvement", + "type": "entries", + "entries": [ + "If you have not already selected ability score improvements earlier in character creation, you may increase your Dexterity by 3. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1." + ] + } + ] + }, + { + "name": "Manyhorn", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 246, + "size": [ + "S", + "M" + ], + "speed": 30, + "ability": [ + { + "str": 1, + "con": 1, + "wis": 1 + }, + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 3, + "amount": 1 + } + } + ], + "age": { + "mature": 15, + "max": 120 + }, + "traitTags": [ + "Natural Weapon", + "Powerful Build" + ], + "skillProficiencies": [ + { + "intimidation": true + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true, + "anyStandard": 1 + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Manyhorn live for between 40 and 120 years, and mature between 15 and 32 years old, depending on their specific species, with larger species generally living longer." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Small or Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "name": "Creature Type", + "type": "entries", + "entries": [ + "You are a humanoid. You are considered a dinosaur for any prerequisite or effect that requires you to be a dinosaur." + ] + }, + { + "name": "Musclebound", + "type": "entries", + "entries": [ + "You count as one size category larger than your current size for determining your carrying capacity and the weight you can manoeuvre." + ] + }, + { + "name": "Guild Connections", + "type": "entries", + "entries": [ + "When entering a new city, town, or other major settlement, roll a {@dice d4}. You gain the associated benefit below while you are there:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@bold 1.} You can find simple overnight accommodation for yourself and your party for free.", + "{@bold 2.} Prices are 10% cheaper for you and your party.", + "{@bold 3.} Town guards will be more lenient with you and your party.", + "{@bold 4.} One NPC will share uncommon information with you and your party." + ] + } + ] + }, + { + "name": "Head Crest", + "type": "entries", + "entries": [ + "You are proficient in Intimidation checks. You can use your bonus action to flood your crest with blood, causing it to display bright pinks and reds. If you do, you gain advantage on Intimidation checks for the next minute." + ] + }, + { + "name": "Horned Repose", + "type": "entries", + "entries": [ + "If an enemy fails to hit you with a melee attack while within 5 ft. of you, you may use your reaction to make a single unarmed attack back at them with your horns. You are proficient with your horns and they have the Finesse property. They deal {@damage 1d6} + Strength/Dexterity modifier piercing damage. From level 10 onwards, you can add your proficiency bonus to the damage as well." + ] + }, + { + "name": "Custom Lineage", + "type": "entries", + "entries": [ + "Adventurers are, by their very nature, exceptional. When playing a Manyhorn character, you may replace the Racial Abilities Guild Connections and Horned Repose with a single feat. We advise agreeing this with your dungeon master before doing so." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You know Archosauric, Common, and another language of your choice in addition to any other languages you know." + ] + }, + { + "name": "Ability Score Improvement", + "type": "entries", + "entries": [ + "If you have not already selected ability score improvements earlier in character creation, you may increase your Strength by 1, Constitution by 1, and Wisdom by 1. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1." + ] + } + ] + }, + { + "name": "Jeholrak", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 249, + "size": [ + "S" + ], + "speed": 30, + "ability": [ + { + "cha": 2, + "dex": 1 + }, + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 3, + "amount": 1 + } + } + ], + "age": { + "mature": 17, + "max": 50 + }, + "traitTags": [ + "Skill Proficiency" + ], + "additionalSpells": [ + { + "innate": { + "1": { + "daily": { + "1": [ + "charm person" + ] + } + }, + "5": { + "daily": { + "1": [ + "suggestion" + ] + } + } + }, + "ability": { + "choose": [ + "cha", + "con", + "wis" + ] + } + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Jeholrak typically live up to 50 years old and mature at 16–17 years old. Although this is largely a result of the competitive nature of their society. If isolated, an individual Jeholrak could live to their late 70s or early 80s." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Small." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "name": "Creature Type", + "type": "entries", + "entries": [ + "You are a humanoid. You are considered a dinosaur for any prerequisite or effect that requires you to be a dinosaur." + ] + }, + { + "name": "Power of Persuasion", + "type": "entries", + "entries": [ + "To the untrained eye, it appears that Jeholrak are blessed with impeccable persuasive skills. The reality is that they are able to produce hypnotic pheromones that can subdue those around them.", + "When you reach certain levels, you can manifest this ability in the form of the spells listed below. You can cast one of these spells once (at the spell's minimum level) without using a spell slot or requiring components, then require a long rest before you may do so again. When you cast this spell, the only indication that something is happening is a faint sweet smell. Your spellcasting ability for these spells is Charisma, Constitution, or Wisdom (your choice) and these spells are ineffective against other Jeholrak.", + { + "type": "list", + "items": [ + "Level 1: {@spell charm person}", + "Level 5: {@spell suggestion}" + ] + } + ] + }, + { + "name": "Cutthroat Society", + "type": "entries", + "entries": [ + "The Jeholrak of Mount Karao'kr can be dastardly in their backstabbing (sometimes literally) to achieve their goals.", + "You have advantage on Sleight of Hand checks. Additionally, as a bonus action, you may hide a small one-handed weapon or item on your person that can only be detected by a successful Investigation check, or by any magical means. The DC for this check is equal to 8 + your Dexterity modifier + your proficiency bonus." + ] + }, + { + "name": "Subdue Beast", + "type": "entries", + "entries": [ + "You have advantage on Animal Handling checks and can cast the spell {@spell animal friendship} a number of times equal to your proficiency bonus without using a spell slot. Your spellcasting ability for this spell is Charisma, Constitution, or Wisdom (your choice), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Custom Lineage", + "type": "entries", + "entries": [ + "Adventurers are, by their very nature, exceptional. When playing a Jeholrak character, you may replace the Racial Abilities Power of Persuasion and Cutthroat Society listed above with a single feat of your choice. We advise agreeing this with your dungeon master before doing so." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You know Archosauric and Common in addition to any other languages you know." + ] + }, + { + "name": "Ability Score Improvement", + "type": "entries", + "entries": [ + "If you have not already selected ability score improvements earlier in character creation, you may increase your Charisma by 2 and your Dexterity by 1. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1." + ] + } + ] + }, + { + "name": "Ankylier", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 252, + "size": [ + "M" + ], + "speed": 25, + "ability": [ + { + "con": 3 + }, + { + "con": 2, + "str": 1 + }, + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 3, + "amount": 1 + } + } + ], + "age": { + "mature": 25, + "max": 130 + }, + "traitTags": [ + "Natural Armor", + "Natural Weapon", + "Powerful Build" + ], + "toolProficiencies": [ + { + "smith's tools": true + } + ], + "armorProficiencies": [ + { + "medium": true + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Ankylier live for between 110 and 130 years. They enter Ankylier society at about 12 years old, and fully mature at around 25 years old." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 25 feet." + ] + }, + { + "name": "Creature Type", + "type": "entries", + "entries": [ + "You are a humanoid. You are considered a dinosaur for any prerequisite or effect that requires you to be a dinosaur." + ] + }, + { + "name": "Musclebound", + "type": "entries", + "entries": [ + "You count as a large creature for determining your carrying capacity and the weight you can manoeuvre." + ] + }, + { + "name": "Clubbed Tail", + "type": "entries", + "entries": [ + "When you attack, you may replace any of your attacks with a tail attack. This is a melee weapon attack that you are proficient with and uses your Strength modifier to hit, dealing {@damage 1d6} + Strength modifier bludgeoning damage. From level 10 onwards, you can add your proficiency bonus to the damage." + ] + }, + { + "name": "Metalworker", + "type": "entries", + "entries": [ + "You have proficiency with smith's tools and medium armour. You can create a single shield, simple weapon, martial weapon, or medium armour over the course of a long rest, provided you have access to materials and a forge. If you use this time to create an item in this manner, you only gain the benefits of a short rest." + ] + }, + { + "name": "Osteoderms", + "type": "entries", + "entries": [ + "You have thick, bony osteoderms in your skin. You gain +3 to your AC, but cannot add your Dexterity modifier to your AC. Alternatively, you may have an unarmoured AC of 17, but cannot add your Dexterity modifier to your AC. We suggest agreeing which of these you use with your DM." + ] + }, + { + "name": "Custom Lineage", + "type": "entries", + "entries": [ + "Adventurers are, by their very nature, exceptional. When playing an Ankylier character, you may replace the Racial Abilities Musclebound and Metalworker with a single feat that provides at least one tool proficiency. This could lead to a powerful character, so we strongly recommend that you agree this with your dungeon master before doing so." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You know Archosauric and Common in addition to any other languages you know." + ] + }, + { + "name": "Ability Score Improvement", + "type": "entries", + "entries": [ + "If you have not already selected ability score improvements earlier in character creation, you may increase your Constitution by 3, or your Constitution by 2 and your Strength by 1. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1." + ] + } + ] + }, + { + "name": "Limukin", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 254, + "size": [ + "S", + "M" + ], + "speed": 30, + "ability": [ + { + "dex": 2, + "con": 1 + }, + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 3, + "amount": 1 + } + } + ], + "age": { + "mature": 10, + "max": 30 + }, + "darkvision": 60, + "resist": [ + "poison" + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Limukin have short lifespans and mature quickly. They reach adult-size at between 6 and 8 years old, although are not fully mature until they reach 9 or 10 years old. They typically live until their early 20s. The oldest elders will be in their late 20s to early 30s." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Small or Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "name": "Creature Type", + "type": "entries", + "entries": [ + "You are a humanoid. You are considered a dinosaur for any prerequisite or effect that requires you to be a dinosaur." + ] + }, + { + "name": "Hunter-Gatherer", + "type": "entries", + "entries": [ + "You have advantage on Stealth and Survival checks while in a forest, wood, jungle, or otherwise heavily-vegetated area. If you are familiar with the vegetated habitat you are in, you can forage twice as much food as you normally would be able to (this ability stacks with other similar abilities)." + ] + }, + { + "name": "Envenomed Weapons", + "type": "entries", + "entries": [ + "As an action, you can coat your weapon (or up to 5 ammunition) with a powerful venom you secrete, envenoming it. When a creature is damaged by an envenomed weapon or ammunition, it must succeed a Constitution saving throw or take {@damage 2d4} poison damage and be {@condition poisoned} for one minute. At level 5, this poison damage is increased to {@damage 3d4}. The DC for this save is equal to 10 + your proficiency bonus.", + "The poison lasts for 1 minute on the weapon or ammunition, as it loses its potency after it dries. You can use this ability once, then require a long rest before you can do so again." + ] + }, + { + "name": "Watcher's Eyes", + "type": "entries", + "entries": [ + "You have {@sense darkvision} out to 60 ft." + ] + }, + { + "name": "Innate Toxicology", + "type": "entries", + "entries": [ + "You have resistance to poison damage and have advantage on any check or saving throw to avoid or end the {@condition poisoned} condition." + ] + }, + { + "name": "Custom Lineage", + "type": "entries", + "entries": [ + "Adventurers are, by their very nature, exceptional. When playing a Limukin character, you may replace the Racial Abilities Hunter-Gatherer and Envenomed Weapons with a single feat of your choice. We advise agreeing this with your dungeon master before doing so." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You know Archosauric and Common in addition to any other languages you know." + ] + }, + { + "name": "Ability Score Improvement", + "type": "entries", + "entries": [ + "If you have not already selected ability score improvements earlier in character creation, you may increase your Dexterity by 2 and your Constitution by 1. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1." + ] + } + ] + }, + { + "name": "Children of Seth", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 256, + "size": [ + "M" + ], + "speed": { + "walk": 30, + "fly": 30 + }, + "ability": [ + { + "wis": 2, + "str": 1 + }, + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis", + "cha" + ], + "count": 3, + "amount": 1 + } + } + ], + "age": { + "mature": 50, + "max": 400 + }, + "traitTags": [ + "Skill Proficiency" + ], + "skillProficiencies": [ + { + "athletics": true, + "choose": { + "from": [ + "arcana", + "religion", + "history" + ], + "count": 2 + } + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true, + "anyStandard": 2 + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Children of Seth live for between 300 and 400 years. They mature at around 50 years old." