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test.sp
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#include <sourcemod> /** */
#tryinclude "foo" // foo
#define TEST "Hello" // foo
// Variadic preprocessor function doesn't actually require anything significant, it seems.
#define PRINTCHATV(%0, %1, %2) ( PrintColorChat( %0, %1, %2 ) )
#undef PRINTCHATV //foo
#endinput
#if TEST
#elseif TEST
#else
#endif
#error An error
#warning A warning
#assert 1==1
#pragma newdecls required
static_assert(true, "This is an assertion error"); // foo
assert(true, "This is an assertion error"); // test
using __intrinsics__.Handle;
int number;
float pointnumber;
char character;
bool boolean;
float vec[3];
bool active[MAXPLAYERS + 1];
Action action, actionbis; // test
int foo = 1, baaaaaar = 10;
char test[64] = "Hello this is a very long string",
t[64] = "Hello this is a very long string";
Action action1, /* a */
action244, // b
action3,
action4,
action5,
action6,
action7,
action8,
action9; //f
new a;
const a;
a;
new Float: b = 0.23;
Float: b = 0.23;
new a = 0 + 1;
new bool: c;
new _: d = 2,
Float: e,
bool: f = true,
String: g = 'c',
String: g = 'c',
String: g = 'c',
String: g = 'c';
new Action: ac = INVALID_HANDLE;
Action: ac = INVALID_HANDLE;
vec[MAXPLAYERS + 1];
vec[];
stock float operator++(float oper)
{
return oper + 1.0;
}
native float operator*(float oper1, float oper2) = FloatMul;
native float operator/(float oper1, float oper2) = FloatDiv;
typedef SQLTxnFailure = function void (Database db, any data, int numQueries, const char[] error, int failIndex, any[] queryData);
functag SrvCmd Action: public(args);
funcenum Timer
{
// comment
Action: public (Handle:Timer, Handle:hndl),
// comment
Action: public (Handle:timer),
};
typeset EventHook
{
// comment
function Action (Event event, const char[] name, bool dontBroadcast);
// comment
function void (Event event, const char[] name, bool dontBroadcast);
};
enum FOO(<<= 1.0)
{
BIT1 = 1,
BIT2 = 4,
BIT3,
BIT4,
}
methodmap EmbedFooter < JSONObject
{
/**
* Constructor for the EmbedFooter methodmap.
*
* @param text Text of the footer.
* @return Returns the EmbedFooter.
*/
public EmbedFooter(const char[] text = "")
{
JSONObject jsonObject = new JSONObject();
jsonObject.SetString("text", text);
return view_as<EmbedFooter>(jsonObject);
}
/**
* Retrieve the text of the footer.
*
* @param buffer String buffer to store value.
* @param maxlength Maximum length of the string buffer.
* @return True on success. False otherwise.
*/
public bool GetText(char[] buffer, int maxlength)
{
return this.GetString("text", buffer, maxlength);
}
};
void OnPluginStart()
{
int foo; //f
new _: d = 2,
Float: e, //doo
bool: f = true,
String: g = 'c',
String: g = 'c',
String: g = 'c',
String: g = 'c'; //foo
Action action1, /* a */
action2, // b
action3,
action4,
action5,
action6,
action7,
action8,
action9; //f
if(true)
{
te++;
}
else if(true)
{
te++;
}
else
{
te++;
}
if(true)
te++;
else if(true)
te++;
else
te++;
while(true)
{
i++;
}
while(true)
i++;
for(int i = 0; i <= MaxClients; i++)
{
i++;
}
for(int i = 0; i <= MaxClients; i++)
i++;
do
{
o++
}
while(true)
switch(1)
{
case 1:
true;
case 2:
{
hello;
}
default:
true;
}
int foo;
foo = test(1, 2);
delete foo;
}
enum struct WEAPONS_ENUM
{
int KNIFE;
int GLOCK;
int HKP2000;
int GetData(int[] data)
{
data[0] = this.KNIFE;
data[1] = this.GLOCK;
data[2] = this.HKP2000;
}
void Reset()
{
this.KNIFE = 0;
this.GLOCK = 0;
this.HKP2000 = 0;
}
void AddKill(int num)
{
switch(num)
{
case 0:
{
this.KNIFE++;
}
case 1:
{
this.GLOCK++;
}
case 2:
{
this.HKP2000++;
}
}
}
}