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BaseEngine.ini
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; This file defines the default settings for core and engine-level features
; These settings are overridden by a project's DefaultEngine.ini file and per-platform overrides
; Some of these settings can be modified from the project settings in the editor
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Engine/Maps/Templates/Template_Default
GameDefaultMap=/Engine/Maps/Entry
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode="/Script/Engine.GameModeBase"
; Example for map prefix and game mode name setting
; +GameModeMapPrefixes=(Name="DM-",GameMode="/Script/GamePackage.DMGameMode")
; +GameModeClassAliases=(Name="DM",GameMode="/Script/GamePackage.DMGameMode")
LocalMapOptions=
[InstallBundleManager]
ModuleName=NullInstallBundleManager
EditorModuleName=NullInstallBundleManager
[URL]
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777
[HTTP]
HttpTimeout=180
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30
[HTTP.Curl]
bAllowSeekFunction=false
[BackgroundHttp]
; How many BackgroundHTTP tasks can be running simultaneously. Turning this number too high may cause timeouts
MaxActiveDownloads=4
; How many days we will wait to delete any found BackgroundHTTP Temp Files that haven't been claimed. Default is 259200 seconds (3 days). -1 to disable.
TempFileTimeOutSeconds=259200
; If we should delete any Temp Files in our BackgroundHTTP temp folder that don't have associated URL Mapping entries.
; This means we don't really know what URL this temp work belongs to anymore
DeleteTempFilesWithoutURLMappingEntries=true
; If we should remove URL Mapping Entries on launch for any entries that don't have a corresponding temp file
; This could be stale data from a previous run that was either never actually used, wasn't saved after the temp file was moved, etc.
RemoveURLMappingEntriesWithoutPhysicalTempFiles=true
[WebSockets.LibWebSockets]
ThreadStackSize=131072
ThreadTargetFrameTimeInSeconds=0.0333
ThreadMinimumSleepTimeInSeconds=0.0
MaxHttpHeaderData=32768
[Ping]
StackSize=1048576
MinPingSendWaitTimeMs=10.0
[Voice]
bEnabled=false
bDuckingOptOut=true
[SlateStyle]
DefaultFontName=/Engine/EngineFonts/Roboto
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=32
LargerMemoryBucket_MinGB=12
DefaultMemoryBucket_MinGB=8
SmallerMemoryBucket_MinGB=6
; if SmallestMemoryBucket_MinGB is set, then the engine will throw up an error and exit(0) if the device has less
SmallestMemoryBucket_MinGB=0
[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/Engine.GameViewportClient
LocalPlayerClassName=/Script/Engine.LocalPlayer
WorldSettingsClassName=/Script/Engine.WorldSettings
NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
GameUserSettingsClassName=/Script/Engine.GameUserSettings
AIControllerClassName=/Script/AIModule.AIController
AssetManagerClassName=/Script/Engine.AssetManager
bAllowMatureLanguage=false
GameEngine=/Script/Engine.GameEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
; Leaving these unset causes the engine to use FCoreStyle::GetDefaultFont() instead
;TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
;SmallFontName=/Engine/EngineFonts/Roboto.Roboto
;MediumFontName=/Engine/EngineFonts/Roboto.Roboto
;LargeFontName=/Engine/EngineFonts/Roboto.Roboto
;SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
BlueNoiseTextureName=/Engine/EngineMaterials/BlueNoise.BlueNoise
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
PhysicalMaterialMaskMaterialName=/Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TimecodeProviderClassName=None
ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial
ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager"
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
+ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
+ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
+LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
+LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
+LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
+LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
+LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
+LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
+LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
+StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
+LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
+LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
+LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
+LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
+LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
+LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
+LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
+LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
+StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
+StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
+StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
+StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
+StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
+HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
+HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
+HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
+HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
+HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
+HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
+HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
MaxPixelShaderAdditiveComplexityCount=2000
MaxES3PixelShaderAdditiveComplexityCount=1700
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
MaximumLoopIterationCount = 1000000
; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false.
bCanBlueprintsTickByDefault=true
; Controls whether anim blueprint nodes that access member variables of their class directly should use the optimized path that avoids a thunk to the Blueprint VM.
bOptimizeAnimBlueprintMemberVariableAccess=true
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime = 8.0
MaxOcclusionPixelsFraction = 0.1
MinLightMapDensity=0.0
IdealLightMapDensity=0.2
MaxLightMapDensity=0.8
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bPauseOnLossOfFocus=false
MaxParticleResize=0
MaxParticleResizeWarn=0
NetClientTicksPerSecond=200
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
NetErrorLogInterval=1.0
SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
; This is the default (additive) color of selected objects in the editor
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
; This is the startup state of the OnScreenDebugMessage system
bEnableOnScreenDebugMessages=true
; This shows errors and warnings on screen
DurationOfErrorsAndWarningsOnHUD=0
NearClipPlane=10.0
; Matinee redirects (starts-with match and replace)
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
[CoreRedirects]
; All redirects prior to UE 4.10 are now in FCoreRedirects::RegisterNativeRedirects, new ones should be added to the bottom of this section
; Redirects can now go in any ini file, including Plugin inis
; This new redirect format has replaced the old ActiveClassRedirects/K2FieldRedirects format, and the syntax is the same for every type
;
; +ClassRedirects=(OldName="OldClass", NewName="/Script/Module.NewClass")
; +ClassRedirects=(OldName="/Script/Module.OldClass", NewName="/Script/Module.NewClass")
;
; Those two will do the same thing, assuming OldClass was in Module. It uses as much of the name as you give it. You can also add options or add a value change map:
;
; +ClassRedirects=(OldName="OldClass", NewName="/Script/GameName.GameSpecificClass", bInstanceOnly=true)
; +PackageRedirects=(OldName="/OldPlugin/", NewName="/NewPlugin/", MatchSubstring=true)
; +PackageRedirects=(OldName="/Game/DeletedContentPackage", Removed=true)
; +EnumRedirects=(OldName="/Script/Core.EEnumType", NewName="/Script/NewModule.ENewEnumType", ValueChanges=(("OldValue", "NewValue"), ("OldValue2", "NewValue2")) )
; 4.10/4.11
+ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
+ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
+ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class")
+ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
+PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True)
+PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True)
+StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
+StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
+StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
+StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
+StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
+StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
+StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
+StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
+StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
+StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
+StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose")
+StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
+StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
+StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
+StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot")
+StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData")
+FunctionRedirects=(OldName="ConvertTransformToRelative",NewName="/Script/Engine.KismetMathLibrary.MakeRelativeTransform")
+PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.LocalTransform",NewName="A")
+PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.WorldTransform",NewName="RelativeTo")
; Note that these are reversed from what you'd expect, because the code used to do the reversed calculation.
+PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.ParentTransform",NewName="A")
+PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.Transform",NewName="RelativeTo")
+PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source")
+PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA")
+PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB")
+PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA")
+PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB")
+PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed")
+PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue")
+PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust")
+PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid")
+PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText")
+PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText")
+PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop")
+EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand")
+EnumRedirects=(OldName="AnimPhysConstraintType",NewName="AnimPhysAngularConstraintType")
+EnumRedirects=(OldName="AnimPhysAxisType",NewName="AnimPhysLinearConstraintType")
+EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType")
; 4.12
+ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor")
+ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent")
+ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
+ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
+FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation")
+FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
+FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
+FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
+PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2")
+PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2")
+PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0")
+PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0")
+PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1")
+PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1")
+PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1")
+PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride")
+PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue")
+PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue")
+PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack")
+PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber")
+EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="EHMDTrackingOrigin")
; 4.13
+ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
+ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
+ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
+StructRedirects=(OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve")
+StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose")
+FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene")
+FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene")
+PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches")
+PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid")
+PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins")
+PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles")
+PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights")
+PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug")
+EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) )
+EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) )
+EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) )
; 4.14
+ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver")
+ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo")
+StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver")
+FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector")
+PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName")
+EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) )
; 4.15
+ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur")
+ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieScene.MovieSceneBoolSection")
+ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph")
+ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode")
+ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema")
+ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph")
+ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode")
+ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base")
+ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root")
+ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema")
+StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend")
+StructRedirects=(OldName="AttenuationSettings",NewName="SoundAttenuationSettings")
+StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings")
+FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag")
+FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag")
+FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags")
+FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags")
+PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag")
+FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag")
+PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer")
+FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType")
+FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors")
+FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents")
+FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors")
+FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents")
+FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti")
+FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle")
+FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors")
+FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents")
+FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti")
+FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle")
+FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors")
+FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents")
+FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti")
+FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle")
+PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time")
+PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping")
+EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) )
+EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) )
; 4.16
; Clothing System Redirects
+StructRedirects=(OldName="ClothingAssetData",NewName="ClothingAssetData_Legacy")
+StructRedirects=(OldName="ClothPhysicsProperties",NewName="ClothPhysicsProperties_Legacy")
; Move immediate mode anim nodes into immediate mode module
+ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody")
+StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/ImmediatePhysics.AnimNode_RigidBody")
; Renamed MovieSceneObjectBindingPtr to MovieSceneObjectBindingID
+StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID")
+PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid")
; 4.17
+PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling")
+PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED")
+PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED")
; 4.18
+PropertyRedirects=(OldName="GoogleVRControllerEventManager.OnControllerRecenteredDelegate", NewName="GoogleVRControllerEventManager.OnControllerRecenteredDelegate_DEPRECATED")
+ClassRedirects=(OldName="ARBlueprintFunctionLibrary", NewName="/Script/AugmentedReality.ARBlueprintLibrary")
+StructRedirects=(OldName="ARHitTestResult",NewName="/Script/AugmentedReality.ARHitTestResult")
;SpectatorScreen Refactoring Redirects
+ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary")
+EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) )
+EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector")
+EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin")
+EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState")
+EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) )
+FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode")
+FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture")
+PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping")
; 4.18
+StructRedirects=(OldName="TargetReference",NewName="/Script/AnimGraphRuntime.BoneSocketTarget")
; StringAssetReference->SoftObjectPath/AssetPtr->SoftObjectPtr rename
+StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath")
+StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath")
+ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty")
+ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty")
+FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath")
+PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString")
+FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName")
+FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName")
+FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians")
+FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees")
+PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians")
+PropertyRedirects=(OldName="Widget.Visiblity",NewName="Widget.Visibility")
+PropertyRedirects=(OldName="WidgetBlueprintLibrary.SetInputMode_UIOnlyEx.Target",NewName="PlayerController")
+PropertyRedirects=(OldName="WidgetBlueprintLibrary.SetInputMode_GameAndUIEx.Target",NewName="PlayerController")
+PropertyRedirects=(OldName="WidgetBlueprintLibrary.SetInputMode_GameOnly.Target",NewName="PlayerController")
; Material layers property refactor
+PropertyRedirects=(OldName="FScalarParameterValue.ParameterName", NewName="FScalarParameterValue.ParameterName_DEPRECATED")
+PropertyRedirects=(OldName="FVectorParameterValue.ParameterName", NewName="FVectorParameterValue.ParameterName_DEPRECATED")
+PropertyRedirects=(OldName="FTextureParameterValue.ParameterName", NewName="FTextureParameterValue.ParameterName_DEPRECATED")
+PropertyRedirects=(OldName="FFontParameterValue.ParameterName", NewName="FFontParameterValue.ParameterName_DEPRECATED")
; 4.19
+ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneSubTrack",NewName="/Script/MovieScene.MovieSceneSubTrack")
+ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneSubSection",NewName="/Script/MovieScene.MovieSceneSubSection")
+FunctionRedirects=(OldName="InverseLerp",NewName="/Script/Engine.KismetMathLibrary.NormalizeToRange")
+PropertyRedirects=(OldName="NormalizeToRange.A",NewName="RangeMin")
+PropertyRedirects=(OldName="NormalizeToRange.B",NewName="RangeMax")
+ClassRedirects=(OldName="WebBrowserTexture",NewName="/Script/WebBrowserTexture.WebBrowserTexture")
+PropertyRedirects=(OldName="Widget.Opacity", NewName="Widget.RenderOpacity")
+FunctionRedirects=(OldName="Widget.GetOpacity", NewName="Widget.GetRenderOpacity")
+FunctionRedirects=(OldName="Widget.SetOpacity", NewName="Widget.SetRenderOpacity")
+EnumRedirects=(OldName="ENetDormancy",ValueChanges=(("DORN_MAX","DORM_MAX"))
+PackageRedirects=(OldName="/Script/EditorScriptingUtilitiesEditor", NewName="/Script/AssetScriptingUtilitiesEditor")
+PropertyRedirects=(OldName="PrimitiveComponent.GetOverlappingComponents.InOverlappingComponents",NewName="OutOverlappingComponents")
; 4.20
+ClassRedirects=(OldName="USkeletalMeshReductionSettings",NewName="/Script/Engine.SkeletalMeshLODSettings")
+PropertyRedirects=(OldName="SkeletalMeshLODGroupSettings.OptimizationSettings", NewName="ReductionSettings")
+PropertyRedirects=(OldName="SkeletalMeshLODSettings.Settings", NewName="LODGroups")
+FunctionRedirects=(OldName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.AddDeviceVisualizationComponent",NewName="/Script/HeadMountedDisplay.XRAssetFunctionLibrary.AddDeviceVisualizationComponentBlocking")
+FunctionRedirects=(OldName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.AddNamedDeviceVisualizationComponent",NewName="/Script/HeadMountedDisplay.XRAssetFunctionLibrary.AddNamedDeviceVisualizationComponentBlocking")
+EnumRedirects=(OldName="ESimulationSpace",ValueChanges=(("RootBoneSpace", "BaseBoneSpace")))
+EnumRedirects=(OldName="EColorVisionDeficiency", NewName="/Script/SlateCore.EColorVisionDeficiency", ValueChanges=(("CVD_NormalVision", "NormalVision"), ("CVD_Deuteranomly", "NormalVision"), ("CVD_Deuteranopia", "Deuteranope"), ("CVD_Protanomly", "NormalVision"), ("CVD_Protanopia", "Protanope"), ("CVD_Tritanomaly", "NormalVision"), ("CVD_Tritanopia", "Tritanope"), ("CVD_Achromatopsia", "NormalVision"))
+ClassRedirects=(OldName="NavigationSystem",NewName="/Script/NavigationSystem.NavigationSystemV1")
+ClassRedirects=(OldName="NavMeshBoundsVolume",NewName="/Script/NavigationSystem.NavMeshBoundsVolume")
+ClassRedirects=(OldName="NavArea",NewName="/Script/NavigationSystem.NavArea")
+ClassRedirects=(OldName="NavAreaMeta",NewName="/Script/NavigationSystem.NavAreaMeta")
+ClassRedirects=(OldName="NavArea_Default",NewName="/Script/NavigationSystem.NavArea_Default")
+ClassRedirects=(OldName="NavArea_LowHeight",NewName="/Script/NavigationSystem.NavArea_LowHeight")
+ClassRedirects=(OldName="NavArea_Null",NewName="/Script/NavigationSystem.NavArea_Null")
+ClassRedirects=(OldName="NavArea_Obstacle",NewName="/Script/NavigationSystem.NavArea_Obstacle")
+ClassRedirects=(OldName="NavAreaMeta_SwitchByAgent",NewName="/Script/NavigationSystem.NavAreaMeta_SwitchByAgent")
+ClassRedirects=(OldName="NavigationQueryFilter",NewName="/Script/NavigationSystem.NavigationQueryFilter")
+ClassRedirects=(OldName="NavMeshRenderingComponent",NewName="/Script/NavigationSystem.NavMeshRenderingComponent")
+ClassRedirects=(OldName="RecastNavMesh",NewName="/Script/NavigationSystem.RecastNavMesh")
+ClassRedirects=(OldName="RecastNavMeshDataChunk",NewName="/Script/NavigationSystem.RecastNavMeshDataChunk")
+ClassRedirects=(OldName="AbstractNavData",NewName="/Script/NavigationSystem.AbstractNavData")
+ClassRedirects=(OldName="CrowdManagerBase",NewName="/Script/NavigationSystem.CrowdManagerBase")
