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Description
Is your feature request related to a problem? Please describe.
I want to propagate ingame logs to Discord, but the only existing way that I know of is to subscribe to ClientLogEventTrigger::OnLogWritten. This gives me only the main server log messages (no admin command log etc) and gives me formatting that I need to strip from the message.
Describe the solution you'd like
If ILogWriter itself could have a callback so that any log could be fetched as long as we could fetch the ILogWriter object, that would be amazing ^^
Describe alternatives you've considered
If the above is not possible, then a log callback that only sends the raw message (and maybe log category?) would also be helpful :)