Skip to content

[feature request] Debugger break on unlogged opcode execution #379

@nesrocks

Description

@nesrocks

Request: Add a toggle for breaking execution when encountering an unlogged opcode (as in the code/data logger logs).
Why: When reverse engineering games this would be very useful for detecting new branches in code. Play around in a section of the game with CD on, then turn on the "break on unlogged opcode" toggle, and then execute the new action.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions