|
| 1 | +# Coding Guide |
| 2 | + |
| 3 | +This document serves as the official code standards guide for `BurnOutSharp` internal development. Please note that this is a work in progress and may not encapsulate all standards expected of new or existing code. |
| 4 | + |
| 5 | +## General Code Guidelines |
| 6 | + |
| 7 | +This section contains information on code standards regardless of which part of the project you are working in. |
| 8 | + |
| 9 | +### Style and Naming |
| 10 | + |
| 11 | +- Prefer `System` namespaces for supporting operations before external ones. |
| 12 | + |
| 13 | +- Ordering of `using` statements goes: |
| 14 | + - `using System.*` |
| 15 | + - `using <Alphabetical>` |
| 16 | + - `using static <Alphabetical>` |
| 17 | + - `using X <Alphabetical> = Y` |
| 18 | + |
| 19 | +- Use 4 spaces for `tab`. |
| 20 | + |
| 21 | +- Curly braces should generally start on the line after but inline with the start of the previous statement, even if multiline. |
| 22 | + |
| 23 | + ``` |
| 24 | + if (flag) |
| 25 | + { |
| 26 | + DoSomething(); |
| 27 | + } |
| 28 | + else if (flag2 |
| 29 | + && flag3) |
| 30 | + { |
| 31 | + DoSomething2(); |
| 32 | + } |
| 33 | + ``` |
| 34 | +
|
| 35 | +- Multi-line statements need to have following lines indented by one step at minimum. |
| 36 | +
|
| 37 | + ``` |
| 38 | + if (flag) |
| 39 | + { |
| 40 | + DoSomething(); |
| 41 | + } |
| 42 | + else if (flag2 |
| 43 | + && flag3 |
| 44 | + && (flag4 |
| 45 | + || flag5)) |
| 46 | + { |
| 47 | + DoSomething2(); |
| 48 | + } |
| 49 | + ``` |
| 50 | +
|
| 51 | +- Methods and classes should use `PascalCase` for naming, even `internal` and `private` ones. |
| 52 | +
|
| 53 | +- Class properties should use `PascalCase` for naming, even `protected` and `internal` ones. |
| 54 | +
|
| 55 | +- Instance variables should use `camelCase` with a `_` prefix for naming, even `protected`, `internal`, and `private` ones. |
| 56 | +
|
| 57 | +- In-method variables should use `camelCase` without a `_` prefix for naming. |
| 58 | +
|
| 59 | +- Include explicit access modifiers for all class-level properties, variables, and methods. |
| 60 | +
|
| 61 | +- Avoid making everything `public`; only include the necessary level of access. |
| 62 | +
|
| 63 | +- Avoid making every method and class instance-based. Use `static` if your method does not need to access instance variables. Use `static` if your class only contains extensions or methods used by other classes. |
| 64 | +
|
| 65 | +- Null-coalescing and null-checking operators can be used to make more readable statements and better get across what a statement or string of statements is doing. |
| 66 | +
|
| 67 | + ``` |
| 68 | + if (obj?.Parameter != null) { ... } |
| 69 | +
|
| 70 | + bool value = DoSomething() ?? false; |
| 71 | + ``` |
| 72 | +
|
| 73 | +- `#region` tags, including nested ones, can be used to both segment methods within a class and statements within a method. Indentation follows the surrounding code. |
| 74 | +
|
| 75 | + ``` |
| 76 | + #region This is the first region |
| 77 | +
|
| 78 | + public static void Method() |
| 79 | + { |
| 80 | + #region This is an in-code region |
| 81 | +
|
| 82 | + DoSomething(); |
| 83 | +
|
| 84 | + #endregion |
| 85 | +
|
| 86 | + DoSomething2(); |
| 87 | + } |
| 88 | +
|
| 89 | + #endregion |
| 90 | + ``` |
| 91 | +
|
| 92 | +- Try to avoid use of other preprocessor directives unless consulting ahead of time with the maintainers. |
| 93 | +
|
| 94 | +- Interfaces should be listed in alphabetical order |
| 95 | +
|
| 96 | + ``` |
| 97 | + public class Example : IBindable, IComparable, IEquatable |
| 98 | + ``` |
| 99 | +
|
| 100 | +- Use the `<inheritdoc/>` tag when possible to avoid out-of-date information. |
| 101 | +
|
| 102 | + ``` |
| 103 | + public interface IInterface |
| 104 | + { |
| 105 | + /// <summary> |
| 106 | + /// Summary to inherit |
| 107 | + /// </summary> |
| 108 | + void DoSomething(); |
| 109 | + } |
| 110 | +
|
| 111 | + public class Example : IInterface |
| 112 | + { |
| 113 | + /// <inheritdoc/> |
| 114 | + public void DoSomething() { ... } |
| 115 | + } |
| 116 | + ``` |
| 117 | +
|
| 118 | +### Methods |
| 119 | +
|
| 120 | +- Try to avoid including too much duplicate code across methods and classes. If you have duplicate code that spans more than ~5 lines, consider writing a helper method. |
| 121 | +
|
| 122 | +- Try to use expressive naming. e.g. use names like `PrintSectionTitles` and not `DoTheThing`. |
| 123 | +
|
| 124 | +- Try to avoid having too many parameters in a method signature. More parameters means more things interacting. |
| 125 | +
|
| 126 | +- Use method overloading to avoid unnecessary complexity in a single method. |
| 127 | +
|
| 128 | + ``` |
| 129 | + Instead of: |
| 130 | +
|
| 131 | + Print(string idString, byte[] idArray, int idInt) { ... } |
| 132 | +
|
| 133 | + You should: |
| 134 | +
|
| 135 | + Print(string id) { ... } |
| 136 | +
|
| 137 | + Print(byte[] id) { ... } |
| 138 | +
|
| 139 | + Print(int id) { ... } |
| 140 | + ``` |
| 141 | +
|
| 142 | +- Use optional parameters when the default value is the most common. |
| 143 | +
|
| 144 | + ``` |
| 145 | + Print(string id, bool toLower = false) { ... } |
| 146 | + ``` |
| 147 | +
|
| 148 | +### `if-else` and `switch` statement syntax |
| 149 | +
|
| 150 | +- If all statements in the block are single-line, do not include curly braces. |
| 151 | +
|
| 152 | + ``` |
| 153 | + if (flag) |
| 154 | + DoSomething(); |
| 155 | + else if (flag2) |
| 156 | + DoSomething2(); |
| 157 | + else |
| 158 | + DoSomethingElse(); |
| 159 | + ``` |
| 160 | +
|
| 161 | +- If any of the statements is multi-line _or_ the `if-else` statement is multi-line, include curly braces. |
| 162 | +
|
| 163 | + ``` |
| 164 | + if (flag) |
| 165 | + { |
| 166 | + DoSomething(); |
| 167 | + } |
| 168 | + else if (flag2 |
| 169 | + && flag3 |
| 170 | + && flag4) |
| 171 | + { |
| 172 | + DoSomething2(); |
| 173 | + } |
| 174 | + else |
| 175 | + { |
| 176 | + DoSomethingElse(); |
| 177 | + DoSomethingEvenMore(); |
| 178 | + } |
| 179 | + ``` |
| 180 | +
|
| 181 | +- If comparing against values, try to use a `switch` statement instead. |
| 182 | +
|
| 183 | + ``` |
| 184 | + As an if-else statement: |
| 185 | + |
| 186 | + if (value == 1) |
| 187 | + DoValue1(); |
| 188 | + else if (value == 2) |
| 189 | + DoValue2(); |
| 190 | + else if (value == 3) |
| 191 | + DoValue3(); |
| 192 | + else |
| 193 | + DoValueDefault(); |
| 194 | +
|
| 195 | + As a switch statement: |
| 196 | +
|
| 197 | + switch (value) |
| 198 | + { |
| 199 | + case 1: |
| 200 | + DoValue1(); |
| 201 | + break; |
| 202 | + case 2: |
| 203 | + DoValue2(); |
| 204 | + break; |
| 205 | + case 3: |
| 206 | + DoValue3(); |
| 207 | + break; |
| 208 | + default: |
| 209 | + DoValueDefault(); |
| 210 | + break; |
| 211 | + } |
| 212 | + ``` |
| 213 | +
|
| 214 | +- When using a `switch` statement, if all switch cases are single-expression, they can be written in-line. You can also add newlines between cases for segmentation or clarity.If the expressions are too complex, they should not be. |
