Enderman Teleportation Mode (with custom height support) #86
MineCake147E
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Ideas and Suggestions
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Thank you for your suggestions! I will consider the enderman-overlay, but that will be a very low priority, as it doesn't really has anything to do with light levels. I won't add a "show through walls" settings. This feels way too cheaty, as this could be misused quite easily as a kind of X-Ray to locate caves and underground structures. I want to keep Lighty as fair as possible in this regard. I am (still) very busy with university, so it'll take some time until I get around to look into your feature request. |
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I felt so annoying dealing with Endermans randomly teleporting when I'm designing a trap letting them suffocate in solid blocks.
In addition,
Mekanism: Additionsadds Baby Enderman with 20 health points (10 hearts) and 1.5225m (0.525 * 2.9) tall.https://github.com/mekanism/Mekanism/blob/f1869dfafd4cc91995cedc7ff3b61bd9a9e3b242/src/additions/java/mekanism/additions/common/registries/AdditionsEntityTypes.java#L50
According to https://minecraft.wiki/w/Enderman#Teleportation, teleporting succeeds when these conditions are met:
My suggestions are:
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