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script.js
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75 lines (60 loc) · 2.14 KB
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// selecting the elements
const player0EL = document.querySelector('.player--0');
const player1EL = document.querySelector('.player--1');
const score0EL = document.querySelector('#score--0');
const score1EL = document.getElementById('score--1');
const current0EL = document.getElementById('current--0')
const current1EL = document.getElementById('current--1')
const diceEL = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new')
const btnRoll = document.querySelector('.btn--roll')
const btnHold = document.querySelector('.btn--hold')
// starting conditions
score0EL.textContent = 0
score1EL.textContent = 0
diceEL.classList.add('hidden');
const scores = [0, 0];
let currentScore = 0;
let activePlayer = 0;
let playing = true;
const switchPlayer = function(){
document.getElementById(`current--${activePlayer}`). textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0EL.classList.toggle('player--active');
player1EL.classList.toggle('player--active');
};
// rolling dice functionality
btnRoll.addEventListener('click', function(){
// 1.generating a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2.display dice
diceEL.classList.remove('hidden');
diceEL.src = `dice ${dice}.jpg`
// 3.check for rolled 1: if true, switch to next player
if(dice !==1){
// add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent = currentScore
}else{
// switch to next player
switchPlayer();
}
});
btnHold.addEventListener('click',function(){
// 1. Add current score to the active players score
scores[activePlayer] += currentScore;
// scores[1] = scores[1] + currentScore
document.getElementById(`score--${activePlayer}`).textCntent = scores[activePlayer];
// 2.check if players score is >= 100
if(scores[activePlayer]>= 100){
// finish the game
playing = false;
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner');
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active')
}
else{
// switch to the next player
switchPlayer();
}
})