Skip to content

[Suggestion] Adding a step between building a Totem and getting its Buffs (and little other things) #108

@VincentLongiug

Description

@VincentLongiug

Main Suggestion

Since we can easily and quickly build Totems after starting a new World and stack their Buffs as stated in #107 to become very strong too early, I thought of a way to make the Totems granting their Buffs harder more rewarding by putting some real efforts into it :

First, you'll need to get "Medicinal Plants" (it can be either the bark of Trees after using the Bark Stripper, or a kind of tobacco you can grow by turning crops into it through a Ceremony) and a Pipe of Peace (which need to be "load" with "Medicinal Plants", whatever they are). You'll also need to place a Dream Catcher above any kind of Bed or in a Tipi and some Totem Poles (on Totem Bases of course) from which you want to get a Buff (just building them isn't supposed to provide it).

Then, you use the Pipe of Peace to get the effect Communion for a few seconds. This will act like Poison 1 (i.e. it can't kill you), but if you sleep in a Bed under a Dream Catcher while under Communion effect, you'll wake up with the Land of Spirits Buff for some minutes : you become colorblind (or almost) and invisible to entities and Spirits (white and glowing version of usual mobs) will appear around their corresponding Pole (for instance, Ocelot Spirits will only appear in a certain range of Ocelot Poles).
Land of Spirits looks a bit like the Assassin's Creed's Eagle Vision.

Now you have to take your Dream Catcher with you and trap the Spirits in it. How ? Well... I don't really know, either with the Pan's Flute, or the Netherumbrian Pipes (not fully implemented yet, I just saw them and don't know what they will be used for), or with a Ceremony. The Dream Catcher gathers Spirits until a certain amount (you can see the progression with the GUI below), after what you have to release them in their corresponding Pole (with another Ceremony ?) which will now grant a Buff, but not for ever.
Dream Catcher GUI
Each pearl on the Dream Catcher starts from the middle and move to the edge by gathering Spirits of a specific mob. When the edge of a pearl turns white, it means you can infuse 1 Pole of this mob.
This is a try of what we'll see in game. If you're interested, I made a ready-for-code GUI.

Indeed, Spirits are free forces of Nature, and if you ask them to grant you their powers by standing near their Totem or by transferring them a Medicine Bag, they will leave their Poles. So you'll have to return in the Land of Spirits to refill the Poles regularly. With the Totemic Staff, you can see how many Spirits are remaining in the Poles. You can also use it to lock them : it will prevent them from leaking out, but also you from getting their Buffs.

Little things

  • I read that you already changed the Poles models, but may I ask for modifying some of them a second time ? I wonder how the Rabbit Pole, for instance, is able to support 4 other Poles with its only ears. I think a better model for every Pole would be like the Buffalo's : the back half looks blank and the front half is carved (with tainted eyes to avoid confusion if necessary).

  • After destroying a lot of Cedar Leaves, I didn't manage to get Cedar Saplings. Am I very unlucky, did you forget this feature or is it on purpose ?

  • It also seems some textures are "missing" in Totemic, so while I was designing the Dream Catcher GUI, I made some tries :

Spider Buff Bat Buff Ocelot Buff Cedar Door Cedar Trapdoor
Spider Bat Ocelot cedar door cedar door item cedar trapdoor

The Ocelot Buff isn't displayed at all when you're supposed to have it. The Bat and Spider Buffs don't have their own icon and use the Speed icon instead. And maybe the Cedar Trapdoor will have to wait the port to 1.13+.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions