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classes.puml
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@startuml
abstract class Player {
- name: String
- health: int
- mana: int
+ Player(name: String, health: int(100), mana: int)
+ getName(): String
+ getHealth(): int
+ getMana(): int
+ setName(name: String): void
+ setHealth(health: int): void
+ setMana(mana: int): void
}
class Warrior extends Player{
- strength: int
- defense: int
+ Warrior(name: String, health: int(100), mana: int, strength: int, defense: int)
+ getStrength(): int
+ getDefense(): int
+ setStrength(strength: int): void
+ setDefense(defense: int): void
}
class Mage extends Player{
- intelligence: int
- wisdom: int
+ Mage(name: String, health: int(100), mana: int, intelligence: int, wisdom: int)
+ getIntelligence(): int
+ getWisdom(): int
+ setIntelligence(intelligence: int): void
+ setWisdom(wisdom: int): void
}
class Enemy {
- name: String
- health: int
- mana: int
+ Enemy(name: String, health: int(100), mana: int)
+ getName(): String
+ getHealth(): int
+ getMana(): int
+ setName(name: String): void
+ setHealth(health: int): void
+ setMana(mana: int): void
}
class Inventory {
- items: List<Item>
+ Inventory()
+ addItem(item: Item): void
+ removeItem(item: Item): void
}
abstract class Item {
- name: String
- description: String
+ Item(name: String, description: String)
+ getName(): String
+ getDescription(): String
+ setName(name: String): void
+ setDescription(description: String): void
}
class Weapon extends Item{
- damage: int
+ Weapon(name: String, description: String, damage: int)
+ getDamage(): int
+ setDamage(damage: int): void
}
class Potions extends Item{
- health: int
+ Potions(name: String, description: String, health: int, mana: int)
+ getHealth(): int
+ setHealth(health: int): void
}
class Room {
- name: String
- description: String
- items: List<Item>
- enemies: List<Enemy>
- player : Player[]
+ Room(name: String, description: String)
+ getName(): String
+ getDescription(): String
+ setName(name: String): void
+ setDescription(description: String): void
+ addItem(item: Item): void
+ removeItem(item: Item): void
+ addEnemy(enemy: Enemy): void
+ removeEnemy(enemy: Enemy): void
}
class Actions {
+ attack(attacker: Player, defender: Player): void
+ usePotion(player: Player, potion: Potions): void
+ pickUpItem(player: Player, item: Item): void}
}
@enduml