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Missing nullchecks in AddCustomMonsters #85

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@Brynzananas

The most important nullcheck is pool.poolCategories since vanilla stuff is unity serialized everything is filled with empty arrays that has no values, meanwhile stuff that is created in code will have nulls there instead of empty arrays

Second most important are standardCategory.alwaysIncluded and pe.dccs, I think

The others are RunArtifactManager.instance, RoR2Content.Artifacts.mixEnemyArtifactDef and category.name but these are not important

If release package didn't had pdb files I could locate the exact cause. Please don't include pdb files in release packages

Log of someone having the problem

message (7).txt

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