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Currently, at the exception of the PA, there is no way to determine how upgrades are handled in a batching machine; their effectiveness are always are multiplied by the batch number. I think having either a global or per-machine parameter to define how they are handled could help with balance for modpacks that add batching multis. In my opinion, the options could either be:
- Upgrades are disallowed
- Upgrades' effectiveness are multiplied (default)
- Upgrades' effectiveness are not multiplied (total batching eu/t is only = base + upgrade)
- Upgrades' effectiveness are multipied by a set number/batch size
For options 3 and 4, they could be one and the same. If upgrade effectiveness is equal to batch amount by default, one could just multiply upgrade effectiveness by (1/batch amount) for option 3, and multiply that by whatever factor for a more specific effectiveness multiplier for option 4.
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