forked from Pathoschild/StardewMods
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathzh.json
More file actions
154 lines (123 loc) · 6.27 KB
/
zh.json
File metadata and controls
154 lines (123 loc) · 6.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
{
/*********
** Data Layers UI (数据图层界面)
*********/
// 'auto' layer
// Note for translators:
// This layer chooses what to show based on the context (e.g. "Auto (Buildable)" when placing a building).
// {{layerName}} is one of the layer name translations below.
"auto.name": "自动",
"auto.name-active": "自动({{layerName}})",
"auto.name-inactive": "自动(无内容显示)",
// accessible (可通行性)
"accessible.name": "可通行性",
"accessible.clear": "可通行",
"accessible.occupied": "被占用",
"accessible.impassable": "不可通行",
"accessible.warp": "传送点",
// buildable (可建造)
"buildable.name": "可建造区域",
"buildable.buildable": "可建造",
"buildable.occupied": "被占用",
"buildable.not-buildable": "不可建造",
// coverage: bee houses (覆盖范围:蜂箱)
"bee-houses.name": "覆盖范围:蜂房",
"bee-houses.range": "花朵范围",
// coverage: bombs
"bombs.name": "覆盖范围:炸弹",
"bombs.dig": "土地开垦范围",
"bombs.explosion": "摧毁物体范围",
"bombs.shockwave": "造成伤害范围",
// coverage: Junimo huts (覆盖范围:祝尼魔小屋)
"junimo-huts.name": "覆盖范围:祝尼魔小屋",
"junimo-huts.can-harvest": "可自动收获",
"junimo-huts.cannot-harvest": "不可自动收获",
// coverage: scarecrows (覆盖范围:稻草人)
"scarecrows.name": "覆盖范围:稻草人",
"scarecrows.protected": "受保护",
"scarecrows.exposed": "未受保护",
// coverage: sprinklers (覆盖范围:洒水器)
"sprinklers.name": "覆盖范围:洒水器",
"sprinklers.covered": "已覆盖",
"sprinklers.dry-crops": "作物未浇水",
// crops: harvest (作物:收获)
"crop-harvest.name": "作物:收获",
"crop-harvest.ready": "可收获",
"crop-harvest.not-ready": "不可收获",
"crop-harvest.not-enough-time-or-dead": "时间不足(或已枯萎)",
// crops: watered (作物:浇水)
"crop-water.name": "作物:浇水",
"crop-water.watered": "已浇水",
"crop-water.dry": "未浇水",
// crops: water for paddy crops (作物:稻苗)
"crop-paddy-water.name": "作物:稻苗",
"crop-paddy-water.in-range": "水源内",
"crop-paddy-water.not-in-range": "干旱地",
// crops: fertilized (作物:施肥)
"crop-fertilizer.name": "作物:施肥",
"crop-fertilizer.fertilizer": "肥料",
"crop-fertilizer.retaining-soil": "保湿土壤",
"crop-fertilizer.speed-gro": "生长激素",
"crop-fertilizer.multiple": "多种肥料",
// fishing depth
"fishing-depth.name": "离岸距离(钓鱼区)",
"fishing-depth.one": "1 格(0)",
"fishing-depth.two": "2 格(1)",
"fishing-depth.three": "3 格(2)",
"fishing-depth.four": "4 格(3)",
"fishing-depth.max": "5 格以上(5)",
// machine processing (机器运行状态)
"machines.name": "机器运行状态",
"machines.empty": "空闲",
"machines.processing": "处理中",
"machines.finished": "已完成",
// tile grid (网格)
"grid.name": "网格",
// tillable (可耕地)
"tillable.name": "可耕地",
"tillable.tillable": "可耕作",
"tillable.tilled": "已耕作",
"tillable.occupied": "被占用",
"tillable.not-tillable": "不可耕作",
/*********
** Generic Mod Config Menu UI (通用模组配置菜单界面)
*********/
// section names (分区名称)
"config.section.main-options": "主要选项",
"config.section.main-controls": "主要控制",
"config.section.layer": "'{{LayerName}}'图层", // {{LayerName}} is the layer name set above.
// main options (主要选项)
"config.show-grid.name": "显示网格",
"config.show-grid.desc": "开启图层时显示网格。",
"config.combine-borders.name": "合并重叠边框",
"config.combine-borders.desc": "当同一图层中,两个相同颜色的不同信息区域重叠时,在它们的组合边缘绘制一个边框,而不是它们各自的边框。",
"config.color-scheme.name": "颜色方案",
"config.color-scheme.desc": "要应用的颜色方案,它可以改变所有数据图层的颜色。",
"config.color-schemes.default": "默认颜色方案",
// TODO
"config.legend-alpha-on-hover.name": "Legend opacity on hover",
"config.legend-alpha-on-hover.desc": "How see-through the legend info box should be when the cursor is over it, as a value between 0 (transparent) and 1 (opaque).",
// main controls (按键绑定)
"config.toggle-layer-key.name": "打开数据图层",
"config.toggle-layer-key.desc": "单击此键显示或隐藏数据图层。",
"config.prev-layer-key.name": "上一个图层",
"config.prev-layer-key.desc": "当数据图层显示时,单击此键切换上一个图层。",
"config.next-layer-key.name": "下一个图层",
"config.next-layer-key.desc": "当数据图层显示时,单击此键切换下一个图层。",
// data layers (数据图层设置)
"config.layer-enabled.name": "启用",
"config.layer-enabled.desc": "在游戏中启用此图层",
"config.layer-enabled-for-auto-layer.name": "用于“{{autoLayerName}}”图层",
"config.layer-enabled-for-auto-layer.desc": "当选择“{{autoLayerName}}”图层时,此图层是否可以自动显示(即使它在其他情况下被禁用)。",
"config.layer-update-on-view-change.name": "视角窗口变化时更新",
"config.layer-update-on-view-change.desc": "无论“每秒更新次数”设置为多少,当视角窗口发生变化时,立即更新图层信息。",
"config.layer-updates-per-second.name": "每秒更新次数",
"config.layer-updates-per-second.desc": "数据图层每秒更新的次数。将此值设为高于默认值可能会导致图层信息显示延迟。默认值{{defaultValue}}。",
"config.layer-shortcut.name": "快捷键",
"config.layer-shortcut.desc": "当数据图层显示时,快速切换到该图层的快捷键。",
/*********
** Iconic Framework icon (Iconic Framework 图标)
*********/
"icon.toggle-data-layers.name": "数据图层",
"icon.toggle-data-layers.desc": "切换数据图层显示。"
}