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lines changed Original file line number Diff line number Diff line change @@ -71,8 +71,6 @@ extern volatile uint32_t MISC[];
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extern volatile uint32_t GFXREG [];
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#define GFX_REG (i ) GFXREG[(i)/4]
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- uint32_t * GFXSPRITES = (uint32_t * )0x5000C000 ;
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-
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//Used to debounce buttons
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#define BUTTON_READ_DELAY 15
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Original file line number Diff line number Diff line change @@ -51,8 +51,6 @@ extern volatile uint32_t MISC[];
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extern volatile uint32_t GFXREG [];
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#define GFX_REG (i ) GFXREG[(i)/4]
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- uint32_t * GFXSPRITES = (uint32_t * )0x5000C000 ;
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-
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/////////////////////////////////////////////////////////////////////////////
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//
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// Constants for tile positions and offsets
Original file line number Diff line number Diff line change @@ -31,9 +31,6 @@ extern volatile uint32_t MISC[];
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extern volatile uint32_t GFXREG [];
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#define GFX_REG (i ) GFXREG[(i)/4]
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- //Manually point to sprites memory location
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- uint32_t * GFXSPRITES = (uint32_t * )0x5000C000 ;
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-
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//Define some tilemap data
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#define FLAPPY_GROUND_INDEX 247
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#define FLAPPY_GROUND_Y 19
Original file line number Diff line number Diff line change @@ -77,9 +77,6 @@ uint32_t m_level = 1;
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uint32_t m_score = 0 ;
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uint32_t m_counter = 0 ;
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- // Manually point to sprites memory location
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- uint32_t * GFXSPRITES = (uint32_t * )0x5000C000 ;
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-
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// Borrowed this from lcd.c until a better solution comes along :/
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static void __INEFFICIENT_delay (int n ) {
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for (int i = 0 ; i < n ; i ++ ) {
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