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279 lines (255 loc) · 8.87 KB
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// Commands Mod — All rights reserved. Do not change anything or claim it as yours!
// Mod Created By Ruben Craveiro and Macky Clemen. © 2016.
//
// User-editable Variables
var allowMessageNewLevel=true; // enables greeting message each time you enter a level
var allowDelay=true; //enables or disables delay for the greeting message
var delayTicks = 20; //number of seconds you want it delayed
var enableGameModeOverride=false; //enables or disables gamemode override
// Script-only Variables
var X, Y, Z;
var worldName = Level.getWorldName();
function modTick() {
if(allowMessageNewLevel=true) {
delayTicks--;
if(delayTicks==0) ModPE.showTipMessage(" \§e[CPE]§2 Welcome Have Fun!");
}
X = Math.round(getPlayerX())
Y = Math.round(getPlayerY())
Z = Math.round(getPlayerZ())
}
// Function that will be executed every level load.
function newLevel() {
if(allowMessageNewLevel=true) {
clientMessage("§8============================================");
clientMessage("§3[CPE] §2Do §6/help §2For Commands!")
clientMessage("§8============================================");
}
}
// Function that saves, and executes commands
function procCmd(command) {
var cmd = command.split(" ");
// coordinates command
if (cmd == "getpos"){
clientMessage("§3[CPE] §9 x:" + X + ", y:" + Y + ", z:" + Z);
}
// toggle flying command ====== not working on latest MCPE update
/*if (cmd[0]=="fly") {
if (cmd[1] =="on"){
Player.setCanFly(true);
Player.setHealth(32767);
clientMessage("§3[CPE] §2Flying Enabled!");
} else if (cmd[1] =="off"){
Player.setCanFly(false);
Player.setHealth(20);
clientMessage("§3[CPE] §4Flying Disabled!");
} else {
clientMessage("§cUsage: /fly <on|off>")
}
}*/
// time command
if (cmd[0]== "time") {
if (cmd[1]== "set") {
if (cmd[2]== "day"){
Level.setTime(1000);
clientMessage("§3[CPE] §2Time set to day");
} else if (cmd[2]== "night"){
Level.setTime(14000);
clientMessage("§3[CPE] §4Time set to night");
} else if (cmd[2]>=0){
Level.setTime(cmd[2])
clientMessage("§3[CPE] §2Time set to " + cmd[2]);
}
} else if (cmd[1]=="add"){
if (cmd[2]>=0) {
Level.setTime(Level.getTime() + cmd[2]);
clientMessage("§3[CPE] §2Time set to " + Level.getTime());
} else clientMessage("§3[CPE] §cUsage: /time <set|add> <value>");
} else {
clientMessage("§3[CPE] §cUsage: /time <set|add> <value>");
}
}
//Help Pages 1:2
if (cmd[0]=="help") {
if (cmd[1]=="1" || cmd[1]==undefined) {
clientMessage("§8============================================");
clientMessage(" §3[CPE] §6 Help Page 1/3")
clientMessage(" §3[CPE] §2/help <page>.");
clientMessage(" §3[CPE] §2/die | Commit Suicide.");
clientMessage(" §3[CPE] §2/heal | Heals Yourself.");
//clientMessage(" §3[CPE] §2/fly on | off");
clientMessage(" §3[CPE] §2/gamemode survival | creative");
clientMessage(" §3[CPE] §2/getpos | Shows Coordinates.");
clientMessage("§8============================================");
} else if (cmd[1]=="2") {
clientMessage("§8============================================");
clientMessage(" §3[CPE] §6 Help Page 2/3")
clientMessage(" §3[CPE] §2/godmode | GodMode Commands!");
clientMessage(" §3[CPE] §2/lightning <on|1> <off|0>.");
clientMessage(" §3[CPE] §2/rain <on|1|> <off|0|>.")
clientMessage(" §3[CPE] §2/kill | Kills Yourself.");
clientMessage(" §3[CPE] §2/time <set|add> <value> | time.");
clientMessage("§8============================================");
} else if (cmd[1]=="3") {
clientMessage("§8============================================");
clientMessage(" §3[CPE] §6 Help Page 3 / 3");
//clientMessage(" §3[CPE] §2/world | Shows World Name and seed.");
clientMessage(" §3[CPE] §2/exp | adds EXP to player.")
clientMessage(" §3[CPE] §2/hunger <fill|empty>.")
clientMessage(" §3[CPE] §2/credits | Mod Info.");
clientMessage(" §3[CPE] §2/version | Current Version.");
clientMessage("§8============================================");
} else {
clientMessage("§8============================================");
clientMessage(" §3[CPE] §6 Help Page 1/3")
clientMessage(" §3[CPE] §2/help <page>.");
clientMessage(" §3[CPE] §2/die | Commit Suicide.");
clientMessage(" §3[CPE] §2/heal | Heals Yourself.");
//clientMessage(" §3[CPE] §2/fly on | off");
clientMessage(" §3[CPE] §2/gamemode survival | creative");
clientMessage(" §3[CPE] §2/getpos | Shows Coordinates.");
clientMessage("§8============================================");
}
}
//gamemode commands
if (cmd[0] == "gamemode") {
if (cmd[1]=="creative" || cmd[1]=="c" || cmd[1]==1) {
if (Level.getGameMode() == 1 && enableGameModeOverride == true) {
clientMessage("§3[CPE] §4You are already in Creative Mode!")
