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Merge pull request StoneAndStar#9 from fallout-13/Testing2
The Death of Steel.
2 parents e4c27dd + 55fd752 commit 59fd2b5

23 files changed

Lines changed: 10661 additions & 22449 deletions

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_maps/map_files/Pahrump/Pahrump-Above-3.dmm

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_maps/map_files/Pahrump/Pahrump-Surface-2.dmm

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_maps/map_files/Pahrump/Pahrump-Underground-1.dmm

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_maps/map_files/ravine/ravine.dmm

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code/__DEFINES/access.dm

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@@ -115,6 +115,8 @@ also be like that but I can't be arsed to go back and change them all*/
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#define ACCESS_COTC 145 //General Church
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#define ACCESS_COTC_ARMORY 146 //Church Armory
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#define ACCESS_COTC_SECRET 147 //Church Special Rooms
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#define ACCESS_CENTVAULT 148 //Legion treasury
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#define ACCESS_CAPVAULT 149 //NCR treasury
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//The Syndicate

code/__DEFINES/misc.dm

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@@ -295,7 +295,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi'))
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#define MAP_MAXZ 6
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// Defib stats
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#define DEFIB_TIME_LIMIT 1500
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#define DEFIB_TIME_LIMIT 300
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#define DEFIB_TIME_LOSS 60
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// Diagonal movement

code/__DEFINES/mobs.dm

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@@ -351,7 +351,7 @@
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#define HIDE_OFFLINE_INDICATOR (1<<0)
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//Respawn timer
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#define RESPAWN_TIMER 3000
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#define RESPAWN_TIMER 300
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///Define for spawning megafauna instead of a mob for cave gen
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#define SPAWN_MEGAFAUNA "bluh bluh huge boss"

code/__DEFINES/sound.dm

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@@ -81,3 +81,5 @@
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'sound/f13ambience/music/invisible_ghosts_ambience.ogg',\
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'sound/f13ambience/music/mole_miners_ambience.ogg',\
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'sound/f13ambience/music/portaltothepast_ambience.ogg','sound/f13ambience/music/wind_and_the_reeds_ambience.ogg')
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#define COTC_AMBIENCE list('sound/f13ambience/cotc.ogg','sound/f13ambience/cotc2.ogg')

code/controllers/configuration/entries/general.dm

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@@ -82,7 +82,7 @@
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/// Minimum time before a game-ending vote can be started by players.
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/datum/config_entry/number/min_end_vote_time
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config_entry_value = 150 MINUTES
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config_entry_value = 60 MINUTES
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min_val = 0
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/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default)

code/game/objects/effects/landmarks.dm

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@@ -562,7 +562,7 @@ obj/effect/landmark/start/f13/ncrlogisticsofficer
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icon_state = "NCR Trooper"
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/obj/effect/landmark/start/f13/ncrcombatengineer
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name = "NCR Combat Engineer"
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name = "NCR Specialist"
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icon_state = "NCR Trooper"
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/obj/effect/landmark/start/f13/ncrcombatmedic

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