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Log started at 11/13/2024 21:18:42 (2024-11-13T14:18:42Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\kiril\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\kiril\OneDrive\Документы\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\kiril\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\kiril\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Test5_5-Android-Shipping_2.txt
Setting temp directory to 'C:\Users\kiril\AppData\Local\Temp\UnrealBuildTool\aa79499d'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Android Installed SDK(s): MinVersion_Sdk=r25b, MaxVersion_Sdk=r27, CurrentVersion_Sdk=r25b, Version_AutoSdk=r25b, CurrentVersion_AutoSdk=
Registering build platform: Android - buildable: True
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Unable to find valid SDK(s) for Win64:
Found Sdk Version=10.0.18362.0, MinRequired=10.0.19041.0, MaxRequired=10.9.99999.0.
Found AutoSdk Version, Required=10.0.22621.0.
Registering build platform: Win64 - buildable: False
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: C:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll Test5_5 Android Shipping -Project=C:\Test5_5\Test5_5.uproject -Manifest=C:\Test5_5\Intermediate\Build\Manifest.xml -remoteini=C:\Test5_5 -skipdeploy -distribution "-log=C:\Users\kiril\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Test5_5-Android-Shipping_2.txt"
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'GooglePAD' for platform/configuration
Ignoring plugin 'AndroidFileServer' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'Interchange' due to unsupported platform
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
Ignoring plugin 'LowLevelNetTrace' due to unsupported platform in plugin descriptor
Ignoring plugin 'NFORDenoise' due to unsupported platform in plugin descriptor
Ignoring plugin 'InterchangeEditor' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' due to unsupported platform in plugin descriptor
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'InterchangeEditor' for platform/configuration
Ignoring plugin 'NNEDenoiser' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'MsQuic' due to unsupported platform in plugin descriptor
Ignoring plugin 'XInputDevice' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'UbaController' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'Interchange' due to unsupported platform
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'LowLevelNetTrace' due to unsupported platform in plugin descriptor
Ignoring plugin 'NFORDenoise' due to unsupported platform in plugin descriptor
Ignoring plugin 'InterchangeEditor' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' due to unsupported platform in plugin descriptor
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'InterchangeEditor' for platform/configuration
Ignoring plugin 'NNEDenoiser' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'MsQuic' due to unsupported platform in plugin descriptor
Ignoring plugin 'XInputDevice' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'UbaController' due to unsupported platform in plugin descriptor
Creating makefile for Test5_5 (no existing makefile)
Skipping C:\UE_5.5\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\UE_5.5\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Building UnrealGame - Test5_5 - Android - Shipping
Total execution time: 1.41 seconds
Expecting to find a type to be declared in a module rules named 'NiagaraUIRenderer' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
CompilationResultException: Expecting to find a type to be declared in a module rules named 'NiagaraUIRenderer' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 515
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 466
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 466
at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5758
at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5882
at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 6016
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary2 NameToInstance, Dictionary2 NameToInfos, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4996
at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4746
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3682
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1390
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1220
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1142
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 400
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 255
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 687
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
Log started at 11/13/2024 21:18:42 (2024-11-13T14:18:42Z)
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\kiril\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\kiril\OneDrive\Документы\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\kiril\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\kiril\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Test5_5-Android-Shipping_2.txt
Setting temp directory to 'C:\Users\kiril\AppData\Local\Temp\UnrealBuildTool\aa79499d'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Android Installed SDK(s): MinVersion_Sdk=r25b, MaxVersion_Sdk=r27, CurrentVersion_Sdk=r25b, Version_AutoSdk=r25b, CurrentVersion_AutoSdk=
Registering build platform: Android - buildable: True
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Unable to find valid SDK(s) for Win64:
Found Sdk Version=10.0.18362.0, MinRequired=10.0.19041.0, MaxRequired=10.9.99999.0.
Found AutoSdk Version, Required=10.0.22621.0.
Registering build platform: Win64 - buildable: False
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: C:\UE_5.5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll Test5_5 Android Shipping -Project=C:\Test5_5\Test5_5.uproject -Manifest=C:\Test5_5\Intermediate\Build\Manifest.xml -remoteini=C:\Test5_5 -skipdeploy -distribution "-log=C:\Users\kiril\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+UE_5.5\UBA-Test5_5-Android-Shipping_2.txt"
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'GooglePAD' for platform/configuration
Ignoring plugin 'AndroidFileServer' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'Interchange' due to unsupported platform
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
Ignoring plugin 'LowLevelNetTrace' due to unsupported platform in plugin descriptor
Ignoring plugin 'NFORDenoise' due to unsupported platform in plugin descriptor
Ignoring plugin 'InterchangeEditor' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' due to unsupported platform in plugin descriptor
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'InterchangeEditor' for platform/configuration
Ignoring plugin 'NNEDenoiser' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'MsQuic' due to unsupported platform in plugin descriptor
Ignoring plugin 'XInputDevice' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'UbaController' due to unsupported platform in plugin descriptor
Ignoring plugin 'PythonScriptPlugin' for platform/configuration
Ignoring plugin 'PixWinPlugin' due to unsupported platform in plugin descriptor
Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'Interchange' due to unsupported platform
Ignoring plugin 'ModelingToolsEditorMode' for platform/configuration
Ignoring plugin 'PlanarCut' for platform/configuration
Ignoring plugin 'MeshModelingToolsetExp' for platform/configuration
Ignoring plugin 'BaseCharacterFXEditor' for platform/configuration
Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
Ignoring plugin 'LowLevelNetTrace' due to unsupported platform in plugin descriptor
Ignoring plugin 'NFORDenoise' due to unsupported platform in plugin descriptor
Ignoring plugin 'InterchangeEditor' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' due to unsupported platform in plugin descriptor
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MediaPlayerEditor' for platform/configuration
Ignoring plugin 'MeshModelingToolset' for platform/configuration
Ignoring plugin 'InterchangeEditor' for platform/configuration
Ignoring plugin 'NNEDenoiser' due to unsupported platform in plugin descriptor
Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
Ignoring plugin 'MsQuic' due to unsupported platform in plugin descriptor
Ignoring plugin 'XInputDevice' due to unsupported platform in plugin descriptor
Ignoring plugin 'Interchange' for platform/configuration
Ignoring plugin 'UbaController' due to unsupported platform in plugin descriptor
Creating makefile for Test5_5 (no existing makefile)
Skipping C:\UE_5.5\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\UE_5.5\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Building UnrealGame - Test5_5 - Android - Shipping
Total execution time: 1.41 seconds
Expecting to find a type to be declared in a module rules named 'NiagaraUIRenderer' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
CompilationResultException: Expecting to find a type to be declared in a module rules named 'NiagaraUIRenderer' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 515
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 466
at UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 466
at UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5758
at UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 5882
at UnrealBuildTool.UEBuildTarget.FindOrCreateCppModuleByName(String ModuleName, String ReferenceChain, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 6016
at UnrealBuildTool.UEBuildTarget.AddPlugin(PluginReferenceDescriptor Reference, String ReferenceChain, String[] ExcludeFolders, Dictionary
2 NameToInstance, Dictionary
2 NameToInfos, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4996at UnrealBuildTool.UEBuildTarget.SetupPlugins(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 4746
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3682
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1390
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1220
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1142
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 400
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 255
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 687
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
[ 0.000]
0.000
[ 1.470]
The text was updated successfully, but these errors were encountered: