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[Migrated] Large array variable initialization (let arr = [0; 32 * 1024];) compiles very slowly. #64

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Description

@rust-gpu-bot

Issue automatically imported from old repo: EmbarkStudios/rust-gpu#1132
Old labels: t: bug
Originally creatd by pyranota on 2024-02-11T13:28:58Z


EDIT(@eddyb): while there are reasons to avoid such arrays, the slowdown is the immediate Rust-GPU bug - I've left unchanged the original text, but used strikethrough for parts that don't apply, IMO.


User should not be able to create large sized arrays in rust-gpu shaders.
Stack is limited, and large sized data-structures should be moved in buffers.
Plus it makes compilation incredibly slow (I assume this syntax [0; SIZE] translates to spirv's [0, 0, 0, 0, 0, ... SIZE])

Expected Behaviour

spirv-builder should throw an error, when user creates large array in stack

Example & Steps To Reproduce

  1. Setup basic rust-gpu shader
  2. let arr = [0; 32 * 1024];
  3. cargo build

System Info

  • Rust: rustc 1.75.0 (82e1608df 2023-12-21)
  • OS: Pop!_OS
  • GPU: nvidia 1060
  • SPIR-V: SPIRV-Tools v2022.2-dev unknown hash, 2022-02-16T16:37:15

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