+ClassRedirects=(OldName="NavCollision",NewName="/Script/NavigationSystem.NavCollision")
+ClassRedirects=(OldName="NavigationData",NewName="/Script/NavigationSystem.NavigationData")
+ClassRedirects=(OldName="NavigationInvokerComponent",NewName="/Script/NavigationSystem.NavigationInvokerComponent")
+ClassRedirects=(OldName="NavigationPath",NewName="/Script/NavigationSystem.NavigationPath")
+ClassRedirects=(OldName="NavigationTestingActor",NewName="/Script/NavigationSystem.NavigationTestingActor")
+ClassRedirects=(OldName="NavLinkComponent",NewName="/Script/NavigationSystem.NavLinkComponent")
+ClassRedirects=(OldName="NavLinkCustomComponent",NewName="/Script/NavigationSystem.NavLinkCustomComponent")
+ClassRedirects=(OldName="NavLinkRenderingComponent",NewName="/Script/NavigationSystem.NavLinkRenderingComponent")
+ClassRedirects=(OldName="NavLinkTrivial",NewName="/Script/NavigationSystem.NavLinkTrivial")
+ClassRedirects=(OldName="NavModifierComponent",NewName="/Script/NavigationSystem.NavModifierComponent")
+ClassRedirects=(OldName="NavModifierVolume",NewName="/Script/NavigationSystem.NavModifierVolume")
+ClassRedirects=(OldName="NavRelevantComponent",NewName="/Script/NavigationSystem.NavRelevantComponent")
+ClassRedirects=(OldName="RecastFilter_UseDefaultArea",NewName="/Script/NavigationSystem.RecastFilter_UseDefaultArea")
+ClassRedirects=(OldName="NavigationGraph",NewName="/Script/NavigationSystem.NavigationGraph")
+ClassRedirects=(OldName="NavigationGraphNode",NewName="/Script/NavigationSystem.NavigationGraphNode")
+ClassRedirects=(OldName="NavigationGraphNodeComponent",NewName="/Script/NavigationSystem.NavigationGraphNodeComponent")
+ClassRedirects=(OldName="NavigationPathGenerator",NewName="/Script/NavigationSystem.NavigationPathGenerator")
+ClassRedirects=(OldName="NavLinkCustomInterface",NewName="/Script/NavigationSystem.NavLinkCustomInterface")
+ClassRedirects=(OldName="NavLinkHostInterface",NewName="/Script/NavigationSystem.NavLinkHostInterface")
+ClassRedirects=(OldName="NavNodeInterface",NewName="/Script/NavigationSystem.NavNodeInterface")
+ClassRedirects=(OldName="NavLinkProxy",NewName="/Script/AIModule.NavLinkProxy")
+StructRedirects=(OldName="NavigationFilterArea",NewName="/Script/NavigationSystem.NavigationFilterArea")
+StructRedirects=(OldName="NavigationFilterFlags",NewName="/Script/NavigationSystem.NavigationFilterFlags")
+StructRedirects=(OldName="NavGraphEdge",NewName="/Script/NavigationSystem.NavGraphEdge")
+StructRedirects=(OldName="NavGraphNode",NewName="/Script/NavigationSystem.NavGraphNode")
+StructRedirects=(OldName="NavCollisionCylinder",NewName="/Script/NavigationSystem.NavCollisionCylinder")
+StructRedirects=(OldName="NavCollisionBox",NewName="/Script/NavigationSystem.NavCollisionBox")
+StructRedirects=(OldName="SupportedAreaData",NewName="/Script/NavigationSystem.SupportedAreaData")
+FunctionRedirects=(OldName="NavigationSystemV1.SimpleMoveToActor",NewName="AIBlueprintHelperLibrary.SimpleMoveToActor")
+FunctionRedirects=(OldName="NavigationSystemV1.SimpleMoveToLocation",NewName="AIBlueprintHelperLibrary.SimpleMoveToLocation")
+PropertyRedirects=(OldName="UserWidget.bCanEverTick", NewName="bHasScriptImplementedTick")
+PropertyRedirects=(OldName="UserWidget.bCanEverPaint", NewName="bHasScriptImplementedPaint")
+PropertyRedirects=(OldName="MovieScene.FrameResolution",NewName="TickResolution")
+PropertyRedirects=(OldName="MovieScene.PlayRate",NewName="DisplayRate")
+ClassRedirects=(OldName="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture", NewName="/Script/MovieSceneTools.AutomatedLevelSequenceCapture")
+PackageRedirects=(OldName="/Script/AssetScriptingUtilitiesEditor", NewName="/Script/EditorScriptingUtilities")
+ClassRedirects=(OldName="/Script/AssetScriptingUtilities.StaticMeshUtilitiesLibrary", NewName="/Script/EditorScriptingUtilities.EditorStaticMeshLibrary")
+ClassRedirects=(OldName="/Script/AssetScriptingUtilities.SkeletalMeshUtilitiesLibrary", NewName="/Script/EditorScriptingUtilities.EditorSkeletalMeshLibrary")
+FunctionRedirects=(OldName="StaticMeshUtilitiesLibrary.GetLODScreenSizes",NewName="EditorStaticMeshLibrary.GetLodScreenSizes")
+ClassRedirects=(OldName="AppleARKitFaceMeshComponent",NewName="/Script/AppleARKitFaceSupport.AppleARKitFaceMeshComponent")
+StructRedirects=(OldName="FrameNumber",NewName="/Script/CoreUObject.FrameNumber")
+StructRedirects=(OldName="FrameRate",NewName="/Script/CoreUObject.FrameRate")
+StructRedirects=(OldName="FrameTime",NewName="/Script/CoreUObject.FrameTime")
+StructRedirects=(OldName="QualifiedFrameTime",NewName="/Script/CoreUObject.QualifiedFrameTime")
+StructRedirects=(OldName="Timecode",NewName="/Script/CoreUObject.Timecode")
; 4.21
+EnumRedirects=(OldName="EMeshComponentUpdateFlag",NewName="/Script/Engine.EVisibilityBasedAnimTickOption")
+PropertyRedirects=(OldName="SkinnedMeshComponent.MeshComponentUpdateFlag", NewName="VisibilityBasedAnimTickOption")
+ClassRedirects=(OldName="LevelStreamingKismet",NewName="/Script/Engine.LevelStreamingDynamic")
; Move immediate mode anim nodes into engine as we now rely on it there
+PackageRedirects=(OldName="/Script/ImmediatePhysicsEditor", NewName="/Script/AnimGraph")
+PackageRedirects=(OldName="/Script/ImmediatePhysics", NewName="/Script/AnimGraphRuntime")
+ClassRedirects=(OldName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody",NewName="/Script/AnimGraph.AnimGraphNode_RigidBody")
+StructRedirects=(OldName="/Script/ImmediatePhysics.AnimNode_RigidBody",NewName="/Script/AnimGraphRuntime.AnimNode_RigidBody")
; 4.21
; MagicLeap Gestures->HandTracking
+PackageRedirects=(OldName="/Script/MagicLeapGestures", NewName="/Script/MagicLeapHandTracking")
+ClassRedirects=(OldName="/Script/MagicLeapGestures.MagicLeapGesturesFunctionLibrary",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary")
+EnumRedirects=(OldName="/Script/MagicLeapGestures.EStaticGestures",NewName="/Script/MagicLeapHandTracking.EHandTrackingGesture")
+EnumRedirects=(OldName="/Script/MagicLeapGestures.EGestureKeypointsFilterLevel",NewName="/Script/MagicLeapHandTracking.EHandTrackingKeypointFilterLevel")
+EnumRedirects=(OldName="/Script/MagicLeapGestures.EGestureRecognitionFilterLevel",NewName="/Script/MagicLeapHandTracking.EHandTrackingGestureFilterLevel")
+EnumRedirects=(OldName="/Script/MagicLeapGestures.EGestureTransformSpace",NewName="/Script/MagicLeapHandTracking.EGestureTransformSpace")
+EnumRedirects=(OldName="ESceneTextureId",ValueChanges=(("PPI_ShadingModel","PPI_ShadingModelColor"))
+FunctionRedirects=(OldName="NavigationSystemV1.SimpleMoveToLocation",NewName="AIBlueprintHelperLibrary.SimpleMoveToLocation")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapGesturesFunctionLibrary.GetHandCenter",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandCenter")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandPointer",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandIndexFingerTip")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandSecondary",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandThumbTip")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandCenterNormalized",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandCenterNormalized")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetGestureKeypoints",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetGestureKeypoints")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.SetConfiguration",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.SetConfiguration")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetConfiguration",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetConfiguration")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.SetStaticGestureConfidenceThreshold",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.SetStaticGestureConfidenceThreshold")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetStaticGestureConfidenceThreshold",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetStaticGestureConfidenceThreshold")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetHandGestureConfidence",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetCurrentGestureConfidence")
+FunctionRedirects=(OldName="/Script/MagicLeapHandTracking.MagicLeapGesturesFunctionLibrary.GetCurrentGesture",NewName="/Script/MagicLeapHandTracking.MagicLeapHandTrackingFunctionLibrary.GetCurrentGesture")
; LevelSequenceDirectorBlueprint removal
+ClassRedirects=(OldName="LevelSequenceDirectorBlueprint",NewName="/Script/LevelSequence.LegacyLevelSequenceDirectorBlueprint")
+ClassRedirects=(OldName="LevelSequenceDirectorGeneratedClass",NewName="/Script/Engine.BlueprintGeneratedClass")
; 4.22
+FunctionRedirects=(OldName="UserWidget.PlayAnimationTo",NewName="UserWidget.PlayAnimationTimeRange")
+FunctionRedirects=(OldName="UserWidget.PlayAnimationAtTime",NewName="UserWidget.PlayAnimation")
+FunctionRedirects=(OldName="AddChildWrapBox", NewName="AddChildToWrapBox")
+PropertyRedirects=(OldName="GameplayStatics.CreatePlayer.bSpawnPawn",NewName="bSpawnPlayerController")
+EnumRedirects=(OldName="ETiledMultiResLevel",NewName="EFixedFoveatedRenderingLevel",ValueChanges=(("ETiledMultiResLevel_Off","FFR_Off"),("ETiledMultiResLevel_LMSLow","FFR_Low"),("ETiledMultiResLevel_LMSMedium","FFR_Medium"),("ETiledMultiResLevel_LMSHigh","FFR_High"),("ETiledMultiResLevel_LMSHighTop","FFR_HighTop")))
+FunctionRedirects=(OldName="GetTiledMultiresLevel",NewName="GetFixedFoveatedRenderingLevel")
+FunctionRedirects=(OldName="SetTiledMultiresLevel",NewName="SetFixedFoveatedRenderingLevel")
; 4.23
+FunctionRedirects=(OldName="SkeletalMeshComponent.SetAnimInstanceClass",NewName="SkeletalMeshComponent.SetAnimClass")
+FunctionRedirects=(OldName="SkeletalMeshComponent.K2_SetAnimInstanceClass",NewName="SkeletalMeshComponent.SetAnimClass")
; Chaos
+ClassRedirects=(OldName="/Script/GeometryCollectionCore.GeometryCollection",NewName="/Script/GeometryCollectionEngine.GeometryCollection")
+ClassRedirects=(OldName="/Script/GeometryCollectionCore.GeometryCollectionCache",NewName="/Script/GeometryCollectionEngine.GeometryCollectionCache")
+FunctionRedirects=(OldName="Controller.OnPossess",NewName="Controller.ReceivePossess")
+FunctionRedirects=(OldName="Controller.OnUnPossess",NewName="Controller.ReceiveUnPossess")
+FunctionRedirects=(OldName="PlayerController.ClientPlayForceFeedback",NewName="PlayerController.K2_ClientPlayForceFeedback")
; 4.23
+FunctionRedirects=(OldName="SkeletalMeshComponent.SetAnimInstanceClass",NewName="SkeletalMeshComponent.SetAnimClass")
+FunctionRedirects=(OldName="SkeletalMeshComponent.K2_SetAnimInstanceClass",NewName="SkeletalMeshComponent.SetAnimClass")
+FunctionRedirects=(OldName="EditorUtilityWidget.OnDefaultActionClicked",NewName="EditorUtilityWidget.Run")
+FunctionRedirects=(OldName="SkeletalMeshComponent.GetSubInstanceByName",NewName="KismetSystemLibrary.GetSubInstanceByTag")
+StructRedirects=(OldName="/Script/AnimGraphRuntime.AnimNode_Root",NewName="/Script/Engine.AnimNode_Root")
+FunctionRedirects=(OldName="Widget.SetRenderAngle", NewName="Widget.SetRenderTransformAngle")
+ClassRedirects=(OldName="/Script/CoreUObject.MulticastDelegateProperty",NewName="/Script/CoreUObject.MulticastInlineDelegateProperty")
+ClassRedirects=(OldName="EditorAutomationActor",NewName="EditorUtilityActor")
+ClassRedirects=(OldName="EditorAutomationActorComponent",NewName="EditorUtilityActorComponent")
+ClassRedirects=(OldName="EditorAutomationObject",NewName="EditorUtilityObject")
+ClassRedirects=(OldName="LandscapeBlueprintCustomBrush",NewName="/Script/LandscapeEditorUtilities.LandscapeBlueprintBrush")
+PropertyRedirects=(OldName="LandscapeLayerBrush.BPCustomBrush",NewName="LandscapeLayerBrush.BlueprintBrush")
+PropertyRedirects=(OldName="StructVariableDescription.bDontEditoOnInstance",NewName="bDontEditOnInstance")
+PropertyRedirects=(OldName="KismetMathLibrary.DegAtan2.A",NewName="Y")
+PropertyRedirects=(OldName="KismetMathLibrary.DegAtan2.B",NewName="X")
+PropertyRedirects=(OldName="KismetMathLibrary.Atan2.A",NewName="Y")
+PropertyRedirects=(OldName="KismetMathLibrary.Atan2.B",NewName="X")
; These aren't fully "clean" redirects, but the previous setup was broken and the necessary fix cannot be redirected to cleanly in all cases
; - If calling these on "self" in a BP where the self implements IUserListEntry, the redirect works cleanly
; - If calling these on an external object (rare), the redirect wi//UE4/Release-4.26/Engine/Plugins/VirtualProduction/VCamCore/Contentll point users to the new function to use, but the nodes will need manual fixup
+FunctionRedirects=(OldName="NativeUserListEntry.IsListItemSelected", NewName="UserListEntryLibrary.IsListItemSelected")
+FunctionRedirects=(OldName="NativeUserListEntry.IsListItemExpanded", NewName="UserListEntryLibrary.IsListItemExpanded")
+FunctionRedirects=(OldName="NativeUserListEntry.GetOwningListView", NewName="UserListEntryLibrary.GetOwningListView")
+FunctionRedirects=(OldName="UserObjectListEntry.GetListItemObject", NewName="UserObjectListEntryLibrary.GetListItemObject")
; 4.24
+PropertyRedirects=(OldName="NavDataConfig.NavigationDataClassName", NewName="NavDataConfig.NavDataClass")
+FunctionRedirects=(OldName="Actor.GetComponentsByClass", NewName="Actor.K2_GetComponentsByClass")
; Rename ClothingSystemRuntime to ClothingSystemRuntimeNv, base functionality moved to ClothingSystemRuntimeInterface.
+PackageRedirects=(OldName="/Script/ClothingSystemRuntime",NewName="/Script/ClothingSystemRuntimeNv")
+ClassRedirects=(OldName="/Script/ClothingSystemRuntime.ClothingSimulationFactoryNv",NewName="/Script/ClothingSystemRuntimeNv.ClothingSimulationFactoryNv")
+ClassRedirects=(OldName="/Script/ClothingSystemRuntime.ClothingSimulationInteractorNv",NewName="/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv")
+FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness")
+FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness")
+FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.EnableGravityOverride",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.EnableGravityOverride")
+FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.DisableGravityOverride",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.DisableGravityOverride")
; Redirect legacy ClothingSystemRuntime components to ClothingSystemRuntimeCommon
+ClassRedirects=(OldName="ClothingAsset",NewName="/Script/ClothingSystemRuntimeCommon.ClothingAssetCommon")
+StructRedirects=(OldName="ClothLODData",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon")
+StructRedirects=(OldName="ClothConfig",NewName="/Script/ClothingSystemRuntimeCommon.ClothConfig_Legacy")
+StructRedirects=(OldName="ClothParameterMask_PhysMesh",NewName="/Script/ClothingSystemRuntimeCommon.ClothParameterMask_Legacy")
+StructRedirects=(OldName="ClothConstraintSetup",NewName="/Script/ClothingSystemRuntimeCommon.ClothConstraintSetup_Legacy")
+EnumRedirects=(OldName="EClothingWindMethod",NewName="/Script/ClothingSystemRuntimeCommon.EClothingWindMethod_Legacy")
; Redirect common ClothingSystemRuntimeNv components to ClothingSystemRuntimeCommon
+ClassRedirects=(OldName="/Script/ClothingSystemRuntimeNv.ClothingAssetNv",NewName="/Script/ClothingSystemRuntimeCommon.ClothingAssetCommon")
+ClassRedirects=(OldName="/Script/ClothingSystemRuntimeNv.ClothLODDataNv",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon_Legacy")
+EnumRedirects=(OldName="MaskTarget_PhysMesh",NewName="EWeightMapTargetCommon",ValueChanges=(("MaskTarget_PhysMesh::MaxDistance","EWeightMapTargetCommon::MaxDistance"),("MaskTarget_PhysMesh::BackstopDistance","EWeightMapTargetCommon::BackstopDistance"),("MaskTarget_PhysMesh::BackstopRadius","EWeightMapTargetCommon::BackstopRadius"),("MaskTarget_PhysMesh::AnimDriveMultiplier","EWeightMapTargetCommon::AnimDriveStiffness")))
; Deprecate the ClothLODDataCommon UObject class that was causing all sort of PostLoad issues
+ClassRedirects=(OldName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon_Legacy")
; Deprecate the ClothPhysicalMeshDataNv class, but keep it around as a legacy class for clothing asset backward compatibility
+ClassRedirects=(OldName="/Script/ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase",NewName="/Script/ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy")
+ClassRedirects=(OldName="/Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv",NewName="/Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy")
; Rename the mask targets to match the parameter names
+EnumRedirects=(OldName="EWeightMapTargetCommon",ValueChanges=(("EWeightMapTargetCommon::AnimDriveMultiplier","EWeightMapTargetCommon::AnimDriveStiffness")))
+EnumRedirects=(OldName="EChaosWeightMapTarget",ValueChanges=(("EChaosWeightMapTarget::AnimDriveMultiplier","EChaosWeightMapTarget::AnimDriveStiffness")))
+FunctionRedirects=(OldName="SkeletalMeshComponent.GetSubInstanceByTag",NewName="SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag")
+FunctionRedirects=(OldName="SkeletalMeshComponent.GetSubInstancesByTag",NewName="SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag")
+PropertyRedirects=(OldName="SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag.OutSubInstances",NewName="OutLinkedInstances")
+FunctionRedirects=(OldName="SkeletalMeshComponent.SetSubInstanceClassByTag",NewName="SkeletalMeshComponent.LinkAnimGraphByTag")
+FunctionRedirects=(OldName="SkeletalMeshComponent.SetLayerOverlay",NewName="SkeletalMeshComponent.LinkAnimClassLayers")
+FunctionRedirects=(OldName="SkeletalMeshComponent.ClearLayerOverlay",NewName="SkeletalMeshComponent.UnlinkAnimClassLayers")
+FunctionRedirects=(OldName="SkeletalMeshComponent.GetLayerSubInstanceByGroup",NewName="SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup")
+FunctionRedirects=(OldName="SkeletalMeshComponent.GetLayerSubInstanceByClass",NewName="SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass")
+FunctionRedirects=(OldName="AnimInstance.GetSubInstanceByTag",NewName="AnimInstance.GetLinkedAnimGraphInstanceByTag")
+FunctionRedirects=(OldName="AnimInstance.GetSubInstancesByTag",NewName="AnimInstance.GetLinkedAnimGraphInstancesByTag")
+PropertyRedirects=(OldName="AnimInstance.GetLinkedAnimGraphInstancesByTag.OutSubInstances",NewName="OutLinkedInstances")
+FunctionRedirects=(OldName="AnimInstance.SetSubInstanceClassByTag",NewName="AnimInstance.LinkAnimGraphByTag")
+FunctionRedirects=(OldName="AnimInstance.SetLayerOverlay",NewName="AnimInstance.LinkAnimClassLayers")
+FunctionRedirects=(OldName="AnimInstance.ClearLayerOverlay",NewName="AnimInstance.UnlinkAnimClassLayers")
+FunctionRedirects=(OldName="AnimInstance.GetLayerSubInstanceByGroup",NewName="AnimInstance.GetLinkedAnimLayerInstanceByGroup")
+FunctionRedirects=(OldName="AnimInstance.GetLayerSubInstanceByClass",NewName="AnimInstance.GetLinkedAnimLayerInstanceByClass")
+StructRedirects=(OldName="AnimNode_SubInstance",NewName="/Script/Engine.AnimNode_LinkedAnimGraph")
+StructRedirects=(OldName="AnimNode_SubInput",NewName="/Script/Engine.AnimNode_LinkedInputPose")
+StructRedirects=(OldName="AnimNode_Layer",NewName="/Script/Engine.AnimNode_LinkedAnimLayer")
+ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_SubInstanceBase",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimGraphBase")
+ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_SubInstance",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimGraph")
+ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_SubInput",NewName="/Script/AnimGraph.AnimGraphNode_LinkedInputPose")
+ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_Layer",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimLayer")
+PropertyRedirects=(OldName="PersonaPreviewSceneDescription.SubInstanceTag",NewName="LinkedAnimGraphTag")
+EnumRedirects=(OldName="/Script/Engine.EPreviewAnimationBlueprintApplicationMethod",NewName="/Script/Engine.EPreviewAnimationBlueprintApplicationMethod",ValueChanges=(("OverlayLayer", "LinkedLayers"), ("SubInstance", "LinkedAnimGraph"))
+PropertyRedirects=(OldName="AnimClassData.SubInstanceNodeProperties",NewName="LinkedAnimGraphNodeProperties")
+PropertyRedirects=(OldName="AnimClassData.LayerNodeProperties",NewName="LinkedAnimLayerNodeProperties")
+ClassRedirects=(OldName="/Script/MeshEditingToolset.BaseBrushTool",NewName="/Script/InteractiveToolsFramework.BaseBrushTool")
+ClassRedirects=(OldName="/Script/MeshEditingToolset.BrushBaseProperties",NewName="/Script/InteractiveToolsFramework.BrushBaseProperties")
+ClassRedirects=(OldName="PixelStreamingInputComponent",NewName="PixelStreamerInputComponent")
