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render.asm
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cursorcode:
.org mpLcdCursorImg
#include "opcodegen.asm"
draw_sprites_done:
draw_sprites_save_sp = $+1
ld sp,0
ret
draw_sprites:
LCDC_1_smc = $
myspriteLY = $+1
ld c,0 ;ret when sprites disabled
ld a,(myLY)
sub c
ret z
LCDC_2_smc_4 = $+1
add a,7 ;add a,15 when 8x16 sprites
ld (draw_sprite_height_smc_1),a
ld a,c
LCDC_2_smc_5 = $+1
add a,9 ;add a,1 when 8x16 sprites
ld (draw_sprite_top_smc),a
ld (draw_sprites_save_sp),sp
ld ix,$FEA4
draw_next_sprite:
lea ix,ix-3
draw_next_sprite_2:
dec ixl
jr z,draw_sprites_done
ld.s bc,(ix-4)
dec b
ld a,b
cp 167
jr nc,draw_next_sprite
ld a,c
draw_sprite_top_smc = $+1
sub 1
ld e,a
draw_sprite_height_smc_1 = $+1
sub 144 + 7
jr nc,draw_next_sprite
pea.s ix-3
scanlineLUT_sprite_ptr = $+1
ld hl,0
LCDC_2_smc_2 = $+1
ld c,7 ;ld c,15 when 8x16 sprites
ld d,c
adc a,c
jr nc,_
xor c
ld c,a
_
ld a,e
sub d
jr nc,_
add a,c
ld c,a
ld a,e
xor d
add a,a
add a,a
add a,a
jr ++_
_
ld e,a
ld d,3
mlt de
add hl,de
xor a
_
ld sp,hl
ld hl,vram_pixels_start
ld l,a
ld.s de,(ix-2)
inc c
ld ixl,c
ld c,e
ld a,b
ld b,64
LCDC_2_smc_3 = $+1
res 0,b ;res 0,c when 8x16 sprites
mlt bc
add hl,bc
ld b,a
sub 7
jr nc,_
ld iyl,0
inc b
cpl
adc a,l
jr draw_sprite_clip_done
_
ld b,8
ld iyl,a
add a,256-152
jr nc,_
cpl
adc a,b
ld b,a
_
ld a,l
draw_sprite_clip_done:
ld iyh,b
bit 4,d
scaling_mode_smc_1 = $+1
ld c,$03 ;$33 in double scaling mode
jr z,_
sla c
_
bit 6,d
ld ixh,8
jr z,_
ld ixh,-8
LCDC_2_smc_1 = $+1
xor $38
_
sla d
bit 6,d
jr c,draw_sprite_priority
jr nz,draw_sprite_flip
draw_sprite_normal_row:
pop de
ld l,a
ld a,iyl
add a,e
jr nc,_
ld e,$FF
inc de
_
ld e,a
draw_sprite_normal_pixels:
ld a,(hl)
add a,c
jr c,_
ld (de),a
_
inc de
inc l
djnz draw_sprite_normal_pixels
ld b,iyh
ld a,l
sub b
add a,ixh
dec ixl
jr nz,draw_sprite_normal_row
pop.s ix
jp draw_next_sprite_2
draw_sprite_flip:
xor 7
draw_sprite_flip_row:
pop de
ld l,a
ld a,iyl
add a,e
jr nc,_
ld e,$FF
inc de
_
ld e,a
draw_sprite_flip_pixels:
ld a,(hl)
add a,c
jr c,_
ld (de),a
_
inc de
dec l
djnz draw_sprite_flip_pixels
ld b,iyh
ld a,l
add a,b
add a,ixh
dec ixl
jr nz,draw_sprite_flip_row
pop.s ix
jp draw_next_sprite_2
draw_sprite_priority:
jr z,_
xor 7
_
ld l,a
sbc a,a
add a,$2D
ld (draw_sprite_priority_hdir),a
sbc a,a
and $10
add a,$80
ld (draw_sprite_priority_hdir_2),a
draw_sprite_priority_row:
pop de
ld a,iyl
add a,e
jr nc,_
ld e,$FF
inc de
_
ld e,a
draw_sprite_priority_pixels:
ld a,(de)
inc a
jr nz,_
ld a,(hl)
add a,c
jr c,_
ld (de),a
_
inc de
draw_sprite_priority_hdir:
inc l
djnz draw_sprite_priority_pixels
ld b,iyh
ld a,l
draw_sprite_priority_hdir_2:
sub b
add a,ixh
ld l,a
dec ixl
jr nz,draw_sprite_priority_row
pop.s ix
jp draw_next_sprite_2
write_vram_and_expand:
exx
push bc
push hl
ld c,a
ex af,af'
ld hl,vram_base
lea de,ix
add hl,de
ld (hl),c
ld a,d
sub $98
jr c,write_vram_pixels
ld h,a
ld a,e
and $E0
ld l,a
xor e
add a,a
ld e,a
ld a,c
add hl,hl
add hl,hl
add.s hl,hl
ld bc,vram_tiles_start
add hl,bc
ld d,0
add hl,de
ld e,64
ld c,a
ld b,e
mlt bc
ld (hl),c
inc hl
ld (hl),b
add hl,de
