From 9abdf326618f8129387aaaea268d536b54eb9f1a Mon Sep 17 00:00:00 2001 From: Stefan Heinz Date: Wed, 19 Mar 2025 18:54:13 +0100 Subject: [PATCH] Add volumetric projected textures --- fgd/point/env/env_projectedtexture.fgd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/fgd/point/env/env_projectedtexture.fgd b/fgd/point/env/env_projectedtexture.fgd index a4c80b5b6..7627aa7b1 100644 --- a/fgd/point/env/env_projectedtexture.fgd +++ b/fgd/point/env/env_projectedtexture.fgd @@ -51,6 +51,7 @@ volumetric(boolean) : "Enable Volumetrics" : 0 : "Enables/disables volumetrics from this projected texture." volumetricintensity(float) : "Volumetric Intensity" : "1.0" : "Sets the intensity of the volumetric lighting." + volumetricfalloff(float) : "Volumetric Falloff" : "1.0" : "Sets the falloff exponent of the volumetric lighting." style[engine](integer) : "Appearance" : 0 style(choices) : "Appearance" : "0" = @@ -103,8 +104,10 @@ // not implemented //input Ambient(float) : "Set ambient light amount" - input EnableVolumetrics(boolean) : "Set if the volumetrics are enabled." + input EnableVolumetrics(void) : "Enables volumetrics." + input DisableVolumetrics(void) : "Disables volumetrics." input SetVolumetricIntensity(float) : "Sets the volumetric lighting's intensity." + input SetVolumetricFalloff(float) : "Sets the volumetric lighting's falloff exponent." input SetBrightnessScale(float) : "Sets the brightness." ]