| 215 | +
|
| 216 | + ``` |
| 217 | + switch (value) |
| 218 | + { |
| 219 | + case 1: DoValue1(); break; |
| 220 | + case 2: DoValue2(); break; |
| 221 | + case 3: DoValue3(); break; |
| 222 | +
|
| 223 | + default: DoValueDefault(); break; |
| 224 | + } |
| 225 | + ``` |
| 226 | +
|
| 227 | +- If any of the switch cases are multi-expression, write all on separate lines. You can also add newlines between cases for segmentation or clarity. |
| 228 | +
|
| 229 | + ``` |
| 230 | + switch (value) |
| 231 | + { |
| 232 | + case 1: |
| 233 | + DoValue1(); |
| 234 | + break; |
| 235 | + case 2: |
| 236 | + DoValue2(); |
| 237 | + break; |
| 238 | + case 3: |
| 239 | + DoValue3(); |
| 240 | + break; |
| 241 | +
|
| 242 | + default: |
| 243 | + DoValueDefault(); |
| 244 | + DoValueAsWell(); |
| 245 | + break; |
| 246 | + } |
| 247 | + ``` |
| 248 | +
|
| 249 | +### Commenting |
| 250 | +
|
| 251 | +- All classes and methods should contain a `summary` block at bare minimum to explain the purpose. For methods, it is highly recommended to also include `param` tags for each parameter and a `return` tag if the method returns a value. Do not hesitate to use `remarks` as well to include additional information. |
| 252 | +
|
| 253 | + ``` |
| 254 | + /// <summary> |
| 255 | + /// This class is an example |
| 256 | + /// </summary> |
| 257 | + /// <remarks> |
| 258 | + /// This class does nothing but it is useful to demonstrate |
| 259 | + /// coding standards. |
| 260 | + /// </remarks> |
| 261 | + public class Example |
| 262 | + { |
| 263 | + /// <summmary> |
| 264 | + /// This property is the name of the thing |
| 265 | + /// </summary> |
| 266 | + public string Name { get; private set; } |
| 267 | +
|
| 268 | + /// <summary> |
| 269 | + /// This method is an example method |
| 270 | + /// </summary> |
| 271 | + /// <param name="shouldPrint">Indicates if the value should be printed</param> |
| 272 | + /// <returns>A value between 1 and 10, or null on error</returns> |
| 273 | + public static int? PrintAndReturn(bool shouldPrint) |
| 274 | + { |
| 275 | + ... |
| 276 | + } |
| 277 | + } |
| 278 | + ``` |
| 279 | +
|
| 280 | +- In-code comments should use the `//` syntax and not the `/* */` syntax, even for multiple lines. |
| 281 | +
|
| 282 | + ``` |
| 283 | + // This code block does something important |
| 284 | + var x = SetXFromInputs(y, z); |
| 285 | +
|
| 286 | + // This code block does something really, |
| 287 | + // really, really, really important and |
| 288 | + // I need multiple lines to say so |
| 289 | + var w = SetWFromInputs(x, y, z); |
| 290 | + ``` |
| 291 | +
|
| 292 | +- Comments should be expressive and fully explain what is being described. Try to avoid using slang, "pointed comments" such as "you should" or "we do". |
| 293 | +
|
| 294 | +- If comments include links, they can either be included as-is or using the `<see href="value"/>` tag |
| 295 | +
|
| 296 | + ``` |
| 297 | + // This information can be found from the following site: |
| 298 | + // <see href="www.regex101.com"/> |
| 299 | + ``` |
| 300 | +
|
| 301 | +- Try to avoid using multiple, distinct comment blocks next to each other. |
| 302 | +
|
| 303 | + ``` |
| 304 | + // We want to try to avoid this situation where |
| 305 | + // we have multiple things to say. |
| 306 | +
|
| 307 | + // Here, the statements are not inherently linked |
| 308 | + // but still need to go in the same area. |
