-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
42 lines (34 loc) · 1.02 KB
/
main.cpp
File metadata and controls
42 lines (34 loc) · 1.02 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#include "glut.h"
#include "GameController.h"
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
// If your program is having trouble finding the Assets directory,
// replace the string literal with a full path name to the directory,
// e.g., "Z:/CS32/BoulderBlast/Assets" or "/Users/fred/cs32/BoulderBlast/Assets"
const string assetDirectory = "/Users/avirudhtheraja/downloads/BoulderBlast-2/Assets";
class GameWorld;
GameWorld* createStudentWorld(string assetDir = "");
int main(int argc, char* argv[])
{
{
string path = assetDirectory;
if (!path.empty())
path += '/';
ifstream ifs(path + "level00.dat");
if (!ifs)
{
cout << "Cannot find level00.dat in ";
cout << (assetDirectory.empty() ? "current directory"
: assetDirectory) << endl;
return 1;
}
}
glutInit(&argc, argv);
srand(static_cast<unsigned int>(time(nullptr)));
GameWorld* gw = createStudentWorld(assetDirectory);
Game().run(gw, "Boulder Blast");
}