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// Btd6Helper.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <iostream>
#include <sstream>
#include "tower/tower.h"
#include "loader.h"
std::string trim(std::string &str) {
size_t start = str.find_first_not_of(" \t");
return (start == std::string::npos) ? "" : str.substr(start);
}
int main(int argc, char *argv[]){
std::vector<Tower> towers = loadTowers();
while (true) {
std::string input;
std::getline(std::cin, input);
std::istringstream tokener(input);
std::string command;
tokener >> command;
if (command == std::string("dps")) {
std::string towerName;
tokener >> towerName;
towerName = trim(towerName);
try {
std::string upgradeStr;
tokener >> upgradeStr;
UpgradePattern* upgradePattern;
if (upgradeStr.size() == 0) {
upgradePattern = new UpgradePattern();
}
else if (upgradeStr.size() == 3) {
upgradePattern = new UpgradePattern(
upgradeStr[0] - '0', upgradeStr[1] - '0', upgradeStr[2] - '0');
}
else {
throw std::invalid_argument("Illegal upgrade pattern");
}
bool towerFound = false;
for (auto tower = towers.begin(); tower != towers.end(); ++tower) {
if (tower->matches(towerName)) {
std::cout << tower->getDamagePerSecond(*upgradePattern) << std::endl;
towerFound = true;
break;
}
}
if (!towerFound) {
std::cout << "Tower not found" << std::endl;
}
}
catch (std::invalid_argument e) {
std::cout << "Invalid Upgrade format" << std::endl;
}
}
else if (command == std::string("info")) {
std::string towerName;
tokener >> towerName;
towerName = trim(towerName);
try {
std::string upgradeStr;
tokener >> upgradeStr;
UpgradePattern* upgradePattern;
if (upgradeStr.size() == 0) {
upgradePattern = new UpgradePattern();
}
else if (upgradeStr.size() == 3) {
upgradePattern = new UpgradePattern(
upgradeStr[0] - '0', upgradeStr[1] - '0', upgradeStr[2] - '0');
}
else {
throw std::invalid_argument("Illegal upgrade pattern");
}
bool towerFound = false;
for (auto tower = towers.begin(); tower != towers.end(); ++tower) {
if (tower->matches(towerName)) {
std::cout << tower->getStats(*upgradePattern);
towerFound = true;
break;
}
}
if (!towerFound) {
std::cout << "Tower not found" << std::endl;
}
}
catch (std::invalid_argument e) {
std::cout << "Invalid Upgrade format" << std::endl;
}
}
else if (command == std::string("exit")) {
std::cout << "Thanks for using Btd6Helper!" << std::endl;
break;
}
else {
std::cout << "Command not recognised" << std::endl;
}
}
return 0;
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file