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Updated to RimWorld V1.4.
1 parent e4256df commit 2a7457d

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About/About.xml

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<li>1.1</li>
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<li>1.2</li>
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<li>1.3</li>
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<li>1.4</li>
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</supportedVersions>
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<packageId>Sandy.RPGStyleInventory</packageId>
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<description>[V4.3]RPG style representation of the pawn's Gear Tab.</description>
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<description>[V5.0] RPG style representation of the pawn's Gear Tab.</description>
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</ModMetaData>

About/preview.png

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About/preview_1.3.1.png

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About/preview_1.3.2.png

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About/preview_1.4.png

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Languages/English/Keyed/Sandy_RPG_Gear.xml

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<RPG_Inventory_Height>Gear Tab - Height</RPG_Inventory_Height>
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<RPG_Style_Inventory_Title>RPG Style Inventory</RPG_Style_Inventory_Title>
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<RPG_Style_Inventory_ArmorHarmony>Magic Defense</RPG_Style_Inventory_ArmorHarmony>
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<RPG_Inventory_Color_Setting>QUALITY COLOR SETTINGS</RPG_Inventory_Color_Setting>
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<RPG_Inventory_Color_Selector>Select</RPG_Inventory_Color_Selector>
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<RPG_Inventory_Legendary>Legendary</RPG_Inventory_Legendary>
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<RPG_Inventory_Masterwork>Masterwork</RPG_Inventory_Masterwork>
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<RPG_Inventory_Excellent>Excellent</RPG_Inventory_Excellent>
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<RPG_Inventory_Good>Good</RPG_Inventory_Good>
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<RPG_Inventory_Normal>Normal</RPG_Inventory_Normal>
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<RPG_Inventory_Poor>Poor</RPG_Inventory_Poor>
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<RPG_Inventory_Awful>Awful</RPG_Inventory_Awful>
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</LanguageData>

LoadFolders.xml

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<li>/</li>
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<li>1.3</li>
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</v1.3>
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<v1.4>
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<li>/</li>
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<li>1.4</li>
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</v1.4>
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</loadFolders>
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Sandy_Detailed_RPG_Inventory")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Sandy_Detailed_RPG_Inventory")]
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[assembly: AssemblyCopyright("Copyright © 2021")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("bb89713b-8c67-40cf-8996-043598089ed9")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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