This document represent a sharable roadmap that contains all main activities and goals of the game.
- Android Build;
- Clear with design choise from where a specific slider come when watching a tile;
- Handle sliders with outline instead of a tint, to improve readability;
- Remove highlight effect on slider since on mobile has no functionality;
- Make sliders grabbable only by the moving side;
- Make UI and grid variable as screen size;
- Remove how-to-play section from in-game mode, and remove timer;
- Add number of moves left (The number of left moves when the level is finished indicates the number of stars that the player gets);
- Main mechanics:
- Add 1 (+);
- Remove 1 (-);
- Change tile sign (/);
- Obstacles: tiles that stops sliders but are never meant to be altered as the value is already 0;
- Quick sliders: sliders that cannot be manually resized to a specific length but are always fully extended or not;
- Movable obstacles as sliders: sliders that make tiles blocked while setting their value to 0;
- Persistent data saving;
- Skip level;
- Main menu;
- Sandbox with sharable custom levels;
- Level resizing;
- Tile setup;
- Basic slider setup;
- Quick slider setup;
- On the fly play mode;
- Level data persistence;
- Level reset;
- Player levels saving;
- Code generation for local share;
- UI elements
- Texture blocked tile;
- Resize icon;
- Level menu;
- Level select menu;
- Deletion;
- Load in editor;
- Tutorial;
- SFX;
- [-] Graphic effects;