ld (hl),b
dec hl
ld (hl),c
add hl,de
add a,a
jr c,_
set 6,b
_
ld (hl),c
inc hl
ld (hl),b
add hl,de
ld (hl),b
dec hl
ld (hl),c
pop hl
pop bc
exx
ex af,af'
pop.s ix
ei
jp.s (ix)
write_vram_pixels:
res 0,l
ld hl,(hl)
ex de,hl
res 0,l
add hl,hl
add hl,hl
ld bc,vram_pixels_start-($8000*4)
add hl,bc
scaling_mode_smc_2 = $+1
ld bc,$0001 ;$0011 in double scaling mode
ld a,d \ cpl \ add a,a \ ld d,a
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a \ inc hl \ sla d
sbc a,a \ or c \ sla e \ jr nc,$+4 \ rlca \ adc a,b \ ld (hl),a
pop hl
pop bc
exx
ex af,af'
pop.s ix
ei
jp.s (ix)
scanline_do_subtile:
ld a,8
sub b
jr nc,_
xor a
_
pop.s bc
add hl,bc
ld c,a
ld a,ixl
sub c
ret c
ld b,0
add hl,bc
ld c,a
inc c
ldir
ret
; Input: B=Start X+8, A=Length-1, HL=pixel base pointer, DE=pixel output pointer, IY=scanline pointer, SPS=tilemap pointer
scanline_do_render:
ld c,a
and 7
ld ixl,a
xor c
jr z,scanline_do_subtile
ld c,a
rrca
rrca
sub c
add a,20*6
ld (scanline_unrolled_smc),a
ld sp,hl
ld a,8
sub b
jr nc,_
xor a
ld b,8
_
ld c,a
ld a,b
pop.s hl
add hl,sp
ld b,0
add hl,bc
ld c,a
ldir
ld a,8
scanline_unrolled_smc = $+1
jr $+2
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl \ add hl,sp \ ld c,a \ ldir
pop.s hl
add hl,sp
ld c,ixl
inc c
ldir
render_save_spl = $+1
ld sp,0
ret
cursorcodesize = $-mpLcdCursorImg
.org cursorcode+cursorcodesize
.echo "Cursor memory code size: ", cursorcodesize
palettecode:
.org mpLcdPalette + 32
render_scanline_off:
push de
pop hl
inc de
ld bc,159
scaling_mode_smc_3 = $+1
ld (hl),BG_COLOR_0 ;*$11 in double scaling mode
ldir
jp render_scanline_next
; Input: A=LY (A<144 unless called from vblank)
render_scanlines:
myLY = $+1
ld c,0
sub c
ret c
ret z
ld b,a
push ix
push iy
scanlineLUT_ptr = $+2
ld iy,0
ld.sis (render_save_sps),sp
ld a,vram_tiles_start >> 16
ld mb,a
ld hl,-6
add hl,sp
ld (render_save_spl),hl
render_scanline_loop:
push bc
; Get current scanline pointer from LUT
ld de,(iy)
lea iy,iy+3
; Zero flag is reset
LCDC_7_smc:
jr z,render_scanline_off
SCY_smc = $+1
ld l,0
add hl,bc
ld h,32
mlt hl
ld a,l
SCX_smc_1 = $+1
ld l,0
LCDC_4_smc = $+2
LCDC_3_smc = $+3
ld.sis sp,(vram_tiles_start & $FFFF) + $80
LCDC_0_smc = $+1
add.sis hl,sp
ld.sis sp,hl
ld hl,vram_pixels_start
rrca
rrca
ld l,a
SCX_smc_2 = $+1
ld b,8
LCDC_5_smc:
; Carry flag is reset
jr nc,scanline_no_window
ld a,c
WY_smc = $+1
cp 0
WX_smc_1:
jr c,scanline_no_window
WX_smc_2 = $+1
ld a,0
sub b
call nc,scanline_do_render
window_tile_ptr = $+2
ld.sis sp,(vram_tiles_start & $FFFF) + $80 ;(+$2000) (-$80)
window_tile_offset = $+1
ld hl,vram_pixels_start
ld a,l
add a,8
cp 64
jr c,_
ld a,(window_tile_ptr+1)
inc a
ld (window_tile_ptr+1),a
xor a
_
ld (window_tile_offset),a
WX_smc_3 = $+1
ld b,0
scanline_no_window:
ld a,167
sub b
call scanline_do_render
render_scanline_next:
; Advance to next scanline
pop bc
inc c
djnz render_scanline_loop
ld (scanlineLUT_ptr),iy
ld a,c
ld (myLY),a
; Restore important Z80 things
ld a,z80codebase >> 16
ld mb,a
ld.sis sp,(render_save_sps)
pop iy
pop ix
ret
palettecodesize = $-mpLcdPalette
.org palettecode+palettecodesize
.echo "Palette memory code size: ", palettecodesize