} else {
Level.setGameMode(1);
clientMessage("§3[CPE] §2Your game mode has been updated to creative!")
}
} else if (cmd[1]=="survival" || cmd[1] == "s" || cmd[1]==0) {
if ( Level.getGameMode() == 0 && enableGameModeOverride == true) {
clientMessage("§3[CPE] §4You are already in Survival Mode!")
} else {
Level.setGameMode(0);
clientMessage("§3[CPE] §2Your game mode has been updated to survival!")
}
} else {
clientMessage("§3[CPE] §cUsage: /gamemode <mode>.")
}
}
//credits Page
if (cmd[0]== "credits"){
clientMessage("§8============================================");
clientMessage("§5Mod Created By §2Ruben Craveiro§5 and §2Macky Clemen§5. Dont Copy or edit any code. Thanks © 2016");
clientMessage("§8============================================");
}
//Rain Commands
if (cmd[0]== "rain") {
if (cmd[1]== "on" || cmd[1]== "1") {
if (Level.getRainLevel() == 1) {
clientMessage("§3[CPE] §4It's already raining!");
} else {
Level.setRainLevel(1);
clientMessage("§3[CPE] §2It's now raining!");
}
} else if (cmd[1]== "off" || cmd[1]== "0") {
if (Level.getRainLevel() == 0) {
clientMessage("§3[CPE] §4Rain is already off!");
} else {
Level.setRainLevel(0);
clientMessage("§3[CPE] §2It's no longer raining!");
}
} else {
clientMessage("§cUsage: /rain <on|off>")
}
}
//Easter egg: toggledownfall
if(cmd[0]=="toggledownfall") {
if (Level.getRainLevel()==0) {
Level.setRainLevel(1)
clientMessage("Toggled Downfall")
} else if (Level.getRainLevel()==1) {
Level.setRainLevel(0)
clientMessage("Toggled Downfall")
} else if (Level.getLightningLevel() == 1) {
Level.setLightningLevel(0)
clientMessage("Toggled Downfall")
}
}
// Hunger commands
if (cmd[0]== "hunger") {
if (cmd[1]== "fill") {
if (Player.getHunger() == 20) {
clientMessage("§3[CPE] §cError> You aren't hungry!");
} else {
Player.setHunger(20);
clientMessage("§3[CPE] §2Hunger bar filled successfully!")
}
} else if (cmd[1]== "empty") {
if (Player.getHunger() == 0) {
clientMessage("§3[CPE] §cError> §2You are already hungry!");
} else {
Player.setHunger(0);
clientMessage("§3[CPE] §2You are now hungry!")
}
} else {
clientMessage("§cUsage: /hunger <fill|empty>")
}
}
//Lightning Commands
if (cmd[0]== "lightning") {
if (cmd[1]== "on" || cmd[1]== 1) {
if (Level.getLightningLevel() == 1) {
clientMessage("§3[CPE] §4It's already lightning!");
} else {
Level.setLightningLevel(1);
clientMessage("§3[CPE] §2It's now lightning!");
}
} else if (cmd[1]== "off" || cmd[1]== 0) {
if (Level.getLightningLevel() == 0) {
clientMessage("§3[CPE] §4Lightning is already off!");
} else {
Level.setLightningLevel(0);
clientMessage("§3[CPE] §2It's no longer lightning!");
}
} else {
clientMessage("§cUsage: /lightning <on|off>")
}
}
// God mode module
if (cmd[0]== "godmode") {
if (cmd[1] == "on"){
Player.setHealth(32767);
clientMessage("§3[CPE] §2God Mode Activated!");
} else if (cmd[1] == "off") {
Player.setHealth(20)
clientMessage("§3[CPE] §4God Mode Disabled!");
} else {
clientMessage("§cUsage: /godmode <on|off>")
}
}
/*Gives World Name --NOT WORKING ON 0.13.0
if (cmd[0]== "world"){
clientMessage("§3[CPE] §2World:" + worldName);
}
*/
//Heals Yourself
if (cmd[0]== "heal"){
Player.setHealth(20)
clientMessage("§3[CPE] §2You Have Been Healed!");
}
//Kill Yourself
if (cmd[0]== "die" || cmd[0] == "kill"){
Player.setHealth(0)
clientMessage("§4Ouch. That looked like it hurt.")
}
//Version
if (cmd[0] == "version") {
clientMessage("§3[CPE] §2Current Version:§e 3.5");
}
//xp
if (cmd[0] == "exp" || cmd[0] == "xp"){
clientMessage("This command will be improved")
Player.setLevel(1000);
Player.setExp(10);
clientMessage("§3[CPE] §2EXP bar is now Full!");
}
}
// Function that executes after the player leaves the world
function leaveGame() {
print("Goodbye");
}