| 309 | + // |
| 310 | + // But here the statements are logically linked but |
| 311 | + // needed additional formatting |
| 312 | + ``` |
| 313 | +
|
| 314 | +## Project and Class Organization |
| 315 | +
|
| 316 | +This section contains information on project and class organization principles that depend on the part of the project you are working in. See the following table for details. |
| 317 | +
|
| 318 | +| Project | Description | |
| 319 | +| --- | --- | |
| 320 | +| `BurnOutSharp` | One file per class. See below for details on subdirectories. | |
| 321 | +| `BurnOutSharp/External` | One directory per external project. | |
| 322 | +| `BurnOutSharp/FileType` | One file per file type. | |
| 323 | +| `BurnOutSharp/Interfaces` | One file per interface. | |
| 324 | +| `BurnOutSharp/PackerType` | At least one file per packer type. Partial classes allowed. | |
| 325 | +| `BurnOutSharp/ProtectionType` | At least one file per protection type. Partial classes allowed. | |
| 326 | +| `BurnOutSharp/Tools` | Two files - one for extension methods and one for utilities. | |
| 327 | +| `BurnOutSharp.Builder` | One file per executable type. | |
| 328 | +| `BurnOutSharp.Matching` | Flat directory structure. Include interfaces and base classes. | |
| 329 | +| `BurnOutSharp.Models` | One directory per executable type. One file per object model. | |
| 330 | +| `BurnOutSharp.Wrappers` | One file per executable type. Common functionality goes in `WrapperBase.cs`. | |
| 331 | +| `Test` | All functionality lives in `Program.cs`. | |
| 332 | +
|
| 333 | +If the project or directory you are looking for is not included in the above, please consider it to be outside the context of this document. |
| 334 | +
|
| 335 | +## Code Organization |
| 336 | +
|
| 337 | +This section contains information on in-code organization principles that depend on the part of the project you are working in. See the following table for details. |
| 338 | +
|
| 339 | +| Project | Description | |
| 340 | +| --- | --- | |
| 341 | +| `BurnOutSharp` | Varies from file to file. | |
| 342 | +| `BurnOutSharp/FileType` | `Scan(Scanner, string)`, `Scan(Scanner, Stream, string)`, helper methods. | |
| 343 | +| `BurnOutSharp/Interfaces` | Methods ordered alphabetically. | |
| 344 | +| `BurnOutSharp/PackerType` | `IContentCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IScannable` implementations, helper methods. | |
| 345 | +| `BurnOutSharp/ProtectionType` | `IContentCheck` implementations, `INewExecutableCheck` implementations, `IPortableExecutableCheck` implementations, `IPathCheck` implementations, `IScannable` implementations, helper methods.. | |
| 346 | +| `BurnOutSharp/Tools` | Methods grouped by function. Regions ordered alphabetically. | |
| 347 | +| `BurnOutSharp.Builder` | Two copies of each non-generic method: one for byte arrays and one for Streams. | |
| 348 | +| `BurnOutSharp.Matching` | Varies from file to file.. | |
| 349 | +| `BurnOutSharp.Models` | No methods at all, just properties. | |
| 350 | +| `BurnOutSharp.Wrappers` | Follow region and method grouping from existing wrappers. | |
| 351 | +| `Test` | New functionality should be added as a combination of a flag with a long and a short form, a new line in the help text, and a new method (if necessary). | |
| 352 | +
|
| 353 | +If the project or directory you are looking for is not included in the above, please consider it to be outside the context of this document. |
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