+PropertyRedirects=(OldName="PixelStreamerInputComponent.OnPixelStreamingInputEvent",NewName="PixelStreamerInputComponent.OnInputEvent")
; 4.25
+EnumRedirects=(OldName="ECurveBlendOption",ValueChanges=(("ECurveBlendOption::MaxWeight", "ECurveBlendOption::Override"))
+ClassRedirects=(OldName="/Script/OnlineBlueprintSupport.K2Node_LatentOnlineCall", NewName="/Script/BlueprintGraph.K2Node_AsyncAction")
+ClassRedirects=(OldName="/Script/Kismet.K2Node_AsyncAction", NewName="/Script/BlueprintGraph.K2Node_AsyncAction")
;4.26
+ClassRedirects=(OldName="MovieSceneSpawnTrack",NewName="/Script/MovieScene.MovieSceneSpawnTrack")
+ClassRedirects=(OldName="MovieSceneSpawnSection",NewName="/Script/MovieScene.MovieSceneSpawnSection")
+ClassRedirects=(OldName="MovieSceneBoolSection",NewName="/Script/MovieScene.MovieSceneBoolSection")
+ClassRedirects=(OldName="PhysicalMaterialPropertyBase",NewName="/Script/PhysicsCore.PhysicalMaterialPropertyBase")
+ClassRedirects=(OldName="PhysicalMaterial",NewName="/Script/PhysicsCore.PhysicalMaterial")
+ClassRedirects=(OldName="ChaosPhysicalMaterial",NewName="/Script/PhysicsCore.ChaosPhysicalMaterial")
+ClassRedirects=(OldName="SubmixEffectReverbFastPreset",NewName="/Script/AudioMixer.SubmixEffectReverbPreset")
+EnumRedirects=(OldName="EPhysicalSurface",NewName="/Script/PhysicsCore.EPhysicalSurface")
+EnumRedirects=(OldName="ECollisionTraceFlag",NewName="/Script/PhysicsCore.ECollisionTraceFlag")
+EnumRedirects=(OldName="EPhysicsType",NewName="/Script/PhysicsCore.EPhysicsType",ValueChanges=(("PhysType_Fixed", "PhysType_Kinematic"), ("PhysType_Unfixed", "PhysType_Simulated")))
+EnumRedirects=(OldName="EBodyCollisionResponse",NewName="/Script/PhysicsCore.EBodyCollisionResponse")
+EnumRedirects=(OldName="EFrictionCombineMode",NewName="/Script/PhysicsCore.EFrictionCombineMode")
+StructRedirects=(OldName="/Script/AssetRegistry.ARFilter",NewName="/Script/CoreUObject.ARFilter")
+StructRedirects=(OldName="/Script/AssetRegistry.AssetBundleData",NewName="/Script/CoreUObject.AssetBundleData")
+StructRedirects=(OldName="/Script/AssetRegistry.AssetBundleEntry",NewName="/Script/CoreUObject.AssetBundleEntry")
+StructRedirects=(OldName="/Script/AssetRegistry.AssetData",NewName="/Script/CoreUObject.AssetData")
+StructRedirects=(OldName="SubmixEffectReverbFastSettings",NewName="/Script/AudioMixer.SubmixEffectReverbSettings")
+FunctionRedirects=(OldName="KismetInputLibrary.Key_IsFloatAxis",NewName="KismetInputLibrary.Key_IsAxis1D")
+FunctionRedirects=(OldName="KismetMathLibrary.Conv_VectorToQuaterion",NewName="KismetMathLibrary.Conv_VectorToQuaternion")
+FunctionRedirects=(OldName="KismetMathLibrary.Conv_Vector4ToQuaterion",NewName="KismetMathLibrary.Conv_Vector4ToQuaternion")
; HololensAR refactoring
+FunctionRedirects=(OldName="PinComponentToARPin",NewName="/Script/AugmentedReality.ARBlueprintLibrary.PinComponentToARPin")
+FunctionRedirects=(OldName="IsWMRAnchorStoreReady",NewName="/Script/AugmentedReality.ARBlueprintLibrary.IsARPinLocalStoreReady")
+FunctionRedirects=(OldName="RemoveAllARPinsFromWMRAnchorStore",NewName="/Script/AugmentedReality.ARBlueprintLibrary.RemoveAllARPinsFromLocalStore")
+FunctionRedirects=(OldName="AzureSpatialAnchorsLibrary.CreateCloudAnchor",NewName="AzureSpatialAnchorsLibrary.ConstructCloudAnchor")
+PackageRedirects=(OldName="/Script/FieldSystemCore",NewName="/Script/Chaos")
+PackageRedirects=(OldName="/Script/GeometryCollectionSimulationCore",NewName="/Script/Chaos")
; VirtualCamera deprecation and cleanup
+ClassRedirects=(OldName="/VirtualCamera/VirtualCameraGameMode.VirtualCameraGameMode",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraGameMode.Deprecated_VirtualCameraGameMode")
+ClassRedirects=(OldName="/VirtualCamera/VirtualCameraPawn.VirtualCameraPawn",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraPawn.Deprecated_VirtualCameraPawn")
+ClassRedirects=(OldName="/VirtualCamera/VirtualCameraPlayerController.VirtualCameraPlayerController",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraPlayerController.Deprecated_VirtualCameraPlayerController")
+ClassRedirects=(OldName="/VirtualCamera/Widgets/VirtualCameraJoysticks.VirtualCameraJoysticks",NewName="/VirtualCamera/Deprecated/Widgets/Deprecated_VirtualCameraJoysticks.Deprecated_VirtualCameraJoysticks")
+PackageRedirects=(OldName="/VirtualCamera/Widgets/SequenceButton",NewName="/VirtualCamera/Deprecated/Widgets/SequenceButton")
+PackageRedirects=(OldName="/VirtualCamera/Widgets/SequenceMenu",NewName="/VirtualCamera/Deprecated/Widgets/SequenceMenu")
+PackageRedirects=(OldName="/VirtualCamera/Widgets/SequenceMenu",NewName="/VirtualCamera/Deprecated/Widgets/SequenceMenu")
+PackageRedirects=(OldName="/VirtualCamera/Textures/VPLeftJoystick",NewName="/VirtualCamera/Deprecated/Textures/VPLeftJoystick")
+PackageRedirects=(OldName="/VirtualCamera/Textures/VPLeftJoystickBG",NewName="/VirtualCamera/Deprecated/Textures/VPLeftJoystickBG")
+PackageRedirects=(OldName="/VirtualCamera/Textures/VPRightJoystick",NewName="/VirtualCamera/Deprecated/Textures/VPRightJoystick")
+PackageRedirects=(OldName="/VirtualCamera/Textures/VPRightJoystickBG",NewName="/VirtualCamera/Deprecated/Textures/VPRightJoystickBG")
+PackageRedirects=(OldName="/VCamCore/Assets/VCam_EmptyVisibleUMG",NewName="/VirtualCamera/VCamCore/Assets/VCam_EmptyVisibleUMG")
+PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/Modifiers/SinModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/SinModifier")
+PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/Modifiers/FollowModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/FollowModifier")
+PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/Modifiers/GamepadModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/GamepadModifier")
+PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/TestAJA", NewName="/VirtualCamera/VCamCore/Blueprints/TestAJA")
+PackageRedirects=(OldName="/Game/VirtualCamera/Assets/TestComposureMaterial_AOverB", NewName="/VirtualCamera/VCamCore/Assets/TestComposureMaterial_AOverB")
+PackageRedirects=(OldName="/Game/VirtualCamera/Assets/TestComposureRenderTargetOutput", NewName="/VirtualCamera/VCamCore/Assets/TestComposureRenderTargetOutput")
+PackageRedirects=(OldName="/Game/VirtualCamera/Assets/VCamSample_AOverBComposureMaterial", NewName="/VirtualCamera/VCamCore/Assets/VCamSample_AOverBComposureMaterial")
+PackageRedirects=(OldName="/Game/VirtualCamera/Assets/VCamSample_ComposureRenderTargetOutput", NewName="/VirtualCamera/VCamCore/Assets/VCamSample_ComposureRenderTargetOutput")
;4.27
+EnumRedirects=(OldName="EOscillatorWaveform",NewName="/Script/GameplayCameras.EOscillatorWaveform")
+EnumRedirects=(OldName="EInitialOscillatorOffset",NewName="/Script/GameplayCameras.EInitialOscillatorOffset")
; Note: the following three redirects may break blueprints because BreakStruct and MakeStruct nodes don't support redirectors.
+StructRedirects=(OldName="FOscillator",NewName="/Script/GameplayCameras.FOscillator")
+StructRedirects=(OldName="ROscillator",NewName="/Script/GameplayCameras.ROscillator")
+StructRedirects=(OldName="VOscillator",NewName="/Script/GameplayCameras.VOscillator")
+ClassRedirects=(OldName="CameraShake",NewName="/Script/GameplayCameras.MatineeCameraShake")
+ClassRedirects=(OldName="MatineeCameraShake",NewName="/Script/GameplayCameras.MatineeCameraShake")
+ClassRedirects=(OldName="MatineeCameraShakePattern",NewName="/Script/GameplayCameras.MatineeCameraShakePattern")
+EnumRedirects=(OldName="ECameraAnimPlaySpace",NewName="/Script/Engine.ECameraShakePlaySpace")
+FunctionRedirects=(OldName="PlayerController.ClientPlayCameraShake",NewName="ClientStartCameraShake")
+FunctionRedirects=(OldName="PlayerController.ClientPlayCameraShakeFromSource",NewName="ClientStartCameraShakeFromSource")
; Note: the following four redirects may break blueprints who use the return value (which has changed to the new base shake class).
+FunctionRedirects=(OldName="PlayerCameraManager.PlayCameraShake",NewName="StartCameraShake")
+FunctionRedirects=(OldName="PlayerCameraManager.PlayCameraShakeFromSource",NewName="StartCameraShakeFromSource")
+FunctionRedirects=(OldName="PlayerCameraManager.StartMatineeCameraShake",NewName="StartCameraShake")
+FunctionRedirects=(OldName="PlayerCameraManager.StartMatineeCameraShakeFromSource",NewName="StartCameraShakeFromSource")
+FunctionRedirects=(OldName="CameraShakeSourceComponent.Play",NewName="Start")
+FunctionRedirects=(OldName="CameraShakeSourceComponent.PlayCameraShake",NewName="StartCameraShake")
+PropertyRedirects=(OldName="CameraShakeSourceComponent.bAutoPlay",NewName="bAutoStart")
+PropertyRedirects=(OldName="FieldSystemComponent.IsChaosField",NewName="bIsChaosField")
+PropertyRedirects=(OldName="FieldSystemComponent.IsGlobalField",NewName="bIsWorldField")
[CoreUObject.Metadata]
; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
+MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
+MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
+MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
+MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
+MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
+MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
+MetadataRedirects=(OldKey="K2Category", NewKey="Category")
+MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
+MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
+MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
+MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
+MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")
[EnumRemap]
; Entries can be added to this section of DefaultEngine.ini to remap metadata for engine enums to game-specific display values
; TEXTUREGROUP_Project01.DisplayName=ProjectSpecificName
[PlatformInterface]
CloudStorageInterfaceClassName=
InGameAdManagerClassName=
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
bLoadWidgetsOnDedicatedServer=True
bAllowHighDPIInGameMode=False
[/Script/Engine.GameEngine]
MaxDeltaTime=0
ServerFlushLogInterval=30
[Engine.StartupPackages]
+Package=/Engine/EngineMaterials/BlinkingCaret
+Package=/Engine/EngineMaterials/DefaultBokeh
+Package=/Engine/EngineMaterials/DefaultBloomKernel
+Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
+Package=/Engine/EngineMaterials/DefaultDiffuse
+Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
+Package=/Engine/EngineMaterials/WorldGridMaterial
+Package=/Engine/EngineMaterials/DefaultMaterial
+Package=/Engine/EngineMaterials/DefaultNormal
+Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
+Package=/Engine/EngineMaterials/DefaultWhiteGrid
+Package=/Engine/EngineMaterials/EditorBrushMaterial
+Package=/Engine/EngineMaterials/EmissiveMeshMaterial
+Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+Package=/Engine/EngineMaterials/Grid
+Package=/Engine/EngineMaterials/Grid_N
+Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+Package=/Engine/EngineMaterials/MiniFont
+Package=/Engine/EngineMaterials/PaperDiffuse
+Package=/Engine/EngineMaterials/PaperNormal
+Package=/Engine/EngineMaterials/PhysMat_Rubber
+Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
+Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
+Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
; Console platforms will remove EngineDebugMaterials from their StartupPackages
+Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
+Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
+Package=/Engine/EngineDebugMaterials/GeomMaterial
+Package=/Engine/EngineDebugMaterials/HeatmapGradient
+Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
+Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
+Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
+Package=/Engine/EngineDebugMaterials/TangentColorMap
+Package=/Engine/EngineDebugMaterials/VertexColorMaterial
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
+Package=/Engine/EngineDebugMaterials/WireframeMaterial
+Package=/Engine/EngineSounds/WhiteNoise
+Package=/Engine/EngineFonts/SmallFont
+Package=/Engine/EngineFonts/TinyFont
+Package=/Engine/EngineFonts/Roboto
+Package=/Engine/EngineFonts/RobotoTiny
; only needed for TextRender feature (3d Text in world)
+Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
+Package=/Engine/EngineFonts/RobotoDistanceField
[Core.Log]
; This section can be used in DefaultEngine.ini to override the display level for different log categories, using lines like the following:
; LogTemp=warning
[Core.System]
+Paths=../../../Engine/Content
+Paths=%GAMEDIR%Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
CanUseUnversionedPropertySerialization=False
TestUnversionedPropertySerializationWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True
UseSeperateBulkDataFiles=False
GameThreadHeartBeatStartSuspended=False
GameThreadHeartBeatHitchDuration=-1.0
GameThreadHeartBeatStackWalk=false
AllowBulkDataInIoStore=True
LegacyBulkDataOffsets=False
HangDuration=0.0
AssetLogShowsDiskPath=True
AssetLogShowsAbsolutePath=True
TaskThreadStackSize=393216
PoolThreadStackSize=131072
DefaultThreadStackSize=1048576
[/Script/Engine.StreamingSettings]
s.MinBulkDataSizeForAsyncLoading=131072
s.AsyncLoadingThreadEnabled=False
s.EventDrivenLoaderEnabled=True
s.WarnIfTimeLimitExceeded=False
s.TimeLimitExceededMultiplier=1.5
s.TimeLimitExceededMinTime=0.005
s.UseBackgroundLevelStreaming=True
s.PriorityAsyncLoadingExtraTime=15.0
s.LevelStreamingActorsUpdateTimeLimit = 5.0
s.PriorityLevelStreamingActorsUpdateExtraTime=5.0
s.LevelStreamingComponentsRegistrationGranularity = 10
s.UnregisterComponentsTimeLimit = 1.0
s.LevelStreamingComponentsUnregistrationGranularity = 5
s.MaxPackageSummarySize=16384
s.FlushStreamingOnExit=True
+FixedBootOrder=/Script/Engine/Default__SoundBase
+FixedBootOrder=/Script/Engine/Default__MaterialInterface
+FixedBootOrder=/Script/Engine/Default__DeviceProfileManager
[/Script/Engine.GarbageCollectionSettings]