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In my current workflow, I take a .vtu mesh and extract the surfaces with the vtkDataSetSurfaceFilter. Unfortunately, it can't handle quadratic meshes and automatically triangulates the mesh to yield linear elements.
@ktbolt@vvedula22 What's your workflow to generate these quadratic (surface) meshes? Thank you!
The text was updated successfully, but these errors were encountered:
I wrote a Fortran-based code to generate higher-order meshes. There are some examples in there that you may follow. The code was originally written to convert Gambit mesh in .neu (neutral file) format into SimVascular compatible vtu/vtp system. Later I extended it to higher-order meshes. The code reads a txt file that describes problem dimension and paths to mesh and faces files. Then, the code will ask for user input whether to convert into a higher-order mesh. Below is an example for the text file:
2D:
- 3-noded linear triangle to 6-noded quadratic triangle
- 4-noded bilinear quadrilateral to an 8-noded serendipity element
- 4-noded bilinear quad. to a 9-noded biquadratic element
3D:
- 4-noded linear tet to 10-noded quadratic tetrahedron
- 8-noded trilinear brick to 20-noded quadratic brick (serendipity)
- 8-noded trilinear brick to 27-noded triquadratic brick
There are some examples of quadratic meshes, e.g. https://github.com/SimVascular/svFSI-Tests/tree/master/05-struct/01-block-compression/mesh/P2/N008/mesh-surfaces
In my current workflow, I take a
.vtu
mesh and extract the surfaces with thevtkDataSetSurfaceFilter
. Unfortunately, it can't handle quadratic meshes and automatically triangulates the mesh to yield linear elements.@ktbolt @vvedula22 What's your workflow to generate these quadratic (surface) meshes? Thank you!
The text was updated successfully, but these errors were encountered: