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MeleeArmor/PierceArmor differs from Base Melee/Pierce  #89

@denniske

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@denniske

I have found that for some siege units the MeleeArmor/PierceArmor differs from Base Melee/Pierce in the Armours dict.

e.g. Battering Ram
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L13305

"MeleeArmor": 0,
...,
"PierceArmor": 180,

vs.

"Armours": [
  {
      "Amount": -3,
      "Class": 4
  },
  {
      "Amount": 180,
      "Class": 3
  },
  ...
],

Other siege units affected:

Capped Ram
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L6269
Siege Ram
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L7536
Siege Tower
https://github.com/SiegeEngineers/aoe2techtree/blob/master/data/data.json#L11638

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