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Your size is Medium." + ] + }, + { + "name": "Speed", + "type": "entries", + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "name": "Creature Type", + "type": "entries", + "entries": [ + "You are a humanoid. You are considered a dinosaur and pterosaur for any prerequisite or effect that requires you to be a dinosaur or pterosaur." + ] + }, + { + "name": "Flight", + "type": "entries", + "entries": [ + "You are capable of flight and have a fly speed of 30 ft. This is reduced to 20 ft. if you are wearing medium or heavy armour." + ] + }, + { + "name": "Global Migrators", + "type": "entries", + "entries": [ + "You have proficiency in Athletics. So long as you can see the sky, you always know which way North is." + ] + }, + { + "name": "Verbal Culture", + "type": "entries", + "entries": [ + "The Children of Seth have excellent memories and can recall details from years ago with relative accuracy. You have proficiency in two of the following skills: {@skill Arcana}, {@skill Religion}, {@skill History}. Alternatively, you may have expertise in one of them instead. You remember every person you have interacted with, including their name if you learnt it." + ] + }, + { + "name": "Well-Travelled", + "type": "entries", + "entries": [ + "You know the value of any trade goods at a glance, so long as you have come across them before." + ] + }, + { + "name": "Custom Lineage", + "type": "entries", + "entries": [ + "Adventurers are, by their very nature, exceptional. When playing a Children of Seth character, you may replace the Racial Abilities Global Migrators, Verbal Culture, and Well-Travelled with a single feat of your choice. We advise agreeing this with your dungeon master before doing so." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You know Archosauric, Common, and two other languages of your choice in addition to any other languages you know." + ] + }, + { + "name": "Ability Score Improvement", + "type": "entries", + "entries": [ + "If you have not already selected ability score improvements earlier in character creation, you may increase your Wisdom by 2 and your Strength by 1. Alternatively, you may increase one ability score by 2 and another one by 1, or you may increase three different ability scores by 1." + ] + } + ] + } + ], + "background": [ + { + "name": "Time-Lost", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 287, + "skillProficiencies": [ + { + "survival": true, + "nature": true + } + ], + "toolProficiencies": [ + { + "leatherworker's tools": true, + "any": 1 + } + ], + "languageProficiencies": [ + { + "other": true + } + ], + "startingEquipment": [ + { + "_": [ + { + "special": "bone-dagger" + }, + "club|phb", + { + "special": "simple loin cloth" + }, + "herbalism kit|phb", + { + "special": "a gold necklace worth 30 gp" + }, + { + "special": "a pair of gold bracelets worth 7 gp each" + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skill Proficiencies", + "entry": "{@skill Survival}, {@skill Nature}" + }, + { + "type": "item", + "name": "Tool Proficiencies", + "entry": "Leatherworker's tools and Survivalist's Kit" + }, + { + "type": "item", + "name": "Languages", + "entry": "Archosauric" + }, + { + "type": "item", + "name": "Equipment", + "entry": "A bone-dagger, {@item club|phb}, simple loin cloth, {@item herbalism kit|phb}, a gold necklace worth 30 gp, and a pair of gold bracelets worth 7 gp each" + } + ] + }, + "The time-lost are those unfortunate individuals who have been propelled through time, either by accident or against their will. They find themselves in a strange land, surrounded by unfamiliar cultures and creatures.", + { + "type": "entries", + "name": "Feature: Way of the Wild", + "entries": [ + "While in an environment that is the same type as your origin, you are not slowed by difficult terrain generated by that environment." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Environmental Origin", + "entries": [ + "In your previous time, you inhabited a particular environment and are most familiar with that terrain type. Roll a {@dice d8} and consult the table below or choose whichever you find most appealing.", + { + "type": "table", + "colLabels": [ + "d8", + "Environment Origin", + "Personality Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-2", + "col-9" + ], + "rows": [ + [ + "1", + "Jungle", + "You are unbothered by trekking through thick undergrowth." + ], + [ + "2", + "Forest", + "You have a fondness of foraging for wild berries in forests." + ], + [ + "3", + "Desert", + "The desert sun feels wonderful on your face and you like to bask in it." + ], + [ + "4", + "Tundra", + "Getting chilly outside makes for a warmer, more welcoming, hearth at home." + ], + [ + "5", + "Mountainous", + "You enjoy taking the difficult route, so long as it gives the best view." + ], + [ + "6", + "Riverside", + "Catching fish is one of your favourite pastimes and is second nature to you." + ], + [ + "7", + "Seafaring", + "You love diving and collect exotic shells you find on the seafloor." + ], + [ + "8", + "Plains", + "You always enjoy the calming breeze blowing across the plains." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Suggested Starting Feat and Ability Scores", + "entries": [ + "If you use your background to determine your ability score increases and provide a starting feat, we recommend the following:", + { + "type": "list", + "items": [ + "{@bold Feat:} {@feat Alert} or {@feat Naturalist|DrDhrolinsDictionaryofDinosaurs}.", + "{@bold Ability Scores:} +2 Constitution, +1 Wisdom or Strength." + ] + } + ] + }, + { + "type": "entries", + "name": "Suggested Tool: Survivalist's Kit", + "entries": [ + "{@i Common, 1 gp, 9 lb.} This kit is used to carefully extract resources and medicines from plants and animals. It consists of a small flint-knapped blade, wooden tweezers, water-proof pouches, and adhesives. The kit provides expertise with Medicine checks, so long as you are in an environment with abundant plants/animals/fungi." + ] + }, + { + "name": "Suggested Characteristics", + "type": "entries", + "entries": [ + "The time-lost come from many different periods of time, environments, and cultures. However, they all share a lack of knowledge of the modern world. How they respond to that lack of knowledge differs – they may find things frightening, exciting, or uninteresting.", + { + "type": "table", + "caption": "Personality Traits", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I'm fearful of new technologies." + ], + [ + "2", + "I love to collect beautiful feathers and adorn my clothes/armour with them." + ], + [ + "3", + "Gold is commonplace to me, and I find it boring." + ], + [ + "4", + "I find slaying certain creatures reprehensible." + ], + [ + "5", + "I venerate creatures of great power." + ], + [ + "6", + "Every new piece of technology is extremely interesting to me, but also confusing." + ], + [ + "7", + "The sounds of a city keep me awake at night." + ], + [ + "8", + "I keep the teeth of monsters I slay on a necklace or bracelet." + ] + ] + }, + { + "type": "table", + "caption": "Ideals", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I see myself as nature's protector. I want to bond with and protect the modern wilds." + ], + [ + "2", + "I see myself as an explorer and there are so many new things to discover!" + ], + [ + "3", + "I'm an expert hunter. I want to find this time's most dangerous beast, and hunt it!" + ], + [ + "4", + "I'd like to return home. I need to learn about time travel and how I got here." + ], + [ + "5", + "I seek to gain as much power and prominence as I can in this new time." + ], + [ + "6", + "I miss the good ol' days. I want to change this world to be more like my time." + ] + ] + }, + { + "type": "table", + "caption": "Bonds", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I must find a way to return to my time." + ], + [ + "2", + "My ancestors are out there somewhere. I must find them and reunite." + ], + [ + "3", + "This new world is so strange, I'd like to explore what it has become." + ], + [ + "4", + "There's a bounty of wealth that I never could have imagined, I'd like to sample it." + ], + [ + "5", + "I'm the last of my kin. I must re-establish my clan/tribe." + ], + [ + "6", + "I left without settling a score. I must find out whether my old enemy was destroyed." + ] + ] + }, + { + "type": "table", + "caption": "Flaws", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "In my savage world, those who fell behind were left behind. I keep to this code." + ], + [ + "2", + "I'm fearful of technology, it seems like evil magic to me." + ], + [ + "3", + "I'm from a violent time, I act quickly and violently, worrying about consequences later." + ], + [ + "4", + "I'm naive about the dangers of this world." + ], + [ + "5", + "I think these modern comforts make people weak." + ], + [ + "6", + "I'm gluttonous with the bounty of all this exotic food!" + ] + ] + } + ] + } + ] + }, + { + "name": "Geologist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 289, + "skillProficiencies": [ + { + "history": true, + "nature": true + } + ], + "toolProficiencies": [ + { + "mason's tools": true, + "cartographer's tools": true, + "any": 1 + } + ], + "languageProficiencies": [ + { + "primordial": true + } + ], + "startingEquipment": [ + { + "_": [ + { + "special": "a shovel" + }, + { + "special": "a miner's pick" + }, + { + "special": "a hammer and chisel" + }, + { + "special": "a reinforced backpack that increases your carry weight by 20 lb." + }, + { + "special": "gemstones worth 25 gp" + }, + { + "special": "10 gp in coins" + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skill Proficiencies", + "entry": "{@skill History}, {@skill Nature}" + }, + { + "type": "item", + "name": "Tool Proficiencies", + "entry": "Mason's tools, Cartographer's tools, Excavator's Tools, and Analysis Tools" + }, + { + "type": "item", + "name": "Languages", + "entry": "Primordial" + }, + { + "type": "item", + "name": "Equipment", + "entry": "A shovel, a miner's pick, a hammer and chisel, a reinforced backpack that increases your carry weight by 20 lb., gemstones worth 25 gp, and an additional 10 gp in coins" + } + ] + }, + "Geologists are those who have dedicated a portion of their lives to the study of rocks and earthly processes. They are able to see beyond the immediately obvious and interpret the landscape around them, providing valuable field knowledge.", + { + "type": "entries", + "name": "Feature: Eye for Faults", + "entries": [ + "Years of studying geology allows you to easily select weak points in rock, allowing you to break it and tunnel with ease. You have a tunnelling speed of 5 ft." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Feature: Rock Knowledge", + "entries": [ + "You can identify any rocks or gemstones at a glance, and know their value." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Rock Specialism", + "entries": [ + "Your previous work as a geologist has given you a type of rock that you're particularly passionate about. Roll a {@dice d8} and consult the table below or choose whichever you find most appealing.", + { + "type": "table", + "colLabels": [ + "d8", + "Rock Type", + "Personality Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-2", + "col-9" + ], + "rows": [ + [ + "1", + "Fluvial", + "You love the sediments of rivers and streams and relish the opportunity to spend time wading in them. You're aware of the dangers of flooding." + ], + [ + "2", + "Volcanic", + "The dramatic power of volcanoes excites you. You love to explore volcanic settings, but are wary of their dangers." + ], + [ + "3", + "Calcareous", + "You love delving into natural caves, particularly those hollowed out by groundwater, but are very observant of potential cave-ins." + ], + [ + "4", + "Shale", + "Deepwater sediments are your speciality. You jump at the opportunity to deep-dive into water, particularly in the ocean, and are a great swimmer." + ], + [ + "5", + "Plutonic", + "You greatly enjoy walking on rolling hills, moors, and tors, and will favour taking longer routes if they take you over this terrain." + ], + [ + "6", + "Metamorphic", + "You are particularly excited by sharp jagged metamorphosed rocks and can navigate them with ease." + ], + [ + "7", + "Seams", + "You have a fixation on rare minerals and gemstones that can be found within rich rock seams. You will go out of your way to acquire rare gemstones." + ], + [ + "8", + "Orogenous", + "You love mountains and mountain-climbing, and are very good at it. You always want to climb to the very top, if you can." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Suggested Starting Feat and Ability Scores", + "entries": [ + "If you use your background to determine your ability score increases and provide a starting feat, we recommend the following:", + { + "type": "list", + "items": [ + "{@bold Feat:} {@feat Tough} or {@feat Miner|DrDhrolinsDictionaryofDinosaurs}.", + "{@bold Ability Scores:} +2 Constitution or Strength, +1 Intelligence." + ] + } + ] + }, + { + "type": "entries", + "name": "Suggested Tools", + "entries": [ + "{@bold Excavator's Tools:} {@i Common, 5 gp, 8 lb.} These tools are used to carefully extract fossils or minerals from rock/mud/dirt. They cause your harvested gemstones to be 10% more valuable and harvested fossils to be 100% more valuable.", + "{@bold Analysis Tools:} {@i Common, 10 gp, 1 lb.} These tools provide a +2 to any skill check where you are examining an object small enough to fit into your hand, regardless of the skill you are using." + ] + }, + { + "name": "Suggested Characteristics", + "type": "entries", + "entries": [ + "Geologists come in many varieties. Below are some suggestions for traits, ideals, bonds, and flaws that a geologist may have.", + { + "type": "table", + "caption": "Personality Traits", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Exploration is everything, I have to get out there and find new things." + ], + [ + "2", + "I fancy myself as an adventurer, but I'm not as surefooted as I think I am." + ], + [ + "3", + "I'm more of a bookworm, reading about other people's work and adventures." + ], + [ + "4", + "Given the option between taking a tunnel and climbing a mountain, I'll always take the tunnel!" + ], + [ + "5", + "If it's in the ground, it's anyone's fair game!" + ], + [ + "6", + "I find anything geology related interesting and pick up little rocks everywhere I go." + ], + [ + "7", + "I don't like clean-nosed, stuck-up scientists of other fields." + ], + [ + "8", + "We dig rocks, then we drink lots!" + ] + ] + }, + { + "type": "table", + "caption": "Ideals", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I'm an academic at heart, I want to know everything there is about the deep past." + ], + [ + "2", + "I'm a naturalist at heart. Look at the beauty of our world – isn't it remarkable?!" + ], + [ + "3", + "I love spelunking. There're treasures beyond measure down in the depths." + ], + [ + "4", + "I only work as a contractor. I've got to get the job done, everything else is secondary." + ], + [ + "5", + "I'm on the run as a lawbreaker. They'll never find me if I'm deep underground." + ], + [ + "6", + "I'm going to find the riches of a lifetime – there's gold in them-there mountains, I can feel it." + ] + ] + }, + { + "type": "table", + "caption": "Bonds", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "My parent was a famous geologist – I'm following in their footsteps." + ], + [ + "2", + "Our world is sacred, both in the present and past." + ], + [ + "3", + "My mentor expects big things from me, I don't want to disappoint." + ], + [ + "4", + "I want to see firsthand the most impressive geological events – eruptions, earthquakes, and landslides!" + ], + [ + "5", + "If I can find the biggest, most precious gem, perhaps I can finally impress the person of my dreams." + ], + [ + "6", + "The ancient past has mesmerised me, ever since I was a child." + ] + ] + }, + { + "type": "table", + "caption": "Flaws", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I can only sleep in total darkness, usually with my head buried under something." + ], + [ + "2", + "I can't resist expensive gemstones. They must be mine!" + ], + [ + "3", + "I get overly obsessed with tunnelling, always wanting to dig deeper." + ], + [ + "4", + "I'm surprisingly destructive – getting to the rocks is what matters, things in the way be damned!" + ], + [ + "5", + "I have no regard for the laws of the land when it comes to my research." + ], + [ + "6", + "My only loyalty is to whoever is paying me for my work." + ] + ] + } + ] + } + ] + }, + { + "name": "Palaeontologist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 291, + "skillProficiencies": [ + { + "animal handling": true, + "nature": true + } + ], + "toolProficiencies": [ + { + "mason's tools": true, + "cartographer's tools": true, + "any": 1 + } + ], + "languageProficiencies": [ + { + "anyStandard": 1 + } + ], + "startingEquipment": [ + { + "_": [ + { + "special": "a shovel" + }, + { + "special": "a miner's pick" + }, + { + "special": "a brush" + }, + { + "special": "plaster of Paris with medical bandages" + }, + { + "special": "a fist-sized fossil (bone fragment, claw, skull, ammonite, or trilobite)" + }, + "backpack|phb", + { + "special": "a tankard" + }, + { + "special": "20 gp in coins" + } + ] + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skill Proficiencies", + "entry": "{@skill Animal Handling}, {@skill Nature}" + }, + { + "type": "item", + "name": "Tool Proficiencies", + "entry": "Mason's tools, Cartographer's tools, and Research Scrolls" + }, + { + "type": "item", + "name": "Languages", + "entry": "One language of your choice" + }, + { + "type": "item", + "name": "Equipment", + "entry": "A shovel, a miner's pick, a brush, plaster of Paris with medical bandages, a fist-sized fossil (bone fragment, claw, skull, ammonite, or trilobite), a traveller's {@item backpack|phb}, a tankard, and 20 gp in coins" + } + ] + }, + "Palaeontologists are those who have dedicated a portion of their lives to the study of ancient organisms and environments. They are able to interpret how creatures may behave, based on their morphology.", + { + "type": "entries", + "name": "Feature: Natural Historian", + "entries": [ + "You have advantage on History checks that involve animals or the natural world." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Feature: Hazard Training", + "entries": [ + "You are acutely aware of geological hazards and have proficiency on saving throws against geological hazards (i.e. falling from cliffs, escaping landslides, cave-ins, etc.)." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Palaeontological Specialism", + "entries": [ + "In addition to being a general palaeontologist, you also specialise in one particular area of palaeontology. Roll a {@dice d6} and consult the table below or choose whichever you find most appealing.", + { + "type": "table", + "colLabels": [ + "d6", + "Specialisation", + "Personality Quirk" + ], + "colStyles": [ + "col-1 text-center", + "col-2", + "col-9" + ], + "rows": [ + [ + "1", + "Theropoda", + "You can instantly recognise if a beast is carnivorous and likely to be hostile to you if you approach it further." + ], + [ + "2", + "Cladistics", + "You can tell if a beast has been unnaturally altered or is not behaving of its own accord." + ], + [ + "3", + "Ornithischia", + "Years of studying herbivores has given you insight into their behaviour. You can tell if they're likely to be hostile when approached." + ], + [ + "4", + "Palaeobotany", + "You are able to recognise if a plant or plant-based creature may be dangerous." + ], + [ + "5", + "Arthropoda", + "You can tell if large arthropods (i.e. giant spiders, giant scorpions, giant crabs etc.) inhabit an area." + ], + [ + "6", + "Taphonomy", + "When encountering a carcass, you can easily tell how long the creature has been dead for." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Suggested Starting Feat and Ability Scores", + "entries": [ + "If you use your background to determine your ability score increases and provide a starting feat, we recommend the following:", + { + "type": "list", + "items": [ + "{@bold Feat:} {@feat Naturalist|DrDhrolinsDictionaryofDinosaurs} or {@feat Miner|DrDhrolinsDictionaryofDinosaurs}.", + "{@bold Ability Scores:} +1 Wisdom, +1 Intelligence, +1 Constitution." + ] + } + ] + }, + { + "type": "entries", + "name": "Suggested Tool: Research Scrolls", + "entries": [ + "{@i Uncommon, 50 gp, 2 lb.} A collection of research scrolls on your chosen topic. When using these scrolls, select one skill from History, Arcana, Nature, or Religion. If you spend 10 minutes studying the scrolls, you gain temporary proficiency in the selected skill (or expertise if you are already proficient) for the next 6 hours. If you already have expertise in that skill, these do not provide any benefit." + ] + }, + { + "name": "Suggested Characteristics", + "type": "entries", + "entries": [ + "Palaeontologists come in many varieties. Below are some suggestions for traits, ideals, bonds, and flaws that a palaeontologist may have.", + { + "type": "table", + "caption": "Personality Traits", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I talk about fossils all the time, much to the annoyance of my friends." + ], + [ + "2", + "I like to watch modern animal behaviour to learn how ancient animals behaved." + ], + [ + "3", + "I'm always looking at the ground in front of me, just in case I spot a fossil." + ], + [ + "4", + "I sometimes find myself staring into the distance, imagining what this area may have looked like millions of years ago." + ], + [ + "5", + "Whenever we visit a city, the museum is the first place I want to go." + ], + [ + "6", + "I love to doodle sketches of dinosaurs." + ], + [ + "7", + "I keep fossils as jewellery and wear them all the time." + ], + [ + "8", + "Whenever I meet a new creature, I'm always trying to figure out its place in the tree of life." + ] + ] + }, + { + "type": "table", + "caption": "Ideals", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I see myself as a 'Gentleman Scientist'. Studying these ancient creatures is a pastime that should be reserved for the academic elite." + ], + [ + "2", + "Anyone with a trowel and the right attitude can do it! Let's get in the dirt." + ], + [ + "3", + "There are wonders in our past that few people know about – I want to show them to everyone!" + ], + [ + "4", + "I'm a big fossil fan. Big teeth and big claws are what matter to me." + ], + [ + "5", + "I want to be the name behind an awesome dinosaur." + ], + [ + "6", + "I'm a fossil dealer. These fossils have great value, and I can make my living selling them, even if it has to be done shadily." + ] + ] + }, + { + "type": "table", + "caption": "Bonds", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "Theropoda. Sharp-toothed predatory dinosaurs excite you the most." + ], + [ + "2", + "Sauropoda. Giant long-necked dinosaurs excite you the most." + ], + [ + "3", + "Thyreophora. Heavily armoured dinosaurs excite you the most." + ], + [ + "4", + "Marginocephalian. Crested and horned dinosaurs excite you the most." + ], + [ + "5", + "Pterosauria. Flying reptiles excite you the most." + ], + [ + "6", + "Sauropterygia. Marine reptiles excite you the most." + ] + ] + }, + { + "type": "table", + "caption": "Flaws", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I'm a Splitter. Whenever I meet a non-humanoid creature, I always assume it's a new species and am wary of new abilities and behaviours it might have." + ], + [ + "2", + "I'm a Lumper. I often assume that groups of similar beasts will all behave in the same way." + ], + [ + "3", + "I'm overly experimental, setting up little vials of acid with rocks sizzling in them wherever I rest." + ], + [ + "4", + "I have a clumsy swing. I'm prone to hurting myself when trying to smash rocks." + ], + [ + "5", + "I'm a bit vacant. My head is so stuck in the past that I often lose interest in conversation and daydream about ancient worlds." + ], + [ + "6", + "I'm jaded. I've seen so many bones and carcasses that the sight of a dead body doesn't bother me in the slightest." + ] + ] + } + ] + } + ] + } + ], + "feat": [ + { + "name": "Naturalist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 1 + } + ], + "entries": [ + "{@i 1st-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Taxonomist", + "entries": [ + "When rolling a Survival check to identify the remains of any beast, plant, or humanoid, any roll of a 1–9 is treated as a 10." + ] + }, + { + "type": "entries", + "name": "Fieldwork", + "entries": [ + "You have expertise in Survival checks when tracking a beast." + ] + }, + { + "type": "entries", + "name": "Functional Morphology", + "entries": [ + "The first time you encounter a beast that you have not seen before, you are able to discern either its AC, maximum hit points, or one resistance it has (your choice)." + ] + } + ] + }, + { + "name": "Miner", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 1 + } + ], + "entries": [ + "{@i 1st-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Portable Lamp", + "entries": [ + "You possess a physical lamp that weighs 1 lb. and can produce 20 ft. of bright light and a further 20 ft. of dim light. The lamp attaches to your belt/armour and does not need to be carried." + ] + }, + { + "type": "entries", + "name": "Familiar Rumble", + "entries": [ + "While underground, you have a {@sense tremorsense} of 30 ft. If you already have tremorsense, its range is increased by 20 ft." + ] + }, + { + "type": "entries", + "name": "\"Cave-in!\"", + "entries": [ + "You have advantage on any skill check or saving throw to escape falling natural rocks (i.e. from cliffs, caves, tunnels, etc., but not from traps or buildings)." + ] + } + ], + "foundryEffects": [ + { + "foundryId": "DDDDFeatMinerTS", + "name": "Familiar Rumble", + "transfer": true, + "changes": [ + { + "key": "system.attributes.senses.tremorsense", + "mode": "UPGRADE", + "value": 30 + } + ] + } + ] + }, + { + "name": "Stone-whisperer", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 4, + "ability": [ + { + "wis": 12 + } + ] + } + ], + "additionalSpells": [ + { + "innate": { + "4": { + "daily": { + "1": [ + "stone shape" + ] + } + } + }, + "ability": "wis" + } + ], + "entries": [ + "{@i 4th-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Stone Whisper", + "entries": [ + "You can cast the {@spell stone shape} spell once per day without requiring material components and without using a spell slot. This is increased to three times per day at level 10, five times per day at level 15, and an unlimited number of times per day at level 20." + ] + }, + { + "type": "entries", + "name": "Whisper Back", + "entries": [ + "You have a {@sense tremorsense} of 10 ft." + ] + } + ], + "foundryActivities": [ + { + "name": "Stone Shape", + "type": "cast", + "spell.uuid": "@spell[stone shape]", + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ], + "uses": { + "max": "1 + 2 * floor(max(0, @details.level - 5) / 5)", + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + } + } + ], + "foundryEffects": [ + { + "foundryId": "DDDDFeatSWTS", + "name": "Whisper Back", + "transfer": true, + "changes": [ + { + "key": "system.attributes.senses.tremorsense", + "mode": "UPGRADE", + "value": 10 + } + ] + } + ] + }, + { + "name": "Behaviourist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 292, + "prerequisite": [ + { + "level": 4, + "ability": [ + { + "int": 12 + } + ] + } + ], + "entries": [ + "{@i 4th-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Animal Behaviour Expert", + "entries": [ + "You have expertise in Animal Handling checks." + ] + }, + { + "type": "entries", + "name": "Bespoke Saddles", + "entries": [ + "Creatures you tame gain +1 to their AC, hit rolls, and damage." + ] + } + ] + }, + { + "name": "Crocodile Wrangler", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 8, + "ability": [ + { + "str": 13 + }, + { + "cha": 13 + } + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "con", + "str" + ], + "amount": 1 + } + } + ], + "entries": [ + "{@i 8th-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Bush Wrangler", + "entries": [ + "You gain +1 to your Constitution or Strength score." + ] + }, + { + "type": "entries", + "name": "\"What a beauty!\"", + "entries": [ + "You have advantage on Animal Handling checks and advantage on checks to grapple beasts." + ] + }, + { + "type": "entries", + "name": "\"Crikey!\"", + "entries": [ + "Any Large, Medium, or Small beast you are grappling cannot select you as a target for its attacks." + ] + } + ] + }, + { + "name": "Volcanologist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 8 + } + ], + "resist": [ + "fire" + ], + "entries": [ + "{@i 8th-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Heat Handler", + "entries": [ + "You gain resistance to fire damage." + ] + }, + { + "type": "entries", + "name": "Assess Volcano", + "entries": [ + "If you can see a volcano, you may take 10 minutes to assess it. If you do, you are able to determine whether it is likely to erupt in either the next >100 years, 10 years, 1 year, 30 days, 7 days, or 24 hours. If the volcano is going to erupt in the next 7 days or less, you are able to determine the minimum safe distance from it." + ] + } + ], + "foundryEffects": [ + { + "foundryId": "DDDDFeatVolcFR", + "name": "Heat Handler", + "transfer": true, + "changes": [ + { + "key": "system.traits.dr.value", + "mode": "ADD", + "value": "fire" + } + ] + } + ] + }, + { + "name": "Action Hero", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 12, + "ability": [ + { + "str": 16 + } + ] + } + ], + "entries": [ + "{@i 12th-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Catch Jaws", + "entries": [ + "If a creature hits you with an attack that uses its mouth (i.e. a bite or maw attack), you can use your reaction to reduce any incoming damage by {@dice 1d10} + your level." + ] + }, + { + "type": "entries", + "name": "Heroic Moment", + "entries": [ + "The first time you fail an Athletics check each day, you may choose to succeed it instead." + ] + } + ], + "foundryActivities": [ + { + "name": "Catch Jaws", + "type": "utility", + "activation": { + "type": "reaction", + "condition": "When you take damage from a bite or maw attack" + }, + "roll": { + "name": "Damage Reduction", + "formula": "1d10 + @details.level", + "visible": true + } + }, + { + "name": "Heroic Moment", + "type": "utility", + "activation": { + "type": "special", + "condition": "First failed Athletics check each day" + }, + "uses": { + "max": 1, + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + }, + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ] + } + ] + }, + { + "name": "Arcane Enchanter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 293, + "prerequisite": [ + { + "level": 12, + "spellcasting": true + } + ], + "entries": [ + "{@i 12th-Level Feat. Repeatable: No.}", + { + "type": "entries", + "name": "Enchant", + "entries": [ + "As an action, you can select an item you can see and touch, and enchant it. You may only have a single item enchanted at any given point, and when you use this action, any previous enchants you have made end. The item gains one of the following enchantments based on its type:", + { + "type": "list", + "items": [ + "{@bold Weapon:} For the next minute that weapon deals {@damage 1d6} additional damage of any damage type that your spells can deal. At level 16, you may add your proficiency bonus to this additional damage.", + "{@bold Armour:} For the next minute that armour provides the wearer with resistance to one damage type that your spells can deal. At level 16, you may select two damage types that this armour provides resistance to.", + "{@bold Wondrous:} For the next minute, that item provides the bearer advantage on saving throws and checks to prevent or end a condition of your choice. At level 16, you may select two conditions that this item provides advantage for." + ] + } + ] + } + ], + "foundryActivities": [ + { + "name": "Enchant", + "type": "utility", + "activation": { + "type": "action" + }, + "duration": { + "value": 1, + "units": "minute" + } + } + ] + } + ], + "subclass": [ + { + "name": "Big Game Hunter", + "shortName": "Big Game Hunter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Ranger", + "classSource": "PHB", + "page": 276, + "edition": "classic", + "subclassFeatures": [ + "Big Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3", + "Special Shot|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|5", + "The Hunt Continues|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|7", + "Improved Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|7", + "Extra Attack|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|11", + "Special Shot Improvement|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|11", + "Apex Predator|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|15", + "Finish the Hunt|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|17" + ], + "foundryAdvancement": [ + { + "type": "ScaleValue", + "title": "Special Shot Charges", + "configuration": { + "identifier": "special-shot-charges", + "type": "number", + "scale": { + "5": { + "value": "@prof" + }, + "11": { + "value": "2 * @prof" + } + } + } + }, + { + "type": "ScaleValue", + "title": "Favoured Enemy Size", + "configuration": { + "identifier": "favoured-enemy-size", + "type": "string", + "scale": { + "3": { + "value": "Large" + }, + "6": { + "value": "Huge" + }, + "14": { + "value": "Gargantuan" + } + } + } + } + ] + }, + { + "name": "Bonesculptor", + "shortName": "Bonesculptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Artificer", + "classSource": "TCE", + "page": 278, + "edition": "classic", + "additionalSpells": [ + { + "prepared": { + "3": [ + "cause fear|xge", + "inflict wounds", + "speak with animals" + ], + "5": [ + "wither and bloom|scc", + "gentle repose" + ], + "9": [ + "animate dead", + "speak with dead" + ], + "13": [ + "death ward" + ], + "17": [ + "raise dead", + "commune with nature", + "danse macabre|xge" + ] + } + } + ], + "subclassFeatures": [ + "Bonesculptor|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3", + "Butcher|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|4", + "Improved Crafting|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|5", + "Construct of Flesh|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|5", + "Artisan Crafter|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|9", + "Improved Butcher|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|9", + "Improved Construct of Flesh|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|9", + "Master Crafter|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|15", + "Body Modification|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|15", + "Minion Master|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|15" + ], + "foundryAdvancement": [ + { + "type": "ScaleValue", + "title": "Crafting Bonus", + "configuration": { + "identifier": "crafting-bonus", + "type": "number", + "scale": { + "5": { + "value": 1 + }, + "9": { + "value": 2 + }, + "15": { + "value": 3 + } + } + } + }, + { + "type": "ScaleValue", + "title": "Construct Bonus HP", + "configuration": { + "identifier": "construct-bonus-hp", + "type": "number", + "scale": { + "5": { + "value": 0 + }, + "15": { + "value": 60 + } + } + } + } + ] + }, + { + "name": "Circle of Cycles", + "shortName": "Cycles", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Druid", + "classSource": "PHB", + "page": 282, + "edition": "classic", + "additionalSpells": [ + { + "prepared": { + "3": [ + "augury", + "evolution/devolution|DrDhrolinsDictionaryofDinosaurs" + ], + "5": [ + "clairvoyance", + "tongues" + ], + "9": [ + "legend lore", + "contact other plane" + ], + "13": [ + "find the path", + "contingency", + "flesh to stone", + "investiture of stone|xge" + ], + "17": [ + "foresight", + "glibness", + "time ravage|egw" + ] + } + } + ], + "subclassFeatures": [ + "Circle of Cycles|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2", + "Evolution/Devolution|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|3", + "Celestial Alignment|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|5", + "Deep Hibernation|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|6", + "Glimpse Future|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|6", + "Commune with Past|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|10", + "Commune with Future|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|10", + "Guided Evolution|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|14", + "Future Sight|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|17" + ], + "foundryAdvancement": [ + { + "type": "ScaleValue", + "title": "Adaptive Characteristics", + "configuration": { + "identifier": "adaptive-characteristics", + "type": "number", + "scale": { + "2": { + "value": 1 + }, + "8": { + "value": 2 + }, + "14": { + "value": 3 + } + } + } + } + ] + } + ], + "subclassFeature": [ + { + "name": "Big Game Hunter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 276, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "entries": [ + "The Big Game Hunter is an individual who has honed their tracking and ranged attack skills to become a fierce monster slayer. Rather than specialising in slaying particular types of creatures, they instead focus on how to levy a creature’s size against it – the bigger they are, the harder they fall.", + { + "type": "refSubclassFeature", + "subclassFeature": "Ranged Specialist|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3|DrDhrolinsDictionaryofDinosaurs" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Game Hunter|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3|DrDhrolinsDictionaryofDinosaurs" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Bolas|Ranger||Big Game Hunter|DrDhrolinsDictionaryofDinosaurs|3|DrDhrolinsDictionaryofDinosaurs" + } + ] + }, + { + "name": "Ranged Specialist", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency with all ranged weapons (including thrown weapons and firearms), however you lose proficiency with all melee weapons. If a weapon can be used as both melee and ranged, you are only proficient when using it for a ranged attack (even when in melee range). If you selected Duelling as your Fighting Style, it is now applicable to dual wielded, single-handed ranged weapons (such as throwing knives, thrown hand axes, hand crossbows, etc.), but not melee weapons, or you can re-select a different Fighting Style.", + "Additionally, you may use a ranged weapon while an enemy is within 5 ft. of you without disadvantage." + ] + }, + { + "name": "Game Hunter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You replace your Favoured Enemy type with Favoured Enemy (Large Creatures). At 6th level, instead of selecting another Favoured Enemy, you gain Favoured Enemy (Huge Creatures). At 14th level, instead of selecting another Favoured Enemy, you also gain Favoured Enemy (Gargantuan Creatures). At each of these intervals, you may learn one language associated with a creature of that size that you have slain (if it has languages)." + ] + }, + { + "name": "Bolas", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "When making a ranged attack against a target creature of size Large or larger, on a hit, you may wrap a bolas around the creature, reducing its speed to 0 instead of dealing damage. On its turn, the creature may attempt to break the bolas using its bonus action. To do so, it must succeed a Strength check with a DC equal to 8 + your Dexterity modifier + your proficiency bonus. You may remove the bolas as an action if you are within 5 ft. of the creature. You may use this ability a number of times equal to your proficiency bonus, then require a short or long rest to regain all expended uses." + ], + "foundrySystem": { + "uses": { + "max": "@prof", + "recovery": [ + { + "period": "sr", + "type": "recoverAll" + } + ] + } + } + }, + { + "name": "Special Shot", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "You have a number of charges of Special Shot equal to your proficiency bonus and regain all spent charges after you complete a long rest. When you make a ranged attack, you may use a charge of Special Shot to apply one of the following effects:", + { + "type": "list", + "items": [ + "{@bold Drill Shot:} This attack receives an additional +5 to the hit roll.", + "{@bold Trick Shot:} If you know approximately where a creature is (through sound, {@sense blindsight}, or knowledge of their location etc.), they are in range, and your ammunition can reach them in an uninterrupted path, then they do not gain the benefits for half and three-quarter cover, and full cover instead provides them with a +5 to their AC.", + "{@bold Power Shot:} Do not roll damage for this attack. Instead you cause the maximum damage you could roll on a successful hit. If you critically hit the creature, you still roll the additional damage dice." + ] + } + ], + "foundrySystem": { + "uses": { + "max": "@prof", + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + } + }, + { + "name": "The Hunt Continues", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 7, + "header": 2, + "entries": [ + "After killing a Favoured Enemy, you gain temporary hit points equal to twice your proficiency bonus. These temporary hit points are lost after completing a long rest." + ] + }, + { + "name": "Improved Bolas", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 7, + "header": 2, + "entries": [ + "You may double your proficiency bonus to the DC required of the Strength check to break your bolas." + ] + }, + { + "name": "Extra Attack", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 11, + "header": 2, + "entries": [ + "You can attack three times, rather than twice, whenever you take the Attack action on your turn." + ] + }, + { + "name": "Special Shot Improvement", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 11, + "header": 2, + "entries": [ + "You have a number of charges of Special Shot equal to twice your proficiency bonus, rather than just equal to your proficiency bonus." + ], + "foundrySystem": { + "uses": { + "max": "2 * @prof", + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + } + }, + { + "name": "Apex Predator", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "You have advantage on attacks against a Favoured Enemy. At a glance you know how many hit points a Favoured Enemy has remaining. Additionally, while your {@spell hunter's mark} is active on a living target and you are pursuing that target, you do not need to sleep or eat." + ] + }, + { + "name": "Finish the Hunt", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 277, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 17, + "header": 2, + "entries": [ + "As an action, you can declare that you are attempting to finish a target off. Select a creature that you can see, is within 60 ft., unobscured, and your Favoured Enemy. You make a single ranged attack against the creature that automatically hits so long as your character (and you) say a quip or one-liner, such as \"This one's mine!\", \"I've got you now…\", or \"Hasta la vista.\". If you do not provide a quip or one-liner, the attack misses.", + "If a creature hit by this attack has less than 100 hit points remaining, it dies instantly. If it has 100 or more hit points, it instead takes {@damage 10d10 + 30} piercing damage. Once you use this ability, you can't do so again until you finish a long rest." + ], + "foundrySystem": { + "uses": { + "max": 1, + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + } + }, + { + "name": "Bonesculptor", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "entries": [ + "This gory reimagining of a blacksmith makes armour, weapons, and trinkets from the carcasses of slain great creatures. Through a combination of runic enhancements and harnessing the life essence of the slain beast, they are able to imbue their designs with potent magical energies.", + { + "type": "table", + "caption": "Bonesculptor Spells", + "colLabels": [ + "Artificer Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell Cause Fear|XGE}, {@spell Inflict Wounds}, {@spell Speak with Animals}" + ], + [ + "5th", + "{@spell Wither and Bloom|SCC}, {@spell Gentle Repose}" + ], + [ + "9th", + "{@spell Animate Dead}, {@spell Speak with Dead}" + ], + [ + "13th", + "{@spell Death Ward}" + ], + [ + "17th", + "{@spell Raise Dead}, {@spell Commune with Nature}, {@spell Danse Macabre|XGE}" + ] + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Body Knowledge|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3|DrDhrolinsDictionaryofDinosaurs" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Grim Harvest|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3|DrDhrolinsDictionaryofDinosaurs" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Melder of Flesh and Bone|Artificer|TCE|Bonesculptor|DrDhrolinsDictionaryofDinosaurs|3|DrDhrolinsDictionaryofDinosaurs" + } + ] + }, + { + "name": "Body Knowledge", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You have advantage on {@skill Medicine} checks, and you know the cantrip {@spell spare the dying} in addition to your other cantrips." + ] + }, + { + "name": "Grim Harvest", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You can harvest resources from slain creatures that you may use to craft items. The table below outlines suggestions for managing the resources harvested from a creature and how long it takes to harvest from that creature. When harvesting, the DM may decide (or roll) how much, if any, of that resource you can harvest within the appropriate range of values. These are just guidelines, and we recommend that you discuss this with your DM when the moment arises.", + "Your allies may assist you in harvesting. If at least two other humanoids assist you in harvesting, you may halve the harvest time taken for each creature you harvest from.", + { + "type": "table", + "caption": "Creature Harvest