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服务器运算用户等待时间和成本有点扛不住,想看看能不能有类似轻量级算法或者方案,在客户端来实现。 谢谢各位高手。
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看到有用Live2d+https://developer.oculus.com/documentation/unity/audio-ovrlipsync-unity/ 这个的,但是好像效果和兼容性有待考察。目前wav2lip等视频处理技术一般都要加个超分来缓解嘴部替换的闪烁,模糊等问题,很难想象视频嘴型替换嘴型技术直接跑在端上效果还能有保证,,,同跟踪这个问题吧
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端侧跑?——目前可用的有live2d+MotionSync / Meta lipSync;端侧跑wav2lip那不太行的;NeRF流派估计有可能。
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服务器运算用户等待时间和成本有点扛不住,想看看能不能有类似轻量级算法或者方案,在客户端来实现。
谢谢各位高手。
The text was updated successfully, but these errors were encountered: