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esp_flasher_app.c
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#include "esp_flasher_app_i.h"
#include <furi.h>
#include <furi_hal.h>
static bool esp_flasher_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
EspFlasherApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool esp_flasher_app_back_event_callback(void* context) {
furi_assert(context);
EspFlasherApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void esp_flasher_app_tick_event_callback(void* context) {
furi_assert(context);
EspFlasherApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
EspFlasherApp* esp_flasher_app_alloc() {
EspFlasherApp* app = malloc(sizeof(EspFlasherApp));
app->gui = furi_record_open(RECORD_GUI);
app->dialogs = furi_record_open(RECORD_DIALOGS);
app->storage = furi_record_open(RECORD_STORAGE);
app->notification = furi_record_open(RECORD_NOTIFICATION);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&esp_flasher_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, esp_flasher_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, esp_flasher_app_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, esp_flasher_app_tick_event_callback, 100);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
EspFlasherAppViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->text_box = text_box_alloc();
view_dispatcher_add_view(
app->view_dispatcher, EspFlasherAppViewConsoleOutput, text_box_get_view(app->text_box));
app->text_box_store = furi_string_alloc();
furi_string_reserve(app->text_box_store, ESP_FLASHER_TEXT_BOX_STORE_SIZE);
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, EspFlasherAppViewWidget, widget_get_view(app->widget));
// Submenu
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, EspFlasherAppViewSubmenu, submenu_get_view(app->submenu));
app->flash_worker_busy = false;
app->reset = false;
app->boot = false;
scene_manager_next_scene(app->scene_manager, EspFlasherSceneStart);
return app;
}
void esp_flasher_make_app_folder(EspFlasherApp* app) {
furi_assert(app);
if(!storage_simply_mkdir(app->storage, ESP_APP_FOLDER)) {
dialog_message_show_storage_error(app->dialogs, "Cannot create\napp folder");
}
}
void esp_flasher_app_free(EspFlasherApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, EspFlasherAppViewVarItemList);
view_dispatcher_remove_view(app->view_dispatcher, EspFlasherAppViewConsoleOutput);
view_dispatcher_remove_view(app->view_dispatcher, EspFlasherAppViewWidget);
view_dispatcher_remove_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
widget_free(app->widget);
text_box_free(app->text_box);
furi_string_free(app->text_box_store);
submenu_free(app->submenu);
variable_item_list_free(app->var_item_list);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
esp_flasher_uart_free(app->uart);
// Close records
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_STORAGE);
furi_record_close(RECORD_DIALOGS);
furi_record_close(RECORD_NOTIFICATION);
free(app);
}
int32_t esp_flasher_app(void* p) {
UNUSED(p);
uint8_t attempts = 0;
while(!furi_hal_power_is_otg_enabled() && attempts++ < 5) {
furi_hal_power_enable_otg();
furi_delay_ms(10);
}
furi_delay_ms(200);
EspFlasherApp* esp_flasher_app = esp_flasher_app_alloc();
esp_flasher_make_app_folder(esp_flasher_app);
esp_flasher_app->uart = esp_flasher_usart_init(esp_flasher_app);
view_dispatcher_run(esp_flasher_app->view_dispatcher);
esp_flasher_app_free(esp_flasher_app);
if(furi_hal_power_is_otg_enabled()) {
furi_hal_power_disable_otg();
}
return 0;
}