Table", + "colLabels": [ + "Creature Size", + "Hide/Skin", + "Bone/Chitin", + "Horn/Feathers/Scales", + "Fangs/Claws/Mandibles", + "Time Taken" + ], + "colStyles": [ + "col-2", + "col-2", + "col-2", + "col-2", + "col-2", + "col-2" + ], + "rows": [ + [ + "Tiny", + "0–1", + "—", + "—", + "—", + "3 minutes" + ], + [ + "Small", + "1–2", + "0–1", + "0–1", + "0–1", + "6 minutes" + ], + [ + "Medium", + "1–2", + "1–2", + "1–2", + "0–1", + "15 minutes" + ], + [ + "Large", + "3–4", + "3–4", + "2–3", + "1–2", + "A short rest" + ], + [ + "Huge", + "5–7", + "5–7", + "4–5", + "3–5", + "A long rest" + ], + [ + "Gargantuan", + "10–12", + "10–12", + "8–10", + "8–10", + "One day" + ] + ] + } + ] + }, + { + "name": "Melder of Flesh and Bone", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 1, + "entries": [ + "You gain proficiency in Heavy Armour, Leatherworker's tools, and Smith's tools if you did not have them already. You can craft armour, shields, and weapons from the parts of slain creatures. The table below outlines suggestions for the resource requirements for crafting these items and you must use Leatherworker's tools and Smith's tools to do so. These are just guidelines, and we recommend that you discuss this with your DM when the moment arises.", + "You can craft a single item during a long rest. During this time, you may apply any other improvements to that item that your class would allow.", + { + "type": "table", + "caption": "Suggested Crafting Table", + "colLabels": [ + "Item Type", + "Example Item", + "Suggested Resources" + ], + "colStyles": [ + "col-3", + "col-3", + "col-6" + ], + "rows": [ + [ + "Simple Medium Armour", + "Hide Armour or Scale Mail", + "4 Hide or Skin, 1 Feathers or Scales" + ], + [ + "Complex Medium Armour", + "Breastplate or Half Plate", + "4 Hide or Skin, 1 Bone or Chitin, 2 Feathers or Scales" + ], + [ + "Simple Heavy Armour", + "Ring Mail or Chainmail", + "4 Bone or Chitin" + ], + [ + "Complex Heavy Armour", + "Splint or Full Plate", + "6 Bone or Chitin, 2 Hide or Scales" + ], + [ + "Small Weapon", + "Dagger, Handaxe, Dart", + "1 Bone/Chitin OR 1 Horn/Fangs/Claws/Mandibles" + ], + [ + "Medium Weapon", + "Shortsword, Mace, Crossbow", + "2 Bone/Chitin + 1 Hide/Skin OR 1 Bone/Chitin + 1 Horn/Fangs/Claws/Mandibles" + ], + [ + "Large Weapon", + "Longsword, Warhammer, Longbow", + "3 Bone/Chitin + 2 Hide/Skin OR 2 Bone/Chitin + 2 Horn/Fangs/Claws/Mandibles" + ], + [ + "Huge Weapon", + "Greataxe, Halberd, Lance", + "2 Hide/Skin + 5 Bone/Chitin OR 3 Horn/Fangs/Claws/Mandibles + 3 Bone/Chitin" + ], + [ + "Shield", + "Shield", + "3 Hide/Skin + 1 Bone/Chitin OR 3 Bone/Chitin" + ], + [ + "Trinket", + "Necklace, Ring, Dice", + "1 Horn/Fangs/Claws/Mandibles + 1 Hide/Skin" + ] + ] + } + ] + }, + { + "name": "Butcher", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 278, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 4, + "header": 2, + "entries": [ + "You gain proficiency in one weapon type of your choosing. When making an attack roll, if you are attacking with a weapon that you crafted, you may use your Intelligence modifier instead of Strength or Dexterity for both the bonuses to hit and to damage." + ] + }, + { + "name": "Improved Crafting", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 279, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "You better understand the creation of items from flesh and bone. The items you craft using your Melder of Flesh and Bone ability become +1 items of their respective type." + ] + }, + { + "name": "Construct of Flesh", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 279, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "During a long rest, you may craft a Construct of Flesh instead of an item. This requires 4 hide/skin, 4 bone/chitin, and any combination of 4 horns, feathers, scales, fangs, claws, or mandibles.", + "The Construct of Flesh is a friendly undead companion that obeys your commands. It is a Medium creature with the appearance of your choice (although usually fairly gruesome) and the statistics outlined below. You may only have a single Construct of Flesh at a time. If you create a second one, the first collapses into the components you used to create it.", + "In combat, the Construct of Flesh takes its turn immediately after yours. On your turn you may use a bonus action to command it to attack, otherwise it may only move and Dodge on its turn. It may still use its reaction regardless of whether you commanded it to attack or not.", + { + "type": "inset", + "name": "Construct of Flesh", + "entries": [ + "{@i Medium Undead (Amalgamation), your alignment}", + "", + "{@bold Armour Class} 15 (Natural Armour)", + "{@bold Hit Points} 30 + 2 × your level", + "{@bold Speed} 30 ft.", + "", + "STR 18 (+4) | DEX 16 (+3) | CON 14 (+2) | INT 2 (−4) | WIS 12 (+1) | CHA 4 (−3)", + "", + "{@bold Damage Resistances} poison", + "{@bold Damage Immunities} necrotic", + "{@bold Condition Immunities} {@condition charmed}, {@condition exhaustion}, {@condition frightened}, {@condition poisoned}", + "{@bold Senses} passive Perception 11 + PB", + "{@bold Proficiency Bonus} equals yours", + "", + "{@bold Constructed.} When a Construct of Flesh is created, the creator chooses one of the abilities listed below and one of the attacks. The Construct of Flesh then loses all other abilities and attacks.", + "", + "{@i Abilities:}", + { + "type": "list", + "items": [ + "{@bold Arboreal.} Gains a climb speed of 30 ft. and has advantage on Athletics and Acrobatics checks.", + "{@bold Volant.} Gains a fly speed of 30 ft.", + "{@bold Nocturnal.} Gains {@sense darkvision} (120 ft.) and has advantage on Stealth and Perception checks.", + "{@bold Robust.} AC is increased to 17 and maximum hit points are increased to 50 + 2 × your level.", + "{@bold Nimble.} Speed is increased to 45 ft. and Dexterity is increased by 2. If it succeeds a Dexterity saving throw to avoid half incoming damage, it instead avoids all of that damage." + ] + }, + "", + "{@i Attacks:}", + { + "type": "list", + "items": [ + "{@bold Vicious Bite.} {@atk mw} +4 + PB to hit, reach 5 ft., one target. {@h}{@damage 2d6} + PB piercing damage plus {@damage 1d6} necrotic damage. Target must succeed a Constitution saving throw against your spell save DC or take {@damage 2d4} poison damage.", + "{@bold Mighty Gore.} {@atk mw} +4 + PB to hit, reach 5 ft., one target. {@h}{@damage 2d6} + PB bludgeoning damage plus {@damage 1d6} necrotic damage. Target must succeed a Strength saving throw against your spell save DC or be knocked {@condition prone}.", + "{@bold Noxious Spit.} {@atk rw} +4 + PB to hit, range 60 ft., one target. {@h}{@damage 2d6} + PB acid damage plus {@damage 1d6} necrotic damage.", + "{@bold Gruesome Claw.} {@atk mw} +4 + PB to hit, reach 5 ft., one target. {@h}{@damage 2d6} + PB slashing damage plus {@damage 1d6} necrotic damage. Target must succeed a Wisdom saving throw against your spell save DC or be {@condition frightened} of the Construct of Flesh until the end of their next turn." + ] + } + ] + } + ] + }, + { + "name": "Artisan Crafter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 9, + "header": 2, + "entries": [ + "Your knowledge of your craft deepens to that of an experienced crafter. The items you craft using your Melder of Flesh and Bone ability become +2 items of their respective type." + ] + }, + { + "name": "Improved Butcher", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 9, + "header": 2, + "entries": [ + "You gain proficiency in another weapon type of your choosing." + ] + }, + { + "name": "Improved Construct of Flesh", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 280, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 9, + "header": 2, + "entries": [ + "You may select a second ability for your Construct of Flesh from its initial list of abilities. The selected ability cannot be the same as the first one you picked. The Construct of Flesh also gains Multiattack, allowing two attacks." + ] + }, + { + "name": "Master Crafter", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 281, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "Your creations are only rivalled by the works of master smiths. The items you craft using your Melder of Flesh and Bone ability become +3 items of their respective type." + ] + }, + { + "name": "Body Modification", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 281, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "Over the course of a long rest, you can incorporate one set of your crafted armour and up to two of your crafted weapons into your own flesh. They become a part of you and can only be removed if you choose to remove them over the course of a long rest. The weapons can be concealed within your body, and you may use a bonus action to draw them out." + ] + }, + { + "name": "Minion Master", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 282, + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 15, + "header": 2, + "entries": [ + "The maximum hit points of your Construct of Flesh is increased by a further 60 hit points and its AC is increased by 2 (cumulative with the Robust ability if you selected it). You may select a second attack for your Construct of Flesh from its initial list of attacks. The selected attack cannot be the same as the first one you picked. All attacks made by your Construct of Flesh deal an additional {@damage 2d6} necrotic damage." + ] + }, + { + "name": "Circle of Cycles", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 282, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 2, + "entries": [ + "A druidic circle who venerate the passage of time itself. They read the sun, moon, stars, and seasons to glimpse into the future and delve into the past. They wish to see the aeons pass with their own eyes and value longevity above all else.", + "You know the {@spell guidance} cantrip in addition to any other cantrips you know.", + { + "type": "table", + "caption": "Circle of Cycles Spells", + "colLabels": [ + "Druid Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell Augury}, {@spell Evolution/Devolution|DrDhrolinsDictionaryofDinosaurs}" + ], + [ + "5th", + "{@spell Clairvoyance}, {@spell Tongues}" + ], + [ + "9th", + "{@spell Legend Lore}, {@spell Contact Other Plane}" + ], + [ + "13th", + "{@spell Find the Path}, {@spell Contingency}, {@spell Flesh to Stone}, {@spell Investiture of Stone|XGE}" + ], + [ + "17th", + "{@spell Foresight}, {@spell Glibness}, {@spell Time Ravage|EGW}" + ] + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Adaptive Wild Shape|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2|DrDhrolinsDictionaryofDinosaurs" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Touch of Time|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2|DrDhrolinsDictionaryofDinosaurs" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Old Soul|Druid||Cycles|DrDhrolinsDictionaryofDinosaurs|2|DrDhrolinsDictionaryofDinosaurs" + } + ] + }, + { + "name": "Adaptive Wild Shape", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 282, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "Whenever you Wild Shape, you may choose to add one of the following additional characteristics to whatever you Wild Shape into:", + { + "type": "list", + "items": [ + "You gain a climb speed of 30 ft., or it increases by 20 ft.", + "You gain a flight speed of 15 ft., or it increases by 10 ft. (optional rule at the DM's discretion; we suggest limiting this to Tiny and Small creatures you wild shape into until level 8).", + "You can breathe underwater and gain a swim speed of 30 ft., or it increases by 20 ft.", + "You gain {@sense darkvision} (60 ft.) or increase your darkvision by an additional 30 ft.", + "You may change the type of damage one of your attacks deals to poison or acid damage." + ] + }, + "From level 8 you may instead select two additional characteristics, and from level 14 you may instead select three additional characteristics. These Adaptive Wild Shapes override the limitations of the standard Wild Shape feature." + ] + }, + { + "name": "Touch of Time", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "Whenever you deal damage with a melee attack, you may select one of the dice you rolled and change its damage type to necrotic." + ] + }, + { + "name": "Old Soul", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 2, + "header": 1, + "entries": [ + "You age at half the normal rate – effectively doubling your lifespan. This increase stacks with Timeless Body when you reach level 18 (increasing your lifespan twenty-fold)." + ] + }, + { + "name": "Evolution/Devolution", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "header": 2, + "entries": [ + "You learn the {@spell Evolution/Devolution|DrDhrolinsDictionaryofDinosaurs} spell and it is always prepared. It does not count towards the number of druid spells you can prepare each day." + ] + }, + { + "name": "Celestial Alignment", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 283, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "header": 2, + "entries": [ + "You have the ability to mimic celestial events to a limited degree. As an action, you may enact one of the following events, then must complete a long rest before you can do so again:", + { + "type": "list", + "items": [ + "{@bold Partial Eclipse:} You may shroud an outside area of up to 10 miles in diameter in non-magical darkness for 10 minutes.", + "{@bold Full Lunar Phase:} You may illuminate an outside area of up to 10 miles in diameter in natural light for 10 minutes.", + "{@bold Constellation of the Warrior:} For the next minute, you and any allies within 15 ft. of you can reroll any melee attack roll of a natural 1 once per turn.", + "{@bold Constellation of the Sage:} For the next minute, you and any allies within 15 ft. of you can reroll any spell attack roll of a natural 1 once per turn.", + "{@bold Constellation of the Outlaw:} For the next minute, you and any allies within 15 ft. of you can reroll any ranged attack roll of a natural 1 once per turn.", + "{@bold Planetary Alignment:} For the next minute, you and any allies within 15 ft. of you gain proficiency in all saving throws." + ] + } + ], + "foundrySystem": { + "uses": { + "max": 1, + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + } + }, + { + "name": "Deep Hibernation", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 6, + "header": 2, + "entries": [ + "You gain the ability to go into a deep hibernation at will. This hibernation lasts for a minimum of 24 hours, but has no maximum length. While in this state, you do not age, do not need to eat, drink or sleep. After the minimum 24 hours has passed, you become aware of your surroundings and can wake at any point you choose. When you wake up from your hibernation, you gain the benefits of a long rest, gain temporary hit points equal to twice your level, and can permanently change how old you appear to be." + ] + }, + { + "name": "Glimpse Future", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 6, + "header": 2, + "entries": [ + "You have advantage on Dexterity saving throws. When an ally that you can see makes a Dexterity saving throw, you may use your reaction to give them advantage on that Dexterity saving throw, so long as they can hear and understand you." + ] + }, + { + "name": "Commune with Past", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 10, + "header": 2, + "entries": [ + "During hibernation, you can learn details about your world's past. These can be details that were long forgotten and have no written history, but must have been common knowledge at some point in time. This can include things such as ancient legends, tribal rivalries, and noticeable differences between the past and the current time." + ] + }, + { + "name": "Commune with Future", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 10, + "header": 2, + "entries": [ + "During hibernation, you can learn details about your world's possible future. These details must be common knowledge for people of the time explored and are what would occur if your party were to be absent for the rest of their lifetimes. This can include things such as legends, civilisation rivalries, and noticeable differences between the current time and the future." + ] + }, + { + "name": "Guided Evolution", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 14, + "header": 2, + "entries": [ + "When casting {@spell Evolution/Devolution|DrDhrolinsDictionaryofDinosaurs}, if you concentrate on this spell for the full 10 minutes, the changes become permanent until {@spell Evolution/Devolution|DrDhrolinsDictionaryofDinosaurs} is cast on this creature again or until that creature completes a long rest." + ] + }, + { + "name": "Future Sight", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 284, + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 17, + "header": 2, + "entries": [ + "So long as you are not {@condition incapacitated} or {@condition blinded}, you have advantage on all attacks and all attacks against you have disadvantage." + ] + } + ], + "spell": [ + { + "name": "Evolution/Devolution", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 283, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of dirt" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "By touching a creature, you can cause it to take on attributes of its ancestors or descendants. A creature may accept these changes willingly or must make a Wisdom saving throw. On a failed save, you may pick one of the following changes and apply it to the creature's stat block for as long as you maintain concentration:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@bold 1.} Increase or decrease the damage of all of the creature's attacks by {@dice 1d4}.", + "{@bold 2.} Increase or decrease the creature's movement speed by 20 ft.", + "{@bold 3.} The creature gains a climbing speed equal to half its movement, or its climbing speed is reduced by 30 ft. (it can be reduced to 0).", + "{@bold 4.} The creature gains a flying speed equal to half its movement, or its flying speed is reduced by 30 ft. (it can be reduced to 0).", + "{@bold 5.} Select one of the creature's attacks that cause slashing, piercing, or bludgeoning damage and change that damage type to poison, acid, fire, cold, or lightning, or select one of the creature's attacks that deal poison, acid, fire, cold, or lightning damage and change that damage type to slashing, piercing, or bludgeoning damage.", + "{@bold 6.} The creature gains {@sense darkvision} 60 ft., or reduces its darkvision (if it has it) by 60 ft. (it can be reduced to 0). If this creature does not have darkvision, you may reduce its maximum normal vision range to 60 ft.", + "{@bold 7.} Increase the creature's maximum hit points by {@dice 1d4} + 4, or reduce its maximum hit points by {@dice 1d4} + 4 (to a minimum of 1)." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you may pick another trait to change for each slot above 2nd level. You cannot pick the same trait more than once." + ] + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Druid", + "source": "PHB" + }, + "subclass": { + "name": "Circle of Cycles", + "shortName": "Cycles", + "source": "DrDhrolinsDictionaryofDinosaurs" + } + } + ] + }, + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" + ] + } + ], + "item": [ + { + "name": "Ceratopsian Plate", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 295, + "type": "HA", + "rarity": "varies", + "reqAttune": true, + "entries": [ + "{@i Armour (any plate armour), rare (+1) or very rare (+2). Requires attunement.}", + "{@i Heavy sculpted armour with a horned helm and shoulders in the visage of a large ceratopsian.}", + "+1 or +2 armour. If you move at least 20 ft. in a straight line towards a creature and end your movement within 5 ft. of it, you may use your bonus action to strike the creature, dealing bludgeoning damage equal to your proficiency bonus and piercing damage equal to your proficiency bonus to it.", + "You and the creature must then make contested Strength checks. If you win, the struck creature is also knocked {@condition prone}." + ], + "foundryActivities": [ + { + "name": "Charge", + "type": "utility", + "activation": { + "type": "bonus", + "condition": "After moving 20+ feet in a straight line toward a creature" + }, + "damage.parts": [ + { + "custom": { + "enabled": true, + "formula": "@prof" + }, + "types": [ + "bludgeoning" + ] + }, + { + "custom": { + "enabled": true, + "formula": "@prof" + }, + "types": [ + "piercing" + ] + } + ], + "range": { + "value": 5, + "units": "ft" + }, + "target.affects": { + "count": 1, + "type": "creature" + } + } + ], + "tier": "major" + }, + { + "name": "Raptor Feather Leathers", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 295, + "type": "LA", + "rarity": "varies", + "reqAttune": true, + "entries": [ + "{@i Armour (any leather armour), rare (+1) or very rare (+2). Requires attunement.}", + "{@i A thick coat of feathers lined with leather on the inside.}", + "+1 or +2 armour. While attuned to this item, you have resistance to falling damage. When taking falling damage, you may use your reaction to instead gain immunity to falling damage until the end of your turn." + ], + "foundryActivities": [ + { + "name": "Controlled Descent", + "type": "utility", + "activation": { + "type": "reaction", + "condition": "When you are falling" + }, + "duration": { + "units": "turn" + } + } + ], + "tier": "major" + }, + { + "name": "Dead Deity Robes", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 295, + "wondrous": true, + "rarity": "legendary", + "reqAttune": true, + "entries": [ + "{@i Wondrous item (robes). Requires attunement.}", + "{@i These beautiful, pristine red and black robes are the last remnants of a civilisation from millions of years in the past who worshipped a deity forgotten by all, aeons ago. They are inscribed with runes in an ancient unreadable language.}", + "While attuned to these robes, you have an additional spell slot of whatever your current highest level spell slot is. The level of the additional spell slot is reset and replenishes after each long rest. If you aren't wearing armour, your base Armour Class becomes 13 + your Dexterity modifier." + ], + "tier": "major" + }, + { + "name": "Automimicry Cape", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 295, + "wondrous": true, + "rarity": "common", + "entries": [ + "{@i Wondrous item (cape).}", + "{@i This large cape is dull on the back, but the inside is patterned and coloured with two huge eyes. When held up from either side, it gives the wearer the superficial image of a huge bestial head with glaring eyes.}", + "While wearing this cape, as a bonus action you can give yourself advantage on {@skill Intimidation} checks until the end of your turn against any creature with an Intelligence score of 5 or lower." + ], + "foundryActivities": [ + { + "name": "Display", + "type": "utility", + "activation": { + "type": "bonus", + "condition": "Gain advantage on Intimidation checks against creatures with INT 5 or lower" + }, + "duration": { + "units": "turn" + } + } + ], + "tier": "minor" + }, + { + "name": "Pterosaur Wingbow", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 296, + "weaponCategory": "martial", + "rarity": "very rare", + "reqAttune": true, + "bonusWeapon": "+2", + "entries": [ + "{@i Weapon (any bow). Requires attunement.}", + "{@i This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a gliding wing.}", + "+2 weapon. As a bonus action, the bow can be unfurled into a gliding wing, allowing the wielder to descend safely from any height, so long as they are not {@condition incapacitated}. Additionally, they may glide 2 ft. in any horizontal direction for every 1 ft. they descend, without using any movement." + ], + "tier": "major" + }, + { + "name": "Kriss of Haţeg", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 296, + "baseItem": "dagger|phb", + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "rarity": "legendary", + "reqAttune": true, + "bonusWeapon": "+3", + "entries": [ + "{@i Weapon (dagger or knife). Requires attunement.}", + "{@i This slender weapon has a wavy oscillating blade engraved with strange symbols.}", + "+3 weapon. A creature hit by an attack with this weapon must succeed a {@dc 10} Constitution saving throw or be reduced by one size category and have the damage from its attacks reduced by {@dice 1d4} for 1 minute. While reduced in size, it cannot be reduced in size again by another attack or similar spell/ability." + ], + "foundryActivities": [ + { + "name": "Size Reduction", + "type": "save", + "activation": { + "type": "special", + "condition": "When you hit a creature with this weapon" + }, + "save": { + "ability": [ + "con" + ], + "dc.formula": "10" + }, + "duration": { + "value": 1, + "units": "minute" + } + } + ], + "tier": "major" + }, + { + "name": "The Taming Rod", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 296, + "weaponCategory": "martial", + "rarity": "uncommon", + "reqAttune": true, + "bonusWeapon": "+1", + "entries": [ + "{@i Weapon (polearm or spear). Requires attunement.}", + "{@i A long pole with a bladed steel tip and a hooped ring of rope dangling from the end. A line of rope then runs parallel to the shaft and can be pulled to open or close the hoop.}", + "+1 weapon. While attuned to this weapon, you may attempt to tame an animal an additional time per day (either the same animal or a different one, see page 232)." + ], + "tier": "minor" + }, + { + "name": "Razortooth Sword", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 296, + "weaponCategory": "martial", + "rarity": "varies", + "reqAttune": "if rare or rarer", + "entries": [ + "{@i Weapon (any sword), uncommon, rare (+1), very rare (+2), or legendary (+3). Requires attunement if rare or rarer.}", + "{@i This gnarled sword is covered in sharp teeth embedded into its cutting edge.}", + "A creature hit by an attack with this weapon gains one level of Bleed Effect, as described below. The bonus conveyed by +1/+2/+3 versions of this weapon do not increase the damage this weapon deals when hitting, but instead add additional levels of Bleed Effect equal to the weapon's bonus (i.e. a +1 sword applies a total of 2 levels of Bleed Effect per hit).", + { + "type": "entries", + "name": "Bleed Effect (cumulative)", + "entries": [ + { + "type": "list", + "items": [ + "A creature with this effect suffers 1 slashing damage at the start of its turn in combat for each level of bleed effect it has.", + "Outside of combat, a creature suffers 1 slashing damage every minute for each level of bleed effect it has, so long as it is not taking a short or long rest.", + "One level of bleed effect is removed per hit point of healing received.", + "All bleed effects can be simultaneously removed by completing a short or long rest, being restored to full health, or by a successful {@skill Medicine} check ({@dc 6} + level of bleed effect, to a maximum of 15)." + ] + } + ] + } + ], + "tier": "major" + }, + { + "name": "Barron's Blunderbuss", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "weaponCategory": "martial", + "rarity": "varies", + "reqAttune": "if rare or rarer", + "entries": [ + "{@i Weapon (musket or hunting rifle), uncommon, rare (+1), very rare (+2), or legendary (+3). Requires attunement if rare or rarer.}", + "{@i A metal trumpet-like gun with a wide nozzle and bespoke wooden handle.}", + "This weapon can be loaded with any type of ammunition, or alternatively pebbles, scrap, or any cluster of small items you desire. However, its range becomes 60 ft. if you do so. Additionally, a DM can alter the damage type of this weapon to match what it is loaded with (i.e. putting a large rock in could change the damage to bludgeoning, or icicles could change it to cold damage)." + ], + "tier": "major" + }, + { + "name": "Trusty Rusty", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "baseItem": "war pick|phb", + "weaponCategory": "martial", + "dmg1": "1d8", + "dmgType": "P", + "rarity": "legendary", + "reqAttune": true, + "bonusWeapon": "+3", + "entries": [ + "{@i Weapon (warpick). Requires attunement.}", + "{@i This worn pick is rusted and corroding, but still maintains a sharp point.}", + "+3 weapon. While wielding this weapon, you gain a burrowing speed of 5 ft. Additionally, you have advantage on attacks against creatures made of rock or stone." + ], + "tier": "major" + }, + { + "name": "Protoceratops Quillbow", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "weaponCategory": "martial", + "rarity": "uncommon", + "entries": [ + "{@i Weapon (any crossbow).}", + "{@i This wooden crossbow's end is carved into the beaked-mouth of a Protoceratops and its frill forms the crossbow's sights.}", + "This weapon's bolts detonate with tiny spines on impact. When a creature is hit by an attack made with this weapon, {@damage 1d4} piercing damage is inflicted to each creature within 5 ft. of the hit target." + ], + "tier": "minor" + }, + { + "name": "Geological Hammer", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "weaponCategory": "martial", + "rarity": "common", + "entries": [ + "{@i Weapon (any hammer or one-handed mace).}", + "{@i This hammer has a broad flat head, and the back of the hammer is pointed into a triangular edge.}", + "In addition to its use as a weapon, this item can be used as a tool to efficiently extract resources from rock." + ], + "tier": "minor" + }, + { + "name": "Theropod Jaw", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "baseItem": "greataxe|phb", + "weaponCategory": "martial", + "property": [ + "H", + "2H" + ], + "dmg1": "1d12", + "dmgType": "S", + "rarity": "varies", + "reqAttune": "if very rare", + "entries": [ + "{@i Weapon (greataxe), uncommon, rare (+1), or very rare (+2). Requires attunement if very rare.}", + "{@i This huge axe is crafted from the harvested jaw of a mighty predatory dinosaur.}", + "This weapon deals an additional {@damage 1d6} piercing damage with each successful hit." + ], + "tier": "major" + }, + { + "name": "Azdarchid Beak Greatsword", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "baseItem": "greatsword|phb", + "weaponCategory": "martial", + "property": [ + "H", + "2H" + ], + "dmg1": "2d6", + "dmgType": "S", + "rarity": "common", + "entries": [ + "{@i Weapon (greatsword).}", + "{@i This lightweight sword is crafted from the huge beak of an Azdarchid pterosaur. It can slide through the air with ease.}", + "When using your reaction to make an attack of opportunity with this weapon, your melee reach is increased to 10 ft. for that attack. Furthermore, attacks made with this weapon against creatures from the elemental plane of air are made at advantage." + ], + "tier": "minor" + }, + { + "name": "Sauropod Femur", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 297, + "weaponCategory": "martial", + "rarity": "common", + "entries": [ + "{@i Weapon (maul or mace).}", + "{@i This bony mace is topped with a large bulbous head. Despite its size, it is remarkably light.}", + "This weapon weighs half as much as it usually would, but is just as effective." + ], + "tier": "minor" + }, + { + "name": "Wand of the Wondering Mind", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 298, + "type": "WD", + "rarity": "uncommon", + "charges": 3, + "recharge": "dawn", + "entries": [ + "{@i A simple, wooden wand bound with twine and a small feather embedded in its tip.}", + "This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and a beast you can see within 40 ft. of you must make a {@dc 12} Wisdom saving throw. On a failed save, select a Behaviour Table (pages 214–217). You may then roll two dice for a behaviour and select whichever option of the two you prefer. The creature then behaves in that manner.", + "This wand regains all expended charges every day at dawn." + ], + "foundryActivities": [ + { + "name": "Confuse Beast", + "type": "save", + "activation": { + "type": "action" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "save": { + "ability": [ + "wis" + ], + "dc.formula": "12" + }, + "range": { + "value": 40, + "units": "ft" + }, + "target.affects": { + "count": 1, + "type": "creature" + } + } + ], + "tier": "minor" + }, + { + "name": "Refractive Index Crystal", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 298, + "wondrous": true, + "rarity": "varies", + "reqAttune": "by a druid, wizard, or sorcerer", + "reqAttuneTags": [ + { + "class": "druid" + }, + { + "class": "wizard" + }, + { + "class": "sorcerer" + } + ], + "focus": [ + "Druid", + "Wizard", + "Sorcerer" + ], + "entries": [ + "{@i Wondrous item (spell focus), uncommon (+1, \"Exceptional\"), rare (+2, \"Flawless\"), or very rare (+3, \"Perfect\"). Requires attunement by a druid, wizard, or sorcerer.}", + "{@i This large, jagged crystal has a pastel colour hue to it, but when turned in light it refracts brilliant rainbows.}", + "This item can be used as a spell focus by a druid, wizard, or sorcerer. While wielding this item, you may cast the {@spell light} cantrip a number of times equal to your proficiency bonus per day, and you may cast the spell {@spell colour spray} at 1st level once per day without using a spell slot." + ], + "attachedSpells": { + "will": [ + "light#c" + ], + "daily": { + "1e": [ + "color spray" + ] + } + }, + "foundryActivities": [ + { + "name": "Light", + "type": "cast", + "spell.uuid": "@spell[light]", + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ], + "uses": { + "max": "@prof", + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + } + }, + { + "name": "Colour Spray", + "type": "cast", + "spell.uuid": "@spell[color spray]", + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ], + "uses": { + "max": 1, + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + } + } + ], + "tier": "major" + }, + { + "name": "Ancient Horn", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 298, + "type": "INS", + "rarity": "uncommon", + "focus": [ + "Bard" + ], + "entries": [ + "{@i Wondrous item (instrument).}", + "{@i A curved and polished bone horn made from the skull of a large hadrosaur.}", + "This instrument can be used as a spell focus by a bard. Once per day, as an action, the horn can be blown to alert allies. When used in this way, it cannot be heard by anyone except the bearer and their allies, who can hear it regardless of where they are in the multiverse. The sound itself does not convey specific information, and is simply a deep note." + ], + "foundrySystem": { + "uses": { + "max": 1, + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + } + }, + "foundryActivities": [ + { + "name": "Sound the Horn", + "type": "utility", + "activation": { + "type": "action" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ] + } + ], + "tier": "minor" + }, + { + "name": "Primal Drums", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 298, + "type": "INS", + "rarity": "common", + "focus": [ + "Bard" + ], + "entries": [ + "{@i Wondrous item (instrument).}", + "{@i A small set of palm drums that are fashioned traditionally from skin stretched over hollowed wood.}", + "This instrument can be used as a spell focus by a bard. Once per day, as an action, these drums can be used to cast the spell {@spell bless} at 1st level without requiring a spell slot or components." + ], + "attachedSpells": { + "daily": { + "1e": [ + "bless" + ] + } + }, + "foundryActivities": [ + { + "name": "Bless", + "type": "cast", + "spell.uuid": "@spell[bless]", + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ], + "uses": { + "max": 1, + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + } + } + ], + "tier": "minor" + }, + { + "name": "Staff of Time Sight", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 298, + "staff": true, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "rarity": "very rare", + "reqAttune": true, + "bonusWeapon": "+2", + "focus": [ + "Druid", + "Wizard", + "Sorcerer" + ], + "charges": 2, + "recharge": "dawn", + "rechargeAmount": 1, + "entries": [ + "{@i Weapon (quarterstaff). Requires attunement.}", + "{@i This wooden and brass staff is topped by a large, spinning brass sphere. This sphere is orbited by several smaller brass spheres that are not physically connected to the staff, yet cannot be removed from their orbit.}", + "This +2 staff can be used as a spell focus by a druid, wizard, or sorcerer. This staff has two charges. While wielding this staff, at the end of your turn in combat, you may choose to expend 1 of its charges. If you do, undo your entire turn (all actions, movement, and damage dealt/received) and re-take your turn. The staff regains 1 charge each day at dawn." + ], + "foundryActivities": [ + { + "name": "Undo Turn", + "type": "utility", + "activation": { + "type": "special", + "condition": "During combat, undo your entire turn and retake it" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ] + } + ], + "tier": "major" + }, + { + "name": "Staff of Unspared Expense", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 299, + "staff": true, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "rarity": "legendary", + "reqAttune": true, + "bonusWeapon": "+3", + "focus": [ + "Druid", + "Wizard", + "Sorcerer" + ], + "curse": true, + "entries": [ + "{@i Weapon (quarterstaff), cursed. Requires attunement.}", + "{@i This pale ivory-coloured staff is topped with a piece of polished amber that contains a large insect fossil.}", + "This +3 staff can be used as a spell focus by a druid, wizard, or sorcerer. While wielding this staff, you have advantage on all Charisma checks and Charisma saving throws.", + { + "type": "entries", + "name": "Curse", + "entries": [ + "While in possession of this staff, all vendors try to sell their wares at prices 50% more expensive than normal to you. This staff is cursed and, once attuned, a player cannot unattune to it. If they were to abandon the staff, it appears among their belongings during the next short or long rest. The curse can be broken by selling the staff at 200% of its usual value (DM's choice).", + "Alternatively, the curse can be broken by destroying the staff by succeeding on a {@dc 25} Strength check. If the staff is destroyed in this manner, a blinding flash of light emits from the shattered amber, then heavy and intermittent stomping footsteps can be heard in the distance that steadily grow louder. This is the sound of a young/adult/ancient Tyrannosaurus rex approaching (age depends on the party level, at DM's discretion). It is hostile to the party, cannot be tamed, and will pursue them as long as it can. It will actively hunt them if the party escapes." + ] + } + ], + "tier": "major" + }, + { + "name": "Amber Necklace", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 299, + "wondrous": true, + "rarity": "common", + "entries": [ + "{@i A simple twine necklace binding a small lump of amber, or a chain of amber beads.}", + "While wearing this necklace, you have a +2 bonus to any roll to resist or end the {@condition poisoned} condition. This effect is not cumulative with further amber items." + ], + "tier": "minor" + }, + { + "name": "Ring of Primal Speaking", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 299, + "type": "RG", + "rarity": "common", + "entries": [ + "{@i This small gold ring has the visage of a toothed maw biting onto a gemstone.}", + "While wearing this ring, you can read, speak, and understand Archosauric." + ], + "tier": "minor" + }, + { + "name": "Ring of Palaeobotany", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 299, + "type": "RG", + "rarity": "uncommon", + "entries": [ + "{@i This wooden ring has a large emerald inlay. Within the emerald is a single tiny golden leaf.}", + "While wearing this ring you are able to recognise all ancient plants (that existed before your original timeline/lifespan) and you have knowledge of their uses and dangers." + ], + "tier": "minor" + }, + { + "name": "Evolunite Shard", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 299, + "wondrous": true, + "rarity": "uncommon", + "entries": [ + "{@i A tiny shard of iridescent rock that sparkles when in moonlight. When it comes into contact with a creature's integument (skin/scales/feathers/hair/etc.), it sparks and sizzles as it dissolves into them.}", + "If this mineral touches a creature's exposed body, it is destroyed. The DM then rolls on the Minor Mutation Table (page 218) for that creature, and it gains the associated mutation for 1 hour. If more than five Evolunite shards are used on the same creature within 1 hour of each other, the creature is {@condition polymorphed|phb|polymorphed} into a tiny crab with 2 hit points for 1 hour." + ], + "tier": "minor" + }, + { + "name": "Potion of Redirected Ancestry", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 300, + "type": "P", + "rarity": "rare", + "entries": [ + "{@i This ornate glass vial is inlaid with gold filigree. It contains a dully-glowing, green liquid that has tiny double helix shapes drifting within it.}", + "Consuming this potion allows you to take on the appearance and abilities of any humanoid race/species that you share a common ancestor with. These replace your character's original racial/species abilities and appearance. This effect lasts for 1 hour, however if you drink a second Potion of Redirected Ancestry while under this effect, the change becomes permanent unless removed by a {@spell wish} spell." + ], + "tier": "minor" + }, + { + "name": "Potion of Plumage", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 300, + "type": "P", + "rarity": "common", + "entries": [ + "{@i This simple vial is filled with feathers immersed in a strange blue liquid.}", + "When this potion is consumed, the creature that drank it sprouts soft downy feathers all over their body and long flight feathers from their forearms for 10 minutes. While under this effect, they take no damage from falling and are able to glide 1 ft. horizontally for every 1 ft. they descend while falling." + ], + "tier": "minor" + }, + { + "name": "Ethereal Egg", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 300, + "wondrous": true, + "rarity": "very rare", + "entries": [ + "{@i This football-sized egg is partly translucent, and wisps of coloured smoke constantly drift off of it.}", + "If incubated (kept warm) for {@dice 2d4} days, the egg will hatch into a familiar for the player who incubated it last. This functions in the same manner as a familiar would via the {@spell find familiar} spell, with the following exceptions:", + { + "type": "list", + "items": [ + "The familiar's appearance and stats are selected by the hatching player from a list of known familiars (we recommend one of the Mesozoic familiars from this book), and then cannot be changed.", + "Once the familiar drops to 0 HP, it disappears and can be resummoned as an action.", + "Once the familiar drops to 0 HP for the third time, instead of disappearing, it reverts back to its Ethereal Egg form and must be incubated for a further {@dice 2d4} days before re-hatching as the same familiar." + ] + } + ], + "tier": "major" + }, + { + "name": "Shell Coin", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 300, + "wondrous": true, + "rarity": "common", + "entries": [ + "{@i This shell has been carved into a small disc. It retains many of the surface features of the shell, including ribbing and growth lines.}", + "When entering a settlement of 100 inhabitants or more, this shell takes on the appearance of the highest value coin for that settlement. A {@dc 12} Arcana check can determine that the coin is magical, but an effect that dispels magic is required to reveal its illusion." + ], + "tier": "minor" + }, + { + "name": "Dice of the Dinosaur", + "source": "DrDhrolinsDictionaryofDinosaurs", + "page": 300, + "wondrous": true, + "rarity": "rare", + "entries": [ + "{@i This six-sided die has the visages of six different large dinosaurs carved into each face. Once rolled, a strange bellowing noise can be heard in the distance.}", + "The first time that this die is rolled each day, it summons a dinosaur that matches the carved visage of the face it rolls to. The dinosaur is summoned somewhere within a 1 mile radius and is hostile to whoever rolled the die, actively seeking them out.", + "If the dinosaur is slain, it disintegrates into amber gemstones worth 100 gp multiplied by the corresponding number below. Once that dinosaur has been slain, the corresponding facing on the die turns blank and becomes weighted in a way that it cannot roll with that side face-up. At the next dawn, if the dinosaur is alive, it vanishes and the die remains unchanged.", + { + "type": "table", + "caption": "Dice of the Dinosaur", + "colLabels": [ + "Die Face", + "Dinosaur", + "Gem Value" + ], + "colStyles": [ + "col-2 text-center", + "col-6", + "col-4 text-center" + ], + "rows": [ + [ + "1", + "Iguanodon", + "100 gp" + ], + [ + "2", + "Centrosaurus", + "200 gp" + ], + [ + "3", + "Utahraptor", + "300 gp" + ], + [ + "4", + "Zuul", + "400 gp" + ], + [ + "5", + "Giraffatitan", + "500 gp" + ], + [ + "6", + "Tyrannosaurus", + "600 gp" + ] + ] + } + ], + "foundrySystem": { + "uses": { + "max": 1, + "recovery": [ + { + "period": "dawn", + "type": "recoverAll" + } + ] + } + }, + "foundryActivities": [ + { + "name": "Roll the Dice", + "type": "utility", + "activation": { + "type": "action" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "roll": { + "name": "Dinosaur Summoned", + "formula": "1d6", + "visible": true + } + } + ], + "tier": "minor" + } + ], + "foundrySubclassFeature": [ + { + "name": "Bolas", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 3, + "activities": [ + { + "type": "utility", + "activation": { + "type": "special", + "condition": "On a hit with a ranged attack against a Large or larger creature" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "range": { + "value": 30, + "units": "ft" + }, + "target.affects": { + "count": 1, + "type": "creature" + } + } + ] + }, + { + "name": "Special Shot", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "activities": [ + { + "name": "Drill Shot", + "type": "utility", + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "activation": { + "type": "special", + "condition": "When you make a ranged weapon attack" + } + }, + { + "name": "Trick Shot", + "type": "utility", + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "activation": { + "type": "special", + "condition": "When you make a ranged weapon attack" + } + }, + { + "name": "Power Shot", + "type": "utility", + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "activation": { + "type": "special", + "condition": "When you make a ranged weapon attack" + } + } + ] + }, + { + "name": "The Hunt Continues", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 7, + "activities": [ + { + "type": "heal", + "activation": { + "type": "special", + "condition": "When you reduce a Favoured Enemy to 0 hit points" + }, + "healing": { + "custom": { + "enabled": true, + "formula": "2 * @prof" + }, + "types": [ + "temphp" + ] + } + } + ] + }, + { + "name": "Finish the Hunt", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Big Game Hunter", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 17, + "activities": [ + { + "type": "damage", + "activation": { + "type": "action" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "range": { + "value": 60, + "units": "ft" + }, + "damage.parts": [ + { + "number": 10, + "denomination": 10, + "bonus": "30", + "types": [ + "piercing" + ] + } + ], + "target.affects": { + "count": 1, + "type": "creature" + } + } + ] + }, + { + "name": "Construct of Flesh", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Artificer", + "classSource": "TCE", + "subclassShortName": "Bonesculptor", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "activities": [ + { + "type": "utility", + "activation": { + "type": "special", + "condition": "During a long rest, using harvested bones" + } + } + ] + }, + { + "name": "Circle of Cycles", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 2, + "activities": [ + { + "name": "Touch of Time", + "type": "utility", + "activation": { + "type": "special", + "condition": "When you deal damage, you may change one damage die to necrotic" + } + } + ] + }, + { + "name": "Celestial Alignment", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 5, + "activities": [ + { + "type": "utility", + "activation": { + "type": "action" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "duration": { + "value": 1, + "units": "minute" + } + } + ] + }, + { + "name": "Glimpse Future", + "source": "DrDhrolinsDictionaryofDinosaurs", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Cycles", + "subclassSource": "DrDhrolinsDictionaryofDinosaurs", + "level": 6, + "activities": [ + { + "type": "utility", + "activation": { + "type": "reaction", + "condition": "When an ally within 30 feet makes a Dexterity saving throw" + }, + "range": { + "value": 30, + "units": "ft" + }, + "target.affects": { + "count": 1, + "type": "ally" + } + } + ] + } + ], + "foundryRaceFeature": [ + { + "name": "Razormaw", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Pluvenn", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "activities": [ + { + "type": "attack", + "damage.parts": [ + { + "number": 1, + "denomination": 4, + "bonus": "@mod", + "types": [ + "piercing" + ] + } + ], + "range": { + "value": 5, + "units": "ft" + }, + "attack": { + "ability": "str", + "type": { + "value": "melee", + "classification": "unarmed" + } + } + } + ] + }, + { + "name": "Grappleclaws", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Pluvenn", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "activities": [ + { + "type": "attack", + "activation": { + "type": "bonus", + "condition": "While you have a creature grappled" + }, + "damage.parts": [ + { + "number": 1, + "denomination": 4, + "bonus": "@prof", + "types": [ + "piercing" + ] + } + ], + "range": { + "value": 5, + "units": "ft" + }, + "attack": { + "ability": "str", + "type": { + "value": "melee", + "classification": "unarmed" + } + } + } + ] + }, + { + "name": "Head Crest", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Manyhorn", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "activities": [ + { + "type": "utility", + "activation": { + "type": "bonus" + }, + "duration": { + "value": 1, + "units": "minute" + } + } + ] + }, + { + "name": "Horned Repose", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Manyhorn", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "activities": [ + { + "type": "attack", + "activation": { + "type": "reaction", + "condition": "When a creature moves within 5 feet of you while you are sleeping or resting" + }, + "damage.parts": [ + { + "number": 1, + "denomination": 6, + "bonus": "@mod", + "types": [ + "piercing" + ] + } + ], + "range": { + "value": 5, + "units": "ft" + }, + "attack": { + "ability": "str", + "type": { + "value": "melee", + "classification": "unarmed" + } + } + } + ] + }, + { + "name": "Power of Persuasion", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Jeholrak", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "activities": [ + { + "name": "Charm Person", + "type": "cast", + "spell.uuid": "@spell[charm person]", + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ], + "uses": { + "max": 1, + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + }, + { + "name": "Suggestion", + "type": "cast", + "spell.uuid": "@spell[suggestion]", + "consumption.targets": [ + { + "type": "activityUses", + "value": 1 + } + ], + "uses": { + "max": 1, + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + } + ] + }, + { + "name": "Subdue Beast", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Jeholrak", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "system": { + "uses": { + "max": "@prof", + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + }, + "activities": [ + { + "name": "Animal Friendship", + "type": "cast", + "spell.uuid": "@spell[animal friendship]", + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ] + } + ] + }, + { + "name": "Clubbed Tail", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Ankylier", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "activities": [ + { + "type": "attack", + "damage.parts": [ + { + "number": 1, + "denomination": 6, + "bonus": "@mod", + "types": [ + "bludgeoning" + ] + } + ], + "range": { + "value": 5, + "units": "ft" + }, + "attack": { + "ability": "str", + "type": { + "value": "melee", + "classification": "unarmed" + } + } + } + ] + }, + { + "name": "Osteoderms", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Ankylier", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "effects": [ + { + "foundryId": "DDDDAnkOsteo", + "name": "Osteoderms", + "changes": [ + { + "key": "system.attributes.ac.calc", + "mode": "OVERRIDE", + "value": "flat" + }, + { + "key": "system.attributes.ac.flat", + "mode": "OVERRIDE", + "value": 17 + } + ] + } + ], + "activities": [] + }, + { + "name": "Envenomed Weapons", + "source": "DrDhrolinsDictionaryofDinosaurs", + "raceName": "Limukin", + "raceSource": "DrDhrolinsDictionaryofDinosaurs", + "system": { + "uses": { + "max": 1, + "recovery": [ + { + "period": "lr", + "type": "recoverAll" + } + ] + } + }, + "activities": [ + { + "type": "save", + "activation": { + "type": "special", + "condition": "When you hit a creature with a weapon attack" + }, + "consumption.targets": [ + { + "type": "itemUses", + "value": 1 + } + ], + "save": { + "ability": [ + "con" + ], + "dc.formula": "10 + @prof" + }, + "damage.parts": [ + { + "number": 2, + "denomination": 4, + "types": [ + "poison" + ] + } + ], + "effects": [ + { + "foundryId": "DDDDLimEnven" + } + ] + } + ], + "effects": [ + { + "foundryId": "DDDDLimEnven", + "name": "Poisoned", + "duration": { + "seconds": 60 + }, + "statuses": [ + "poisoned" + ] + } + ] + } + ] +} \ No newline at end of file diff --git a/creature/Palaeo Games; Dr Dhrolins Dictionary of Dinosaurs.json b/creature/Palaeo Games; Dr Dhrolins Dictionary of Dinosaurs.json deleted file mode 100644 index 4e8a398c1a..0000000000 --- a/creature/Palaeo Games; Dr Dhrolins Dictionary of Dinosaurs.json +++ /dev/null @@ -1,308 +0,0 @@ -{ - "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", - "_meta": { - "sources": [ - { - "json": "DrDhrolinsDictionaryofDinosaurs", - "abbreviation": "DDDD", - "full": "Dr Dhrolin's Dictionary of Dinosaurs", - "version": "1.2", - "authors": [ - "Nathan Barling", - "Michael O'Sullivan" - ], - "convertedBy": [ - "Moose" - ], - "targetSchema": "1.7.0", - "url": "https://palaeogames.com/products/dr-dhrolins-dictionary-of-dinosaurs-physical-digital-bundle" - } - ], - "edition": "classic", - "dateAdded": 1768290109, - "dateLastModified": 1768290109, - "_dateLastModifiedHash": "3ee2e32f98" - }, - "monster": [ - { - "name": "Beipiaosaurus", - "size": [ - "S" - ], - "type": { - "type": "beast", - "note": "(Theropod)" - }, - "source": "DrDhrolinsDictionaryofDinosaurs", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 12, - "from": [ - "Downy Fuzz and Scales" - ] - } - ], - "hp": { - "formula": "8d6 + 12", - "average": 36 - }, - "speed": { - "walk": 15, - "climb": 10 - }, - "str": 13, - "dex": 8, - "con": 14, - "int": 3, - "wis": 12, - "cha": 10, - "passive": 12, - "cr": "2", - "page": "46-47", - "save": { - "str": "+3", - "wis": "+3" - }, - "skill": { - "athletics": "+3", - "perception": "+2", - "survival": "+2" - }, - "trait": [ - { - "name": "Peaceful Aura, Fearsome Presence", - "entries": [ - "Beipiaosaurus is a docile creature, calmly feeding on vegetation in the chilly mountains of Yixian. However, if attacked, Beipiaosaurus will erupt into a frenzy of slashing claws. The first time Beipiaosaurus is attacked, the attacking creature must succeed a {@dc 12} Charisma saving throw or be {@condition frightened} of Beipiaosaurus until the end of their next turn." - ] - }, - { - "name": "Slow Metabolism", - "entries": [ - "Beipiaosaurus has advantage on saving throws to prevent the {@condition poisoned} condition. However, if it does become {@condition poisoned}, the duration of that condition is doubled." - ] - } - ], - "conditionInflict": [ - "frightened" - ], - "action": [ - { - "name": "Multiattack", - "entries": [ - "If Beipiaosaurus chooses the attack action, it may make two Sabre-Clawed Slash attacks." - ] - }, - { - "name": "Sabre-Clawed Slash", - "entries": [ - "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) damage.", - "A creature hit by this attack must succeed a {@dc 10} Constitution saving throw or take {@dice 1d6} additional slashing damage." - ] - } - ], - "miscTags": [ - "MW" - ], - "actionTags": [ - "Multiattack" - ], - "environment": [ - "arctic", - "forest", - "mountain" - ], - "savingThrowForced": [ - "charisma", - "constitution" - ] - }, - { - "name": "Bolong", - "size": [ - "M", - "L" - ], - "type": { - "type": "beast", - "note": "(Ornithopod)" - }, - "source": "DrDhrolinsDictionaryofDinosaurs", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 15, - "from": [ - "Heavy Hide" - ] - } - ], - "hp": { - "formula": "12d8 + 54", - "average": 102 - }, - "speed": { - "walk": 40 - }, - "str": 17, - "dex": 10, - "con": 16, - "int": 3, - "wis": 14, - "cha": 4, - "passive": 16, - "cr": "4", - "page": 48, - "save": { - "str": "+4", - "con": "+4", - "wis": "+4" - }, - "skill": { - "survival": "+4" - }, - "trait": [ - { - "name": "Altruistic Behaviour", - "entries": [ - "When attacked, a herd of Bolong will tend to flee. However, one will always stay behind to buy time for the others to escape. That Bolong will attack and fight to the death. The other individuals will only fight if they are cornered or cannot escape." - ] - }, - { - "name": "Thundering Charge", - "entries": [ - "If Bolong moves at least 20 ft. in a straight line before using its Crushing Bulk attack, that attack deals an additional {@damage 2d6} bludgeoning damage this turn, but also deals {@damage 1d6} bludgeoning damage to Bolong on a successful hit." - ] - }, - { - "name": "Defensive Gouge", - "entries": [ - "If Bolong is hit by a melee attack, it may use its reaction to make a single Thumb Gouge attack at the creature that hit it." - ] - } - ], - "fluff": { - "entries": [ - "Hadrosauroids are frequently portrayed as relatively", - "harmless animals that could only flee from danger.", - "However, any modern large herbivore can be extremely", - "dangerous, either because it is naturally aggressive or", - "because it will use its bulk to defend itself. Hadrosauroids", - "had thick, powerful tails which could strike attackers and", - "Bolong possessed a thumb spike which could be used to", - "fight predators (or other Bolong). Most hadrosauroids are", - "also thought to have been communal animals, who were", - "likely involved and protective parents, similar to", - "modern cows.", - "We suggest Bolong be played as an apparently peaceful", - "grazing animal, but with both the capacity for extreme", - "aggression (especially if protecting young) and sudden", - "panic, fleeing en-mass" - ] - }, - "action": [ - { - "name": "Crushing Bulk", - "entries": [ - "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." - ] - }, - { - "name": "Thumb Gouge", - "entries": [ - "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." - ] - } - ], - "miscTags": [ - "MW" - ], - "damageTags": [ - "B", - "P" - ] - }, - { - "name": "Microraptor", - "size": [ - "T" - ], - "type": { - "type": "beast", - "note": "(Theropod)" - }, - "source": "DrDhrolinsDictionaryofDinosaurs", - "alignment": [ - "U" - ], - "ac": [ - { - "ac": 11, - "from": [ - "Feathers" - ] - } - ], - "hp": { - "formula": "1d4", - "average": 2 - }, - "speed": { - "walk": 10, - "fly": 25, - "climb": 15 - }, - "str": 3, - "dex": 12, - "con": 4, - "int": 5, - "wis": 10, - "cha": 11, - "passive": 14, - "cr": "0", - "page": 50, - "save": { - "dex": "+3", - "int": "+0" - }, - "skill": { - "acrobatics": "+4", - "perception": "+3", - "stealth": "+3", - "survival": "+3" - }, - "resist": [ - "cold" - ], - "action": [ - { - "name": "Scratch", - "entries": [ - "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}2({@damage 1d2 +1 }) slashing damage." - ] - } - ], - "miscTags": [ - "MW" - ], - "trait": [ - { - "name": "Arboreal", - "entries": [ - "If Microraptor uses the Dash action, do not increase its flight speed, but instead triple its climb speed. Microraptor also has advantage on Stealth checks while in a wooded or forested environment." - ] - }, - { - "name": "Feathered and Evasive.", - "entries": [ - "When making a Dexterity saving throw to take half damage from an attack, spell, or effect, Microraptor instead takes no damage if the saving throw is succeeded." - ] - } - ] - } - ] -}