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main.rs
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main.rs
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use core::time;
use std::thread;
fn main() {
let comic_book_shoppe = Shop {
cards: [
Card {
price: 10,
health: 10,
damage: 10,
},
Card {
price: 20,
health: 20,
damage: 20,
},
Card {
price: 30,
health: 30,
damage: 30,
},
],
};
println!("Welcome to The Comic Book Shoppe!");
println!("We've got three cards for you to check out.");
println!(
"Oh, you want to know how much the most expensive card we have is? Well, let's find out!"
);
// Remember to add some time to sleep so that the customer thinks we're doing real
// work in the back!
thread::sleep(time::Duration::from_millis(500));
println!("...");
thread::sleep(time::Duration::from_millis(500));
println!("...");
thread::sleep(time::Duration::from_millis(800));
println!(
"Looks like it comes to a total of {} dollars.",
comic_book_shoppe.most_expensive()
);
// Here are some other stats, like the total damage and health of the shop
println!("");
println!("");
println!("And here are some other stats about our store:");
println!("");
println!(
"The total damage of the shop is {}.",
comic_book_shoppe.total_damage()
);
println!(
"The total health of the shop is {}.",
comic_book_shoppe.total_health()
);
// Thank the customer for shopping at the Comic Book Shoppe
println!("");
println!("");
println!("And that's all folks!");
println!("Thanks for shopping at The Comic Book Shoppe!");
}
/// A Shop is a collection of 3 cards.
struct Shop {
cards: [Card; 3],
}
impl Shop {
/// Get the price of the most expensive card in the shop
fn most_expensive(&self) -> u32 {
let mut most_expensive = 0;
for card in self.cards.iter() {
if card.price > most_expensive {
most_expensive = card.price;
}
}
most_expensive;
self.cards.iter().map(|x| x.price).max().unwrap_or_default()
}
/// Get the total damage of all cards in the shop
fn total_damage(&self) -> u32 {
let mut total_damage = 0;
for card in self.cards.iter() {
total_damage += card.damage;
}
total_damage;
self.cards.iter().map(|card| card.damage).sum()
}
/// Get the total health of all cards in the shop
fn total_health(&self) -> u32 {
let mut total_health = 0;
for card in self.cards.iter() {
total_health += card.health;
}
total_health;
self.cards.iter().map(|card| card.health).sum()
}
}
/// A Card is a card stores a price, health, and damage.
struct Card {
price: u32,
health: u32,
damage: u32,
}
#[cfg(test)]
mod tests {
use crate::{Card, Shop};
#[test]
fn test_can_create_card() {
// Create a card
let card = Card {
price: 10,
health: 10,
damage: 10,
};
assert_eq!(card.price, 10);
}
#[test]
fn test_can_create_shop() {
let shop = Shop {
cards: [
Card {
price: 10,
health: 10,
damage: 10,
},
Card {
price: 10,
health: 10,
damage: 10,
},
Card {
price: 10,
health: 10,
damage: 10,
},
],
};
assert_eq!(shop.cards[0].health, 10);
}
#[test]
fn test_most_expensive_card() {
let shop = Shop {
cards: [
Card {
price: 12314,
health: 0,
damage: 0,
},
Card {
price: 1241,
health: 0,
damage: 0,
},
Card {
price: 312340,
health: 0,
damage: 0,
},
],
};
assert_eq!(shop.most_expensive(), 312340);
}
#[test]
fn test_total_damage() {
let shop = Shop {
cards: [
Card {
price: 0,
health: 0,
damage: 12,
},
Card {
price: 0,
health: 0,
damage: 52,
},
Card {
price: 0,
health: 0,
damage: 21,
},
],
};
assert_eq!(shop.total_damage(), 85);
}
#[test]
fn test_total_health() {
let shop = Shop {
cards: [
Card {
price: 0,
health: 24,
damage: 0,
},
Card {
price: 0,
health: 33,
damage: 0,
},
Card {
price: 0,
health: 74,
damage: 0,
},
],
};
assert_eq!(shop.total_health(), 131);
}
}