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VoiceApplication.cs
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// This file is part of the DisCatSharp project.
//
// Copyright (c) 2021 AITSYS
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
namespace DisCatSharp.VoiceNext
{
/// <summary>
/// Represents encoder settings preset for Opus.
/// </summary>
public enum VoiceApplication : int
{
/// <summary>
/// Defines that the encoder must optimize settings for voice data.
/// </summary>
Voice = 2048,
/// <summary>
/// Defines that the encoder must optimize settings for music data.
/// </summary>
Music = 2049,
/// <summary>
/// Defines that the encoder must optimize settings for low latency applications.
/// </summary>
LowLatency = 2051
}
}