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Releases: Skidamek/AutoModpack

AutoModpack 4.0.0-beta40

07 Oct 17:20

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Hot fix

  • Fixed NeoForge 1.21.9/.10 crash on startup (#427)
  • Fixed players being unable to connect due to "lost connection: Server sent an invalid packet"
  • Fixed compatibility with the latest versions of Crash Assistant mod

Full Changelog: v4.0.0-beta39...v4.0.0-beta40

AutoModpack 4.0.0-beta39

05 Oct 07:10

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What's Changed

  • Added 1.21.9/.10 compatibility
  • Fixed crash with crash-assistant mod on game exit (#411)
  • Added an AutoModpack progress bar to the preload stage in NeoForge
  • Music now properly respects MUSIC source instead of MASTER: fixes (#397)
  • Added music mute button to the download screen with playMusic client config field to completely disable it
  • Added updateSelectedModpackOnLaunch client config field to disable modpack updates on preload
  • Added syncLoaderVersion client config field to enable experimental mod loader version syncing (prism only)
  • Fixed mixin crash on 1.21.4 (#401)
  • Refactored mixins to no longer require on mixinextras
  • Improved file lookup performance: servers using e.g. slow FUSE-formatted disks experienced very long startup times
  • Fixed crashes caused by missing random files during modpack generation
  • Fixed a rare Neo/Forge crash caused by using a hyphen instead of an underscore in modId
  • Fixed dependency resolution for mods split with the forceCopyFilesToStandardLocation option
  • Fixed some certificate edge-cases by @gesterom in #405
  • Updated Russian localization by @VideoGamerRUS in #423

New Contributors

Full Changelog: v4.0.0-beta38...v4.0.0-beta39

AutoModpack 4.0.0-beta38

25 Jun 13:14

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What's Changed

  • Added 1.21.6 compatibility.
  • Added forceCopyFilesToStandardLocation option to the server config. It's a list of files that client will be forced to load from standard directory. By default most mods are loaded from separate automodpack directory, this list specifies files which will be copied to e.g. standard mods folder. This will break seamless updates! Use only when you have really good reason for it. Configuration works exactly the same way syncedFiles does.
  • disableInternalTLS doesn't require loopback address anymore, although its still very much recommend.
  • localAddressToSend got removed, it was useless.
  • portToSend behavior was slightly changed (see wiki). Now its more similar to how it worked in beta 36. Using reverse proxies will require it to be configured but connections though e.g. playit.gg should work out-of-the-box.
  • Auto downgrading to versions lower than this (4.0.0-beta38) is now prevented to avoid potential security issues from older versions.
  • A lot of boring internal build script changes.

Full Changelog: v4.0.0-beta37...v4.0.0-beta38

AutoModpack 4.0.0-beta37

06 Jun 17:08

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What's Changed

  • Server config got revamped, few entries are gone replaced for new, easier to understand ones. Config should auto update to the new schema however if you changed some modpack host related settings it might require a little revision.
  • Improved a little bit download and changelog screens.
  • Added amp as a shortcut to the automodpack command.
  • Added automodpack host fingerprint command.
  • mods, config, shaderpacks and resourcepacks folders should be auto created on fresh install in the /automodpack/host-modpack/main/ to reduce confusion as to how it works.
  • Fixed edge-cases with incorrectly generated file path entries in the modpack e.g. occurring e.g. in docker containers #387.
  • Improved saving the certificate fingerprints, fixing #382.
  • Few other smaller fixes/improvements mainly around modpack host.
  • Update zh_cn.json by @zyf722 in #378.
  • Update fr_fr.json by @justeyanis in #390.

New Contributors

Full Changelog: v4.0.0-beta36...v4.0.0-beta37

AutoModpack 4.0.0-beta36

16 May 18:25

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What's Changed

  • Security improvements
  • Added mod environment detection on neo/forge - now autoExcludeServerSideMods works fine there too
  • Wildcards now can match directories with * - experimental, report bugs!
  • Added kubejs and emotes to the syncedFiles by default #366 #368
  • Bump bundled mixinextras version to 0.5.0-rc.2 - fixes some mod incompatibilities on fabric
  • Update Portuguese/Brazilian localization - thanks to @Goodinhoo
  • Updated and added a few other language translations :)

Full Changelog: v4.0.0-beta35...v4.0.0-beta36

AutoModpack 4.0.0-beta35

11 May 15:09

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What's Changed

  • Fixed CA signed certificates not working with specific DNS entries

Full Changelog: v4.0.0-beta34...v4.0.0-beta35

AutoModpack 4.0.0-beta34

09 May 12:07

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What's Changed

  • The wildcard handling code has been completely rewritten, resolving issues specifically on Windows

Full Changelog: v4.0.0-beta33...v4.0.0-beta34

AutoModpack 4.0.0-beta33

07 May 21:13

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What's Changed

  • Fixed dependency boot loops
  • Improved logging
  • Fixed remapping on neo/forge fixing e.g. connector
  • Revised wildcards fixing few edge cases

Full Changelog: v4.0.0-beta32...v4.0.0-beta33

AutoModpack 4.0.0-beta32

07 May 09:47

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Hot fix

  • Fix modpackName breaking modpack loading

Full Changelog: v4.0.0-beta31...v4.0.0-beta32

AutoModpack 4.0.0-beta31

06 May 13:01

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Hot fix

  • Fix NoSuchMethodError when running on java 17 (mc versions below 1.21) #364

Full Changelog: v4.0.0-beta30...v4.0.0-beta31